NEW MTG FORMAT BETTER THAN FRONTIER

What do you think of a potential MTG format which is a 60 card no banlist eternal singleton ?
No multiple copies of basics also

10 card sideboard

Dear god, the horrors. Vintage but with even more artifacts. I like that idea.

It would be a diverse format with insane variance, there is literally nothing bad about it.

It also wouldn't impact any prices

Would mirrorpool see play /

>It would be a diverse format with insane variance
>no banlist
>diverse format

Seems like the opposite of that actually, it seems like the sort of format that would be solved almost instantly and would have literally one deck that's worth playing, with maybe 2-3 cards different in listings.

Also please be aware that nobody is ever going to afford to play a format that has Moxen in it.

what if we ban 0 mana cards :o

>Propose a no-banlist format
>Propose to fix the format by introducing a banlist

Okay, how about this, a new format of magic. 60 card eternal, where you give your opponent your deck at the start of the game. The only restrictions are no ante, all cards in the deck must be playable, and you must have a wincon.
Imagine it. Building your deck to lose, and your opponent doing the same. The worst of the worst cards in magic, suddenly super valuable. Cards that are not only shit, but activity hinder you.
Imagine playing it in multiplayer. Every player gives their deck to the left. It'd take until turn 5 for anything to happen, but commander players are used to that. Creatures hindering their player, dredge cards in non dredge decks, players self milling, dealing too much damage to themselves with their spells, saccing permanents to no avail, and the stupid interactions cards have in multiplayer to the infinite.
It would be beautiful.

Just play Canadian Highlander.
And Frontier should have been Lorwyn-on because Lorwyn is where Planeswalkers dubuted

I like this way better

I really like that

Yeah, even back when I played, and I haven't played this decade, there was enough search and tutors and shit to where even with one-only restrictions, combo could be pretty damn consistent. You mean any card ever printed by eternal singleton, right? No, that's horrible. That's absolutely fucking horrible, it'd be like playing an entire format of combo, which is already like being the pornstar at the end of a movie, just sitting there with a big fake smile on your face waiting for the money shot.

>put one 1/1 creature in it as "wincon"
>fill the rest with lands and spells that don't do anything really

There, I solved your format!

It obviously needs some more adjustment, you could do the opposite either, have 59 1 U spells and creatures and 1 island. Between 20 and 30 lands, at least 10 creatures?

Okay, I put in 9 creatures with 0 power.

Your format just doesn't work. Try backdrafting or something else instead.

Just all mountains and Valukut. Hope it isn't in the bottom! Super fun!

What you end up with is Vintage but everyone is playing a 51 card deck.

>all balack/red creatures and spells
>only lands are Plains
Format solved

We need fewer singleton formats

While everyone and their mother are producing meme format ideas, why don't I go ahead and jump in on this bandwagon.

60 card decks, number of cards are limited by rarity. You can have four copies of any common, three copies of any uncommon, two copies of any rare, and one copy of any mythic. No restrictions on the number of commons or uncommons you can run, but you're limited to twenty four rares at most and six mythics at most.

Eternal format. Not sure if a banlist is needed, but probably some cases of insanely powerful cards printed at silly rarities.

I want this restriction for Standard.

>three copies of Sol Ring
>three copies of Tinker
What a marvelous format.

>What you end up with is Vintage but everyone is playing a 51 card deck.

Because of Ante?

Precisely. Nine ante cards means nine cards that are removed from your deck before the game starts.
You'd be crazy to not jump on that.

I could see two solutions to that:
1: Cards are treated as the highest rarity they have ever been printed at- if a card is printed at rare, then later reprinted as a common, you can only have two copies of that card.
2: Restrict Over Ban:
Instead of starting with a banlist, instead start with a restriction list. Any card on the list is limited to a single copy regardless of rarity. If problems persist, then a full ban on cards can go from there.

It'd have to be modern only though, and certain pre-alara rates will have to be errata'd to mythic. Not a bad idea, but cards like force of will are uncommon. It's the same reason peasant never took off, commons almost never go above a certain power level, while uncommons can go really powerful.

You've got a point. It's still a worthy thought experiment with Modern.

What if you made it so that players choose their opening hands. There would be no degenerate combos since nobody would construct a deck that way, but you'd eliminate any abuse of variance to lock someone out of the game, since they'd always have the best possible cards to start with.

>all cards in the deck must be playable, and you must have a wincon
Here's the part of your idea that's poorly thought out.

>My Meme Format that's gonna save the game!

Monday already?

>Three copies of Counterbalance
>Three copies of Top
>Four copies of Ponder
>Four copies of Preordain

Make a rule to where the deck must be able to beat one that runs nothing but 60 basic lands and you may have something.

sup ryan

40 card deck, none of which can be lands and limited to at most two colors. Give it to your opponent who may add up to 20 basic lands after looking at it.

40 card deck, you make your deck by sitting around a table with a bunch of people and three boosters. Everyone opens a booster at the same time, takes one card, and passes the rest to their left until there's none left. You pass to the right with the second booster, then back to the left with the third. You can use as many basic land as you want.

How does it sound?

make it 4 boosters and we have a format.

How about you randomly get assigned a deck?
You could get yours, or you could get your opponents. So you want to strike a ballance between gimped and playable.

I agree with everyone just playing Canadain highlander (Alex and Cam are getting lonely up there), but I think the three problems with frontier is that:

>the card pool might have to be fleshed out a little, so there are better options than 4 color goodstuff

>there needs to be a hate card against nonbasics that doesn't completely hate them out from playing, but still makes mono color decks viable

>everybody on this board that thinks that just because frontier has those totally fixable problems listed above and was created by that Japanese game store, it means it's a meme format to not be taken seriously, and they constantly spam the threads even without people replying to them.

Underrated post.

needs more bombs

>Friends and I make new gametype
>Call it "That Guy"
>Played with minimum 5 players
>One player is "That Guy" while the rest of the table are normal players
>"That Guy" has no life and cannot be attacked directly but his permanents and spells can be targeted
>The whole goal of "That Guy" is to keep the game going as long as possible.
>If "That guy" does 10 damage in a single turn to a player rather than losing life they sacrifice a permanent.

Still working on details, but in our few test games it's pretty fun

>"That Guy" has no life

Flavor win

>60 card no banlist eternal singleton
I MUST COMBO.
AND MIND DESIRE IS TOO SLOW.

...

I can beat that.

Any zero power defender creature, a single noncreature card that makes it lose defender and a single spell that gives it a +1/+1 counter.