Settings!

Post an idea for a setting, and rate other people's settings.Let's get those brain juices flowing.

>The "world" is actually just an island in the middle of a lake. The characters are all sentient insects or other small creatures that wish to flee the island for the "new world" due to a prophecy. The prophecy states that: "When the Queen of Bees dies, and she has no successors, wicked gods of unimaginable size will destroy the world with their screaming monsters and poison gases." Guess who just died?

C'mon, give us a basic setting description off of the top of your head. It can be anything.

bump

>World was ruled by mages in a tower in the centre of a lake, one day a big experiment fucks up and the mother of all explosions happens
>The result was a crater spanning half the continent and a mass wearing down for the barriers to the magical realms.
>This means magic and demons and shit can get through much easier and interact with the world, effectively making everyone capable of magic and summoning a daily practice, a necessary thing in the half of the new wasteland that isn't just a massive hole.

Here goes nothing:

>The players are all send outside their city as ritual offering to the monster in the great forest to be devoured. A guard takes pity of them and before the soldiers who took them there leave, he sneaks a knife to one of the PCs. They free themselves in time to flee from the big ass fucking demon. Now, barely dressed, no supplies and weapons, they must fight for survival. Crafting weapons from sharpened sticks and rocks at first, then monster parts and later looting from corpses and armed monsters, they have to learn on the go the skills to survive the corrupted woods. There's a few endgame scenarios: Killing the Demon Lord in the obsidian tower in the center of the woods so that he won't fill the spawning pits anymore and any demon killed will stay that. This would lead to people eventually reclaiming the woods and no further need for offering sacrifices; Finding a fabled city built by runaways and exiles somewhere in the city and staying there; Finding the legendary Gate across the mountains and fleeing the cursed realm.

The twist: All taxing ordeals, like starving, going cold for too long, lack of sleep, witnessing too much gore, being raped by monsters, etc...Will damage the players sanity and potentially give them a corruption score. Players with high corruption score will need to take actions alligned with the monsters/demons ideals on occasion to avoid losing more sanity. Compulsory actions wont raise their own insanity level, but can affect their companions. Get too much of either insanity or corruption and you lose your character.

Not sure how I feel about "everyone has to use magic," but I fucking love the idea for a large portion of the world being one gigantic crater.

>6/10
Premise feels somewhat fresh but story seems to be locked into a single goal with a somewhat fixed ending.

>4/10
Not a big fan of settings to oriented to magic and everything that becomes so mundane and routine to be done everyday loses a bit of the charm too me. Wastelands are less fun they are literally just empty space like a huge crater. Ruins, canyons etc is what make them more interesting to me.

>Space Fantasy setting greatly inspired by Kill Six Billion Demons and Spelljammer. When the many races reached the spheres of the heavens, they found the gods dead, their homes vacant, and their treasures plenty. Since then many creatures and individuals have made a foothold among the spheres, seizing the powers of the gods for themselves. The players are wanderers and supplicants caught in the schemes of these beings, who may one day seize the power to rule the spheres themselves.

>The game setting is an absolutely MASSIVE spaceship called 'The Ark', flying across the universe with a 250 Sol-years ETA to target, an earth-like world. Players are either part of the rotation crew from Cryo-Stasis that will be awake this year, maintenance bots or bio-droids that simulate humans a bit imperfectly. They have to go around solving all sorts of problems with the ship, from fixing a hull breach from the last meteor shower, to rowing a boat across a deep dark lake and fighting an alien 'kraken' in the recycled water depot, or finding out the crazy hermit living in the cavernous air duct and get him to come down so he'll stop farming fungus for consumption there and cause them to spread around the ship.

It's a strange premise to be sure. Is it going to be like an apocalyptic game? That could be interesting.

So in essence, a bugfuckers Secret Of Nymh? Yeah I could dig that.

I don't really like that everyone can do magic.

Don't like this one very much. Sounds like you want to play Kingdom Death as an RPG.

Kind of like the early Phantasy Star games? I can dig it.

>fantasy world is considered flat by its denizens
>well-known, defined boundaries in the form of a "wall of storms" rotating around the edge of the known world
>world is actually an magically maintained earth-like environment the size of North America
>in the center of an earth-sized storm on the surface of a gas giant

>Dark Sun but underwater. The world drowned, societies crumbled and only remnants of the people before survived, even if they did not. There is a suite of underwater races living in and exploring the ruins, ancient sunken powers are emerging again, the characters are a selfish lot, out of treasure and glory. It's very Conan or Barsoomian, but in an expansive underwater world.

How does that affect gameplay or become relevant to players at any point?

The BBEG is trying to break the enchantments "binding them to this false world" which would cause the entire continent and everything living on it to be torn apart by 1,800 km/h winds.

me likey

>World is a giant beast(around the size of Texas) that wanders through a endless sea,with small city-states built on top of it.The Beast has recently started to radiate a wavelength that causes certain denizens to start acquiring psychic powers.
>A Council of Prophets believe this to be a sign to the end.The Prophets begin rallying people to hunt anyone who have shown signs of psychic powers.The PCs have recently gained acute psychic powers that slowly become more volatile,and noticeable.PCs have to survive the hunts,and somehow stop them.

The Twist this has been going on for centuries and the prophets have been using the hunts to cull the population and prevent a psychic revolution.

>there's just this one dude running around slapping people with his cock

>this has spawned a myriad of intricate religions all with the same roots, but countless variations of their own beauties, art, philosophies, and afterlives.

>Mana is unstable the more of it is in a area the more volatile it becomes.
>Living creatures are resistant to absorbing mana due to the horrible mutations it can cause or the radical changes it can cause at a moments notice.
>To become a proficient spell caster it necessary to apprentice yourself under a god who can teach you rituals and have there emissary help you on effectively using the least amount to perform a spell.

...Zeus?

dwarves are japan

>the main government of the land is a theocracy ruled by a counsel of liches and the state religion is based around the god of death, which they believe to be a lich who ascended to godhood.

>Modern world setting
>Protags have physical superpowers like shooting laser from eyes, super running, jumping and shit
>So do the bad guys
>The twist is that Protags really, absolutely, totally fucking suck at using their powers, so that every time they try to use them, it is more than likely that there will be shittons of collateral damage, bystander deaths and iesuries to users

>Sun and Moon hover above the land and don't move
>Two countries formed around the cults worshiping them and are at eternal war
>In the twilight zone between the two nations the people living there worship regular gods are regularly abused by the much more powerful sun and moon worshipers
>However they are now rebelling
>Rebel leader is secretly a super evil cultist trying to bring about an age of eternal darkness and chaos and kills anyone who finds out

Wouldn't the "twilight zone" of this world be the only place even remotely habitable? The "Sun" side would be scorched into an eternal desert, and the "Moon" side would be a frozen wasteland.

Moon side is highly volcanic and the sun side has frequent and large oasis, although each is still cold or hot respectively.

Magic nigga

Maybe daytime is when the sun is winning and night is when the moon is winning.

Still kind of sounds like cliched "13 year old's first original fantasy setting donutsteel" falderal, but whatever.

I've got two:

Setting 1:
>Futuristic world where a company exists that can lend people superhuman abilities.
>Society and the economy are based on these powers, resulting in things like rickshaws being pulled by teleporters, or super strong construction workers and pyrokinetic factory workers.
>Basic powers like the ones mentioned above are available to the populace, but more unique "designer abilities" (i.e Jojo-level shit) can be suited to the customer, and can be purchased with a steeper price tag...or illegally.
>People that are late on their payments or get their superpowers illegally are hunted down by the company's own elite repo-men, usually resulting in fights.

Setting 2:
>Dark fantasy world where a single empire was able to conquer all their rivals, and nearly the entire continent, thanks to their use of magic
>Over the years however, the inhabitants of said empire began to be corrupted by the very magic they used, eventually turning into horrid, flesh eating demons as they abused their magic more and more.
>The empire eventually fell into ruin, torn apart by their very rulers, now reduced to inhuman beasts. The magic corruption eventually corrupts the land itself, bringing forth all manners of horrors into the world. The empire's demons, at least the surviving ones, scatter themselves.
>The surviving slaves of the empire, rendered nigh-immortal and given strange, unique "talents" by the experiments that were performed on them, take up arms as demon hunters dedicated to hunting down their former masters, in whatever dark corner of the earth they are hiding.

>Secret of NIMH/10
I don't usually like cutesy references to humans, but that sounds like it could be a fun short term campaign.

>vague/10
Could be fun to have the players be summoned demons that are trying to unbind themselves

>Torchbearer/10

>fedora/10

>Enginehearts/10

>nice fluff/10
Doesn't really affect gameplay or story though. Maybe the players are trying to stop someone from unsummoning the wall of storms, and in the process realize there's a whole new world beyond?

>no crops/10
An all psionics party sounds like fun though desu

>ironclaw/10

>lame/10

>need a quest hook/10
Just give me the hook famalam, I'm ready to bite

Literally Also the plan, though I haven't really developed the setting this far yet, is to reveal that several of the moons orbiting the gas giant have thriving civilizations, but communications between them is carefully prevented by a band of demigods created by the original precursor race that built the whole thing, in the interest of preventing inevitable conflict between the various colonies.

>Humanity has created a portal into a strange alternate reality
>Outposts were created to harvest this universe's abundant resources
>Atmosphere is highly toxic, so we use mecha to move things from one station to the other
>Strange monstrosities begin to appear, with the goal of destroying the Outposts and the world beyond
>Outposts now tasked with defending Earth from the creatures
>Battletech VS Eldrich Horrors

D'oh.
Great minds I suppose

>High magic world with elves and wizards and shit
>All the civilized folk live on an island high up in the sky to escape from some long forgotten evil, suspended by magic of course
>Life is good, people have all their needs taken care of
>Suddenly all the magic in the entire setting just stops working, no reason given, just stops.
>Floating island plummets to the earth, causing a cataclysm that kills countless amounts of people
>The survivors find their spells do nothing, all they have is their intellect/whatever meager combat training they're given.
>The crashing island fucks everything up and it has majorly pissed off the things living there.
>Objective: Figure out how to survive and use your wits honed from studying spellbooks to rediscover traditional means of survival and hopefully not die horrifically as you attempt to figure out what's going on.

>Everyone can do magic and martial arts.
>Everyone have access to guns after the ruling elite realize knives and magic are far more dangerous and already widely available.
>While the world is largely at peace, multiple factions continue to fight each other for power, notoriety and money.
>Gods are real and strength of Gods and their domains are decided by the number of followers so every religious officials are very passionate in converting new people. Cults are everywhere. Many religion have their own warrior monks or knight orders to protect their temples or to punish other religion followers for stealing followers from them. Needless to say, religious conflicts are often.
>Majority of magicians have their own definite style ala martial arts and constantly wage duels to proof their superiority over other magicians. It become an actual business and sport.


Admittedly, its more or less Eberron with guns and wuxia without dream creatures in a more modern setting but its fun to play in it..

I need setting ideas for game of going into ancient ruins, killing undead, taking their shit and then sending the spoils back home to your family.

Sounds like you want to play D&D

>After he created the four planes, God is gone
>In Heaven angels guard an inmense sphere of gold, where God rests
>Some say it is sleeping, some say it is dead
>In the Cosmos, our plane, everything is random and neverending
>Souls there are created and destroyed, though some are sent to Hell by unnatural means
>Souls trapped in Hell are recycled
>They are reborn again and again from the soul chauldron
>Hell is divided in districts, where assasination is the only way to ascend to noblety
>Oh, and the fourth plane is the Void, the chaos
>This is where the planet-sized deep-sea creatures "live"
>But don't worry, there is no way they can travel to the other planes, right?

>MC comes from Earth, sent to Hell thanks to monster magic, reborn as a ghoul
>Meets a little imp girl that was in her past life a powerful archdemon lord assasinated by her brother
>She wants to avenge her death and recover her district, but her fragile body cannot even cast fireball without going numb
>Thus the quest begins

Also, succubus. I just want to play a Disgaea setting with lots of races.

>The city of 'Garden' rests outside of space and time
>"Lost" people from various different dimensions end up here
>Everything here is made of scrap metal from different levels and time periods of technology from thousands of alien worlds
>Outside the city is an endless forest with monsters and shit
>Underneath the city are a maze of service tunnels, also with freaky monsters
>The city is always shrouded by night time, but yet native 'nocturnal' plants can grow without the sun and it doesn't get that cold
>The endless electric grid that supplies the city has no known owner or method, but keeps working as long as people don't fuck it up
>The city is so old that many parts of it are ruined or abandoned, nature creeps in everywhere in the city, lemurs and escaped pigs from the pig farms roam the streets
>Strange animals come along with the strange people from different dimensions
>Peoples psychic powers manifest here stronger then their home dimensions; ie predicting the future is actually possibly as is telekinesis and mind reading for a few powerful people
>All the guns are hand-me down scrap metal called 'Chimneys' because they shoot so much ash and overheat so much
>Gang wars, urban neighborhood crawls, city police and detective dramas all play out within the sleepy city.