Pimp My Mastodon Out, Cogboys Edition Ordo Reductor Sub-Edition Where did all the space Cowboys go? Ordo Reductor turned them all into craters. The end.
>30k TACTICA & TIPS What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more pastebin.com/Tm2P4QLp
Are World Eaters without tactics, or is there variance beyond the Savage Tide?
Benjamin Sanders
So working on my list and here are some thoughts based on other lists. Rhinos are yes Tartaros Get a Combi and claw. I don't fucking know what Catta bodyguards get other then a Land Raider.
Liam Clark
Your entire army is based around assaulting shit and drowning your enemy in hundreds of attacks, now there are plenty of ways to do that but thats just what you do and if you dont like it then WE arent for you.
Juan Gray
Without tactics you get cut down before making it into combat. A lot of WE just go ahead and play that way, and it's still fun. If they win, it's with heavy losses on both sides.
Brayden Gomez
Repost from the end of last thread:
Just posting a quick idea I've been fiddling around with on Battlescribe on break at work 2000 points, no ROW
Deathshroud in Land Raider as HQ - 435 2x 10 man in rhinos - (Sarge with artificer and melta bomb) 185 each squad 3x Quad mortars (shatter) - 210 Kheres Mortis -180 Grave Wardens in Land Raider (2 chainfists) - 435 Sicaran Venator -190
180 points left over for something, maybe another tac squad?
Is this list going to get mashed because of low body count, OR is 2 LRs and strong Terminator units going to be real handy at 2000 points? Venator and LRs deny tanks and pop transports, Kheres and Quads shred up infantry and transports, rhino dudes hold objectives nicely, Terminators are assault nightmares for all kinds of dudes
Ryder Hill
>not footslogging blobs and termies
do you even Death Guard
Kevin Hill
If your enemy ends up dead I'd say whatever plan you used was successful. After all, victory needs no explanation.
Jeremiah King
Y'know, I always hear about fighting and units taking stuff down or being utterly crushed, but what about objectives? How often are they the key to victory?
Also, do the Ordo Reductor participate in the Quest for Knowledge, as the rest of the AdMech/Mechanicum do? I'd assume so, but I'm still learning the fluff, and the thought of sending Thallax Cohorts to grab objectives in search for data/relics/other important things sounds cool.
Y'know, I feel like that bit is obvious, but I still feel like asking.
Camden Bell
First list had flootslogging blobs, but footslogging terminators just seems like a surefire way to lose 450~ points in 2 turns