Strike Witches Homebrew Thread

Not the guy doing the homebrew itself here, but starting the thread anyway for the weekend.

Other urls found in this thread:

docs.google.com/spreadsheets/d/1oiyM3w_DxPv9IdXFKWppEe4k4k-6CKGelCpYUl1rfE0/edit
pastebin.com/FhZWc5Qq
g.e-hentai.org/?f_doujinshi=0&f_manga=0&f_artistcg=0&f_gamecg=0&f_western=0&f_non-h=0&f_imageset=0&f_cosplay=0&f_asianporn=0&f_misc=0&f_search=group:firstspear, english, strike witches&f_apply=Apply Filter
helma.us/pastebin.txt
old.mangago.com/read-manga/the_witches_of_africa_compilation/
twitter.com/AnonBabble

And the original character generator that revitalized interest.

A thread, probably not a good thread but more Veeky Forums related thread, had to die to allow this one to live.

...

And the rule set is here.

Any plans for other games of this? 40~ pilots is a pretty massive number

stay mad

There was that user that said he would GM a 'hold the line' campaign set in the Neuroi's conquest of the Balkans

That would be me. I'm working on getting the various things needed for prep done (NPCs, enemies, missions (in proper Ace Combat style), worldbuilding for the Balkans)

Pulling the witch list from the last thread.

docs.google.com/spreadsheets/d/1oiyM3w_DxPv9IdXFKWppEe4k4k-6CKGelCpYUl1rfE0/edit

How many players showed interest again?

I did.

To the user that made the house rules, what does +1 on the special powers table mean?

Found a mistake, Angela Sanchez's country should be Tizoc (not!Mexico) instead of Liberion

Is NEA still around? What's next for development

NEA?

Not Entirely user, the guy who made the character generator

Oh. He was here last thead.

Is this art for one of the witches of the 511st? If so its really good.

It's fanart for that Strike Witches 1991 project an artist had going on. You can find the rest on danbooru.

Secondcampaignanon here, gonna post the table I'm using for Dacian NPC witches' planelegs

Bf 109E/Bf 109G/Bf 110/He 112/Hurricane/IAR 80/IAR 81/IAR 81M/IAR P.11F/IAR P.24E

Still need stat bonuses for most of them, though.

Dacia is not!Romania, by the way.

Will we need to roll new witches, or just transform our witches into Dacians?

Reminder that all strike witches are skirt chasing carpet munching dykes and that tank witches are better.

Neither? PCs can be from wherever. This is for if someone wants to roll up a Dacian witch for whatever reason.

I'm working on a table for Moesia (not!Bulgaria) but I can't finish it until I decide who gives them proper aircraft, because the Bf 109E is not a top-tier fighter.

Uh, yeah buddy, keep believing that

>tank witches are better
They're all the same.
Also, only a very limited subset of witches are "strike witches". Exactly 11, in fact.

Different user but would we need to roll new witches still then?

I would assume you need to roll a new witch when you roll a Dacian witch?

No the GM said we could have PCs from whatever country.

You can use existing characters for the campaign.

I remember stating my interest last thread.

Do we have rules for Neuroi boss fights? Maybe "ace" Neuroi with special attributes/abilities?

Running a BattleTech campaign (in 7 hours, so sleep needs to happen ASAP) and playing back-to-back ice hockey games Saturday, teaching German longsword and teaching my kid to ice skate Sunday morning. Will be available to talk about "pantsless witch development" Sunday afternoon EST.

I'm actually getting increasingly interested about doing a tank witches character generator. However, I wouldn't want to do it until there was a functional ruleset; I did all that work on the Strike Witch generator, and then a bunch of the rules got changed...which I understand, because they needed work, but I still wouldn't want to drop another 20 hours on research and putting the Tank Witch generator together only to have it invalidated 6 hours after release, if that makes sense.

Is there good Tank Witch source material I could review in the interim so I could develop interest? Preferably something not written in Moon Runes? Something in video would be preferable (my anime-watching happens mostly while I'm painting miniatures), but if there's only print media, I can live with it.

Witches of Africa?

I would actually enjoy your input on the Only War "proper airforce" system I'm working on now, whenever you get the time.

Of course. If you can either post it here, or email it to the email addy on the inside of the SWCGR, I'd be happy to give it a look it over. OOBs and TO&Es are fun to develop.

(Lord knows I've done enough of them for BattleTech.)

Google says doujin. Is it translated?

Witches of Afrika is oddly english and Jap natively.

And I'm just really suffering coming up idea for squadron creation, and such. I haven't updated it from my notebooks but I'll post the pastebin I've just slapped it into.

pastebin.com/FhZWc5Qq

Link for torrents of Witches of Africa:
g.e-hentai.org/?f_doujinshi=0&f_manga=0&f_artistcg=0&f_gamecg=0&f_western=0&f_non-h=0&f_imageset=0&f_cosplay=0&f_asianporn=0&f_misc=0&f_search=group:firstspear, english, strike witches&f_apply=Apply Filter

Proper download links for all SW material:
helma.us/pastebin.txt

>Witches of Afrika is oddly english and Jap natively.

I found this:
old.mangago.com/read-manga/the_witches_of_africa_compilation/

...but I honestly hate reading over online sites like that. Do you know if there's a good download link anywhere?

Also, I found something called "Strike Witches: Tiger in the Desert" on g.e-hentai where it's actually labelled as non-h. Is that a canon comic I should take into consideration?

As for your pastebin, it looks like you've got both the beginnings of a squadron creation guide and a detailed air combat sim. DESU, I'm not entirely sure if the detailed combat sim is the way this should go in general; witches are so fast and maneuverable that it's basically easier just to let them move and face as they choose, with a general "tailing" and "altitude" mechanic taped on. I would also argue against Wingmen as glorified bullet sponges, because that's REALLY not true to the source material. Witches do get paired up, but they're full "PCs" being paired up, not a "PC+NPC". That said, squadron creation guidelines and special rules which can be developed (and/or "set plays" that squadrons can do as a group; think the Thatch Weave) are really solid ideas and should be developed in detail.

I have to sleep - really - but I'ma come back to this ASAP. Good start.

>helma.us/pastebin.txt

You're good people user. Thank you.

Also yes, Tigers in the Desert and Witches of the Sphinx are all part of the whole Africa doujin

Neuroi did literally nothing wrong.

Get off the computer, Neuroi Girl

Should Neuroi-corrupted witches be a thing?

No. Stop asking.

It's actually supposed to be about the gents in the planes that support the witches / engage the Neuroi when there are no witches around, so ripping off the squaddie mechanic from Only War wingmen are basically free hitpoints since planes are a wee bit more fragile than the witches.

And g'night mate.

Yo it'd be a good idea to make a comprehensive guide to Strike Witches lore and history for making campaigns and general fact checking. No idea where to start on it though as I don't know shit about the lore.

Nice thought, but you can't really. There's a ton of it that's outright mutually contradictory, and a ton more that makes literally zero sense if you look at it even remotely critically.

It only works as long as people don't delve into it too deeply and aren't autistic about it. Thank goodness those aren't traits of this community, amirite?

Human corrupted Neuroi Girls should be a thing though

You'd have to start with the timeline, and then figure out the fucked up geopolitics

If anybody makes a setting guide, keep fun in mind instead of focusing on autistic historical details

No. Stop asking.

>keep fun in mind instead of focusing on autistic historical details

>but I'm not having fun unless I'm focusing on autistic details

>If anybody makes a setting guide, keep fun in mind instead of focusing on autistic historical details
But you don't understand!

Imagine an assembled puzzle, but the pieces don't fit even though they display the picture. That's what it feels like to look at the setting. It makes me want to tear my hair out.

I meant fun for people and players, not just yourself.

Maybe you can release an abridged, comprehensible and interesting setting guide that'd be a good look at the current setting of Strike Witches. Then you can release the complete version with all the autistic details you love.

Then you'd have to figure out settings for 1944, the 1960s, and the 1980s to satisfy everybody and their jetboner and that's gonna be migraine-inducing for whoever works on it.

Then focus on the present (1944?) solely.

Country X does X and their relations with countries A and B and C are X and X and X. They have E and F and G planes, and extra equipment is bought from country H.

Their opinion on country T's independence is X. Currently, their politics are leaning towards democracy/monarchism/syndicalism/fascism, and their state religion is N.

Essentially, a book of fluff that'd help people flesh out their characters and get ideas for campaigns.

The blank China is never not going to make me giggle when I look at that map. It's just so...gloriously PETTY of the Japs to leave China completely out of their magical world.

>I'm glad China is in the generator. They have a really eclectic mix of planes.

The problem about that is that there's literally NOTHING of that going on.

Every country is "we need every country together unconditionally or else we'll all be destroyed". It's the perfect alliance, humanity united.

Politics, nationalism, ideologies, all that are thrown out the window. Every single human understands that if he doesn't fight alongside his fellow man regardless of color, creed or whatever, he's dead. Simple as that.

Unless you're China. Fuck China.

The Americans, Brits, and Soviets all allied with each other to take down Hitler, but that doesn't mean they weren't already planning to backstab each other after the war. Hell, Churchill even drew up Operation Unthinkable, and the Tehran and Cairo Conferences were about drawing up post-war borders against each other.

And considering the Neuroi are both an ancient human threat, and almost solely contained in Europe, AND they're making great gains by 1945, it wouldn't be out of place for countries not directly nearby to consider the Neuroi a distant threat compared to their neighbors and rebels.

>Tehran and Cairo
Meant Yalta

Why is North America fucked up but the rest of the world has its normal shape?

Neuroi throughout history did some weird shit, apparently. Some maps also have most of the middle east and China gone.

Mostly I think it's just so freedom land's continent looks like a star.

Tomorrow the merry maidens of the 510th take flight from the oppressive icy lands of Orussia towards their new base in...not!Iceland.

...at least their football team is decent, right? Also other things will happen.

hey, new officially released art.

I'm sure user wanted to say "all witches" rather than just the strike witches. Because well, you can't really argue with that.

Ohayo, bitches.

Pop-Quiz:
What goes in the two spaces left for special powers?
Note: suggestions may be taken as inspiration for something else, but I can't find a repository for "known witch powers," or what have you.

>but I can't find a repository for "known witch powers," or what have you.

All of the known witch powers from the manga and anime are listed in the SWCGR, (plus Inspiration, which is non-canon, but so good for an RPG that it's hard to protest).

well then we need to make up two more powers

Increase the probability of getting some of the other powers to compensate for the empty spots on your table.

Also, why the heck does 100 roll back over to the BOTTOM of your table ("Aegis") instead of being next to 99 the way sane people do it?

some people count d100 0-99
traditionally I am such people, so it's my reflex measure.

-also, it would be more fun to add powers

Not true to the source material, though. It's one thing to leave that behind when you have to simply to make a game function. It's another thing entirely to do it just because you to. If the latter, why are we even bothering with a "licensed" (you know what I mean) property? Just make our own setting with blackjack and hookers.

Because magic powers are both qualitative and abstract, with no official cut-off or estimable average. Unless there's an official statement by the author that all the currently known powers are the only powers there have ever been or will be then there's no reason not to add a dozen more, let alone tacking two onto the end for fun.

How incredibly gay

It'd make the game more interesting to have more magic.

What should the tech level be in these games? Should there be weird war crazy super science to go along with the witches?

It usually follows the normal timeline, with crazy magic science thrown into the mix.

>filename
I don't get it

Minna lost someone close to her in the events leading up to the first season of the show.

Minna's husbando is kill.

They tried to do crazy superscience at the end of S1 to try to reduce the armies' dependence on Witches, but the Mech they deployed was subverted by the Neuroi and destroyed by the 501st.
They tried again in S2, adding a Neuroi core to the Yamato and have it destroy Hives but again the Yamato was subverted by the Neuroi and destroyed by the 501st.

tl;dr there were attempts

He didn't die in a plane, though. He was in a storehouse that got bombed by the Neuroi.

So is that why she lusts after Mio in the show?

It's also why she's all NO MALE CONTACT in that one episode.

>add Neuroi core to Little Boy and Fat Man
?

The Yamato wasn't subverted though, and interestingly it was powered by a magic generator instead of just a Neuroi core, so it was actually a one-time yet successful implementation of Neuroi-ifying technology.

The title says 0.5 instead of 0.6

>two Chinas
Did we get the Taiping being more successful? Except they'd probably be a Zoroastrian heresy rather than a Christian one.

>I AM THE SON OF AHURA MAZDA

Something focused through a gun, maybe? Magical bullets?

Need a magic power that gives bonuses for wearing pants

material reinforcement?

Could work, but that could work with leggings too. Witches must be pure if they're gonna use this

Reinforcing materials does seem to be a good power, though.

How would you make Neuroi more interesting than just Monster of the week villains?

Could take a cut from the anime and make some high ranking General and his take on the warlock.

Sorcerer, a modified Warlock intended for use as a single-shot hive-buster nuke carrier.

Basically, the idea is for it to nuke itself before it goes Neuroi-rampant.

I like where you going with this.

General implants core into himself, goes full Senator Armstrong at first. Then it starts taking control, and the PCs get an out-of-Strikers fight against him when he's holding a briefing for them.

Or a witch implants her striker unit with one and we finally get our neuroi witch.

Or maybe Clanner Scottish witches from beyond the periphery.

>witch implants herself with one to survive the inevitable victory of the Neuroi
>when the PCs get it out she acts like she was saved, then does it again