Imperium Asunder

Engerand has returned edition
Previously on Imperium Asunder This is a 40k alt-lore thread with new legions to replace the old ones, new xenos races in addition to the old ones, and a bunch of other wild shit , new posters are always welcome.
Want to find out what the setting's deal is? Check out our wiki.
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We should probably dump a list of stuff we've written for Engerand since the original Storm King vanished.

I know he gradually became more and more Odin over time, that he beat the shit out of Doombreed to the point where he may be permabanished, and that his body was never recovered when Aodhan finally killed him.

I think that's an excellent idea. Engerand himself also said he still had some fluff written up.

Things I remember:

1. Engerand and his legion get hurled off course on the escape from Cadia. He ends up further away from Terra and has to wage a campaign against an unspecified enemy.

2. The Storm Hammers divert to Vanaheim en route to Terra to assist the Undying Scions. They push the Negators' shit in on their initial assault and carve a path for the Scions to escape and make for Terra, remaining to hold off the Negators and the Dark Mechanicus forces on the planet. Engerand personally dispatches the leader of the DM forces, implied to be a daemon prince. The first and second battalions lure Aodhan into the planet's biggest hive, where he beats on Engerand until the latter reveals that he's set the hive to self destruct before teleporting out.

3. Engerand leads the relief charge up to the Emperor's throne, pushing through the Judgement Bringers and smacking down Enoch.

4. Way way way after the Heresy, during one of the Crusades, the Storm Kingdoms are assaulted by a massive Khornate horde with Doombreed at the helm. Engerand's Storm Hammer shatters during his fight with the daemon prince and he accepts the Harlequins' assistance with repairing it, who forge a fulgurite shard into its head. He then smacks down Doombreed on Lostregia, smashing him so hard he never returns to realspace and may be utterly destroyed. The fulgurite shard is a double edged sword though and while he's more powerful than ever, his body is in terrible condition and he can't stray far from his hammer without weakening.

5. He leads a crusade to expand the loyalist beachhead beyond the Firewall. It's a horrible failure but he goes out in a blaze of glory, holding back an entire planetary-scale army with just his first company and dueling Aodhan again. The traitor runs him through, but, in a final act of badassery, he teleports them both up to his flagship and has it scuttled, sending it crashing down to the planet's surface. His body is never found.

Just a note by the way, I think Engerand's progression might make him my favourite Primarch.

I just like the idea of this tired juggernaut refusing to wind down even at the end. While Xun and Alexios and Kor retreat into their realms to become statesmen first and warriors second, Engerand remains a frontline presence until his death, outlasting Raydon and Graha'nak by a fair bit, and it shows. He loses his leg, his arm, and his eye, his nervous and respiratory systems are wrecked beyond regeneration and require extensive cybernetic reinforcement, and by the end of his life the only thing keeping him alive is his connection with the little shard of Emperor juice in his hammer. He watches as Alexios' codex and countless personal grudges and affronts gradually split apart his realm into a handful of bickering feudal states ruled by marines who don't even remember the War of Brothers or understand what it meant to truly serve the Emperor. But he still doesn't retire from the front lines. He keeps on chugging until, rather than running out of fuel and trailing to a stop, he basically explodes in everyone's faces.

And even then, nobody finds his body, and it's implied that he's been taken off in some Arthur on Avalon type situation and will be back to bring the smash when he's needed most.

What I'm trying to say is that Engerand is an OG motherfucker.

>teleports you onto a ship
> pshh, nothn personall kid

Yeah, he's pretty damn beast.

Which primarchs would Engerand like and which ones would he dislike? I imagine him getting along with Aodhán (battle brothers), Marcus (forging shit is cool) and Klaus (everyone likes Klaus). He probably wouldn't get along with Alexios (they're completely different people) and Saul (I imagine Engerand as someone who does actually enjoy himself in battle, unlike Saul).
Maybe Engerand could take a swing at a relationship matrix?

I think scouts should vary legion to legion. Some might not have them at all, because they simply have enough marines that they don't need to expose their recruits to combat.

I think it was probably pretty personal.

Better than Oramar's attempt at it.

>teleports behind you
>pshh, nothin personnell bro-
>fsgdgdhsaaasgghh

>I just like the idea of this tired juggernaut refusing to wind down even at the end. While Xun and Alexios and Kor retreat into their realms to become statesmen first and warriors second, Engerand remains a frontline presence until his death
This was more or less my stated intention when this project evolved from a few disjointed 'oc donut steel' threads into an actual project. I penned down the guy and his Legion as being on a never ending battle and while I have not managed to keep up with everything written up in my absence for Veeky Forums so far I'm quite glad with how this all turned out.

I am a little busy today but once my things are done (hooray job-hunting sure is fun) I'll go over the whole document of notes and try to lay down all the lore which I had developped back in the old threads.

If anyone want to dump things you've done with the Legion while I was gone, feel free, I'll read it when I'm back.

>I know he gradually became more and more Odin over time
For those who are wondering what loose mythological, historical inspirations were behind the Storm Hammers:
-Gaulish mythology (his honor guard, the Taranisian, were named after Taranis, the Gaul storm god)
-Medieval knights (obviously)
-Fallout

I don't think I got a chance to ask you what Engerand thought of Sarco before an after his interment.

From the quick read up on the wiki pages: the core tenet of Engerand, from his initial writeup, has always been 'getting shit done'. While his tactics are those of overwhelming, rapidly-deployed power (both using melee assault and a steady stream of firepower) to finish the fight as quickly as possible, as long, proacted campaign are not only something his legion aren't really good at (which mean their 'constant war' is probably a serie of raids and fierce, conflict-defining battles), meaning the use of stealth isn't something he'd frown upon. While some things aren't for him or his legion that doesn't mean he's someone to give crap to others for doing things differently. Post-dreadnaught I imagine he'd see Sarcos' legion as more of a kindred spirit due to how unsubtle and brute force Dreadnaught assaults can be. So really, not a whole for Engerand to disagree with Sarcos.

Oh! I forgot something: the wiki page for Sarcos mention
>He realized that war was not for personal glory, but for the good of the Imperium.
To some extent, such a change of mentality would resonate well with how I originally wrote the Storm Hammers (I've still yet to catch up on everything people wrote since then): that on some level there is much less of a focus on individual combat, which is why there was a mention of them not being all that good when it come to 1 vs 1 combat in the Tournament of Blades. While obviously strong melee combatants (what Space Marine ISN'T to some extent?), generally speaking its not a very common thing to train as duelist. Their melee fighting style and weapons reflect more of a mentality and way of fighting which could be compared to play a beat 'em up with a lot of enemies, say, Dynasty Warrior. Large chain and power weapons swung around by the melee specialist to clear vast swath of numerous enemies (such as orks) backed by overwhelming firepower.

Do they do 1 vs 1 duels? Absolutely. Are there master duelist in the Legion? Obviously. But deliberately going out of their way to engage, say, a Daemon Prince or Warboss just for the sake of glory is something the Legion would frown upon (but would still allow for those maverick with the guts and skill to pull such a feat off).

...

...is it bad that the moustache on the guy in the center is the first thing my eyes were drawn to?

So then Othel the Wroth and his guys would actually be pretty much how the Storm Hammers would naturally deal would smashing xenos monsters and the like.

Also how about a local forgeworld that fields cohorts of pike and shot skitarii vanguard? They look like something out of fallout as it is.

Only space marines can make moustache look cool.

>Also how about a local forgeworld that fields cohorts of pike and shot skitarii vanguard? They look like something out of fallout as it is.
As previously mentioned, long ago, the Storm Hammers encourage self-reliance from their subjects in the Storm Kingdom, acting more like some interplanetary feudal system not like how the canonical Imperium does things. The upside is that each planet is expected to self-govern and defend themselves and excel at it...the downside is a lot of squabbling nobles and internal problems.

Storm Hammers are expected to fight alongside the local guardsmen (or whatever they are called in the Storm Kingdom) and mechanicum skitarius as well as their chapter serf (which is generally a role/title assigned to the civilians and military personal of their primary recruitment planets), who can and will be deployed if they need more troops on the ground. They're not exactly the 'asshole' type of marines who see human as expendable, of course, but sometimes desperate times call for desperate measures. Personally I'd peg the chapter serf as somewhere between well-equipped regular guardsman and storm trooper level of gear and training. They would also be the people who assume a more defensive role (something the Legion is bad at) and hold the strongholds while the marines lead the next assault, overseen by a few squads of marine for backup of course.

>lead by Storm Captain Frederick Mercurius

HA

I noticed the article didn't talk about necrons or tau or nids. Are they in this or is the article just lacking info?

The Necrons are still Necrons. The Tau have been almost destroyed, but survivors remain in the Kor Protectorate. The Tyranids are drawn to the universe by the Emperor's death and the firewall, instead of the Pharos device, but they're still here.

The wiki is just lacking info. We can just never get ourselves to fix that mess.

There's a few mentions of Necrons building small empires all over the place, and a big wave of them arriving in force from the edge of Segmentum Obscurus. Probably under the Silent King.

Tyranids have a few mentions. Hive Fleet Behemoth or Kraken (can't remember which) carved into the Kor Protectorate and Anders went missing making his last stand against it.

IIRC there's less of them in the galaxy because they've been fighting Archeotects off the edge of the map. Who also need further fleshing out, but really, I still think the main factions need everything set down and documented.

Just lacking info. The Tau are covered somewhat in the crusade entries.

Basically, they dead. Or at the very least the Greater Good is dead.

Oh yeah, I wrote a while back that Sarco and Engerand were on a campaign together when Sarco dueled the phantom titan that put him in a box. This was concurrent with the Ullanor crusade and I don't think we've decided what exactly they were doing fighting the Eldar at that time.

Does anyone recall the name of his successor?
He was a cool dude and the fluff around the state of the Protectorate in M41 was pretty cool.

I've still got quite a lot of catching up when it come to what other people wrote for Engerand and his legion.

bump

Another bump

Does anyone have info on the Storm Hammers compiled, or should I start digging?

>Lord Protector Anson Kursk
The mantle of Lord Protector, though but a shadow of its former greatness during Anders Kor's tenure in the position, still remains the utmost military authority of the Kor Protectorate, wielding exceptional executive power over the superhuman Legions of the domain's Space Marine guardians. Despite this, the position is envied by few - standing in the armoured boots of Anders Kor is a difficult position, made all the more trying by the political diversity and current state of dissent within the Protectorate.

Long-suffering Anson Kursk is the current Lord Protector, his popularity and unmatched experience in the defense of the realm making him an obvious choice for the position, and though he accepted the post with grace, few would make the mistake of thinking it has brought him anything but undue stress. Devoted to his fallen Primarch's ideals, Anson has grown increasingly irate with his own people and the tedious bureaucracy of their bloated senate. A man of action, Anson has made many attempts to push the Protectorate toward a more active role in the battle against the western Imperium, citing it as the greatest and most insidious offense to Anders' ideals, but the gears of the political machine move slowly, and are set against him, much of the Protectorate still wary of its loyalist neighbours, many elements unwilling to work in any capacity with the Imperium Minorum.

Grudgingly compliant with the wishes of the senate (and, by extension, of Anders), Anson spends as much of his time as possible at the edges of Protectorate space, where his efforts have saved countless worlds from the constant predations of an uncaring galaxy. His gaze is ever turned west, however, and with the 13th Crusade in full swing and pressures from extragalactic threats (be they Tyranid or Archeotect) lessening, his voice booms ever louder in the senate, determined that the Protectorate must act in some capacity.

Kursk is a placeholder surname.

Diiiig.

I'll put the Crusade with Doomtide into wiki-worthy format when I have time to make it not read like shit.

Oh, actually, there is this:

>Lord Marshal Akarius Rothwel
Akarius Rothwel is the current Lord Marshal of the largest Storm Kingdom territory, holding Lostregia and its surrounding sectors, and is considered by many the 'true' High Marshal of the Legion, with eleven Legion Chapters and over thirty successor Chapters under his ultimate command. A staunch believer in the dream of a truly unified Storm Kingdom, Akarius has proven a canny ruler, blunt but capable of compromise, and has worked tirelessly to build bridges and restore star lanes between the Kingdoms. His actions are motivated by the campaigns of his youth, primarily fought against beastman pirate fleets and roving warbands seeking to take advantage of the Storm Kingdoms' disunity and fractured logistics, and Akarius' wide travels in this endeavour have not only strengthened his reputation among other Astartes, but also endeared him to the many billions of mortals - be they peasant or noble - living throughout the domains of Engerand.

Akarius is a believer in strength through unity, and his dealings with other Crusader States reflect this - in many instances, political opponents have accused him of showing weakness through concession, but his compromises are rarely one-sided, and more often than not bear fruit for the realms of the Storm Kingdoms.

Viewing the 13th Crusade as a chance to bring the Storm Kingdoms under a single banner, Akarius is presently campaigning with much of his forces on the Antonine Gulf front. His natural charisma, coupled with the sheer zealotry inspired by news of the Agathynian Miracle, has seen many dukes and barons pledge their armies to his cause, and Akarius has declared that when the Gulf is cleansed and the Crusade pushes into Dark Imperium territory, he will have proven his worthiness to wield Engerand's Storm Hammer.

Really though it needs Engerand's stamp of approval.

Necrons are worse here than in the OU. With mars being cracked in half the dragon is free

Worse how?

I guess oldcrons should be more prevalent and stuff.

Ok, gonna start dumping some of the stuff I've found on Engerand and the Storm Hammers. This might occasionally we phrased strangely, but that's because I'm just pasting posts together.
----

Storm Hammers assault is a metric fuckton of heavily armored dudes running up, firing bolters and hammering you in melee, hoping to cripple you with a single overwhelming attack. The Storm Hammers fight by applying overwhelming force of bodies and firepower at the enemy at the start of a battle, and tend to peter out and potentially lose if engagements become prolonged. They also integrate regular human squires directly into their squads of Astartes.
Lots of assault weaponry, breaching shields, and terminator armour. Razorbacks all over the place. Storm Hammers combat doctrine is like playing chicken with your enemy by bolting as much metal as possible to your car, taking your hands off the steering wheel, and hoping that the sheer weight of your vehicle just krumps straight through your foes'. Their psykers practice Electromancy.

Physical appearance

Strong jaw, wind-tossed blonde hair, well-groomed beard - possibly braided. Broad, fair of hair and of smile. He has a strong brow and big, expressive, joyful blue eyes. He prides himself on his stature and strength.
He is quick to laugh and to fight. He keeps a decent beard. Not long so much as thick. He is a story teller, who speaks to captivate an audience and with flourishes of his hands.
He walks with purpose head held high, chest out, chin straight. He looks people in the eyes when he talks and expects others to do the same.

THE DEATH MARCH
>Doombreed's emergence demonstrates the terrible scale of the invasion, and other Crusader States are galvanized to action
>with Engerand wounded and both his and Anders' forces badly mauled, they are forced to engage in a series of desperate stalling actions while the rest of loyalist space moves its fleets into position
>every available Realm Guard regiment is mobilized, every Houseguard host is drafted into combat, and billions upon billions of conscripts are sent to the grinder. Unable to sit back and watch the slaughter, Anders leads his Legion into the fray
>the battles of the Death March are desperate struggles, the tide of daemons, Bloodhounds, and heretics proving overhelming. There are myriad tales of daring and heroism throughout the campaign as the defending forces fight tooth and nail to stall the armies of Chaos and save what lives they can
>bloated with the power of Khorne, Doombreed and his followers subject their billions of captives to foul rituals, the energies of the Warp transforming them into mutated beastmen, and with every hive that falls the armies of the beast grow
>opportunistic as ever, warbands of the Silver Spears, Warp Raiders, and Negators are sighted throughout this period. The former two attack loyalist supply lines and isolated settlements, while the latter is more concerned with raiding the Black Abbeys and Astral Lighthouses of Storm Kingdoms space. The loss of many Astra Telepathica assets and records is partially responsible for the divided state of the modern Storm Kingdoms
>as the slaughter continues, the loyalists devise a strategy to siphon off the warbands under Doombreed's control, taking advantage of their eager nature, and finally meet the Deamon Prince's reduced armies on the fortress world of Moloch

THE COUNSEL
>loyalist operations elsewhere mirror those occurring in the upper Segmentum
>forces from the Jade Empire and the Imperium Minorum draw off less disciplined warbands while Engerand's armies, along with battalions from the Forgespace and the Uyielding Vigil, reinforce Moloch and prepare to face Doombreed
>in the midst of his recovery, Engerand broods on the state of his realm, likening it to the heavily chipped head of his hammer, when he is approached in his quarters by a contingent of masked Eldar clad in garish colours
>one of them, a seer, grants him a word of advice, and the xenos repair his hammer with a tiny shard from a strange artefact they call the Fulgurite
>they depart as suddenly as they arrived, leaving no trace of their presence save the mote of blinding energy worked into the fore of the Primarch's hammer, and Engerand turns their words over in his mind for days on end until the final phase of the loyalist plan draws near

THE BATTLE OF MOLOCH
>the multitudinous forces of Realm Guard and Paladins under Anders' command fall back to a heavily defended Moloch
>Doomtide takes the bait and full force of his armies, those that haven't dispersed to hunt other prey, descend upon the heavily fortified world
>the armies of the Forgespace, the Unyielding Vigil, and the Storm Kingdoms fight across every locale the world offers, but it soon becomes clear that the entirety neither the traitor nor loyalist forces are present
>the 1st and 2nd chapters of the Storm Hammers, along with Engerand, are missing, and while Doomtide's mortal armies have crashed down upon Moloch, the Daemon Prince and his legions of Warp-denizens are nowhere to be seen
>dun dun DUH
>using the glorious anguish of a thousand psykers to navigate further than normally possible with unerring accuracy, Doombreed and his daemon armies transition out of the Warp over Lostregia in a fleet of ships more bone and sinew than steel, Doombreed leading from the helm of Dralech's flagship, the Skulltaker
>they are met by the hardened planetary guard of Lostregia, as well as the 1st and 2nd chapters of the Storm Hammers, six Orders Militant, three Convents of Silent Sisters, and Engerand himself
>youtube.com/watch?v=3aB6CPyO0Ww
>daemons rain from the skies and battle is met
>the conflict etches deep scars over the face of Lostregia, men and daemons falling by the thousands
>alongside a contingent of a hundred Silent Sisters, Engerand storms Doombreed's flagship as it tears through the atmosphere

>Doombreed reveals his magnificent form, having woven the bodies of many thousand felled warriors into the form of an immense serpent
>while the Sisters keep his armies at bay, Engerand engages the Daemon Prince in single combat.
>their battle shatters the spires of Lostregia, each blow of Engerand's hammer seeming like the crack of dawn, each serpentine heave of Doombreed's immense form tearing the land asunder
>as Engerand tires, the daemon snatches him up in his vast maw and sinks his fangs through his armour. Their fiery poison burns his very soul, but, with a roar of defiance. the Primarch brings his hammer crashing down on the beast's skull
>the Fulgurite shard within releases a pulse of blinding light, brighter than nuclear fire and hotter than the core of a star, and Doombreed shrieks in agony as he is torn asunder
>their anchor in the material realm destroyed, his daemon horde begins diminish back to the Warp, and Engerand declares the day won
>the assembled armies make for Moloch and assist in driving the mortal armies of Chaos, many of them feeling the loss of their master from lightyears away, back beyond the Firewall
>truly driving the forces of Chaos from the Storm Kingdoms would be an endeavor not truly finished for many years to come
>however, the brunt of the assault was broken after the traitor defeats at Lostregia and Moloch

>despite the incredible loss of loyalist life, the Crusade is considered, in hindsight, an exceptional victory, primarily due to the fact that Doombreed has not been seen since his banishment by Engerand, causing some to speculate that he was truly put to an end by the power of the Fulgurite
>the nature of the Fulgurite remains unknown to loyalist scholars, though many believe that a chosen few other weapons have had small shards of the strange relic forged into their makeup, and these weapons have been presented to a worthy champion in a time of great need
>despite the successes of the Crusade, there were several loyalist losses beyond the simple loss of life
>the bountiful Agri-World of M'Khan, as well as several others on Firewall-facing edge of the Kingdoms, were beyond saving, and had to be utterly destroyed during the stalling operations of the Death March
>invaluable records kept by the Black Abbeys were destroyed or stolen, and, combined with the destruction of several Astral Lighthouses, their loss has meant that there are many unused starways and unknown worlds lost throughout the Storm Kingdoms
>this compounds the problem caused by Doombreed's mass-conversion of humans into mutant beastmen. To this day, the uncharted and less-traveled reaches of the Kingdoms are prowled by tribes of piratical beastmen
>most prominently, but known to few, was Engerand's health toward the end of the Crusade. Doombreed's poison wrought horrific damage upon his body, souring his bones and weathering his flesh. Despite the damage, he was said to be more powerful than ever, but was rarely far from his Storm Hammer in the days following, as though he knew in his heart that only the energies of its Fulgurite core were sustaining his life

Oh, and there's stats. Pre- and post-heresy.

...

>The Wooing of Queen Dracena
It befell in the long days of Our Emperor Celestial, when his angels were stretched out in legions of fire across the heavens, that there was a perfidious drake set against him; this serpent's name was Idreliac, and held war against the Emperor's armies for many years. Its scales were broad as the tallest shields and its breath was alike to the coming of winter and the death of hope, and it had a great many an honest and good man in its legions; these men were valiant and proud, and would have been excellent knights, were they not heathens.

The drake Idreliac, whose name meant poison of the veins in the old speech, snapped at the Emperor's flanks. He had such hatred for the Emperor that, even though he could not put lasting harm upon him, he would bite and snap without end, and his teeth distracted the Emperor from his gazing into Eternity. Many of the Emperor's angels had stood against the drake, and many had thought him destroyed, but the drake had the gift of immortality and would return year after year, fangs at the ready. So the Emperor turned to his sons and selected from them a man to go forth and slay Idreliac. This man was Prince Aodhán, who was a slayer of beasts and men, and whose name was the ruin of many untrustworthy kings. Aodhán was unmatched in pride and his behavior was lusty, and he had a great longing for adventures and romances; he had the marks of a great knight, and unlike the men of Idreliac's court, he was not a heathen.

The Emperor said to his son: "Go forth into the night and slay the beast Idreliac. He is a venomous drake, and untrustworthy, and has many fine men to his banner than must be cut down like the crops of Shem."

Aodhán was loyal and brave, and so he said he would do so. "I will go into the night and slay the beast Idreliac." He boasted. "His eyes will be put out; his brave men will be cut down like the crops of Shem; if any king pledges his crown to the beast that crown will be taken and broken upon the steps of his palace. These things will I bring to my father's court: the head of the beast Idreliac, the banners of his men, the skulls of those who would enshrine him."

The Emperor was pleased. He told his son to make his way quickly into the lair of the beast, so that he could soon see the trinkets of Idreliac's rule broken and arrayed at his feet. And so it came that Aodhán left the Court of Heaven and journeyed far, to the lands where the serpent Idreliac was enshrined. In his wake he brought great hosts of stars; each star was an angel and the soul of an honourable man, for this was the company in which the sons of the Emperor Celestial rode; their bannermen were all heroes and had no pettiness to them; they were all great knights and not heathens.

Aodhán fought many great battles against the armies of the beast. There were many kings who had pledged themselves to Idreliac. As it was his promise, he came to them in rage; he took their crowns and cleaved them in twain; he broke them upon the steps of their palaces.

Where men fought in Idreliac's name he cut them down like the cops of the season of Shem. There were great battles at Tarngale, and at Abervallen, and at Pinneciel; in these places he threw down the brave men who were heathens and put them to the sword, he burned their palaces and made off with their hoards; he took their wives from them and leveled the fields upon which their sons and daughters played games.

At Olesaire he fought the beast whose name was Idreliac, who had scales broader than the tallest shields and breath that was like the death of hope, and the serpent played many tricks. Aodhán had in him the will of Our Emperor Celestial and so no tricks would avail the drake, and so he was cast down and a spear was plunged through his throat; a sword cut askew his body; his eyes were put out and his heart taken and waved aloft. As he perished, Idreliac conjured his last trick, and each of his broad scales fled, preserving him.

>TBC

The next part will have 200% more Klaus.

There should probably a version of this to depict him wielding the fulgurite hammer.

I gotta say, this is rather impressive. When I left Veeky Forums when Imperium Asunder was slowing down, I had thought the project would either die off or would continue without the Storm Hammers, since a lot of their early lore was written fairly in a vacuum and at the time they hadn't really shown to be very popular with the other writers, being mostly 'just there' or getting called 'discount Ultramarines' due to their blue coloration, perceived blandness or the fact their name and theme was a bit of a meta jab at Age of Sigmar.

I'm glad other people took the Storm Hammers and made them their own thing, at least to some extent, because generally speaking a lot of canon 40k lore was built up by different people with a different, often conflicting vision and while this may seem counter-productive to some people to me it make it seem more authentic.

To my understanding this has a whole faction of SM not dedicated to chaos or the emprah aye? I tried to get involved while ago by making one of the remaining missing legions but life stopped me... may want to make some o'dem sweet non chaos renegades

From what I understand its been implied that beside the 'main' factions, there is room for smaller splinter factions, either as chaos, imperial loyalist or even independent.

Gotcha. I'll work on something SM or otherwise... I was noticing a distinct lsck of orc presence in the fluff on the wiki at least atm so maybe I'll fill that gap

Sup breh

There's two.

The Kor Protectorate, one of the surviving Crusader States. They're a hodgepodge nation made up a hundreds of species under the governance of Anders Kor, who took on the mantle of Lord Protector in the wake of the Heresy, denounced the dead Emperor, and basically told his brothers they could bring the pain if they wanted to do anything about it, his only master is JUSTICE now.

Then there are the Negators, whose Primarch basically hated what the Imperium was becoming and became convinced the Emperor was going to do away with him and his brothers after the Great Crusade. So he threw his lot in with the traitors but never really drank he Chaos kool aid. Now he and his legion live in Commorragh and are basically a fuckhuge coalition of pirates and mercenaries.

IIRC the Iron Hearts don't really care about Chaos either.

They sided with the Warmaster because they had a huge bone to pick with the Emperor, and they defend his Tempestus-facing territories because he's not attacking them and the loyalists are.

In many ways this AU is less about order vs chaos and more about brother vs brother.

Yep. Room for anything, we arent opposed to rejigging the established lore either to fit, though ideally new factions should fit into existing gaps and be unique

It should be noted that some of them probably worship Chaos, though not openly as that would be considered dishonorable and weeeaaaak, they just haven't bought into it as a group.

And considering how prolific and widespread the Negators are come M42, and the fact that they're not at all averse to using dangerous shit like daemon weapons, it is almost certain that few fully Chaos warbands exist.

>a fuckhuge coalition of pirates and mercenaries

Is pretty accurate for most of the legion. There are generally two broad categories of Negators a person in the IA galaxy will encounter: the short sighted ones and the long sighted ones. The short sighted ones make themselves known when they plunder your world and take all your stuff. The long sighted ones make themselves known when they turn up like "Hey, I see you have enemies. Give us wealth/slaves/recruiting rights/trophies/women/etc and any sick drops the enemy might have and we'll deal with that for you." Others might be along the lines of "We have a bunch of package plans for that. Pay x much and you can have all these cool looted weapons. Pay x much and you can have some of our subjects, some rak'gol or some kroot or orks or whatever, to fight for you. Pay XXX much and we'll slaughter your enemies ourselves."

I imagine quite a few loyalist planetary governors have secretly employed Negators or their subjects to repel borders in times of desperation.

So, something which we vaguely touched upon long ago: if you were to build yourself a few mini of the Legion you've created, what conversions would you make if you had the budget?

For me I'd say, for Storm Hammers I'd start with the basic 40k range for modern Storm Hammers since while they don't use the 'Aquila' armor (which I don't even think exist in Imperium Asunder, correct me if I'm wrong), they make a good starting point to stack on some third-party pieces.

To reflect their radiation-blasted world, I'd go with the Spellcrow 'pleasure legion steam knight' pieces which, while originally clearly intended for noise marine, do have that look I'm aiming for:
spellcrow.com/space-knights-sonicsteam-torsos-p-273.html
spellcrow.com/space-knights-sonicsteam-shoulder-pads-p-267.html
Not every marine would be using such pieces, obviously, but with at least one piece spread out across each marine of a squad I think it would help visually tie them together. Spellscrow also has a generic marine backpack, jetpack and helmets which compliment the look nicely.

Now, it might seem like I am shilling Spellcrow but its more for pragmatism' sake that, if I was use to use their torso and shoulderpads I might as well use primarily pieces from the same manufacturer to make it more visually consistent. Mandatory for all close combat squads would be third-party marine-compatible hammers, since you can't have the storm hammers without their eponymous weapons. And hey, those I found even got a matching name!
puppetswar.eu/product.php?id_product=58

Beyond that, all I can think of is 'spicing' them up a bit with some more subtle bits from the space wolves.

Reminds me of something I've been wanting to get a concrete anwer on. You seem like the best person to give that answer.
Do the Storm Hammers put horns on their helmets? I mean, they're unpractical, but cool as hell and they seem like the guys that would.

>Do the Storm Hammers put horns on their helmets?
Nope. I know people have Norse-ed (is that even a word?) quite a bit since I was gone despite their gaul-inspired roots but personally I don't see it. Now Thor-esque wings on helmet of captains and legendary heroes of the legion? That I could totally see.

That said it isn't impossible for a few odd champions of the Legion with a more barbaric bent (especially those recruited from feral worlds) to potentially decorate themselves with the skull, horns or tusks of some wild beast from their home world. But generally I don't see it happening for those native of their homeworld of Lostregia.

That and generally horn on marines have always been limited to chaos space marines.

I've been considering doing this for the Negators.

I'd make a Venator team since it's their signature unit. I'd probably use MkIV armour as the base, then chuck on a bunch of shoulder pads like
>puppetswar.eu/product.php?id_product=548
>spellcrow.com/wolves-space-knights-shoulder-pads-p-397.html
>spellcrow.com/salamandra-dragons-knights-shoulder-pads-ver-p-199.html
to reflect their love of trophy-taking and anti-psyker runes.

Rather than giving them jump packs, I'd probably tack a bunch of Scourge wings on them, then give them a motley assortment of weapons to reflect how they rarely make their own shit anymore, but rather steal it from whoever they can plunder the shit out of. Heat Lances, Autocannons, Rail Rifles, etc, just whatever.

I've yet to find a really cool spear/sword to give the squad leader.

Right! I'll see if I can find the other bit, but I'd written up a quick timeline/outline of the effects of Kor's disappearance and this guy's career.

Basically, I'd been thinking that when Kor vanishes, the whole system begins to fragment, groups decide to cut and run rather than deal with the Tyranid threat. Meanwhile genestealer cults reveal themselves.
He's forced to resort to draconian measures to keep worlds in the protectorate and to halt the spread of the genestealers. He suspends the council, fires on fleeing civilians, institutes a draft, and exterminatuses several worlds before beginning to halt the nid advance.

He calls for aid only to find nobody is willing, particularly the Oathsworn. To his shock he finds the Lawgivers are the most effective force he has.
The Jade Empire sends some support, continuing a policy of keeping neighbors stable so that he enemy fights on their territory and their cold scorched earth tactics, as well as free use of bio-alchem weapons are highly effective.
Despite their efficacy, forces in the Protectorate push for their ejection, but before matters can come to a head, the 13th Crusade breaks out and the Protectorate is alone again.
The Lawbringers push for a continuation of the strategies, however and push the Nids back, leaving this guy in the position of tacitly supporting them until the Nids are defeated.

(I'm thinking it's not so simple as Xenos trying to bug out. Some species are integrated enough that they are as loyal as any human. But not all humans want to stay and fight ad try to flee to other states, while Xenos like the Eldar say fuck it, we have our own Empire anyway. Kroot just kind of bolt, but the Tau, among other Xenos are there to stay, though are understandably wary when the Sky Serpents deploy alongside them.)

Speaking of armor, what ARE the armor marks in Imperium Asunder. Now we can assume up to Mark IV and V exist but beyond that has it ever been established what armor the chaos and loyalist marines use? Given the more hodge-podge nature of the setting one can assume its a bit of an 'anything goes' since there would seemingly have never been anything after the Mark IV which would have been developed in-mass by the crusading marines (since canonically Mark V is a stop-gap and not a 'real' armor Mark). Do the Storm Kingdoms, Jade Empire and Imperium Minoris share a loosely similar pattern or are their armors designed independently? What about the armor of the Dark Imperium?

I thought the same thing

Make it so

The (mostly) destruction of the Admech would mean that individual crusader states and legions likely have their own armorers and styles of armor

The forces of the Warmaster and Dark Sol would have a unified standard of equipment, but the chaos states being Beyond Thunderdome do not.

So... whatever you can imagine and fits the faction, I imagine.

Hey. Does this Shit Show have Sisters of Battle?

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Could a counterpart to the Centurion armor exist in Imperium Asunder?

Well, we know that during the 12th crusade the blackguard paladins are using a mark of armor that's heavily influenced by fire warrior armor designs.

I think it's more appropriate to say that the crusader states are all, essentially, using Mk5 'pattern' armor, in that it's less a pattern and more a grouping of many dispirate patterns. The DI probably makes a standard pattern of armor but chaos tends to twist armor into its own designs once they're being worn, so it would sort of be a common starting point which becomes twisted and mutated by daemonic influences.

>Hey. Does this Shit Show have Sisters of Battle?

It has the Orders Militant, which are similar.

Basically, the Sisters of Silence took on the role of manning the black ships, maintaining the astral lighthouses that keep the Crusader States unified, and guarding/policing/guiding the astropath and navigator houses of the Astra Telepathica. They couldn't do this alone so they started assembling various Maiden Orders of mon-blanks to serve under them. They serve the Telepathica rather than the Ecclesiarchy but over the years they've gained a lot of cultaic traits and religious significance which varies from order to order, depending on which Crusader States they're situated in or around.

I could see the Protectorate having shit like this for its non-Astartes infantry.

I don't see why not?

In OU 40k, the Centurion is designed in response to the Age of Apostasy, due to the heavy urban and hive fighting.

Find a faction that would have the technological means and necessity to create it, and there you are. the Crusader States, with their constant attempts to retake lost worlds, seem the most logical

Neat

...

The Age of Apostacy still happens in our AU, though it's mostly contained to the hyper-religious Imperium Minorum in the wake of Alexios' Theologia Euangelia which publicly proclaims the Emperor as God. Perhaps the Fists of Mars produce them to use when they help defend Minorum's core worlds?

The Admech in Exile would be the logical choice.

>The Admech in Exile
pretty much synonymous with the Fists of Mars

Yes

An equivalent to Centurion armor seems like something the Iron Hearts or Undying Scions would make.

This might be a neat thematic idea actually. Cultists, Varangiran guardsmen, and lightly armed spess muhreenz on bikes tear most city-worlds apart with civil strife, and strong, secular Fists in brand new scientifically designed super-armor stoically land and defend the people from religious turmoil? Fists might even have a diplomatic hand in eventually restoring peace.

I think there's definitely something there.

I can get behind that.

For one thing, the Fists need some post-Heresy stuff.

So the Fists are the Fedora Marines? This stuff isn't anywhere on the wiki

that's because it's a new idea, user-sempai

I imagine the Hammers and Fists would be all over centurion armor. On the chaos side, I can only see the Judgement Bringers really going in for it if they have the STC. Behemoth Guard just makes Myrmidons.

That seems pretty legit, I think we also discussed mkVI going out for testing in a few legions prior to the heresy, but I don't remember which ones.

I'd imagine we also see something similar to mkVIII in places.
But I suppose the standard Armor in the Jade Empire is a heavily upgraded mkIV. It's probably modular and can take additional plating at hard points to make a mkIII equivalent, as well as sporting hardpoints for other gear, including maneuvering jets, rad protection, electrostatic shielding, camopanels, etc. Underlyingly, though it'd basically mkIV/mkVI and while you get a whole bunch of special components it's all pretty standard. Means that a lot of legions have kit that's better at any given function as standard, but that the Sky Serpents can do it all, if not quite as well.
But that squad can go from breacher to stealth simply by changing some modules.

Well to be frank i'm down with it

After getting fucked by two - three? different 'Messiahs' - The Omnissiah, the Emperor (if you don't consider the two to be the same) and the Void Dragon, I can definitely see the Mechanicum saying FUCK RELIGION GAIN SCIENCE

Of course this being 40k (or a form of it) they take it to horrible extremes

So, I realize nearly everything I ever developped in Imperium Asunder was mostly just Storm Hammer stuff. Someone throw something at me NOT related to my OC donut steel legion so it can get fleshed out.

SISTERS OF TELEPATHICA

Has that been mentioned in Imperium Asunder yet?

Anyone have the flowchart for their command structure that VANTH was making?

ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ

the Altair Enclave :^)

Pretty sure the Scions are fedoramarines too.

A few Crusader States stand by the Imperial Creed. No gods, only man.

That's going to be a tough sell.

I said earlier I'd be doing some ork stuff. Working on it right now

daily reminder there are Khornate Orkz on Octarius

I actually have an idea for that race.

The only thing on their wiki page is >social media

So why not make their culture the embodiment of post-information age madness/Veeky Forums

Everyone is online and connected, all the time

Society is more of an anarchist commune loosely held together by Moderators who broadcast policy and decisions from a node called The Moot

Otherwise, society generally falls along allegiances to various network nodes, which are generally devoted to various concepts

Altair declare which node they are (currently) supporting via RFID tags embedded into their skin

The only thing they hate more than each other is outsiders

One of their weapons involves exposing unfortunate enemies to the screaming deluge of madness and gibberish that is their constant network chatter

Pros: extremely hard to predict, extend connectivity means they are almost impossible to disrupt. Exteeme individuality makes them basically the anti-Tyranids

Cons: disorganized and ineffectual