EDH/Commander general

Extraplanar Warming Edition

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>Official Site: Contains deck building rules and the current ban list.
mtgcommander.net

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tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
manabasecrafter.com/

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>Official search site. Current for all sets.
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>Unofficial, but has GOAT search interface.
magiccards.info

>Thread Topic:
Why doesn't everyone include at least some land destruction?

Other urls found in this thread:

tappedout.net/mtg-decks/09-01-17-atraxa-infect/
tappedout.net/mtg-decks/atraxa-counters-infect/
tappedout.net/mtg-decks/forage-through-the-fungus/
tappedout.net/mtg-decks/09-01-17-uCo-breya/
tappedout.net/mtg-decks/09-01-17-trostani/
twitter.com/NSFWRedditVideo

1st for THE ONLY THING I KNOW FOR REAL THERE WILL BE BLOOD

How would you build a Heidar deck? Just a bunch of bounce? Or maybe wizard tribal?

Three posts early OP, but that's alright, I think you're doing a great job.

>Why doesn't everyone include at least some land destruction?
Because there's this "any LD is bad" meme that gets perpetrated through casual playgroups. Not only is tempo land destruction one of the best plays in the game, there's no better feeling than blowing up an Urborg or Coffers while the puny black mage squeals in terror. The only bad land destruction, in my opinion, is just wrathing everyone's lands without a way to close out the game before they could restore their boardstate. I mean, plopping down a few walkers, then wrathing everyone's lands is a reasonable enough play to just fast forward to the end, depending on how committed your players are, but just blowing up the board because you're losing leaves a bad taste in everyone's mouth.

>Why doesn't everyone include at least some land destruction?
I include a Tectonic Edge and Ghost Quarter in all my decks, but that's about it.

Except Armageddon in my Avvy deck.

>Why doesn't everyone include at least some land destruction?
I think most are afraid to include it, because it's deemed "unfun". Not as unfun as Academy Ruins shenanigans though, so I always include some.

I want to build a deck that's packed to the gills with alternate wincons. Stuff like LabMan, Felidar, Helix Pinnacle, stuff like that. Who would be the best commander for this? I'm thinking Gahiji since he encourages pillowfort and weaseling your way out of attacks

It's the only thing that makes RW good, in my opinion. There's quite a lot of problematic lands, but I understand the issue against it, especially in Craw Wurm metas that need more than four lands to play the game.

The one time I saw him it was a tribal wizard with Extraplanar Lens, Snow Lands, the Isochorn Scepter kit and a bunch of other mana doublers.

It was alright, pretty controlly but kind of a gimic.

The "Any LD is bad" meme is proliferate because for new/low level players, proper land balance in deck construction is either rote "23 lands, 23 lands, the guy at fnm said 23 lands" or proper choice of hands is difficult. "Wow, look at all these cool cards! Its fine, I'll draw my lands as I play!"

At which point, land destruction is worse than a counterspell for a bullet train to "I don't get to play Magic anymore but still have to sit here and get hit" Land.

This would just be a growing pain for new players, EXCEPT for the fact that in casual playgroups, there are no pairing mechanics to keep the competitive/win-more-at-all-cost players away from them. So you'll have the guy who thinks playing at any level but balls-to-the-wall is not okay, against a person whose deck has limited-fodder cards.

There is also the new-to-middling level player who understands the power of LD but not proper usage, and makes some games take forever because one player is unable to play cards, and the LD player has very little BUT LD in his bag, making an unpleasant experience. At the very least, this situation usually resolves itself quickly, because the LD player gets bored or better.

This combination of factor teaches new players to hate certain strategies that feel very punishing to a play experience.

>Why doesn't everyone include at least some land destruction?

I think everyone should have a strip mine or wasteland or at least ghost quarters to take out problem lands.

>Why doesn't everyone include at least some land destruction?
most people dont like land destruction in general because its "unfun". personally i dont think its a bad thing unless its mass land destruction which basically stops the game and whoever has the most mana dorks/rocks usually just wins at that point

>I think everyone should have a strip mine or wasteland or at least ghost quarters to take out problem lands.

Yeah, I agree. There's a point - and it's nebulous - where LD turns from, "I lost because I didn't have a key resource at the right time," into, "I lost because I wasn't allowed to play." I run very little LD, but my Zada deck has a bit. I was able to kick Goblin Ruinblaster one turn and follow it up with Invader Parasite the next to ensure one guy just sat there until he died. That was all it took.

Now, would he have still lost? Probably. Based on the cards he drew, he didn't have much land in his opening few hands anyways. But my play meant he didn't interact with the game at all.

>in casual playgroups, there are no pairing mechanics to keep the competitive/win-more-at-all-cost players away from them.
This is true. Often, the whinest players are exposed to non-diluted MLD and just instantly rage quit, then write giant tirades on the internet about it. What they don't understand is, without the MLD, a lot of decks don't really have wincons, and it's a strategy built specifically to fuck over greedy manabases. You're right, the problem is that the Timmy and his jank pile has an average CMC of 4.53, which means any less than 5 mana and half his deck doesn't work, but they aren't smart/experienced enough to pack basic land ramp.

A player with a good, fast deck can overcome targeted land destruction easily, and if the destruction is mutual, then quite often fast decks will have rocks/ways to recoup their missing lands. The other side is, when Timmy gets hit with MLD, he reads "every card in my deck should be land destruction" rather than "pack a few things to nuke problem lands and a couple of things that win you the game if you have the right setup".

It's the same reason why Kruphix/Kaalia/Reanimator decks dominate casual metas. When you don't have to worry about mana, you can play all the fancy things you want. The problem is, those decks often teach the antithesis of deck building, because they reward you for having many high CMC cards, as opposed to using the high CMC cards efficently in a proper build.

All in all, this is a symptom of reddit, and as people get better they shouldn't bitch, unless the person utilizing it is retarded.

tappedout.net/mtg-decks/09-01-17-atraxa-infect/

Repostin for suggestions and changes, i'm trying to go for a somewhat budget infect with Atraxa

>Budget
>Infect
>Atraxa
user, no one is going to want to help you with that deck. I love helping people with decks, but I'd rather not fuck around with an esoteric 4c mana base, to help enable an easy/degenerate playstyle, with a trendy flavour of the month commander that basically every single person on tappedout is building.

Long story short? Build fun/janky/competitive decks and people will help you. Building a budget pubstomp infect deck will probably get a lot of eye-rolls.

Question, are snow covered lands considered basic lands?

Yes

>Why doesn't everyone include at least some land destruction?
My Godo deck has it as a pretty major subtheme. I have very few things in it that need red to cast, so I either use MLD as a way to lock in a win or to even things back out. Doesn't bug my group at all, weirdly

Is infect despised that much? I'm just trying to build something out of my starter and of all the things infect seemed a cheap way to get the deck going somewhere.

Infect is often seen as cheap because the infect rules aren't scaled with the rest of Commander's health increases.

>LD
Boy-oh-boy, now we're speaking my language. Anyone got any critiques on this decklist?
tappedout.net/mtg-decks/mina-and-denn-mld-1/

Not that guy, but the main issue here is trying to be budget with 4 colors and running an archetype that people generally dislike isn't conducive to getting assistance.

lmao did you get BTFO by an atraxa infect deck recently or something?

So I'm building a fun Rakdos, Lord of Riots deck. However I think I've come across an issue. In order to all day every day be firing off as many damaging spells as possible I'm going to need lots of cards and I currently lack any real card draw. Should I try and fix this with Black cards like Phyrexian Arena and Underworld Connections or is there some Red or R/B Rakdos feeling cards that I don't know about that could help? I'm still fairly inexperienced with Magic so chances are there are many good cards I don't know about...

Yes while it does not say it on the card snow covered lands are considered basic lands. The snow is a supertype I believe however on gather they are considered basic lands.

>this is a symptom of reddit

Muh boogeyman

Eh, not really. Have you ever played against an infect deck? Either you durdle and lose mid-game, or you instantly win with little effort. It's really not fun, trust me user. You can have tainted strike as an alternate wincon, you can even run skittles, but building a dedicated infect deck just screams "ATTACK ME FIRST". The bigger issue is that most people don't want to help build something complicated that is also seen as cheesy, on a budget.

Now, that being said, I also bought the Atraxa deck and turned it into a very powerful ghave deck with a few minor tweaks. My list, minus Demonic Tutor, is under $130, and I came in 3rd with it at a recent commander tournament.

You know, there was a whole post you could have replied to, right? If you're going to bait, at least pretend you have some reading comprehension ability.

THE MOUNTAINS DON'T GIVE BACK WHAT THEY TAKE

Can I see your list? Ghave was my most recent build and it feels very durdly to me. I built him for low-power goofiness though so that's part of it, I don't want to blow people out with a Boonweaver/Pattern of Rebirth combo

You got me intrested, i might turn it into a Ghave deck too, do you mind if i ask the list?

I built my own Atraxa infect deck, not saying mine is any better, but it may give you some ideas too?
tappedout.net/mtg-decks/atraxa-counters-infect/

Here you go anons. I'll be back in 2 hours after I take care of an appointment, but it's very effective. Few things to note:
>tutor corpsejack/ashnods/hardened scales/some form of mana ramp
>you will need to discard your hand unless you have a green mana, a tutor, or 3 mana and a rock
>practice, because the interactions are extremely complicated, and sometimes a hand that looks like a winner just isn't if you're unfamiliar with the layout
>a better manabase will improve this deck significantly

tappedout.net/mtg-decks/forage-through-the-fungus/

Arena is a staple for any black deck, really. There's also promise of power, bloodgift demon, altar's reap if you don't mind saccing your own stuff. Then you have your colorless stuff like mind stone, solemn simulacrum and commanders sphere. Underworld connections is ok, but you could be drawing stuff for free rather than tapping the land for the same thing. Tops are also pretty cheap right now if you want to go for those.
You could also run some wheel effects like reforge the soul if you find your hand empty a lot
[Spoiler]necropotence is also pretty great

I definitely like the feel of Bloodgift Demon and Reforge the Soul. They reinforce the feeling of suicidally attacking until one of us dies. Thank you!

as someone who's been playing a lot of black recently, i've grown more and more disillusioned with "in your upkeep, draw a card" cards. i usually want to draw a lot of stuff on the same turn, either to find a land drop, find answers to the board state, or just because permanents tend to draw hate and get taken out a lot of time. ambition's cost, promise of power etc. are really good ways to draw.

also, night's whisper and sign in blood are auto-includes in just about every black deck because of their cheap cantripping nature. they thin your deck for only 2 mana each. also, you can cast sign in blood on an opponent to cast rakdos if you really need to!

How to build they?
Voltron with Grave Pact and lots of Sac fodder/outlets?

Going to convert my Sapling of Colfenor deck into Doran, keeping a treefolk subtheme. Any auto includes I should know of? Spicy tech?

Yup add token generators to use tokens as sac fodder

You should do consider making your commander mimeoplasm then.

>I've grown disillusioned with in your upkeep, draw a card
How so? I've been playing a mono black deck deck since I've started, and i love drawing 2 or 3 cards on upkeep and still having the mana to play everything, even if they don't stick they usually last long enough to get your manas worth imho. Not saying sign in blood and such is bad, i run those too, but drawing multiple cards for free every turn after the initial cast is pretty great.
I also run a shit ton of tutors tho, so maybe I'm just used to fetching for my pieces rather than hardcore digging through my deck.

Can someone explain what on earth Wizards was smoking when they made Yawgmoth's Bargain? That card is completely insane and has pretty much zero downside

yeah well there's a reason it's banned in fucking everything.

Do you get bored of tutoring for the same stuff all the time?

Don't give serious replies to people who ironically think reddit is the root cause of all the problems with their hobbies and/or pasttimes.

tokens aren't really necessary with him. how often do you think you'll need to give yahenni indestructible? maybe every time someone casts a board wipe, so maybe every 2 or 3 turns? typically, the deterrant of something ready to be sacced for ID will be enough to deter destroy type removal and blockers.

furthermore, there are very few good token generators in monoblack, i think the only ones worth a fuck are grave titan, bitterblossom and ophiomancer, and even ophiomancer is a stretch. remember, you're going to be casting tons of board wipes with this guy. ophiomancer is going to eat shit and die pretty quickly. however, nether traitor and reassembling skeleton are pretty nice because you can pretty much always guarantee that they'll be there for giving yahenni the sacc, or abusing some ltb effect like grave pact, even if they're dying constantly.

also, black has a lot of reanimation stuff that really rules and should be utilized. strands of night, living death, chainer, victimize, phyrexian delver, etc.

also don't forget these cards for him. very good value for 1-2 mana drops in monoblack where you should be drawing through your deck at breakneck speeds.

here's my recommended build for yahenni:

>36 lands
>14 draw cards (some engines, some sorcery draw)
>15-20 ways to make creatures die really hard, board wipes, grave pacts, fleshbag marauders, etc.
>10 cards that enjoy LTBs happening, ie. sangromancer, demon of the dark schemes, dark prophecy, my pic related
>10-13 reanimation cards
>10ish ramp cards
>rest fill with goodstuff, tutors and other stuff

I know, I'm just curious as to what part of "free card draw" didn't click as stupidly strong when they designed it. At least Necropotence has the exile on discard clause and it's not straight draw

Thank you for the writeup. Much more help than I expected. But I got TripDubDubs so I guess it evens out.

Slammed. But yeah, Atraxa is so fucking common. Just Google Search Atarxa [whatever other archetype] and pick and choose card selection.

My Doran is mostly treefolk tribal but Sapling was my first commander.

For adding white to your strategy:

Wakestone Gargoyle
Indomitable Ancients
Stalwart Shield-Bearers
Oathsworn Giant
Nyx-Fleece Ram
Wall of Omens
Kami of Old Stone

I also threw Trostani, Selesnya's Voice in

(Fell the Mighty is a great boardwipe when you have a bunch of guys with 0-2 power but 5+ toughness out)

Other fun tech like Solidarity, Crenellated Wall and Slagwurm Armor are good.

Also get some trample enablers.

people dont like infect because most people who play EDH are very very bad at magic and dont realize how hard getting 10 infect in actually is and they dont play creatures early because they are bad. in fact infect rarely actually wins games completely making it pretty bad in general. basically anyone who hates infect is bad at deck building and even worse at playing the actual game

im sure some mega casual will come along and tell me about how not fun the deck is soon but that person fails to realize that everything isnt about him and his autism

well first of all i'm impatient as fuck and i like to find my answers and things to do as quickly as possible. phyrexian arena is pretty kimochi if it's a turn 3 drop but otherwise it just feels like a dead draw.

also, it's also related to how monoblack's mana works. mana doublers. sometimes you'll have 5 mana on turn 5. sometimes you'll have 15 mana on turn 5 because you happened to draw into 2 mana doublers. now, if you were to draw into a phyrexian arena with 5 mana and an otherwise gassed out hand, you wouldn't really care, but if the same thing happened with 15 mana then yeah, that's a lot of mana not being used on anything. but drawing an ambition's cost in that situation guarantees that you'll get at least 3 more cards to spend mana on, and if you're lucky and you thinned your deck with tons of cheap card draw spells, the chances are that you drew into even more draw, helping you keep that draw ball rolling.

>Memnarch has Lattice out
>makes the rare mistake of tapping out to steal the Trostani player's board
>My turn, drop a Hellkite Tyrant, slap a Greaves on it, fucking dunk on Memnarch for his entire board state
>Final Motherfucking Fortune for the upkeep win
>Memnarch flips his shit, says my win is unfair
>Remind him of what his commander does

I try not to tutor for the same thing each time, but yeah, it can get kinda repetitive after the 3rd or 4th time
It helps that my playgroup is pretty tutor heavy and we still manage to get fun games tho
I can respect that, i guess I have more of a long game playstyle for the most part in my monoB

Honesty, I just don't bother anyone who wants budget help. I always end up suggesting some $3 card and getting screamed at.

What's a good "What the fuck am I casting?" deck?

some kind of spellslinger with red's spell redirection/copy effects, i guess. so either mizzix, wort, the raidmother or melek or something like that

...

Thank you!

Thanks

>>Memnarch flips his shit, says my win is unfair
>>Remind him of what his commander does
This is the best

Also props for having the balls to run Final Fortune in general, that's a neat way to speed up a win with the Tyrant

>basically anyone who hates infect is bad at deck building and even worse at playing the actual game

This. I hate Maro as the next guy but Infect is something he did right.
It's powerful but balanced at the same time. Very hard feat to achieve imho.
I have a Skittles and a regular 60 card Infect deck and they win like 50% of their games.
As it should be. Noobs not allowed. We play since Ice Age and no one has ever complained at Infect.

Are you gonna add the AER card? Mechanized assembly i thnk

>Play Oloro
>Convince group to ban all infect cards and not use general damage rules.
>They ask me to stop playing Oloro because I always win
>Laugh in their faces and go buy more foils for Oloro

who else /skillz/ here?

>can dish out 20+ damage after Wrath thanks to Blood Artist
>yeah, these are all gonna go to Oloro before he's out of reach
>he throws a huge shit fit and won't let me hear the end of it for the rest of the evening

Is Mazirek supposed to be a Voltron deck?

no

...Or Jeleva

>Oloro babby can't handle wincons that can hit him despite being in the best control colors
Man I'm so glad I'm not a whiny bitch

>tfw my vampire waifu will never be anything but a slut for Doomsday players

Mazirek is supposed to be a combo deck. A fragile, silly combo deck that will win if you don't know what's about to rain down your clownhole. You can build a good combo deck with him, but you need to make sure you win the second your silly 2/2 flying 5 mana bug priest hits the field.

he's memeing

tappedout.net/mtg-decks/09-01-17-uCo-breya/
Thoughts?

I need one cut, also I still have all of the cards from the pre-con and tons of standard stuff for quick adjustments if you think something is bad/ i need some more of something. Also willing to buy cards but try to keep it reasonably priced

I know

>Being so unskilled you can't sculpt your meta like putty in the hands of a god

You are unworthy of my time.

tappedout.net/mtg-decks/09-01-17-trostani/

thoughts?

Guess who's a motherfucking assistant manager? This guy. This guy with no life who posts all day in this thread. Remember, even the most autistic among us can aspire to a solid life of mediocrity.

What hilarious expensive deck should I buy? I'm thinking, after a full set of fetches/shocks, maybe doomsday grenzo or some sort of ungodly expensive mimeoplasm deck? I'm open to suggestions, it just needs to be fancy.

>Oloro babby can't handle wincons that can hit him despite being in the best control colors
To be fair, he did a pretty good job at controlling his own group.

atraxa super friend :^)

Make a Gonti deck and make it all foil to fit the theme.

Fuck youre're waifu

I want fancy, I don't want boring samey sameness that every Jack, Jill, and Hwang is running.

>Foil Gonti
Is he any good? I mean, I think it would be neat, and I have some major parts I'd need already, but I can't say I've ever seen someone playing it. It does seem very fancy though, and monoblack goodstuff is hard to fuck up.

He's cool. Remember that Gonti doesn't have to be on the field to play the exiled card

No no no
Make a Macar deck and Foil everything BUT him to fit the theme.

I would if she was real and in my basement.

You could do the complete opposite and do malestrom wander + 97 lands

>Is he any good?

you'll goof around abusing his etb for a few turns, casting other people's jank, and when you get bored you'll just panharmonicon a tutored gray merchant onto the table and flicker it once and win instantly

take that as you will

You're right. That's a fancy dancy card there user. Outside of conjurers closet, are there any ways to reliably flicker him? I think he'd be spicy as all out doors in an Esper deck, but mono black doesn't seem very good at enabling his shenanigans. What kind of deck is a Gonti deck? Like, what should I try and do with him?

Oh my, the flavor! That's an excellent idea, and I already own a non-foil King Macar. Is Macar vehicles any good/fun?

That sounds surprisingly boring. I don't think that would work in a particularly good meta, and if I do wind up spending $2k on frivolous bullshit, I'd like it to be at least interesting frivolous bullshit. I could always just use him as a value goodstuff commander.

Tawnos's Coffin

Expensive AND good synergy

>gutted Melek deck for red parts, made RG Wort
>all these blue cards sitting around taking up space

What to do with all this blue? I was thinking Azami. Or Jace High Tide. I dunno, I've never built mono-blue

Gonti is there if you like making clutch plays, but the deck is generally the same as any other MonoB deck in that your Commander is really Cabal Coffers.

One story I will tell is that my first run of Gonti had me exile an Aethersnatch off a Riku's library. Held onto it for 10 turns when I was able to generate like a billion or something mana. Riku tapped out to have a large board, as well as Transmuting Tolaria West for a Pact of Negation. I combo'd off, and his smug look turned into a face of resentment when I revealed his very own Aethersnatch.

>Is Macar vehicles any good
Did they print any good vehicles?

>/fun?
Fuck yes it is!
I powerslide my train into you, untap, turn your shit to Gold, take 6.

Related I want to find a way to break this card. I feel like it could do wonders in an Eggs list but I haven't found a way to make discarding it useful.

So, if I understand correctly, that card says:

3: Exile target creature you control. Counters and auras don't come off as this creature moves to exile. If this card is tapped or removed from play, return all cards exiled by this effect to the battlefield. You may choose not to untap ~ during your upkeep.

>transmuting tolaria west for a pact of negation
You can do that? Neat. I bet he was incredibly salty over that nonsense. Gonti actually sounds pretty fun, particularly in a high powered meta with pixis of pandemonium.

Are there any artifacts that create an artifact once something hits the yard? With infinite mana, he'd combo off nicely with Volrath.

Now do you think Macar Vehicles will be more fun to play than Bosh Pacific Rim (which I've already almost completed, once Aether revolt drops)? I think bosh gets the most bang for your buck, and a robot throwing a robot piloted skyship, then throwing the robot pilot and himself sounds pretty hilarious.

Is it worth it to get all 5 commander 2013 decks for 150 canuck bucks?

>30 bucks per 3 coloured deck
Absolutely. I literally just spent $35 of Marath, and it was totally worth it.

Are the Anthology collections worth it? I really want to try Planechase with my group.

How do I win with a creature-free creature-hate deck?

I don't wanna spam but I would really appreciate some input lads

Who here RAKDOS TOKENS