Burning Wheel

Sell me on this game, Veeky Forums. Why should I bother to check it out instead fantasy game X instead? And which part of the game should I check out/read/glance over to see if the game is for me? What is must-not-miss?

hard mode: I am a (genre-)simulationist type of gamer

Other urls found in this thread:

mediafire.com/file/i9nnuh5py8po61c/Burning Wheel - Gold Edition - Bookmarked OCR(2).pdf
twitter.com/NSFWRedditVideo

>Why should I bother to check it out instead fantasy game X instead?

Are you one of those guys who actually wants really fucking good quality crunch you can actually sink your fucking teeth into in your game on top of having all the FATE-style mechanics that promote the kind of roleplaying storyfags get all up in arms about despite having depthless sacks of shit for systems?

Then check out Burning Wheel

>Which part of the system should I check out to see if the game is for me?

The Duel of Wits system. It embodies what BW tries to do; use dice to move the game forward and make interesting conflicts actually interesting by making the mechanics *behind* them actually interesting

Why is the wheel burning? That can't be safe.

How much of the interesting mechanics are in the free version, versus the paid one? Is it worth picking up the free version, or is it gutted in comparison?

mediafire.com/file/i9nnuh5py8po61c/Burning Wheel - Gold Edition - Bookmarked OCR(2).pdf

Duel of Wits is great; each round has three actions, everyone writes down their three actions, then reveals them one by one in a more complex rock paper scissors dice pool thing.

Also the 'let it ride' rule; if the circumstances haven't changed, you only get one roll.

No sitting in front of the lock and picking until you pass. No constantly rolling a knowledge skill until you pass. You get ONE roll. But on the plus side, no constantly rolling until you fail either. Riding a horse? One roll, then if you need to test Ride again, you use that result until the modifiers have changed enough to need to roll again.

>FATE-style mechanics
Like what? Aspects? What narrative mechanics does BW have?

>Duel of Wits
Alright, will check it out.

>'let it ride' rule
Nice, this is also part of the philosophy of the RPG I am developing. But I am seriously hoping that the system has more on offer than that, mechanicswise.

Where does BW fall on the GNS scale? Is combat tactical or streamlined, cinematic or realistic?

>Like what? Aspects? What narrative mechanics does BW have?

Like read the fucking PDF lazyass.

>Where does BW fall on the GNS scale? Is combat tactical or streamlined, cinematic or realistic?

It falls on "stop meming the GNS theory."

>Like read the fucking PDF lazyass.
There are dozens intriguing games out there and threads like this are meant to filter/pre-select which to take a closer look at.

>It falls on "stop meming the GNS theory."
It's incredibly useful, so you can bet your ass off that I won't.

>Why should I bother to check it out

I honestly struggle to think of a reason, even though I sort of liked the system. If you want to run a political fantasy game, A Song of Ice And Fire is better. If you want to run any kind of dungeon delving, adventury game, there are tons of better options.

It's only real selling point is the extreme attention to mundane detail. Like if you wanted to actually run a game of common townsfolk doing entirely ordinary things, where the characters were a black smith and a farmer and a bar wench, it can do all that in a highly detailed and probably pretty realistic way. So if you're the sort of person who gets really bothered by people's character art portraying them in a Renaissance era hat when this is clearly the High Middle Ages, it's probably for you. It is the most obnoxiously detailed and historically accurate fantasy game I've ever seen. Which also has elves and giant spiders, for some reason.

Or if you are just an absolute crunch maniac. If you're the kind of guy who thinks GURPS is absurdly simple, and you want to have a hundred pages detailing the specific body motions and facing rules related to the thirty unique ways to swing a sword. If you feel like thirty minute combat rounds are too fast paced and not simulationist enough. Then I guess you'd probably like it, because it is insanely, pointlessly detailed about the minutia of everything.