Good roleplaying MUDs?

I know its not technically Veeky Forums but its not exactly /v/'s cup of tea so here I am. Does anyone know any good MUD servers with a neat setting and mandatory roleplay?

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sadly to most people mandatory roleplaying means excessive purple prose and forced drama.

if you dont mind erp and furrys flexible survival hits a good balance but the combat moves way to fucking fast for the number of stats involved

>Rex pats Seppy on the back
>"((OMGFJKGSKDFJkljasdhfkljahsdf WHY DI OYUKL WTF YOU NIGGER YOU AUTOEDM E YOU FGDFAGGOT IM FUCKING OREPROTMMMUMMMMMYYYYYYYY))"

what

If you don't mind things going a bit slow, and by a bit I mean pretty slow, Shadows of Isildur.

>forced drama
This shit's almost as bad as no-selling roleplay. I can put up with a paragraph of pointlessly elaborate description and waiting 10 minutes between each say, but fuck if I'm getting dragged into a gratuitous shitshow of a feud because spanky the assclown was feeling bored with his lack of character goals.

all right these are going on my list, but I'm definitely open to more. Also, general discussion of MUDs would be great too, as I'm still new to them.

>Erp and furries

Is the roleplay worth it? Not the original user but also curious.

A Moment in Tyme is good if you're into Jordans WoT.

Flexible Survival is a corruption/sexual transformation game. Basically, if you end up fighting a monster, and you lose, it fucks you, and you mutate, "because nanites," if I remember correctly. Nanites that are so frail that they can be killed off by a microwave emitter that's not powerful enough to cause burns on human flesh.

Also, sometimes, despite what Veeky Forums says, any roleplay is better than no roleplay. It turns into an itch that just needs to be scratched.

Sounds pretty good, actually. Are there stat changes associated with the mutations, or is it pretty much multiplayer Corruption of Champions?

Bumping for answer. Have a nifty image I've had saved for a few years.

if your interested in the universe the game is a sequel to the singleplayer game of the same name

I played achaea for like 10 years up until two or so years ago. I don't like it now, but maybe you will. Combat can be really fast though.

this
most of the best roleplay comes from natural casual conversation

Wasn't there some kind of suggest that Veeky Forums start a guild in Discworld or something?

>Cooked dragon is tasty

Iron Realms MUDs are pretty fun and they're enforced RP. Classes are represented by player-run guilds so when you advance through your guild and shit it's all done with players.

It means that a lack of players can be pretty painful though. Also lots of edgelords.

Also the games are very expensive if you end up buying stuff. LIke retarded expensive.

Combat in them is also extremely fast with tons of stats, status effects, and cures for different things, often overlapping.

It can be pretty gif related at times and complicated macro programs are pretty much necessary. Once you get the hang of it it's pretty fun, even if you're mostly playing against the guy's macros, trying to overload it so it breaks long enough to kill the guy.

Overall though I wouldn't recommend getting into it. Like I said, extremely expensive if you want to play it seriously. MUDs are dead.

Oh I remember being a bit interested in Archaea, which is apparently a server on Iron Realms, but they don't let you use ranged weapons, which I thought was wierd.

Is it really decent though? I mean just the description is sending up a ton of red flags.

Bumping once in hope of an answer.

If I just play a low-power-level social character would I be able to entertain myself on there?

We once gonne to mudconnect
here mudconnect.com/cgi-bin/adv_search.cgi?Mode=SFORM
and started to filter muds by our own likings (not being pay to play was a obvious choice), but we quit before finishing it

Damn I didn't know aardwolf was still around, haven't played on there in literally a decade

Cheers to shadokil

Are there any good single-player MUDs?

Yeah, but you should try all their games. Favorites for me are Imperian and Lusternia. I wasted too much money on there and I still never reached the top tier of combatants

>single-player
>Multi User Dungeons
um

Like Interactive Fiction, but more RPG focused? Reliques of Tolti-Aph is kind of like a gamebook.

Discworld MUD

Maybe Elona or other Rogue likes?

I mean like, a single-player game using the MUD system seems like it has the potential for Dwarf Fortress-tier level of complexity due to its use of little to no graphics.

>Classes are represented by player-run guilds
Not in the Achaea game for years and years. Just some different classes depending on your faction. Foresty people get Druids, Good get Paladins, etc.

It has some good points, and some bad. The combat is weird and turn-based-ish, and it has a 'donate money for In-Game stuff' system that's a bit off imho.

It's a shame that they couldn't have done it in a slightly less unintuitive engine (if it was in something easy like Hellcore it might be a godly game).

Sounds like you're looking for a sandbox roguelike. Try Cataclysm: DDA if you like zombies or UnReal World if you like iron-age survival.

If you want dungeon-crawling, look into ADOM or one of the million Angband forks.

I'll check those out, thanks

>Also lots of edgelords.
I actually find it extremely fun to play a low-level character who has to try and survive a world filled with irrational, egotistical maniacs who would smite you on a whim. If someone were to ever make 'personal servant to the BBEG simulator 2016' I would play the shit out of that

>Sounds like you're looking for a sandbox roguelike.
Roguelike use ascii graphics, not just text.

Well, sure, just download any MUD, run it on your home machine, and play it alone.

That's not what he means.

Yeah like uh... I just think MUDs have the potential to basically rival Dwarf Fortress's world simulation ability. Like not just mechanics and grinding, but creating a fully fleshed-out, changing world for the player to explore. So long as you could code dynamic NPC behaviors and had a good writer on you, the most you'd need for graphics is a minimap at best, not even ascii. Like without worrying about the strain of graphics at all it feels like you could create a super complex web of relationships that could create all sorts of stories for the player.

Are there any roguelikes on the level of something like HellMOO? Elona is great and all, but the sheer amount of shit you can do in some of these MUDs is staggering.

Flexible Survival lets you get pregnant and lead your spawn into battle.

Looks neat, giving it a try. Thanks user. I'll suck you later, nohomo.

Lusternia seems cool. Could I get my own ship fairly easily or is that feature pretty much pay to play?

>I just think MUDs have the potential to basically rival Dwarf Fortress's world simulation ability.
of course they can, since you dont even need to care about even ascii graphics

So has anyone done it? I feel there's probably be an audience for it.

This , or simply Dwarf Fortress in Adventure mode.

There is some trouble with gamifying these things in interesting ways. MUDs tend to have rather dull, grindy combat because positioning is all abstract and reaction times can't be counted on due to lag and stuff. (Though there are other reasons for the grindyness in a MUD, but I don't think we want to get into all that stuff here)
Still, a big interactive fiction RPG game would be a neat project.

The closest I've seen to what you're talking about is the Reliques of Tolti-Aph I mentioned upthread -- it's a single player fantasy text adventure with gamebook-style combat. It's pretty short, though.
The only massive MUD without the MU I've ever seen is that Flexible Survival thing, which is colossal. I guess harnessing the power of weird fetishes can get a lot done.

Well I like Dwarf Fortress not for the gameplay, but for the detail of the simulated world it presents. A series of dungeons and fighting (even if it is interesting gameplay) doesn't appeal to me. Dwarf Fortress's appeal to me is that of a random story generator, essentially. The gameplay is just a means to interact with it. So as you can imagine, the stuff recommended doesn't quite hit the same spot. A game that comes close would be Mount and Blade, as it places the player in a world that can change radically without the player's input, and allows him to take up a number of roles within the setting, with no pressure to try and be the main character. Imagine a MUD with similar mechanics, but many, maaany more kingdoms, better NPC interaction, and a wider variety of roles for the player to choose from.

Carrion Fields
The Eternal City

>So has anyone done it? I feel there's probably be an audience for it.
I cant think of any without even ascii graphics.

Strangely enought the first time I was searching about mud, the site told that lack of graphics (even ascii) was to allow deeper gameplay since developer and your computer dont even need to care about graphcis.

This seen to not be true, and the lack of graphics is just either, developer laziness, lack of artistic skill, or nostalgia

I think that just because it isn't true with MUDs now doesn't mean it always has to be the case. There's gotta be some untapped potential in the genre.

That´s exactly where DF is going. Just give it more time.

The last major update brought the world alive. Now things keep happening after world generation is over. While roaming around in adventure mode you could go and murder a king. Then you could follow rumors to locate the place where there´ll be some politics being discussed regarding the death of the king, and kill them all. Then watch as chaos and total war unravels and goblins take the chance to come in and make some prisoners or enslave some towns.

Right now we´re developing culture (which also mutates and stuff) and improving rumors so people can talk better about legends and such.

Shit´s really going crazy.

Oh I've definitely been keeping up with DF's development, and I'm hoping it all goes well. I'm just theorizing as to if it could be done in MUD format.

I'm intrigued. How is the community?

There are a lot of other constraints on a MUD that cause that simple gameplay. (Ok, I guess I will get into that.)
See, your basic problem is that of user count. If you have no users online, then people log in, see a dead MUD, and log out and go elsewhere.
To get people, you need to have people. To do that, you need ways to keep people logged in, you need to give them stuff to do.
This means that if you have a choice between a well-crafted RPG interaction that players will go through once and then be done, or grindy combat stuff that will keep them around watching numbers tick over to get cool stuff, it's always better to add the latter than the former.
This means MUDs go down the same route of grinding levels via combat to get people to obsess and stay logged in for long hours, which hopefully brings in enough people to keep the MUD going.

(Off topic, I had some plans for a MUD that would get around that problem, but this was way back around 2000, and MUDs were already dying off then, and so I never really got it past the planning stages.)

How would you have done it?

My plan was for a MUD built around turn of the century adventurers, a la League of Extraordinary Gentlemen.
There would be scheduled "episodes" once a week, where whoever showed up would go off on an adventure, while the rest of the week you'd have the lounge up on the zeppelin to hang out and chat in, and maybe a few other locations. Handy for idle time RP and plotting between characters, but probably nothing important, so you wouldn't miss much by not being on the MUD every single day.

The idea was to lure in people who were all ready to play at the scheduled time, concentrating the number of people the mud brings in and minimizing time wasted on level grinding item collecting nonsense.
It also would mean us folks on the dev side could take some time to really polish the upcoming week's adventure stuff during the downtime, and make each adventure unique. In addition to devs, we'd also have a cast to play various NPCs and antagonists, because programmed mobs are only good for mooks.
I had trouble getting a team together, and to be honest some of my plans for the mud's technical side were, in hindsight, too damn ambitious by far.

That sounds pretty damn nice. I´d play it.

>ctrl+f "ss13"
>no results

I believe this is the sort of thing Ultima Ratio Regum is aiming for but it will come out after Dwarf Fortress 1.0 at this rate.

I'm really quite appreciative of text RPGs though, I've seen a lot of potential in them even if it's rarely exploited. Ironically the best ones tend to be porn.

Counterpoint: I've played tons of Interactive Fiction, and porn games were always the worst. (Except Stiffy Makane: The Undiscovered Country, that was hilarious.)

>fiction
There's your problem. Go play games that focus on being H-RPGs rather than shitty furry fanfics.

...

I plan to do a playthrough of the Flexible Survival MMO where I play an unmutatable human and try to have as many pure human babies as possible to revive the human race.

Erm, it's current year, user: you ARE playing that game, right now.

Oh dear, I never thought of it that way.

I kinda want to do this now.

Yes. This is probably the best way to enjoy the game.

You'll probably have to end up spending a little money to get the skills you need to advance in your guild if you ever want to be taken seriously though; some guilds have expectations for advancement

Sounds fun, I could join in

I need to remember muds name. Generic fantasy world, with a lot of races, including jackals. There was two main factions, kingdom at north and souther empire that had active slave trade going on.

i did not auctualy play it for that long since i sort of stoped playing muds for a while (i should get back into them) but from what little i saw it was pretty good unlike a lot of roleplay you can get things like a casual conversation in the bar

a bit of a problem with people just sitting in there faction building lobby room all day though

>Cataclysm: DDA
That's the one where you can find and wear fursuits and tail-buttplugs right? Good times.

I never found anything similar, but given how easy it is to add in items I wouldn´t be surprised.

im compiling it right now i will tell you if i notice any

Oh thats neat you get to choose what units the game uses

>season length
>Default 14 days
What

A few tips:
-don´t mess too much with the settings at first. Just make a normal world and go.

-Check out the crafting screen. It´s complicated, but not too much. There´s several ways to make makeshift spears that will highly improve your survivavility early on.

-rush into the nearest city right at game start, target high value places. Go in, get stuff, and get out. Or find a good place to barricade in.
But be fast or you won´t get out alive.

Times moves slowly. Believe me, 14 days is more than enough.

not a MUD, and not a good place to go if you want RP
servers are largely either no fun allowed or rather casual

you can make/start with cosplay ears/tails but i have literally never seen plugs ingame. you're probably thinking of a mod.
no explicit fursuits, but i'm pretty sure there's a couple of mascot costumes you can find, which may as well be the same.

>never seen plugs ingame

Same here. It´s gotta be a mod.

The weirdest you can find in vanilla is the latex suit and gagball from the "sub caught in a bad moment" starter pack.

I will keep that in mind thanks.

That grenade had a much larger explosion then i was expecting.

>grenade

Big rule of thumb is that firearms will attract more zombies than they´ll kill. Use only as a last resource.

Oh, and remember that the zombies can´t see in the darkness. Scavenging at night has its advantages, as long as you´re careful with lights. And remember that they do can smell you, although they won´t pin point your location as quickly.

That was a fun life
Running from smoking zombies hiding in cars rushing out the door when they break in.

Should not have assumed those spiders would let me walk around there nest just because they dod not attack me right away (i was careful to avoid the eggs though)

>Want to RP on a MUD
>Best places to RP are ERP MUDs

but y

Are there any MUDs that let me manage NPCs? Like have a run a little town and have bodyguards follow me around and stuff.

Recommend me a noob friendly MUD, fantasy based, and easy going? I'd like to try it out.

Aardwolf is ok

Because they dont take themselves to seriously.

Ships cost gold (in game currency) so you could bash your way to a ship. The thing is, it cost a ton of gold to get.

Also, a lot of the power ups cost credits (pay to play). But you can still buy the credits in the player market. So.... I really can tell you.

You can still fly ships, tho. You only need to belong to an active city and they already have ships set up to doing the flying.

Also, to properly fly a ship you also need to be really high on the skill, so, again, pay to play.

But.... even as a newbie you can do something while flying aetherships

>not a MUD,
It's a MUD under the hood. The GUI calls verbs for you.
Some verbs aren't even available in the GUI.

Oh cool. I was more curious than anything, so its no big loss. How is the actual roleplay on the server, do you know?

Bump

>Make a character on Flexible Survival intending to just fuck with people and be a nuisance.
>They're all actually pretty good at RP, take it seriously enough for drama (the good kind) to happen.
>Seriously contemplating becoming a regular.

Holy fuck I did not expect this. Not even a furry but I can recognize good RP when I see it.

I don't think there are. Most MUDs are multiplayer focused.

i guess its been around long enough they have weeded out all the worst elements

Both the game and furrys in general.

Honestly the vast majority of furries I've talked to have been pretty decent, at least in mannerism.

I mean I suppose but its just so surreal. Not that I'm complaining. Could use a bit more action though.