Tiny Leaders edition! (Tiny Leaders is a variant of Commander with all cards having CMC 3 or less, a starting life total of 25, a deck size of 50, and no commander damage win-con.)
Wow, looks like /ccg/ hasn't done too well lately. Hopefully that will change soon.
Anyway, here's the latest version of Amethyst. Lore for the character is kinda sparse, so I'm much more focused on just trying to make the mechanics good than reflective of the character. So far, the complaints seem to be "Not as good as the Enchantresses" so I decided to move away from the previous version which did card draw.
Liam Roberts
Should have been "reanimator edition"
Seems solid. I'd like it more if the two abilities played into each other a little more. As it is, she feels a bit like two uncommons stapled together.
Brandon Green
Is this especially about non-aura enchantments? Otherwise you could have the Knight come in when you cast an enchantment, then they'd be a potential target for your auras
Joshua Price
New Human Target (full name is too big to fit). Decided to remove the part about getting counters to make it cleaner. The way it was worded previously didn't interact with stuff the way I want it to anyway.
>"reanimator edition" Aw, that would've been great. I was thinking of something like that, but the only thing I could really think of was "Recursion edition" which doesn't fit as well.
>Amethyst True. I was thinking of giving it a lord ability of some sort. Maybe by making enchanted creatures you control get +1/+1 or something. Actually, there was an earlier version where whenever an Aura became attached to a creature you control, you put a +counter on the creature.
>Wandering Daeva Not entirely sure if daevas translate to Demons, but I'll buy it. Anyway, the ability seems... I dunno, unintuitive? I think it would be much better if you discarded the card, but could recur it to your hand. Here's modified wording from Pichstone Wall (which is a really weird card for Red, I think) >Whenever you discard a card, you may pay 2 life. If you do, return the discarded card from your graveyard to your hand. Plus, this way it combos with discard abilities you have.
Doesn't work that way, you need a target to cast the Aura in the first place, so it would be too late to target the token. Technically, you could make some weirdo ability that has you reveal an Aura from your hand to create the token, then cast the Aura, but that would be super weird. I guess I could change it to be like Ajani's Chosen. Hmm, or give Amethyst an activated ability to move around Auras. I've already done it with Equipment.
Adam Edwards
Does this idea have legs?
At the beginning of combat on your turn, you may choose a creature you control and exile a card from your hand face-down. Until end of turn, if that creature would deal combat damage to a player, you may prevent that damage. If you do, you may cast the exiled card without paying its mana cost.
Jeremiah Lee
addendum: if its converted mana cost is less than or equal to the amount of damage prevented this way
Dylan Nelson
Colin Wilkes, Abuse. Been working on this for a while now. All previous iterations were DFCs, but I've decided to just cut that out entirely due to the issues it was causing. Colin is a bit obscure, only had appearances on the Streets of Gotham and Li'l Gotham, and was unfortunately wiped out of existence entirely by the New 52. Lore is he's a kid injected with Venom, the same drug Bane uses to get huge, which permanently altered him, basically allowing him to Hulk out, which is why he gets extra power from +counters.
Scaling damage to CMC is something that's hard to do, I've been trying to come up with a way to do it for a while now. Easier instead to just have it look at the power of the creature. As for the rest of the ability... I dunno. It seems interesting, but I'm not sure how best to execute it. It just feels clunky right now. Selecting one creature I can kinda get, but preventing the damage seems a bit strange, as well as exiling the card beforehand. Why not just choose the card as the triggered resolves and cast it then?
Aiden King
>Why not just choose the card as the triggered resolves and cast it then So you can bluff to your opponents what card it is
Brody Kelly
Simply having cards in hand and this effect on the battlefield does the same thing. They don't know what's in your hand, they don't know if you'll cast anything. Though I don't play much, so I could be totally wrong.