VeloCITY - The Wind in Your Hair

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Cat would be a lot cleaner to stat with the new statline, now that there's proper Stealth and Larceny substats.

Pic related is her old statline. This is how I'd put her together in the new statline.

BODY/Strength: 3
>Stamina: 1
>Coordination: 2
SPEED/Agility: 5
>Reaction: 3
>Aim: 3
>Stealth: 5
>Larceny: 5
MIND/Balance: 2
>Streetwise: 2
SOUL/Grit: 3
>Awareness: 2
>Charisma: 2

>[P] On the Prowl: +1 to Stealth checks towards moving silently
>[A, 5 EN] Claw-like Grip: +1 to Grit tests when climbing or balancing on ledges
Her third perk can be one of the following:
>[A, 10 EN] Nine Lives: When falling and after failing the first Coordination check, Cat can immediately make a second Coordination check to grab a handhold, using her Agility score as a bonus
OR
>[P] Sticky Fingers: +1 to Larceny checks involving pickpocketing or lockpicking

Of course, she can always get a fourth perk later and buy up the one she didn't get.

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Nice

Maybe a back-page or our second page which is just a small cheat sheet for things players tend to forget our have to look up often.

Do not underestimate the power of a good cheat sheet for rolls. Helpful recommendation and example.

Would tag your freshly painted newsletter.

youtu.be/BW4LlAtNENc

Would Hot Blooded Fighting Schools be within the cultural jive of Velo City?

The River City Ransom type of academy specific themegangs for instance.

>Would Hot Blooded Fighting Schools be within the cultural jive of Velo City?
>The River City Ransom type of academy specific themegangs for instance.
Could be.