>Swallow a key to make a point
>DM rolls a die
Should stylistic flourishes be immune from harmful consequence?
>Swallow a key to make a point
>DM rolls a die
Should stylistic flourishes be immune from harmful consequence?
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No.
Doing something stupid and dangerous should not be immune from consequences because whining.
Depends entirely on the tone of the game. Over the top and dramatic? Sure, let it go. Something more gritty and realistic? You deserve to suffer for that shit.
>Should stylistic flourishes be immune from harmful consequence?
Obviously not. They're only impressive and stylish BECAUSE they carry a risk of danger. If it wasn't dangerous to make useless flourishes then everyone would do it and they would serve no purpose.
What fucking "point" where you trying to make that you fucking swallowed a key? Is your character Bugs Bunny?
I was telling a barmaid that she had the key to my heart. The swallowing of the key was to drive home the point.
>Roll a 40 sided die
>1 to 20 something good happens
>-20 to -1 something bad happens
>role a 0....???
Problem solved
Well then, dying for the sake of your love would be an appropriately stupid end for you. Roll the fucking die.
This. The GM's response will foster an attitude within a group; allowing over-the-top flourishes to be consequence-free will make them more common, which is great for a cinematic game but suck ass for a gritty realistic one. If the GM wants more hammy PCs that are willing to do extreme stunts, don't freaking punish them for it.
GMs doling out punishments or rewards without taking the bigger picture in to consideration is why we have PCs with no friends, family, or lovers; we've been trained by GMs to not have them because they are always either unceremoniously killed off to establish the villain as evil or are otherwise used to bite us in the ass. The GM's decision will affect how the players play and as such needs to be tailored to the campaign/group.
If you swallow it, she can't reach it. The metaphor tells her that you wont love her.