/swg/ - Horrible Fanon Edition

Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore, and everything else Star Wars related

Previous Thread: Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>dockingbay416.com/campaign

confession time: have you ever fanficced?

first for comfy warfare

Second for a podracing Fast and the Furious rpg campaign

Sounds pretty good to me

They really just made this thing horribly wrong, overdesigned when they really just needed two stations ass to ass.

atleast it looks modular enough so can could probably switch around the orientation

or go the true imperial route and just have double sets of station on the station action

What, and end up like poor Ratts Tyerell here?

No thanks, user. Winners say "no" to podracing.

That could work But it would be better to have them separate, just two of them bottom to bottom so they get optimal coverage with their guns.

(Though twelve heavy laser cannon turrets and 6 double turbos may seem a little low, they do pack 60 fighters in the ground configuration, doubled for 120 and probably an extra squad each since they hold fewer ground forces since they're such a pain to deploy. (Or maybe not since they NEED to have ships to deploy the ground forces down from orbit.)

"You never had me. You never had your pod. Granny boosting instead of double clutching like you're supposed to. You're lucky you didn't blow the welds on your exhaust with that 50 shot of tibanna."

>did I get them all

I'm thinking about running a Force and Destiny game for my friends because our Edge of the Empire GM bailed. I have a premade book I can run from for a few sessions, but does this game really work that well with making your own campaign or should I just pick up campaign supplements and run that with some twists?