Pathfinder General /pfg/

Pathfinder General /pfg/

>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!

Atonement Edition

Unified /pfg/ link repository: pastebin.com/JTj1yEmU

Kineticists of Porphyra IV: End of an Era playtest: docs.google.com/document/d/1XTgiUdDSrTCvATEDeDJ4MnbDgS6KEBLu2e9mjj5fwaw/edit
Broken Shackles Playtest: app.roll20.net/lfg/listing/59701/broken-shackles-test-play
Creation Handbook Playtest: docs.google.com/document/d/1kitAB8sHgmuD3fvOMuI_KyV_dxpO2wrxQmbnCoRgglA/edit#
Avowed Playtest: drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg

Old Thread:

Other urls found in this thread:

pastebin.com/JTj1yEmU
paizo.com/pathfinderRPG/prd/
d20pfsrd.com/magic-items/magic-armor/specific-magic-shields/phalanx-shield
twitter.com/NSFWRedditGif

silly user, there's no atonement from the sin of PLAYING PATHFINDER

How about shitposting, asshat?

Whats your characters favorite foods /pfg/

my speshul snowflake homebrew race character loves baozi like foods. She especially enjoys food festivals, street foods, and communal meals / potlucks.

none from that either. Truly we are all damned

Posting this again for DM use, since the thread it was in got nuked the other day.

It's no more dangerous than the other CR 6 creature in the Bestiary, like the dinosaurs.

Anyone got the Mega link for the PDFs

>pastebin.com/JTj1yEmU

So, I will participate for the first time in game of Pathfinder with other 8 players. The problem is that I, and most of them, know nothing about Pathfinder beside hearing that it is in practise D&D 3.7. What should I know about the tone, theme and setting to make a character?

>8 OTHER PLAYERS

jesus fucking christ.

Separated in two groups.

Oh

>up way too late due to having been up the prior night watching a movie through the fallback
>have a gestalt character idea that's either really great or really dumb

So what I was thinking was Halfling Sylvan Sorcerer/???, with a Roc animal companion for 1st-level airborne shenanigans. As I went from this to the obvious "death from above" route, I realized I had no idea what the second class should be.

I've been leaning towards Nature Oracle as a way to explain the Roc's origin further, but that doesn't really work with the whole "airborne skirmishing" thing.

One will have normal character and hard difficulty (I guess for those who know how to play). The other group will have good characters in normal difficulty (probably noobs). Both will play in the same story and the actions of one group will influence the other.

Run while you can.

At least, some general advice:
>Magic-using classes are always better than those without
>It's fine to pick a not-best option for the sake of roleplaying but never pick a BAD option for roleplaying because you'll bring down your team.
>Don't pick Fighter unless you want to read through two other books to find options to make it good. And even then you'll never be the best.
>If you pick monk or rogue make sure you pick the Unchained versions
>Whatever class you pick, LOOK UP A GUIDE on how to build it. Google '[Class name] guide pathfinder'.

I'd advise against gestalting two full casters, that's a good way to annoy your dm

What are you looking for skirmish wise

Or N. Jolly guide pathfinder, that already includes like 7 or so different options.

You could also just find the zenithgames page with all the guides, I think that's in the pastebin

>Airborne at first level
>Fly 50 feet up
>Enemy caster casts sleep

>Roc fails save, you both fall, falling damage kills you

Either ranged magic blasts or archery.

This is why we take Feather Fall at these levels - because that is a specific and notable risk.

Tell me /pfg/, what is the cutest Familiar?
And what's the Cutest Improved Familiar?

This is probably Important Information.

>1st level
>get shanked
>die

I'd recommend a Hunter for your off-side, because it'll give you shitloads of small but important buffs for your pet and you can cherry pick some useful druid and ranger spells to supplement your standard casting.

Is the DM using the standard setting? It is essentially a panoramic high fantasy (mostly) with different regions being inspired by various RL and fictional places. Regions run the gamut from a neo-ancient egypt (Osirion) to a tyrannical empire, run by diabolist nobles (Cheliax) to a poorly settled frontier that used to be the hinterland of a fallen magic empire (varisia) to a gothic principality, playing at decadence and sophistication in the cities while the land is home to various horrors (Ustalav) to a blasted wasteland with a portal to the Abyss, where a beleaguered force of crusaders and conscripts tries to hold back or turn the tide. It reminds me of a Forgotten Realms reboot with less active deities,fewer high-level NPCs everywhere and a big dash of modern inclusiveness. Personally, I like it.

If the DM is using an adventure path (premade campaign) and does not expressly prohibit it,check the player's guide for it. These guides are free and have some background info and tips,without too many spoilers.

And yes, check the various guides or ask if you have questions about a particular class. Pathfinder offers a ton of options, but not all options are equal,sadly.

One last thing - d20pfsrd or paizo.com/pathfinderRPG/prd/ have almost all mechanical options for the game - classes, archetypes (class variants), spells,whatever. I prefer d20pfsrd as I find it easier to navigate.

Why do you even need a gestalt then

Can't go wrong with fighter for archery I guess

Seems boring DESU senpai just using a strong build and using a strong combat style with it

Okay PFG, what's your favorite class guides? I really like N. Jolly's stuff and wish he'd do more, but the ones by Cockroach Tea Party are pretty good too (even if I don't really like their vigilante one).

Sylvan Bloodline doesn't exactly lend itself to blasting, and most of the spell prep there would just be for Alter Winds, Feather Fall, etc. Stuff to facilitate good flight.

Or maybe I'm up way too late and not thinking straight.

Sorcs of all bloodlines have no problem blasting I assure you

Definitely the N. Jolly stuff. The alchemist guide in particular covers a lot of really good stuff. It's what introduced me to the Winged Marauder archetype, which is awesome fun if you can live with being a goblin.

Sorcs don't prep spells, that's exactly why they're excellent blasters regardless of bloodline

Sure some are better at it but they're hardly mandatory

>Feather fall isn't on any divine caster spell list
>If you also fail the save vs sleep you can't cast it even if you took it somehow

>Making it so there are even easier ways to kill you than shanking

N. Jolly's are fine, but sometimes I don't like minor elements like the flavor descriptions. Which is weird, considering that I like guides like the BARBARIAN AM SMASH and the Guide to Pleasing the Metal Gods that try to hype you on the class flavor.

Please the metal god's is an awful guide imo

repost because I want people to judge how cute my oracle is!

(Str+Dex+Con+Cha) / 4 = Attractiveness
3+16+16+20/4 = 55 = 13.75 = 1.75
I also have a natural charmer
(my str is 3 because they let me take the child like oracle curse.) I'm the opposite of a muscle girl but I think I should still be cuuute

I think you're insecure about your good looks if you need a formula to tell you how attractive you are.

Loli is trash

Just like you

Speaking of terrible fates, how do I make an expy of the Happy Mask Salesman?

My current level 10 Kingmaker party is:
Summoner (Chained, Dragon Eidolon)
Cleric (Healbot)
Monk (...you knew how it goes)
Sorcerer (me, blasting with Orc bloodline + Blood Havok)

Our GM give us a chance to change our character. Should I switch myself to God Wizard or Arcanist? Our party really lack knowledge skill monkey and having more utility spell would be nice.

Maybe Brown-fur Transmuter? Might invest in Animal Ally feat line too, so we get more body on the field.

Yesterday I began running Carrion Crown. It's also the first time doing an AP in my group. I am actually very impressed by how well things turn out. I was skeptical that the mood would set in but I only needed a playlist from YouTube and everything else fell right into it. Any experiences or advice about this particular AP or in general?

Guys, I need help. I am druid lvl 4 with high STR (20) and medicore WIS (15) and i need to kill party alchemist (quickend template, hig INT and AGI, nasty bombs and undead minions) in near future, about at lvl 6 (plus I am an idiot and wont have natural spell) . So the question is, where i get (from what cheap items) high fire resistance (30+) and move speed to rape that guy?

>pvp

Don't

While making a rough draft of my Aberrant Aegis/Hekatonkheires Symbiat for the RuneRegent, I learned that the Aberrant's Transformed Body is not a polymorph effect and can stack with shapeshifting from the Alteration sphere. Seems my weird powers just got even weirder.

What interesting rules interactions have you discovered recently, /pfg/?

Stop trying to tentacle rape the rest of the party

I cant. Every moment he can go rouge. He once killed our sorc, almost killed another sorc and my animal companion (well, technically it was my fault - stone call in small cave - is not a toy.
And he is heretic, who is going to make zombies and ghouls - those foul heretical creatures, whom my drud is SCARED of.

Then talk to the player and do about how he is ruining the game by murdering party members

She doesn't know about the lewd connotations of her tentacles and considers the just weapons and back-up arms. She's willing to try anything once, but is generally very vanilla.

Don't lie user

She's CG, user. Tentacle rape is not generally considered kosher.

>my str is 3 because they let me take the child like oracle curse
You're still weaker than a fucking pixie. Children aren't strong, but they're certainly stronger than a fucking tiny cricket monster.

Also the calculation is dumb, because it assumes that everyone "fills out the same". Good dex doesn't necessarily mean good looks, neither does having lots of muscles. See "Video Game tourney people and The Hulk" respectively.

He wasnt ruining fun. His actions were logical. Its template feature that he gets aggresive and our party warpriest KO him, because priest wanted to save those poor murlocks and yan-ti? when alchemist wanted to kill them. I was afk when this shit happened.
And yes, are sessions are anal circus.

*our

Honestly you and your game both sound like cancer

Consider suicide

The adventures themselves can be okay, but a lot of people complain that they are poorly connected and the DM should work on the plot hooks. It would be nice to also work on a way to subtly involve the main villain, otherwise each adventure may feel like a "Monster of the Week" run.

I played book 1 and liked it. Book 2 may need some extra inducement for the players to get involved and to stay involved in the process.

Now, you could shorten it and run it up to book 3 (or 4, if the party likes Lovecraftian elements). Have all the threads point towards the Whispering Way more clearly, make Vrood the big Honcho, and have the players get him. GG WP. If you include book 4, have Vrood be the boss' right hand man, have the boss escape with something big, track him down, have a big fight with him then have him transform into the "normal" boss for book 4.

It is not rape, when your party priest wants it.

NO! U consider!

What about tentacle-assisted foreplay?

Granted, looking at your obviously inhuman body and thinking "man, that would be really handy if I need to get someone off" might take some getting used to, but it isn't rape if the other party agrees to and enjoys it. Well, if said party is legal, at least.

Tentacle rape for the greater good

You have to be 18 to post on Veeky Forums

?

B...B..BUT!

What kind of tentacles does she have? The thick rubbery ones will be easier to sell as fuck-things than slimy octopus suckered ones.

Besides, shouldn't tentacles be the least of a lover's worries? She's a freaky aberrant, who knows what she looks like when the clothes come off.

If her partner is into it, she's willing to give tentacle naughtiness a try. They'd have to be the one to initiate, though, because she'd never think to use them like that.

Thick and rubbery, and able to secrete small amounts of slime but they usually don't. As for her body, it's almost entirely human when not in horror mode, but she does have five marks on her back where the tentacles and stinger come out.

honestly i'm just hoping the guy who had the idea of the catboy from osirion tries to get in on the campaign.

When it comes to the WW, I don't think I have to worry my players are pretty vindictive against against secret societies after my last campaign in Eberron where they had to face the Emerald Claw in Stromreach. They are like a hound after a fox. Lucky for me all of us like Lovecraft. I will be checking the second book more carefully and see what I can change and improved and see about making more connections between the books. Thanks.

Not going to lie, but the creepy tentacle girl being gently guided in the use of her girthy Jappandages sounds pretty gosh darn cute.

And hey, if someone ain't into that she's got a real nice booty, yeah?

truly this thread does deserve to be purged

degeneracy is unstoppable

So! How'd your weekend go, /pfg/? Anything fun or exciting happen?

Now I'm picturing a cute tentagirl blushingly following instructions from a more dominant and experienced lady who enjoys having consentacles that can take orders.

I don't have enough images of space marines or inquisitors for this thread

Noob here. Do you have any advice for rogue characters? I have only played videogames related to D&D like Baldur's Gate and Neverwinter Nights 2.

Well if you must, play an unchained rogue, not a core rule book rogue

Otherwise play a slayer or investigator, they do the same thing but better, so do some bard Archetypes.

Game Saturday! Really fun!

Game tonight! My mic isn't working! Panic!

I was sick all Saturday and missed the game, but I hear there's loot and the party leveled up.

Our weekly Saturday session took a turn for the weird(see: I'm convinced we the party was slipped acid), the highlights include:
>Escorted to the temple of a goddess by her golems
>Apparently it's all that is left of a once thriving city, which just vanished 2 weeks ago, including exact memories of said town and many citizens
>Running into the man known as the sparkle sorcererwho claims to command mastery over everything sparkle related(he just farts fucking glitter as part of a curse he has)
>The man destroyed the local temples bathroom, which is now under a mound of glitter
>The party necromancer managed to finally become a Lich, thankfully he's so covered in clothing it's almost impossible to tell he's just bones, so no one cares.
>After investigating the disappearance of the city, which included driving a man insane through guilt, we learn the "king" of the lost city isn't the actual king, but wished it so, and through time travel shenanigans, got rid of the city to hide the evidence
>The necromancer and rogue find a giant pile of skeletons, and the party lets him raise them all as a horde
>Party proceeds to kill every single person in on the conspiracy in one night of bloody massacre, get to the king, and prepare to get info out of him
>The king freaks, swareing to never reveal who got him the wishes, and then wishes himself out of existence
>They necromancer pulls the plug on the skeleton horde, the party isnt even angry, just impressed
>The goddess of course chooses this time to call for them to speak with her
>Session ends just as we meet her

Oh yeah and we found the brazen egg as one of the goddess artifacts in the temple, fun times.

I picked up Stupendous Strength and am planning to use a tower shield.
I noticed another issue with tower shields, though - shit hardness and only 20 HP. If I were to plonk it down in a chokepoint it would be shredded in one turn by 1-2 CR-appropriate creatures and it's only gonna get worse as we level up.
So, how do I make the tower shield have more hardness and HP?
DSP, SoP and most of the stuff on the SRD is allowed when it comes to 3pp.

Should I just give up on tower shield/fullplate? It's so bad, I almost can't justify doing it, even though I love the idea.

Adamantine?

Tower Shields must be wooden by RAW

found an adamantine one just by looking shit up senpai

d20pfsrd.com/magic-items/magic-armor/specific-magic-shields/phalanx-shield

Speaking of shields, is there a way to play Warder with a sword and board style without spending 12 feats on it while also not being horribly worse than a ZweiSent?
I'm having trouble making a level 5 build that meets those criteria. I can do it if i spend all my feats on it, but I really don't want to.

Why are shields so fuckin' bad?

Make it out of Adamantine and add a Masterwork Shield Boss? Plus magic enchantments increase the hardness and HP of an item.

I wasn't aware adamantine was a type of wood. I guess it dethrones titanium as the hardest wood.

Hey if it can be adamantine I guess I'll just do it. Paying 3k just to use it properly is some real BS though

well keep in mind that shields don't lose HP just cause they get hit, they have to be actively sundered, and most enemies don't have improved sunder, so that provokes AOOs

in reality, a bunch of weak enemies smackin your shield won't do shit unless they're trying to sunder, and if they're sundering, you bet your ass that you're a-stabbin them with your spear or whatever.

Where does it say that Tower Shields have to be made of wood though?

Not everyone's as strong as Tower Knight, user.

Well, a metal one isn't available unless it's a specific magic item like the one above. Shields come in wood and metal form but the tower shield is only available wooden in the gear list. Can't find a specific rules entry saying it MUST be wooden, though.

>Play first ever tabletop RPG with a bunch of people who've played a few before
>GM doing a custom campaign
>GM punishes us heavily for not perception checking literally everything
Are official campaigns this douchy, or is it just this one/this DM?

just that dm

Good GMs roll that shit for you secretly and if you miss something it's because you rolled bad not because you forgot to

I think I hate my group.
New players, to PF at least, and I told them, hey, make a pc, level 1, we'll have a one shot in a month to get you accustomed to the game. Read the phb, get the dice, etc.
4 of the 5 don't have characters done, and 3 of the 5 just now got backstories finished.
Those same 3 have no grasp of the mechanics, or even know what a "ability modifier" is. The game is saturday.
Help? I'm frustrated already. Why do players do this? I mean, the game is hard enough to run already, and now I'm facing the possibility of having to literally spoonfeed adults things from a book they had a month to give a cursory look over, and chose not to.
Do they just not care?

Sounds like a better system, since I don't think screaming 'perception check' after every one of the GMs sentences would make for a good experience.

They probably don't give a fuck.

Probably half of them even plan on getting drunk, maybe including the GM (guaranteed dead session).

run 5e instead

>maybe including the GM
At this point, yes, I'm bringing a bottle of Jameson Select with me, because if I am going to deal with this, I need at least a little something to grease the wheels.
The most useless post in the thread, everyone.
Jokes on you, I'm actually running 4e, not PF, but you fucks wouldn't answer if I said that

why aren't you asking in the 4e thread then

i'm confused.

Because it's DOA, err day, and I already know it. I've tried to talk about actually playing games in it to crickets, and my issue is player related, which pfg would have a larger sample base
I've never had so much an issue save with this batch of people, and it's honestly getting me down, user, feels like they don't give a shit so long as I'm "entertaining them"

>Do they just not care?
user, you know the answer to this.

>none of my friends put any effort into giving a shit about 4e
I wonder why

then they probably just don't actually give a shit. I suggested 5e not because i think its better than pathfinder, but because its lite and simple comparatively. If you feel like you're not getting anything out of GMing i wouldn't go on doing it. Its supposed to be fun for everyone, including you

I find players learn better when, instead of handing them a textbook and saying "do your homework," you walk them through character creation and use the first session to teach them basics of how to play. That way, they get the rules they actually need to know, and can read the rest with a foundational understanding of things.

Speaking of which, I've got a couple games coming up this week I'd rather get liquored up for, does anyone have some suggestions on good alcohol I could get proper smashed on before joining the session call?

Ive been using Ole Smoky Apple Pie but I want variety.