Infinity General: Game of Drones Edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where for some reason only one faction gave their Remotes ability to fly.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>No-longer-provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
infinitythegame.com/catalogue/

>Rules wikis:
wiki.infinitythegame.com/en/Main_Page
infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
n3index.bastian-dornauf.de/

>Batreps:
youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
pastebin.com/Hy9SRkmJ

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (different toilet, same shit)
www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
infinity.modiphiusapps.hostinguk.org/

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You'd think that would be a regular thing, AD Remotes.

Sure, I'll take my rifle+light shotgun Haqqislam AD bot.

Fuck this weeb game. Not only its lore has no place on this board but half of the playerbase(americans) is too stupid to understand its rules and stretegy.

and the other half(polish) only learn the rules so they can break them.

So, still new to Infinity, but I'm trying to learn. I choose Onyx, since the idea of bio-killbot armies controlled by a few minders seems really cool.
That said, I still don't quite get which is the best way to arrange combat groups.
Pic related is a list with practically everything I own (bar two xeodrons), but I doubt it is really arranged in an optimal way.
I'd -appreciate any advice.

Also, spec ops as nexus proxy should be fine, right?

where do you buy your miniatures. I'm looking for cheap ways to expand the yu jing starter box.

Also, how should I expand the yu Jung Starter box? I've read a few articles detailing how but wanted further opinions.

Is that pic from the manga?

You really couldn't let the bait unanswered ?

Game Nerdz is a nice place to order from if you're in the states.

But for expanding Yu Jing I'd get basic stuff like the Tokusetsu support box, Yaokong or Yaoxie REM box, and maybe another specialist option like a Guilang or if you can make some room a Hac Tao.

Also, if you really like the Hsien, invest in some smoke ammo. Shaolin Monks will go a long way for you.

>Garudas

Regular old starter or Red Veil?

So two whole factions? Wow guess we don't need more of those.

Especially when you consider people rarely use either.

Game nerdz sounds good
I should have mentioned regular old and not red veil

Know anywhere I can touch up on the lore? Lookin to play the game.

This ratty old thing? Man, that thing is trippy by modern standards.
A box of Kuang Shi might be a solid idea, since you already have the Celestial Guard necessary to run them. Itherwise, Yu Jing support pack or some remotes are always useful.

hey I got it for 20, which seemed like a steal then.

Man, the new store is shit.
Not only is it slow as molasses, but you can't even enlarge the main picture from its poor size and resolution.
Fraacta is lovely, though.

I assumed you had the newer one.

One of the REM boxes and Toku support are still worthwhile, and as the other guy said you can run some cheap regular orders in Kuang Shi. Of course I'd recommend a specialist that can quickly get or start further afield like a Ninja or Guilang.

Eh, promptly forgot the pic.

I want to prepare my body for Allah and buy caliphate units. I have the red veil what else can I buy and be so so playable untill the sector comes in septembre.

Both Domaru and Shang Ji are very solid heavies, Zhanshi are boring as sin and the lone Celestial Guardd gives access to Kuang Shi.
After that, you'll want some actual firepower in the form of an HMG or a MSR as well as the usual slew of specialists: Hacker, engineer and doctor.
>

Wow I never noticed the ass on this thing

REM box, support box. Really any army you're starting those two things you tend to use often.

I regularly play Haqq and I'm always taking a Ghulam doctor and one or both Nasmats and for specialist filler I stick in the Rafiq (don't forget it also has a rifle+light shotgun). Najjarun is a nice budget engineer if you need one.

Outside those two can get the Ghulam SWC box, Ahl Fasid HRL, Tuareg hacker (soon for a resculpt), and if you like the Khawarij and want to play his big brother get Tarik Mansuri.

Otherwise buy to taste even if it's not in Ramah like Hunzakuts and 'Al Hawwa'.

Why buy two Ahl Fasids? Isn't that a super expensive unit

I hope to soon try a Limited Insertion list that uses both Fasids. Sure, it's 98 points and 4 SWC but they do a lot and apply pressure pretty well.

Come Ramah they'll likely have Fireteam: Duo like S5 heavies in other sectorials, so they get some order efficiency.

Kuang Shi + Celestial Guard handler (use SpecOps dude) gives cheap orders and smokes for the Hsien.

Su-Jian is great in general, and cat mode can stand in for a S4 R.E.M. for now.

Dao Fei and GuiLang are also great to have for camo fun.

Dao Fei resculpts when?

Also Zhanying box.

Hey folks looking to get into this. Need pros and cons for getting into the system.

Pro: Sexy girls, manly men, robots, killing stuff
Con: Terrain will leave you homeless.

Pros: actual balance, "always your turn", no auto-win lists.
Cons: a lot of rules, lot of dependency on terrain, there are auto-lose lists.

how do I go about facing this list with either PanO or Haqq? someone at the shop uses andwill use this list at an upcoming ITS.

Tohaa is one of those armies they work with 10-14 orders without issue thanks to their fireteams. So I'll never understand pushing for huge order lists for them.

>(use SpecOps dude)
The yu jing Gui Feng specOps? or is there another variant of the celestial guard i'm unaware of..
Why does it matter anyway?

>Why does it matter anyway?
It doesn't really, a proxy is a proxy is a proxy. If you can get the KSCD Celestial cheaply, by all means, get two. He probably mentioned it because the Spec Ops is kinda advertised by CB as a universal proxy.

>This ratty old thing?
He said the OLD starter, user. That one is gen2.

The starter you have already has a Guard in it, just use that. Otherwise it's buying the box of them and I'd say wait for a resculpt because they look silly.

AD spitfire could take advantage of the short range of those backline troops. Probably better to walk him on, just to be sure.
A big rambo like Swiss Guard or Cutter (or any long range heavy really) could wipe the floor with all these cunts, but that won't stop them getting objectives. I'd lean towards ASA with a mechanised/infiltration skew to lock down the midfield as much as possible. Mines are your best friend against Makauls. I don't know that much about Haqq so they probably have their own tools to deal with them.

Pretty much yeah. Since you mentioned you got the v2 starter, the SpecOps dude can be the second Celestial Guard (they are great hackers) or a GuiLang (most vanilla lists can do well with max 2).

You mean buying prefab terrain?
Who even does that?
youtube.com/watch?v=vNuZ_oIQctw

That's the box set that got me into Infinity years ago. You shut your whore mouth.

I an really comfortable with NCA and not too much with ASA. What do you think about this lis

IwBgLAPgzCIQcgYQIIAIAqB7AnqgRpgB6oBuUEATAKSjVRgBsVAhNbVfcC2yHVAJzcavDlAAcQ9lHEswwuTDAB2Fl1BdpAVlXCNUbc2BNgRjmInMowq/rkABYNpPbxBuaAWaLFEDR8d+A2AVExUBX0MQ4ICIkxo48S5WK2AKKzAQJIomJX4wkHNuNgo6PKo7OyA=

You generally want to dip into every unit type you can. My top Yu Jing units are...

Tiger Soldier
Guilang
Dao Fei
Su Jian
Ninja

Do you like any of the Sectorials? Also, do you prefer the HI of Yu Jing or do you like the other units?

Going to be getting into this soon. I've looked up a decent bit online and made a very generic list. I'm just running the Arianda starter pack with two Caledonian Volunteers, the rifle / GL two pack because that mini skirt is great man. Any tips, like what get next or how to play them well? Basically read that they're hit and run dudes and that I need to be careful because literally every one of my units have only one wound. I'm very excited to finally play.

Can anyone run down the factions in a Veeky Forums style for my pleb ass. Wanna play the game and wanna describe shit to my buddy.

I like the look of the imperial service sectorial but I'm not keen on having to put aside miniatures i already have. But yeah yu jing HI looks pretty amazing

1d4chan.org/wiki/Infinity_(wargame)

What I've done is I get models that are in the Sectorials that I like that play well with other Vanilla only units. That way I can jump back and forth. The variety in play style will prevent things from getting stale.

Imperial Service is in a really good spot. It's gotten some great model support from CB in addition to a lot of their units receiving buffs.

The choice is yours. I will say the diversity of Vanilla Yu Jing makes it easy to come back to. I love Dao Fei too much. Hac Tao are also pretty damn durable.

Had a game this passed weekend where an HMG XO Hac Tao carried the entire game for me.

Fuckin sweet. Thanks.

Spetsnaz are a pretty solid go to, as are the Tankhunters. I'm biased towards the Kazaks, but USAriadna has some decent units that mesh well, Caledonia has some decent cheap warbands and the only true HI in Wulvers, MRRF has those lovely Chasseurs and Zouaves. It's all in what you like the look of.

But yeah, Kazaks are ace. Each Ariadna sub group has their own niche.

Make it stop.

Always give your Peacemakers shotguns and your Bulleteers spitfires. Peacemakers are made for deploying in close quarters and pumping out AROs, while Bulleteers are better used aggressively.

The Hexa sniper is a good plan. Hidden deployment is one of the best ways to get AROs against eclipse wankers, and even after revealing she forces them to waste orders dealing with her.

You need something that can hit the back and remove orders from the opponent's pool. Garudas aren't the ideal AD troops to use since Sentinels ignore their mimetism, but they're better than nothing and can be given supportware to ignore cover and gain shock ammo. Locusts might be alright as well.

Bolts make shit specialists unlinked, especially since your opponent isn't using much viral. The points would be better spent elsewhere.

You've got a bunch of robots and no normal hacker. Rev up that supportware. I'd suggest changing your killer hacker since he has nothing to target and you'll get more use out of supportware than cybermask. Maybe a Fusi hacker in the link as well.

I'd recommend a Locust, specifically the BSG Locust. Shotguns are effective against Clipsos, Drop bears are a good way to deploy mines and spec fire with grenades is useful against links and smoke. Your Friar might be able to fill a similar role though, so I dunno.

I do like how ridiculous those Tank Hunters look. It's nice to know I can't exactly fuck up and buy something that isn't good, and can just go with that's cool. I like the Antipode Assault Pack, the one with the handler with the smoke grenade launcher. Probably grab Tank Hunters then that.

Hey can you guys see this world getting a videogame? I sure as shit can.

Also whens the manga dropping?

RPG previews are about the only place you can get it in PDF. Could also check Datasphere.

Now with the Sol preview: www27.zippyshare.com/v/TmvW3BxL/file.html

Speaking of the title, what do you think the control interface is like for PanO TAGs? Is the pilot in a sensory deprivation tank with a VR helmet and a force-feedback suit? What about the Shasvaasti Sphinx. Is that just direct neural interface or something less elaborate?

I'm sure the CA has better, less clunky tech for stuff like that than PanO. The shas pilot may even have had his consciousness temporarily uploaded into the machine.

fast food and isolationist party posters

>you can't read this
cheeky

This is what a PanO TAG control device looks like. It is sophisticated enough that you can feel the wind hitting your TAG's chassis and has enough feedback for your brain to melt when an Umbra gets too close.

So i'm torn between starting a new faction after I finish my league or trying my sectorial. I currently play Vanilla Aleph which is fun but the more i read in to the Combined Army the more I love their stuff and fluff.

Or playing Hassin and fielding fake meme armies. To just try and trick my opponent.

Any opinions about Combined army that i Should know about?

>Any opinions about Combined army that i Should know about?
It's the best around. Glory to the Hegemony.

Jesus, it has a muzzle on his dick. CA is sick.

Those heavies are still great sculpts. I prefer the old agile Domaru design with the sleek helmets and without fuckhuge thigh pates. Just a shame the invidious scalecreep fucks with what's otherwise a very nice model.

*her dick. The body is the female and the stunted little one on her back is the male.

what about this list? I swapped the weapons of the bulleteer and peacemaker, added a normal hacker and included the locust

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Sure. I'd consider putting the Friar in the first group though, maybe switching him with the Peacemaker. Second group is already feeding orders to the Bulleteer, Pathfinder and possibly Machinist, so better to have the order hungry Friar somewhere he can get all the orders he needs.

As user says, some of your biggest guns are in a 5-strong pool. I'd stick an Auxilia or two in the weak group since they're going to corner guard and should be secondary specialists after the Hexa/Pathfinder. I'm also no fan of the Machinist in non TAG lists - combat REMs are cheap disposables and he's a shitty unit anyway, especially for objective claiming.

>Reading the fluff
>The Tohaa are also bad guys who caused half the bad shit in early interstellar human history
Fuck this gay setting.

alright, so I moved the peacemaker and one auxilia to group 2. Friar is now in group 1. this leaves the Friar in group 1 with 8 orders and the bulleteer with 7 orders in group 2.

>The Combined Army arrived in the Paradiso system through a previously unknown wormhole. The POS Terpsichore, POS Olhada do Bom Jesus, and the Yu Jing frigate Long Qi were obliterated as soon as they attempted to greet the unidentified fleet

The EI has a funny way of saying "We need help developing AIs, do you happen to know what an AI is?"

Artichokes were always scum, their entire motivation is that they don't want anyone touching their box of ancient wisdom.

Putting Umbra in charge of first contact was a questionable decision. Actually, bringing Umbra back in the first place was a bad move desu

EI could have supported one faction in a big war and let the problem mostly take care of itself while slowly taking control of the government. YJ is a good candidate since they're already pretty centralised and authoritarian. It wouldn't be too hard and would lead to a lot less resentment.

The rule of thumb with Infinity, every model does something for your army.

That doesn't meant the system doesn't have a few useless units, they literally make you scratch your head and say, " the fuck?"

Good news is those are limited to only like 2 an army. HSN3 made it so a lot of those old units and profiles that didn't see play would see the table.

So, starting with Ariadna, you might not lrmandinho and think they are useless because of their Irregular and Ex. Impetuous status.

Upon closer inspection, you'll see that it's a mobile engineer with a lot of utility and Smoke. Smoke and Camo are Ariadna's best friend. As is T2 and AP ammo.

Propaganda. The YJ ship attacked the Pan-O ships and the EI were saddened at the loss of life caused by the humans destroying each other.

...

Do you like forgetting what Loss of Lieutenant feels like and like to field as much plasma weaponry as possible? If so, CA is for you. Many of their units will feel very similar to an ALEPH player, but you will soon begin to notice the small differences.

Vanilla CA lists usually revolve around a beefy EI Lieutenant with the rest of the points synergyzing with the big guy. Morats are super straight forward, no camo, but they'll never ever retreat and keep fighting until the end. Shasvastii will get a rework so no point investing too hard in them at the moment (though they still have some very solid specialist choices for Vanilla and Onyx) and Onyx is the Unidron Link team sectorial, because who doesn't want to field as many 14pt Dogged G:Remote Presence models toting plasma as possible? They have no smoke, but make it up with great TO units and massive firepower.

Wish the hermanos were useable in sectorials over the dozers.

I see, so basically my dudes are mainly lone wolf types, that really want their enemies dead? I think I can manage that. I already plan on having a Smoke GL. This is going to be interesting.

EI is an AI of peace. Such an attack is not something they would do. Clear ALEPH propaganda.

Wait, my list doesn't seem to have any irregular units or extremely impetuous units though. I thought the volunteers would be at least. Or my Highlander. Am I misreading something on the army builder app? I see their skills and none of them have those.

Oh I found it. Didn't notice the icons in the corner, whoops.

Okay I've been posting a lot so if it's annoying then I apologize, but there are a decent amount of questions I'm having while reading the wiki. Seeing as I'm playing Ariadna, I should be using traps and such. I have anti-personnel mines for on of my units, and I'm unsure as to how these work. I know I have to place them with my unit, and I'm assuming my opponent will know. Then, wouldn't he just avoid it and basically make it just a wall, functionally? I can see how it'd be useful but it'd be nice if I could hide them or something.

It's fine

So which units are useless in Haqq?

Well, strictly speaking they are hidden, since you deploy a camo marker, but I get what you mean.
Basically, mines are less for murder (though they can be used for that) and more for area denial. Important shit in a building? Mine behind the doorway? Snipers nest? Mine that access point. Open flank? Narrow chokepoint witha mine in it.

auto-lose? like MRR?

MRR is not THAT bad.

Typically you place them in areas where they either block key access ways, or protect your figures. The enemy must deal with the mine if they are to use that alley/attack that figure.

There's also Minelayer, where the mine goes down BEFORE the game starts. So if you see 2 camo figures, maybe one of them is a mine. Maybe they're both soldiers. So that's how you hide them, in a way.

Beyond that, they're effective and cheap walls.

Mainly if you don't have the right specialists to complete your mission objectives, you're screwed.

Also, if you make the rookie mistake of just loading up your list with as many of the biggest and baddest units you can, you will get your ass kicked. Never underestimate the importance of Cheerleaders.

Okay cool, I can work with that still. Thinking about it more, that can be very useful.
I'm confused about how lieutenants work. In the app, only some units are marked as lieutenant. Does this mean I can't choose my own lieutenant? Because I'd rather not have the same lieutenant every game since I'm basically only playing with 2-3 other people. Also I don't think it'd be smart for my Line Kozak to be our lieutenant. Would my Veteran Kozak be a better choice? He's got a T2 rifle and a light flame thrower and an x-visor.

Only some units can be david tenants. You won't have the same one every single game, because you will change lists up every week. Some lists just make the tenant a troop/loadout they have a whole bunch of.

You must pick the Lieutenant among only the eligible units, the ones who have "lieutenant" after the name. So no, you can't choose freely who the Lt. is, not every troop type has that option.

The difference between choosing a cheerleader Lt. or an aggressive Lt. is how you plan to use it. Both approaches are valid.
The cheerleader Lt. can blend anonymously between your other troops, but can't use the Lt. order well and is often fragile. The aggressive Lt. oftentimes has greater WIP for the deployment rolls and can greatly benefit from the free Lt. order per turn but is clearly in greater danger being on the front line and all, so keep in mind the risk of Loss of Lieutenant (or better still take another unit with Chain of Command).

>Con: Terrain will leave you homeless.
Lolwut? There is shitton of official free terrain.

khawarij and for good reason. Thez only got two models from N1 to N3. This edition gave them a huge boost but still 1W and 1 Arm

Haqq player here. I wouldn't say anything is outright useless in Haqq, but there are a few scenarios where a given unit has a generally superior alternative. For instance, in vanilla the cheap irregular Hunzakut makes for a better midfield infiltrator for her price than a Farzan or Hawwa, as she will generally always use her own irregular order anyway and has comparable stats.

Within the sectorials there are also a few weird decisions as well, like it's generally agreed that the Muyib link far outclasses the Govad link in Hassassins.

Khawarij are a scalpel. Play them like a hammer and they'll seem auto-lose.
Play them properly and they're fine.

So I've been putting some notes together for an RPG campaign when the RPG finally comes out.

At the halfway point, I'm planning to have them on Paradiso when the main CA invasion force over-runs the planet, Reach style.

What sort of hazards might our team have to face as they try to make their way to the Evac point?

Sekban in Vanilla. Then, there's stuff like Ghulams in Vanilla when there are units like Halqa and Naffatun.

Ghulams are still a great unit don't get me wrong. Just Vanilla has so many great options. Hunzaqt, Tuareg, and Farzan bring more to the table than the Al'Hawwa.

But for me, Sekban have never been great outside a Haris in QK.
Like this user said.

Well, you haven't gotten any irregular units, yet. Things like Galwegian, Irmandinho, any of the Dog Warriors, and the Camera won't add to your order pool. They tend to be the spenders more often than not.

Alot of people like Galwegian because they're so order efficient, cheap, and dangerous/versatile.

I've used Sekban HRL in vanilla. Sixth Sense rockets has a place and being 23 points makes it easier to stomach.

But I agree. Vanilla having access to everything really pushes stuff down in viability.

360 visor I mean

Me too, bastardos are super useful.

Vanilla doesn't have the luxury of fire teams, so you won't see the interactions between models like in a Sectorials. That doesn't mean you can't have units covering one another and tagging down hard foes.

Example, using a Tankhunter with Auto cannon to cover a firing lane so you can protect a flank while your Scout Spetsnaz goes after a crate for a mission. Having Antipodes filling the area so people can't get close to the objective makes these things all work in tandem. No one should be fighting alone and rambling if you can help it. It's better to set up your next move than kill a line trooper in my experience. Make your opponent work on their active turn. That doesn't mean avoid targets of opportunity. Just playing smart.

Vanilla Ariadna rewards you with the ability to take the best units from each of the Sectorials. Don't be afraid to mix forces unless you're a purist and your Sectorial hasn't been released (How I feel about the Rodina Sectorial that I'm waiting on).

My idea is that the party are staffers for Gogo Marlene show. Basicly they secure important guests, seek out hot topics and escort Marlene.

They will even have a TAG called Paparazzi when going into heavy antipode infested territory looking for people who 'live along' these alien savages or to find a krakot mercenaries who are willing to give an interview on live tv.