What should the afterlife be like in an rpg?
What is the afterlife like in your setting?
In setting, why did that form of afterlife come to exist?
Out of setting, why do you use that form of afterlife versus others and are there mechanical benefits?
I feel the afterlife should resolve issues of the soul's mortal life and reflect their choices, offer rewards and punishment, and possibly redemption or a return to the mortal world.
In my world, most of the setting's souls pass on to one of two planes of existence: one of peace and one of justice.
They were created as a resolution for restless souls by the ancient God of Death.
I wanted to have a form of Heaven and Hell, but not be bound to simplistic good vs evil or any one religion's dogma.
Actually, I'd like Veeky Forums to help challenging my setting's afterlife.
Send me your souls Veeky Forums!
As the night goes on, I will take examples of souls and determine where they would end up.
What does this accomplish?
It helps me find possible holes in my system and might be more fun than dueling shitposters.