Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore, and everything else Star Wars related
Previous Thread: Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games >pastebin.com/Wca6HvBB
Second for a podracing Fast and the Furious rpg campaign
Charles Nguyen
Sounds pretty good to me
Bentley Brown
They really just made this thing horribly wrong, overdesigned when they really just needed two stations ass to ass.
Lucas Howard
atleast it looks modular enough so can could probably switch around the orientation
or go the true imperial route and just have double sets of station on the station action
Nolan James
What, and end up like poor Ratts Tyerell here?
No thanks, user. Winners say "no" to podracing.
Evan Rivera
That could work But it would be better to have them separate, just two of them bottom to bottom so they get optimal coverage with their guns.
(Though twelve heavy laser cannon turrets and 6 double turbos may seem a little low, they do pack 60 fighters in the ground configuration, doubled for 120 and probably an extra squad each since they hold fewer ground forces since they're such a pain to deploy. (Or maybe not since they NEED to have ships to deploy the ground forces down from orbit.)
Brandon Sanders
"You never had me. You never had your pod. Granny boosting instead of double clutching like you're supposed to. You're lucky you didn't blow the welds on your exhaust with that 50 shot of tibanna."
>did I get them all
Luke Carter
I'm thinking about running a Force and Destiny game for my friends because our Edge of the Empire GM bailed. I have a premade book I can run from for a few sessions, but does this game really work that well with making your own campaign or should I just pick up campaign supplements and run that with some twists?