/5eg/ D&D 5th Edition General

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Previous thread: "Unearthed Arcana: Barbarian" edition
media.wizards.com/2016/dnd/downloads/UA_Barbarian.pdf

So the new zealot barb, if you die while raging, you dont die until after the rage, right. Can a regular cure wounds or whatever prevent that?

so ancestors is really boring but basically screws over any boss fight type deal, zealot is flavorful, strong and versatile (amazing capstone desu), and storm is extremely mixed. ocean seems fun but overall i'm not sold on this one. still, it's extremely flavorful and i can see it making setting specific campaigns (egypt themed, pirate themed, norse themed, etc) and a viking that calls down the wrath of thor sounds pretty tight. overall, i give them 5/10, 7/10, 9/10.

Has anyone used Fantasy Grounds with the 5e modules?

I'd love to try it out, but it's a fucking fortune. They offer a monthly sub for the Ultimate upgrade, but all that does is let players using the demo play in your games, it doesn't include any actual content.

Anyone know a way to install the modules to try them out, without paying a metric fuck-ton?

Just use roll20.

I don't believe so, going with the "specific beats general" rule of thumb.

>"Having 0 hit points does not knock you unconscious"
This changes the general rules for having 0 hit points. The next sentence reiterates that the rest of the general rules still apply.
>"However, if you would die due to failing death saving throws, you don't die until your rage ends."
At 3 failed saving throws, you die. The above does not modify the consequences of your failed saving throws, merely when that consequence takes place.

Casting cure wounds or the like on a Raging Zealot after they have failed 3 death saves would be no different, mechanically, from casting it on a corpse.

The logic that +hit points would help a Raging Zealot who has failed his third death save is working from the premise that they are no different from someone who is merely at 0 hit points and still conscious.

The final clause of that 14th level feature seems more apt to "die on your own terms" than making death even more difficult for a Barbarian.

What's your favourite feat?

I'm an illusionist, level 5. I asked in the previous thread, but now for illusory reality

It seems really cool, but at the same time what can it even do? You can't trap someone in a pit and keep them underground, you can't harm anyone with it, and the terrain is ultimately an illusion.

Most I can is blocking / or maybe scaring. True sight also gimps it.

I'm feeling some pretty strong regret honestly.

I am a level 1 light cleric. Variant human, since base human sucks. What feat should I take?
I also have a custom background that cuts my speed in half due to my character being crippled.

The ones attached to my ankles.