What if Bethesda designed New Vegas?

>Courier has a richly established backstory and wants to find his wife
>Can't side with Caesar
>Brotherhood of Steel replace NCR entirely
> [Intelligence] I'm looking for the guy who shot me in the head. Middle aged guy. Maybe you've seen him?

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1) Prepare to die, Caesar
2) Caesar, prepare to die.
3) Are you prepared to die, Caesar?
4) Well, it looks like your time is up, Caesar.

Stop it user, I wanted to forget.

I think you missed

sorry dude you missed your exit

Are we ever going to get a good modern Fallout again?

Also

>>Cogsworth, how did you get down here? Nevermind, let's take all this gold!

>Can't side with Caesar

They wouldn't even be in the game. It would be some random as fuck raider gang that is evil just because, also.

>No House
>Old World Blues is 100% nonsensical bullshit
>You cant fight the White Legs, instead you kill their leader, who was forcing them to do bad.
>Dead Money isn't a thing, along with Lonesome Road.
>Guns are made out of pipes and wood.

Dead Money and Lonesome road could be a thing, but DM would be in a wacky casino with robot bellboys while LR would allow all your unkillable companions. All DLCs would be unconnected.

> [Intelligence] I'm looking for the guy who shot me in the head. Middle aged guy. Maybe you've seen him?

Still mad that he base game had jury rigging stuffed in a corner for one quest.

>>The Enclave are still around
>>They're a huge bad-guy organization that's automatically opposed to the Brotherhood because reasons
>>You end up killing them all to a man because you can't interact with them aside from one or two conversations

It wouldn't have been as good.

Might have crashed less.

Wouldn't be worth it even ten years later when it and all the DLC are still $5 on sale.

Man, now I want to play NV again.

>Go to caesar's base
>youtube.com/watch?v=TQySKtOc1v4 happens
>So what say you in your defense of your crimes? Why should I pardon you?
>Speech[13% to succeed] kys fuckin faggot
>[SUCCESS] lol ok
>*caesar commits seppuku*
But this should be in /v/.

i might buy fov4 when its

What if would go, and stay go?

1. We`ll stay.
2. I guess we`ll stay.
3. Why should we go, we`ll stay.

>Played and finished NV this year for the first time
>Loved it
>Played Honest Hearts
>Loved it
>Haven't touched the other DLCs
>Keep seeing NV threads everywhere

Welp. Back in I go!

Play Dead Money as a sniper type. You'll have fun, trust me.

The dlc are all good.

Fallout 4 was bethesdas test at trying to stand above the modding community by not only releasing the modding tool almost a year after the release, but also updating the game routinely enough to annoy or rather sabotage all mods until nobody cared to update.

and even the story and map ended up just a polished turd the size of a small town. Absolutely astonishing, I have absolutely no hope for any games they make anymore but I am still anticipating the arrival of TES 6 just to see how much they fuck up.

also polite sage because this isnt board games

For me, OWB was bethesda-tier shitfest with "lulsorandumb schlock". Also, Lonesome roar was kinda sucky with all those nukes, bonus dungeons with armor and retarded antagonist (Kreia called).

If anything it would have crashed even more.

This. I'm consistently blown away by how fast I run out of places to visit and shit to do in FO4, even when playing survival with combat mods to increase my own mortality. I'm playing out of Sanctuary, which I never do, intentionally to increase my commute to the important areas of the game, and I still just traipse across the wasteland, pop a few raider, exterminate some molerats, and oh shit I guess I've reached Diamond City, did a quest, and turned it in...

Time to head home and stow my loot.

There's so much done passably well in the base game and its DLC. The focus on basebuilding and weapon customization creates a purpose for all the otherwise useless junk that saturates the world, the freedom of style at least attempts to bridge the gap created by Bethesda's utter abandonment of the RPG elements of the series (though it does fall short). This is only my opinion, but I felt the aesthetic changes made to the game were mostly positive, keeping just enough of the old flavor, but throwing in a splash of industrial color to make the game more palatable to look at (though dead trees still get old fast).

All told, it makes me sad how Bethesda put a good foot forward in so many ways, only to trip over their own dick on the second step by making Fallout 4 the least polished, most shamelessly incomplete, most mod-unfriendly product they've ever created, almost entirely out of spite for their community and fans of New Vegas and the original Fallout games.

>Even though you actually want to join up with them
Hell in new vegas you could be friendly with some raiders.

Mod-unfriendliness is probably their way to get back on people for daring to get upset over that Skyrim's paid mods fiasco.

With most of em, to be honest.

Or, more likely, the delays were caused by internal strife within the company, as one group of shit-humans figured they'd try paid mods again in FO4, while the only sane individuals left in the company campaigns against it, citing the aforementioned PR nightmare on Steam.

What happened in the end was a modding toolkit released too late for the kind of widespread modding community that the company took for granted, further exacerbated by the constant updates.

There probably isn't enough of a modding community interested in FO4 at this point to even consider monetizing. Everyone's lost interest and either gone back to modding skyrim or New Vegas/FO3.

Wasteland 2

Honestly fallout games are the one game I love being a sniper in. Anything else and normally dislike it.

Can you really blame them? FO4 was a failed experiement by Bethesda to see how far they can push their "let's sell a unfinished product and have our fans fix it up for free"-mentality. The fact that they still use old as fuck, bloated mess of an engine probably didn't help either.

>tfw would have been cheaper if they didn't have player character voiced
>they still did it anyways

Would have also been cheaper if they didn't spend loads of money throwing a Fallout 4 party in Hollywood for people who don't even play video games.

>our games main selling point is their easiness to mod
>lets add an expensive feature that lessens that

Gotta wonder how high they're when they first thought this up.

>>Can't side with Caesar
It wasn't that much of an option in the first place. It's hardly a faction of it's own, compared to any of the other choices.

This. Sawyer is a cuck, and Legion was worst part of New Vegas.

Miles better then any of the unique factions in 3 or 4

No, it really isn't. You have about three quests tops, and it locks you out of roughly half the other content, if not more. The Legion route blows, and it's only really there for the edgelords that have to join the evil side.

Weren't there plans to actually visit Legion-controlled territory but they ran out of time and had to scrap it?

It would have been nice to visit a place that wasn't crammed full of backstabbing, fiends, or fucking monsters. Instead all we had to go on was the word of a single traider.

Imagine if the Legion actually had a civilian senate that we could have helped, or supported in the face of Caesar's inevitable death?

Such a shame.

Still, better developed than the fucking Railroad.

>game is developed on a tight schedule
>faction that would attract the least amount of players naturally receives the least attention
>there are 3 more factions to join apart from it
The horror! The horror!

Which is why my reaction to that in the OP was basically "No big loss".

The biggest thing that bothered me about FO4 was how you're The General of the Minutmen AKA one of (if not the) largest and most heavily populated factions in the Commonwealth and yet no one outside of the Minutemen themselves actually acknowledge this. When you meet with other factions, they don't treat you like you're anything more than some dudeette living in the Wasteland rather than the guy who has the best claim to ruler of the Commonwealth.

>inb4 its a bethesda game; you're supposed to be able to join whatever faction you want
Then why do they bother railroading you pun intended into joining the minutemen instead of just having them be another faction in the wasteland that you can choose to join (or not) like the others? If you're going to force the player to take charge of an organization, it's better to focus heavily on that faction and having the PCs decisions with it matter (like Dragon Age: Inquisition did) rather than half-assing it like FO4 did.

It is a very big loss conceptually, Legion might not have a lot of content but it does have some really cool content, plus Caesar willing to work with you is a part of his characterization, it's important for Legion characterization as a human army with tangible goals and not a vague super-evil comicbook threat like The Master and Enclave are. It's not a big part of the game, but it's very important for that "do everything" feel New Vegas has. And what little quests they have are really cool - assassinating a president, helping to break out a Centurion, helping the spy in Camp McCarran, some pretty cool double-crossing work there.

The moment they are based on slavery and oppression of women, the 'not being comicbook evil army' went out the window.

>oppression of women
Not this shit again. It was an opperssion of everyone.

Except man got to be either warriors or hold offices with caesar as tribe leader or commanders. Warrior man got their pick of women. Women could only be slave-wives.

That would make them more comicbook evil, not less.

Legion is evil, but it's not comicbook evil, it's a bit more realistic than that. Under their ridiculous garb, they're not that different from something you can find in modern Africa or Middle East, a bunch of brainwashed young men led by a charismatic warlord. It's a more raw, uncomfortable kind of evil compared to an army of hulk knock-offs led by a giant tumor who want to turn everybody into hulk knock-offs, or a bunch of black stormtroopers who want to kill everyone, or a bunch of scientists who make sentient humanlike robots and then use them as slaves because?

>man got to be either warriors or hold offices
You don't get to make that choice, and every Legion recruit starts as that - a recruit, the basic armour and machete. If they don't die, they get promoted and get better gear. A lot of them die.

Lets be honest here, there is nothing wrong with having robot slaves.

The way you phrase it is a bit biased. Sure the Master was a comic book supervillain. But if Legion is an african warlord's regime, the Enclave is every foreign power or fascist government using force to bring people they so far mostly ignored back into the fold. And the institute is quite literally 'SCIENCE' written on alignment field.

Enclave doesn't just want to subjugate people, at least not in 2. They want to literally wipe the Earth clean of life. They have the means, too. And I didn't want to say Master was a bad villain, he was a great one, an argument can easily be made for him being the best Fallout villain, a right mix of pulp and personal tragedy.

But yeah, I am biased, obviously. I really liked what they did with New Vegas writing. It's not perfect, it suffers from engine and time limitations, but what games don't?

Yep, the legion was supposed to be presented as much more grey than it was in game, and even then a lot of people still sympahtize with Caesar's views because he's so well written. Honestly though, the one thing I wish you they implemented in the faction system would be the ability to "soften" leaders or at least take the edge off their implementation, ala the NCR quests

>Convince Caesar to implement a more robust government
> if female NPC convince him to allow women in the Frumentari
>Convince House to give a shit about Freeside and Westside,

>Sawyer is a cuck
Who?

>the legion was supposed to be presented as much more grey than it was in game
It wasn't, see picture.
>the ability to "soften" leaders or at least take the edge off their implementation, ala the NCR quests
The reason you can soften the NCR is because NCR is a huge and to an extent democratic government which delegates various powers to various people. House and Caesar are authoritarian, that's why the ability to convince House to allow BoS to exist was removed - to illustrate exactly that. House is less controlling than Caesar though, if you aren't trouble you won't get punished.

Joshua Eric Sawyer, lead designer of Fallout New Vegas. His political views are mostly liberal/leftist, thus, he's a "cuck" by modern definition of the word.

>if female NPC convince him to allow women in the Frumentari
Yeah, and let's allow men to give birth while we're at it.

>Joshua Eric Sawyer, lead designer of Fallout New Vegas. His political views are mostly liberal/leftist, thus, he's a "cuck" by modern definition of the word.
Ah, I see. Thanks.

There is literally no reason a sufficiently talented woman can't work in a spy network user. Caesar's willingness to work with a female courier shows that.

Huh, now that is interesting. I guess the legion protecting people from raiders may not be the best argument when they are themselves a gigantic raider group.

I find it hard to call him a cuck when he also told someone to stop bitching about rape being in the game.

What if this thread was Veeky Forums related instead

Discuss how Fallout's approach to quest design improves games. Why haven't you done the same and make sure to incorporate a Fighty approach, a Sneaky approach, and a Talky approach in all of your encounters?

It gives players a choice, and three solutions are a manageable number.

That's completely irrelevant in this case - him working with a female Courier only works because it's an exception. No matter how talented a woman it, her ability to churn out more soldiers is an unique aspect that can't not be utilized, at least not in the utilitarian human min-maxing game Caesar is playing.