Nobledark 40k XII: Brain Boyz and Chaos edition

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history n shit

>A LOT of writefaggotry last thread, most of which went completely past me.
>Finishing Lion, Fulgrim and Horus would be good, though, before the unfinished stuff disappears into the archives.
>More normal peopleeeeeeeeeeee
>Some things about the Old Ones and C'Tan? Tyranids being bioweapons of the former to scour the galaxy and eat everything so the warp would calm the fuck down, I think. Haven't had a good chance to give a thorough read because I'm lazy as shit.
>Slice of life stuff is comfy and nice
>Still need moar non-Battle of Terra WotB stuff
>Still need Weebs
>Still need Bugs

I am not the one who usually starts these threads. Am I doing it wrong?

Why isn't the Eldar taller than him?

He is a little over 6 and a half foot tall. Not freakish for a human by any means but over the average.

She is about 6 foot tall. By no means a dwarf or deformed or anything but notably petite and beneath the average height for eldar women.

You know i notice that artwork of LIVVI in Love Can Bloom is often bound to always look like freakin Markiplier.

In pervious thread it was mentioned that the homeworld of the Chaos Eldar, and capital of the chaos forces as a whole, is the shellworld of Shah-Dome.

A multi-layered nested doll type structure of over lapping shells with reality getting thinner and thinner as you go down to the point where the innermost layers are in the Realm of Choas, in the Brass Palace of Slaanesh itself.

Another (?) user also mentioned that the craftworld of Altansar did not hold out long enough to be rescued in this timeline. Presumably only a handful, Maugan Ra among them, managed to flee to the other craftworlds. The souls in the infinity circuit and any living elder refusing to convert being fed to Slaanesh.

My question is should Chaos Eldar be able still to breed conventionally without Isha and in fact with the antipathy of Isha? I can't see them using the tank grown meathod of the Dark Eldar because, from a narrative point of view that's the Dark Cities thing, but also because of pride and seeing that as desperation and beneath them.

Given that Slaanesh is farming them for feelz and giggles rather than devouring them outright I can see them getting free resurrection more than many other Chaos adherents but that can only, at best, keep things stable. Numbers might grow slightly from a trickle of converts from the Dark City and a much smaller trickle from Craftworld dropouts.

When I type that name into google all I see is some tumblrtard looking twat.

If it's him you are referring to I'm not seeing it.

page 9 bump

anime sucks

They probably can in some way, if for no other reason than the Chaos Gods would run out of Cronedar eventually through even the smallest amounts of attrition and we can't have that. It's probably the same situation as the Chaos Space Marines, they probably have some way of making new Cronedar that violates all laws of physics and morality, even moreso than the Dark Eldar.

Anyone want to do something with the scions?

I would say that they should still be capable of doing so, the DEldar can after all. But the infant mortality rate should be high for obvious backstabery reason.

But they shouldn't be a fast growing population so as not to undo the importance of using the orks as the heavy lifters.

Possibly they are what happens when humans try to be Aspect Warriors. Highly trained, well equipped, big dropout rate and fanatically loyal to the alliance the Imperium is founded on above all else.

The Inquisition tend to employ them but they know it's a sword that swings both ways and Inquisitors have been cut down by friendly fire for perceived betrayals.

I was planning on writing about Scions within the Imperial Army. Then Scions under Battle Sisters and the Inquisition. The reason why Stormtroopers are only used in the Imperial Guard along with their equipment and tactics. I know the equipment and tactics should be scaled to the NobleDark logic instead of GrimeDerp mortal uselessness.

Meant for
Sorry. I fucked up.

Copying this from the other thread.

>Croneworld Eldar!
>Chaos-manipulated (but not controlled) orks!
>Extremist human/eldar insurgencies! ("Remember, no Gothic.")
>Ghazghkull & Co: Another Beast, or just a Brain Boy's muscle? Find out after the commercial break!

>Oh god there's so much writing how the fuck to keep up
>Lol primarchs have been lost to the warp, we're getting all IG and Eldar up in here
>Think we abandoned the attempt to rewrite the C'Tan/Old Ones fluff since we're not trying to do a complete overhaul.
>I'm probably wrong though
>I've kinda resigned myself to being just busy (and lazy) enough to be able to contribute ideas and shit but not do rewrites and polishing like I used to. At least not at the moment.
>I'll try and push on with the new 1d4 page though because holy shit we have so much we need to organise.

>NOBLEDARK BATTLES! Not heroic victories through Deus Ex Astartes, but not ohgodwhat losses because owtheedge.jpg. We want Alamos! We want Thermopyales! Defences to the last man, heroic sacrifices being for naught (or at least not for very much), and all that shit!
>We also want more weebs
>And more bugs

If Armageddon is such a significant world, being in a warp current that speeds up travel to Earth and somewhat of a holy world for orks, should there have been more than 3 Great Wars?

Lady of the Lake 40k style

These guys are totally Ishas sons

Yes something like 4 or 5 Great Wars in this AU to compensate that for a fact the Imperium is more logical or reasonable. That's why the Necrons, Tyranids, and Orks get a buff in this AU because the Imperium gets a buff while Chaos as a whole is debuff. So in the End Times unlike Vanilla, it becomes a four way war between Chaos, Necron, Imperium, and Tyranids.

The Dark and Chaos Eldar alliance could be a direct result of the reappearance of the Brain Boyz.

Lady Malys needs an army. She has Fallen Space Marines and her own people as the heavy hitters but the brute numbers are what the orks provided. But the Brain Boyz are uncooperative and the Orks are following them and won't listen to her anymore.

She has some humans and other lesser people, but not enough by a long way. The Dark City has slaves of all sorts beyond counting and thats not even touching the tank grown imitation eldar. Like holy shit so many eldar soldiery.

Great War 5 for Armageddon is pure Ork. Ain't no chaos here, bar the occasional chao ork whose coming along for shits and giggles because they are still orks and this is the orky thing to do.

In the same way that the 13 Black Crusade is Pure Chaos (Dark Eldar no counted among them) with no orks. Except the Chaos orks again becasue religious observations/fun/got on wrong ship.

In theory the split up of the Chaos and Orks should result in 2 half powered armies. Imperium can get fucked if it thinks that. Orks are at double strength because the Brain Boyz are now directing all the wasted infighting energy outwards and Chaos Eldar are getting the Dark Eldar to act as a coherent force, something even Vect couldn't quite manage alone.

The Rape Train is only speeding up.

Just like Ur mum

A while ago someone proposed that chaos orks were a strain engineered by Nurgle in his bout of post-Isha-theft furious activity. The chaotic strain of orks are ready conduits for the dark gods, and when charged with the fury of the warp they become deadly pseudo-daemonic entites. Chaos orks under the sign of Nurgle and immovable, spore belching tanks, Khorne's are horn-crowned juggernauts, and Tzeench's are idiot-savant psykers that can match brainboyz in strategy. Just as few eldar serve Nurgle, relatively few orks serve Slaanesh, but those that do are horrific, falling somewhere between industrial rape machine and stealthy ambush hunter. For all their power, chaos orks are fundamentally seperated from their programming, and interact with the waaagh more weakly than a grot. They cannot become meks, doks, or any other ork specialists, and while they can dominate a warband of common orks they will be forsaken in the presence of a comparable pure warboss, and are naturally loathed by brainboyz.

Sounds good.

In the Perty fluff it mentions that he fought a Pox Dok and Fulgrim got taken to the cleaners in the Iron Cage by a Big Wyrd of Tzeench so it would seem that they either still see themselves as as orky, however incorrect they are, or they still retain enough old programing to be using old titles.

There's no doubt in their corrupted minds as to their own orkyness, and orks under their command still understand them as fellow orks. But if Ghaz came along and started beating on the khornate warboss it wouldn't matter if the khornate stood a meter taller than him, he would have greater waaagh power and superior orkyness. They're big and strong, but they have to strut to demonstrate it, and rejection by the ork's psychic immune system is a real possibility.

In previous threads the necron empire was described as post-scarcity, post-singularity, post-heroic, and posthumous. The C'tan, renegade lords, Silent King, and Trayzn have all been discussed, but the necron empire itself is yet to be elaborated on. What horrors should the tomb worlds hold, under the aegis or our nobledark necrons?

Soldiers beyond counting, obviously.

Infectious nano-scarabs that fuck you up from the inside out.

Dimensional manipulation on scale both grand and intricate.

True FTL or apparently so.

Matter projection.

Basically if you can think of something insane that is based on high end sci-fi rather than space magic the chances are they either have one, have had one at some point or might know someone who can make on.

Yeah, more than three wars for Armageddon sound reasonable. Especially since the world holds so much importance for the Orks.

Chaos Orks could be like Chaos Dwarfs in Warhammer Fantasy. Dwarfs cannot be corrupted by Chaos, but they can still willingly choose to fall to it if they think it offers better benefits (IIRC, in canon there is a mention of an Ork Waaagh who had an epiphany and started serving Nurgle because he was "the biggest and the greenest"). Orks who willingly choose to follow Chaos think they're getting the better end of the deal, but the rest of the Orks loathe them.

Lady Malys might still be able to convince the Orks to stay on for the next Black Crusade, if nothing else for the fightin' and lootin'. If the Orks go their own way, the 13th crusade is severely weakened (even if the two armies are more organized, the Orks would still be fighting Chaos and forcing them to fight a two-front war) rather than the outright rape train it should be. However, this time with the Brain Boyz around the relationship between the two powers is more of an alliance, rather than Chaos manipulating the Orks to do what they want. As a result, this might lead to the Orks stabbing the mortal followers of Chaos in the back as soon as everyone else is weakened. Lady Malys may be able to convince the Orks to stick around for now, but its rapidly becoming clear to her that she does not hold all the cards, hence the alliance with the Dark Eldar as a back-up plan.

Had an idea for Imotekh the Stormlord that I hadn't had the chance to bang out the writefaggotry for yet.

The Silent King is fricking creepy. He controls his subjects through a method that seems to be one-half adoration and one-half mind control. It is entirely possible that unlike Vanilla the Silent King never severed the control protocols over his fellow Necrons, or never figured out how to do so. However, because many of the Necrons have developed their own quirks from the long sleep, the Silent King often finds it most useful to give his subjects generalized orders (like "go kill that planet") and let his generals go about their own way to do it. Imotekh is a great example of this.

Imotekh is the classic example of a "bad guy" who still has some traits even his enemies consider virtues. Imotekh has a measure of honor, unusual for a Necron, and when told to destroy a planet Imotekh will often show up in full force and demand to fight a champion of the planet in single combat to determine the fate of the planet. Winning against Imotekh means the planet is spared (i.e., Imotekh goes back to SK and goes "sorry boss, planet is too stronk). Firing upon Imotekh is considered a forfeture of the duel and planets who do so are annihilated. If the champion of the planet is defeated, the Necrons open fire and kill every man, woman, and child on the planet. Imotekh doesn't blink an eye. After all, they lost, fair and square.

Imotekh rarely loses, if for nothing else than the fact that it's really hard for anyone on a given planet to defeat a Terminator-esque skele-bot in 1 on 1 combat.

The worst part is, Imotekh is about the nicest of the Silent King's warriors. The others tend to be much worse.

In what way Lady of the Lake?

I get the insane immune system is probably a blessing from Isha in some way.

Maybe some sort of blood sharing ritual that passes on something in the blood so that the blessing never dies, sort of an anti-plague. The biologicus try and tell them it's bullshit but the results are undeniable.

But then if Chaos has their own Orks, there's no need for them to manipulate regular ones to use as proxies (which is a delightfully keikaku thing to do). Plus, merging Orks into another faction seems pretty icky, especially since one of the major themes in our brainstorming over the past thread or two has been "yeah but now there's other actual threats other than MUH OMNIPOTENT CHAOS".

Doing it like feels a lot cleaner, because the Orks are warming to their Brain Boy not!overlords instead of their Chaotic ones, which leads to the Bad Eldar alliance.

As for , the 13th Black Crusade would probably work better with the Imperium getting mcfucked on two massive fronts; the Orks ARE still fighting Chaos but aren't putting their back into it - remember that Ghazghkull has a super murder boner for the Imperium after the various wars of Armageddon.

tl;dr:
>Having the Orks being directly controlled by Chaos seems pretty cheap
>Having them allied with Chaos seems even cheaper (Brain Boyz being smarter means they're kunnin', not diplomatic)
>We just spend a decent chunk of last thread debating on the nature of Ork leadership and now it's actually Chaos keikakus? No thanks fampai
>A bigger 13th Black Crusade is a lot less fun than a regular 13th BC + 2nd WotB

What that guy said.

Orks are big players in their own right. They may have been side by side with the Chaos Eldar but that is not the same as on the same side.

Not even the Chaos Orks truly because Chaos Orks are still Orks first and Chaos second.

my corrupted ork idea was kinda hinging on the chaos orks being easily shaken off by the orks as they unified, and because I wanted big hyper-corrupted walls of meat for Ghazghull to purge as he assumed control.

Gazzy would still have walls of uncooperative orks to slaughter on his way to top of the heap.

but there's such panache to giant demon orks, and it would give a real turnabout angle to the unification of the orks. Oh well.

Where stands Trayzn in this setup?

>13th BC + 2nd WotB
>[distant nid noises]
And it was only at this point I realised how fucked everyone was.

The problem with the Orks completely breaking off on their own from Chaos is twofold. First, without the Orks, the forces of Chaos are seriously lacking in muscle. Chaos doesn’t have nine traitor legions to draw on like in vanilla. The Crone Eldar can do many things, but acting as front-line combatants isn’t one of them, and the CSMs are too far and few between to make up for that. Allying with the Dark Eldar doesn’t help anything, as the DEldar are the most fragile glass cannon faction in the entire setting, even moreso than the Crone Eldar.
Additionally, the Orks being independent implies that they are going to be warring against Chaos as much as they are the Imperium. This is not only due to the inherent nature of Orks, but because the Brain Boyz have just as much of a reason to go after Chaos (10,000 years of cannon fodder) as they do the Imperium (revenge for the WotB). This would be a godsend for the Imperium, where having any of its major foes fighting each other means they will be spending, and greatly reduces the chances that Chaos will come out on top in the End Times.
I don’t want to go into MUH CHAOS ALWAYS WINS bullshit, but at the same time there is the issue of neutering Chaos too much into a non-factor during the End Times, which has also been something that some have also considered a problem with the setting.

(cont.)

I get the impression that we're all kind of having the same idea, but we're all talking past each other. From what I'm seeing it sounds like the general idea is this:

For years, Lady Malys has believed she can control the Orks, or at the very least manipulate them into doing what she wants. However, with the re-emergence of the Brain Boyz, it is rapidly becoming clear this is not the case. Now, the best that Chaos can do is propose mutually-advantageous strategies to the Orks, because the Brain Boyz are smart enough to know when Chaos is trying to manipulate them into being cannon fodder and are only willing to follow Chaos’ advice when it furthers their own goals as well. Thankfully for the mortal followers of Chaos, the Orks seem to be more interested in going after the Imperium than taking revenge on them. However, it’s highly likely that the minute the Imperium is no longer a factor that the WAAAGH! is just going to wrap around and krump the gits who have been using the Orks like cannon fodder for the past ten millennia.

and again, this isn't even counting the Necrons

Kleptomaniac SPESS Dr. Doom

Trazyn the Infinite bows his head to no ruler, whether that being is the Emperor of Mankind or the Silent King of the Necron Star Empire. He's a backwater ruler that controls essentially, a single star system, but he's the most powerful Necron Lord that hasn't thrown his hat in with the Imperium or the Silent King. He also serves as a useful buffer state between the Silent King and the Imperium.

Unlike vanilla (*cough*Fall of Cadia*cough*), he also probably understands how his tech works more than most Necron Lords (being SPESS Doom and all), but he's not as smart as most Crypteks.

All of the Necron Lords who are siding with the Imperium or at the very least against the Silent King are the "eccentric" ones that are those that reject the post-heroic, post-individual nature of the Necrons. The ones who have individual desires or have a code of ethics that they hold higher than their obedience to the Silent King.

I was saving this shitpost for when the thread got quiet, but I think this sums up the situation in the 41st millenium rather well. Keep in mind this was written before the recent Ork stuff and the Nightbringer.

>In this corner, from the northwest, we have the universal forces of entropy, led by some of the most fucked up elves I have ever seen (and for someone of my age that's a lot, folks) and accompanied by some of the meanest, greenest orks in all of history, give it up for Chaos!
>In this corner, from the southeast, we have the newcomer, the Beast from the East, the Devourer, the Scourer, the...tyranids!
>In this corner, from the northeast, we have the undefeated champions, wielding every doomsday weapon and C'tan shard they can get their hands on, the silent empire, the Necrons!
>And finally, in this corner, in the southwest, we have a juggalo, a hippie, a man with entirely too much bling, a very angry god broken into 15,000 pieces, the descendants of 20 legions of transhuman warriors, the last alliance of men and elves, a few eccentric necron lords and anyone else believing in the concept of "civilization" that could fit into a shoebox. Give it up for your home team, the Imperium!
>I'm the Outsider, standing outside the ring, along with my co-commentator the Void Dragon, as we are about to witness one of the greatest collisions of military forces I have ever seen in my long, long life. Voidy, any comments?

>It is quite interesting, my kindred. I have not seen an amassing of such forces since the War in Heaven, which I believe if you will recall nearly made the galaxy inhospitable to sentient life.

>Interesting if true. And you too can watch the spectacle live on pay-per-view TV at the low, low cost of only 9.99 thrones per century. Say, Voidy, aren't you supposed to be down there?

>I do what I want.

>Never has a more accurate assessment of your personality been made.

I believe it was suggested earlier that Nobledark Chaos would make far heavier usage of daemons than vanilla does. They don't have nine traitor legions, but they have a sizable majority of the DAs (which eventually ends up about two or three standard legions' worth of SMs), who in turn get far better toys than their Croneldar counterparts. Every Captain - hell, maybe even down to Sergeant level - might be approaching Chaos Champion-tier power.

The beautiful thing about Croneldar is that we have no fucking clue what they're like. The closest thing we know are Deldar, but they're probably as close to Croneworlders as Craftworlders are to Deldar, and we know the Chaos gods like kitbashing. So who says they stay as spess elves?

>Khornate beserkers turning murder into an art form, fighting like the elegant choreography of harlequins but with each movement a sharp, violent motion hinting at hidden strength that could pop a skull like a grape.
>Nurglite...THINGS, bloated and mutated, that look like they have the bodies of multiple eldar fused together into a horrific creature that seems more a creation of the tyranids than Chaos.
>Tzeentchian wraithbone constructs; since I doubt croneworlders have means of producing them, and DON'T have the whole "m-muh honour the fallen" deal. Fight, eat, breathe pure warpstuff, and can forge it into weapons powered by their will in the midst of battle. GKs, but instead of having warpy shit written into their armour, they're MADE of warpy shit.
>Slaaneshi croneworlders who stay at home and indulge in their vore fetish for their goddaddy

Craftworld Eldar given the CSM treatment can't act as frontline combatants, but that's not to say Crones can't - at least, not in some way shape or form. Plus, with DEldar finally under some semblance of control, the feudal fighting can be directed in aid of the Croneworlders - and don't forget, that fragile glass cannon still massively outnumbers the croneworlders.

(cont)

>hippie, a man with entirely too much bling, a very angry god broken into 15,000 pieces,
wait what

(cont)
As for Orks? Your post makes the assumption that the Brain Boyz are in charge of the Orks or at least are steering them on a faction scale - which isn't even anything approaching their job description and was shot down last thread. Afaik, Brain Boyz are introducing a little more smarts into the Orks at a tactical and strategic level, which makes them a more formidable foe; they're certainly not turning them into a coherent, stable faction, not in the least because then they would start enroaching on Chaos territory in terms of overall themes.

I honestly don't know where the Brain Boyz Run The Orks idea came from; it doesn't matter what you bring to the table, because if you're the biggest then you lead. Since Ghaz is the Biggest Warboss Since The Big One, I doubt anyone else's gonna be steering the WAAAAAAGH! any time soon, and this particular warbos want's to break the Imperium because
>Armageddon (x5)
>WotB revenge
>wanting to be the new Beast
All of which seems to make more sense than having them walk back into the arms of the ones who thralled them int 10 millenia of being cannon fodder.

...

I can't breathe, my sides have achieved FTL.

>Never has a more accurate assessment of your personality been made.

Oh fuck you that was golden.

Just one question. Who was the hippie?

>Chaos are seriously lacking in muscle

Not with the Dark Eldar alliance and all that comes with it.

In addition to the DEldar you got the vat grown imitation elder, holy shitting dick nipples so many slave soldiers, vast mercenary armies and the Frankensteinian abominations.

Vat grown eldar and the stitched together abominations can be made in factories on a huge scale and slaves soldiers can be given epic buffs by shoving a deamon up every orifice.

>the Brain Boyz have just as much of a reason to go after Chaos (10,000 years of cannon fodder)

Not really an issue for the orks as who gives a shit about history. If anything they would be mildly grateful because it was fun.

Is there room for this guy in the fluff?

Also are astropaths still made In the same way?

Bumpin

I've listed the Jubblowski fluff from the previous threads on the 1d4chan page

Tried to filter the magical_realm.jpg out of it.

Is it worth typing up proper at some point or am I a terrible person?

...

We actually discussed it in an earlier thread, the consensus was that having too many hybrids running around cheapens the fluff that they are supposed to be impossible, hence why Lofn is miraculous and seen as a test run for the prophecied Starchild.

hippie - Isha, loves just about everyone, flowers probably literally bloom where she steps, most derogatory term I can think of for a fertility goddess. Man with bling - Big E, who else? Angry impotent god in 15,000 pieces - Khaine

Thank you for clarification. I didn't get the Khine reference. I assumed it was a C'tan. This is much funnier.

Looks good if greentext levels basic.

Only thing you missed out are the assassination attempts.

Thanks

>mfw Battle of Necromunda is now NobleDark!fanon
>mfw I originally wrote that
>mfw I'm the Matt Ward for the Imperial Fist

It was well written.

How should Necromunda be by 999M41?

Also Armageddon probably isn't a Survivor civilization. Armageddon was Ork-controlled prior to the Great Crusade, Ork-controlled after the WotB, with very little time for human habitation in between.

Wait, I'm an idiot. Armageddon is Imperial-held after the WotB, because if the Orks took the planet it means they get a back door to Terra.

Almost as shitty as in canon except now the standard of living is actually improved. The planet would still have huge pandemics due to the planetary government being unable to set up an effective garbage disposal system. Mines all over the planet are getting dangerously low but the scrap metal wouldn't cover all of the planet just most of it. Local efforts by the hive-cities would be made to try to clean up the toxic sludges in the water and poisonous gas in the atmosphere. In some of the most far off and remote parts of Necromunda that are mostly not toxic, there can be small-scale farms akin to Feudal worlds

Now for the most interesting part of Necromunda, the Hive gangs. The Underhives of the planet are still some of the worst places to live in the Imperium. Although not as lethal compared to a Death world, the standard of living is so degraded most would question the point of life after growing up in them. The most common life of Necromundans is to die in the mines, slave away in manufactorums, collect metal junk, or become criminals. Those that wish to break away from mundane life or get rich quick become criminals. Shadow Traders sell illegal goods like hallucinogens, las-weapons, and Xenos lifeforms. The Hive gangs threaten the Shadow Traders for protection money as these gangs can outnumber and outgun whatever bodyguards the trader can hire. The gangs work to make the traders under them be the most profitable so they can squeeze more money out of their traders. This also means a gang will attack other gangs' territory to vesselize more traders or prevent rivals from gaining power

When one of many on-going gang wars starts the scale of killing is comparable to a poor Imperial world with a small rebellion. In all likely hood, hundreds of thousands of people will die including civilians as the hive gangs fight like small scale wars. Autoguns, autocannons, and las-weapons are used to perform raids, assassinations or urban assaults

I like it. Shit but not shit out of cruelty on the part of authority.

I also like the idea of there being farms on Necromunda.

To expand on that, if I may, they could be one of the projects of the Adeptus Biologicus. In an attempt to lower the amount of food that needed importing some long forgotten governor commissioned a brotherhood to scour the Imperium for shit that would grow in the toxic ash and sludge that they had for soil.

Many such plants were found and other single celled extremophiles of all manner of categorization were discovered on far off worlds. SOme of them even with genetic markers that showed that they might have had ancestor stock on old Earth and come to the stars in the Golden Age in the early colonies of man.

The planets surface became covered in life. A thriving bustling chimera of an ecosystem constructed from species of a double dozen worlds, usually the sort of life generally found near volcanoes or on the "cold Venus" type of worlds. Sadly they couldn't find anything people could eat which was kind of the point that they were hired for.

It was nearly 200 years of tampering and splicing and selectively breeding before the first fruits of their labors were tasted. And it was another threes seconds before those fruits were spat back out. Although they had created a Terran/Xeno splice apple that could survive and even thrive in the temperate latitudes in the smog and the toxic muck it was not something that anyone with any choice would willingly eat.

The governor, grandson of the one who commissioned the endeavor, did not care. They could be boiled down to a nutritious slurry with almost all the taste removed. The Adepts were kept on to continue their works.

After a few thousand years there are great swathes of farmed land where none should be with harvests of things that by nature should not exist. They still haven't created anything that tastes lake actual food.

>They still haven't created anything that tastes lake actual food.
After a millennium the Necromundians just added "horrible" to the list of flavors alongside sweet, sour, bitter, salty, etc. Horrible is just another flavor now.

I honestly want to change those symbol to Isaha eyes crying but the rear drop is an Ace

Sounds about right.

I can also see them classing "crunchy mineral nodule" as a food group and essential to the classic native Necromundan cooking style.

Necromundan cooking is considered a godsend by the Imperial Guard as after a childhood eating that sort of shit the prospect of real food at least once a day starts to look real appealing. Necromundans consider field rations real food. This amuses and mildly horrifies offworlders

>consider field rations real food
t.Romanian

Post the magical realm separately user

>What are the Scions?

The Tempestus Scion or also known as Stormtroopers, they are the specialized heavy infantry regiments that are broken down into smaller units. Once divided to battalions or companies they are attached to other units within the Imperial Army but can also serve under the Inquisition or Internus Sororitas. The Scions are known for their high dropout rates in the intense training but prove in combat at being the best CQC range soldiers in the Imperial Army. Scions and Stormtroopers differ in their training and equipment as they are given different tasks. Veteran Guardsmen or raw volunteers are first trained then deployed as Stormtroopers in the Imperial Guard. The Stormtroopers are only trained to fight in ground wars and are equipped as such. Stormtroopers are often given the task of assaulting fortifications and clearing buildings. Scions are volunteer veteran Stormtroopers who are retrained to fight inside void ships and infiltrate behind enemy lines. Their weapons are unchanged for the most part but the armor is of a lighter version that can withstand the vacuum of the void.

(cont.)
>How is the equipment different?

The Stormtroopers are sent to the frontlines as the first ones to clear out bunkers, trenches, and building. Missions of that nature mean the Stormtroopers are given the deadly ‘Hot-shot’ Lasgun to one shot enemies at point blank range. The Carapace Armor worn by Stormtroopers is the inner most armor worn by Diffusion squads, thus can prevent shrapnel or shots from less than 50m from disabling the Stormtrooper. The Stormtrooper armor allows them to clear tight places with relative safety from explosives and suppressive fire. Other than that they hold the same basic kit as a Guardsman but with more explosives. The Scions when first founded noted that the Carapace Armor accelerated exhaustion while hindering movement for the user. These two factors played an important in crippling operators on independent infiltration missions. The Tempestus Scion developed the ‘Cephalon Armor’ which was a lighter version of Carapace Armor but still covering the same body parts while being stronger than Flak Armor. Cephalon Armor also comes along with a built-in antenna and shoulder mounted pic recorder that a commanding officer can use. The Scion’s basic kits are almost the same as the Stormtrooper’s but have an additional void survival kit.

Have we written anything about the world engine? How goes the battle to destroy it now that the imperium's got the Eldar and more sense.

It has not been written yet. Very little has been written about individual Necron Lords or their artefacts.

Can't imagine it would change too much though, the canon story is one of the pinnacles of badass heroic sacrifice in 40k.

Nobledark any Astral Knights different? What sort of effect would the eldar presence have on the naval engagement? Would the imperium approach the surface/naval engagement differently from its canon counterpart?

I would like to keep this the same.

The eldar would probably use the webway to transfer the marines into it

I prefer crashing a fucking battle barge into it

One major difference though. Rather than M41, in this timeline the World Engine attack happened in M34. There are two reasons for this. First, we have a severe lack of events between M32 and the Age of Apostasy. Secondly, moving the World Engine up to M34 increases its “OH GOD WHAT” factor and really foreshadows what the Imperium is in for with the Necrons. Consider the following. In M34 the Imperium is essentially at the peak of their power. The mortal followers of Chaos have been forced back into the Eye of Terror, the Orks are disorganized, and there are no tyranids, Necron Star Empire, or major uprisings to divert forces from other fronts. The Imperium is basically on top of things.
And then this World Engine from what is supposed to be an extinct race comes lumbering in from out of nowhere carving a swathe of destruction through the Imperium. No one knows where it came from. No one knows where it was going. All that anyone knows is that it shrugged off nearly everything the Imperium could throw at it, and its point defenses shot down just about everyone who tried to stop it about as easily as a human swatting a fly. The Imperium finally put it down at great cost, but a lot of uncertainty remained as to what this thing was, where it came from, and if something like this was going to happen again.

Fast forward to M41, and it turns out the mystery object was a Necron world engine. *A* Necron World Engine. As in they have multiples of the thing.

I was doing some writefaggotry on the Astronomican that mentioned the World Engine, but it doesn't really change anything about overall how the battle went (i.e., the Astral Knights doing their heroic sacrifice by ramming a battle barge into it). I will try to get the suggestion up when I can.

If you want, you could say the insane Necron void shields on the World Engine meant that they couldn't get access via the Webway.

>I prefer crashing a fucking battle barge into it
As did the accompanying wraith guard. If humans are gonna nobly sacrifice themselves to destroy a planet sized ode to the glory of the necron empire then the space elves are sure as hell going to be fighting as well.

"I suppose you're going to try to stop me. Say there's another way and teleport us in with some Eldar magic or whatnot".

"No, the void shields on the World Engine essentially isolate it from the Materium. We could not enter via the Webway. I'm here to say that if you intend to use this craft to desecrate this atavistic monument to the greatest enemy my people have ever faced, then my forces and I want in."

"So what you're saying is..."

"Chapter Master Amhrad, if you would, please take this battle barge and ram it into this obscene monstrosity's non-existent, Necrodermis-covered face".

bump

bump

I have sooooo many questions about that pic. Not sure if heretical or just stupid; as in crazy-awesome-stupid

It the chainsaw boots that ruin it for me.

Everything else is so fucking beautiful.

We don't want the Necrons getting the big toys too early or it might seem ludicrous that the Imperium survive to 999M41

You forgot;

>More insight about Lofn:

Other than Altansar have their been any Craftworlds that have fallen?

No famalan, this was the OP from a duplicate thread I put up because I was too much of a lazy shit to see if someone had already made one

That is shit man.

A question

How much leeway can we get away with in terms of non-standard equipment?

I have just reread my post.

I have no idea why autocorrect hates me so much. It was meant to be That is great.

I am now faced with the knowledge that someone has taught my kindle how to swear or, more worryingly, it learned by itself.

In terms of equipment the Scions would all carry the same Scion basic kit and standard CQC weapons but they can always have extra things with them or swap out weapons because their armor is lighter. It keeps all Scion companies mostly the same while having enough changes to complete very specific missions. All Scion squads are at least expected to take on CQC & infiltration missions.

The Stormtroopers on the other hand, just like their Guardsmen regiments, vary greatly from world to world. All Stormtroopers are expected to be assigned the task of clearing cramp locations and fortifications. Now, how they are trained and equipped to do that changes from regiment to regiment. The Cadian Karskins are made for storming buildings in urban combat while the Cadian Guardsmen maneuver quickly in city street fighting. Kreiger Grenadiers on the other hand would charge at fortifications and trenches before everybody throwing a grenade then jumping inside.

Stormtroopers from Feudal worlds might only have a Lasgun and a single grenade while carrying a shield with several melee weapons. Kreiger Grenadiers would hold even more extra grenades than Karskins. Hive world Stormtroopers might always carry Hot-shot Lasguns or Flamers due to the importance of high damage in fast reaction time weapons in urban warfare. The only thing standard is that they all wear some variation of Carapace Armor.

bump

Officio Tacitum archives have no record of subject "LIIVI" until after formal registry into Temple Vindicare, local site Carolus 5A. Sicarius investigation reveals earlier mention of a "Livvi" found during the Galbraith Campaign as a war orphan, and was subsequently drafted into the Cadian 412th under order of General Sturnn (See attached document, Cadian 412th draft order, signed by General Sturnn and approved by Lord General Castor), before disappearing from regimental records. Of note: this was the only draft order recorded that General Sturnn has ever invoked, and the drafted "Livvi" was recorded as being sixteen years old (the minimum draftable age without a state of emergency declaration from a planetary governor), while the "LIIVI" that the Officio Tacitum trained was estimated to be approximately ten years of age.

Background of the Galbraith Campaign was an attempt to uproot an insurgent assassin cult, headed controversially by (Still extant) Inquisitor Made. Ordo Sicarius records of this time include several criticisms of collateral damage, overzealous prosecution of war efforts, and an over reliance upon divination sourced intelligence. Despite this, Made was vindicated by proof positive evidence of old {SUPPRESSED BY ORDER OF IN JOACHIM, ORDO SICARIUS} and hard evidence corroborating such. Reports of whole sale massacre of juvenile combatants after capture provoked censure from the inquisition as a whole afterwards. Though tenuous, I request a formal investigation into ties between subject LIIVI and {SUPPRESSED}.
{Ed. Note: Denied.}

Problems with socialization and authority marred an otherwise excellent pupil from LIIVI's time in the Officio Tacitum's tutelage. Psychological assessors ascribed it to his unusual childhood, available at {SUPPRESSED}. Details are scarce- Officio Tacitum archives are spotty at best.

I like it. It feels solid and oddly true.

It's going on the 1d4chan as soon as I can.

By the age of nineteen LIIVI had an impressive roster of missions under his belt (I think. Every record is under three three levels of encryption with two interchangeable ciphers applied on top of that, typical bloody assassin nonsense) and it was decided LIIVI was ready for dedicated field work. Curiously, LIIVI was not assigned to a typical forward operating post that assassins are usually held in to answer summons from inquisitors. He was assigned permanently to a regiment of the Imperial Guard. The Cadian 412th. A year later of high value target removal and artillery spotting, LIIVI had his meeting with destiny when Farseer-Auxiliary Taldeer was assigned to the 412th.

Reports and interviews point to a formal relationship at the start. At this time, Taldeer was still engaged to Lithian Sylander as part of House Ulthran's politics (The fact that Sylander wasn't even born yet was no matter) so she remained aloof to all interest. Judging by interviews and journals, there was plenty of it. However, Farseer and Vindicare would prove to be an impressive combination. Mission after mission would lead to the pair working ably in concert to turn the tide of battle with a single well placed and well timed bullet.

But then there was the debacle at Lorn V and the death of Sturnn.

Freaking autocorrect: Inquisitor "Made" should be Inquisitor "Madek".

Anyway, more coming. Feel free to change however you like.

>Farseer and Vindicare would prove to be an impressive combination
now that you mention it, yeah, a combat oracle is a frankly absurdly good spotter for a sniper. I imagine that might actually become an imperial tactical doctrine, given enough time passed since the pair demonstrated its effectiveness.

Is there moar?

Plz say moar.

This is fantastic, meshes perfectly with the Assmaster fluff, LCB, and the setting as a whole.

We changed Imperial Internal Affairs from Sicarius to Securitas, though.

Are the vampires are going to be around like in canon 40k? They are basically Nosferatu using Warp magic to look human. They act as parasites from the Warp that absorb human lifeforce to stay alive and use Warp magic. Normally they infiltrate human society to cause upheaval and chaos.

I hope to allow the addition of Lahmian vampires who are like Carmilla and Dracula vampires who actually looks like humans without the use of Warp magic. They would be entrenched in high society to manipulate the Imperium as a steady supply of food or spread suffering to gain Warp magic for unknown reasons. There is also the Strigoi who can't use the Warp to appear human so they live on the outskirts of Imperial settlements and hunt stray humans. Nosferatu vampires look like Strigoi but can use Warp magic to appear human but not as magically strong as Lahmians.

All vampires can use Warp magic to some extent at the very least weak levitation to raising armies of Undead troops and casting spells or performing Warp rituals.

Whoops.

Yes there is, but I had to drive home because I'm sick of autocorrect fucking my shit. When I fuck up, I want to fuck up on my own. Gonna start up again.

Check again homie, we have vampires but they're Ctan shards that got biotransfered into fleshy bodies that go around eating souls. I think it was mentioned most are descended from the Nightbringer?

On that note, I was thinking of a World of Darkness style method of creating new ones. After a Ctan vampire eats someone's soul, they could inject a bit of their essence into the husk, creating a weaker version. Also gives the original Ctan a group of vampire minions because they're in essence small pieces of the Ctan.

Their are also Decieiver ones.

Difference is that Biig D wants to basically hijack the Imperium by replacing the aristocracy and other high ups.

NB wants to hit the galactic reset button by killing everything and starting again.