SS13: A Pint to All Spaceman Gone!

Welcome to the thread for d20 station, a rules light, medium RP Space Station 13 server.

>What is Space Station 13?
It's a 2D top down atmospherics simulator with who dun it gameplay layered on top. Each crew member aboard the station has a specific job to perform, while a select few are selected to be traitors (assassin/spy/thief).

>Why is this on muh Veeky Forums?
d20 is a server made for fa/tg/uys by fa/tg/uys

>How do I play?
You'll need to download the BYOND client.
BYOND Download link: byond.com/download/
A BYOND account is HIGHLY recommended

To connect: Open BYOND, click the gear in the upper right. Click "Open Location" and paste in the IP below (Visual guide: i.imgur.com/d9D82fK.jpg).
byond://76.16.8.127:28014 OR byond://d20station.ddns.net:28014

>I'm new, and I don't know what the fuck to do. How do I swap hands?
Use OOC (backspace say" in the bottom, type OOC and hit enter, or: i.imgur.com/RodAGGZ.png), which means Out Of Character chat, and ask someone for help on how to play. People will almost always help you get a grip of the game if you're polite about it, just don't reveal too much in-round information in OOC.
There's also wikis dedicated to documenting the spaceman way of life, but they vary widely from server to server.

>What are the rules?
The rules are very relaxed and admins try to take a hands-off approach to administrating. Admins will generally only intervene if someone is explicitly playing to ruin the game. Reminder to read the rules in-game.

>What map/code do you run?
We run a heavily modified Ministation map with mostly custom code. Most jobs on Ministation are merged with similar counterparts and head roles have been re-enabled.

>When does everyone play?
The server is mostly populated with Americlaps, so peak times are usually between 7pm-3am EST

>Who are these tripfags?
Usually admins/coders for the server.

Miscellaneous links pastebin: pastebin.com/NmNvRdsG

Other urls found in this thread:

pastebin.com/nJmQC1nV
d20station.ddns.net/changelog.html
ss13.eu/wiki/index.php/Starter_guide
strawpoll.me/12047155
twitter.com/NSFWRedditImage

Time to post the changes since the last compile:

Freeman updated:
>Added medium power cell, 5000 max_charge.
>APCs now spawn with a medium power cell.
>Misc changes for dorf, redid some of cargo and put some air vents in areas where they were needed.
>Russian surplus crate, has sawnoff shotgun and nuggets and a bunch of other retarded shit, but is randomized >and heavily weighed to ammo and not weapons.
>Carp now randomize their pixel offset by 10 to -10 on x and y on death for maximum carnage.
>Added obrez/sawnoff as spawnable items instead of needing to spawn on and saw it off in order to get it.
>Coin pack 50% off is now only 56 points.

PrPleGoo updated:
>Fixed stunbatons/-prods getting a free extra stun if you didn't turn them off after stunning someone.
>Changed medium powercell to use a different icon from normal powercells.
>Fixed asteroid floor turfs not showing that they're dug.
>Checked all the rocks on dorf to have asteroid floor underneath them.
>Changed SMES cirtcuitboard design to be printable from the autolathe.
>Added SMES cirtcuitboard design disk to a dorf loot room.
>Made an effect that spawns a random tier 2 or 3 stock part (excluded engines).
>Added some more rebreathers to the base station on dorf.
>Placed the random stockpart effect in some loot rooms on dorf.
>Placed the captain's spare on top of the ore redeemer on dorf.
>Fixed some turfs with weird dirs on ministation.
>Fixed the tooltip on energy shields only showing 0% or 1% instead of 0% to 100%.
>Fixed cameras crashing the server.
>Fixed lighting not working on photos.
>Fixed some items not rendering on photos.
>Fixed objects that are out of frame but do spill over into the target region not rendering on photos.
>Fixed turfs under some effects not rendering on photos (although they do have a different color on the photo now).
>Fixed AI life throwing runtimes, not sure about the cause but it should no longer throw runtimes.

I started playing this game a couple months ago in Veeky Forums station, left due to mods there having a massive stick up their ass.

What are the differences between this server and Veeky Forums server? Would like to know before I start playing here.

>3 to 15 pop, sometimes 20
>smaller dev team, so less porting retarded ideas
>you can kill a guy and not get banned for it
>lights are different
>no climbing on tables
>wax shells and lots of guns
>resident memer Lone Lee now admin
>energy guns now have batteries you can take out and replace
>departments are put together so a scientist can do any science job, as a doctor can any doctor job, and an engineer
>botany is more NTstation than current TGstation
>coasters
>we're on NTstation chem with modifications as with food
>Less about hunting valids and more about making your own fun / running with other people's jokes / ideas / gimmicks
>Brig officers get guns with rubber bullets
>Floor painter
>Children and corgi riding
>Ship Graveyard mining map
>non retarded ZAS atmos


I don't think I missed anything, right?

Also we're on a modified ministation. And player highpoint is around 7 pm est.

>no retarded ZAS atmos
We use LINDA configured to overdrive.

Sounds good, admins here dont adminbus to end rounds just because antags are being skillfull and the round is taking too long to end as a result, right?

Surgical kit needs its max slots upped so you can put the new surgery devices back. Also needs new devices added to allowed list.

Box of counters needs max slots bumped, but only allow counters.

Surgery can bug out on failures (cavity implant specifically stops being progressable after a chain-failure).

Oh yeah, rounds last anywhere from 30 minutes to 5 hours. Since it's not really about being an antag, people don't try to end the round so they can be an antag. A bit of autism is needed on d20.

Also adminbus a good, pic related.

You missed a lot.
Go read the changelogs from our server and theirs and you'll have a complete answer.
>we have different genetics
>we have different medical
>when you're cuffed you can still use your hands but slower
>mugs and glasses leave circles on tables unless you use a coaster
>coffee dispenser dispenser coffee into a cup you place inside it
>no bomb cap
>no weird races, everyone is just human
>oil spill slip you up
>we sometimes run dorf mode where we build up a station in the middle of a roid while getting attacked by a fucktonne of carp (you just missed it this weekend)
>you can use drills to place pipes and wires into walls
>fire triangle
>can spawn as a hobo who is not an NT employee
>nuclear cells that charge themselves but leak radiation when they break
>stamina
>thirst
>fat people get hot when they run
>can put hats on hats and armor on armor
>spooky anomaly that turns people into skeletons
>R&D console that doesn't suck ass
>autolathes can recieve new recipes from the R&D server
>fucking cool camo paint job on mechs
>pigs
>people spawn with money that can be used to get cargo points

And a fuck tonne more.