What kind of class features would a Merchant have?

What kind of class features would a Merchant have?

Well I guess things around haggling? Depending on what edition you are talking about they could also gain a business empire as they level the same way the meatshields got castles and such.

The ability to convert currency into extra hitpoints and manipulate gold in various ways.

Kaballah

Merchant
>Well-Spoken: Negotiation Check [INT + SPI] gets +1, always in effect.
>Animal Owner: You can keep 2 more animals, for a total of 3, without paying for their food and water.
>Trader: You may buy items at a reduce price or sell items at an increase value. Check Result: 6-7 10%, 8-9 20%, 10-13 40%, 14-17 60%, 18+ 80%.

Oh wait.... that's Ryuutama. xD

Discount & Overprice, The ability to expand money as a way to deal extra damage. The ability to appraise and identify items. Maybe even the ability to create new wares.

Damn, came to post this.

Seriously though, in DND? Not gonna work.

Interesting, your profession as your class. Makes me think of wizards punching a clock and fighters making house calls to take out giant rats in the basement, and expecting tips.

You shouldn't have a merchant class. Why would you let the PCs be merchants?

This.

The dungeon master represents The Merchant.

Attract Wolf

>Implying that the merchant that find in every town that looks suspiciously like the same guy from last town isn't secretly a PC, explaining why he has loot for sale that's exactly the power-level you need to kit your party with for the region they just entered.

> secretly a PC
You running one of those "multiple, opposed parties" campaigns or something?

>What kind of class features would a Merchant have?

White Dwarf or Dragon Magazine?

...

-20 to sense motive for all those, who try to see through your tricks.

...

Because both had a go.

Cast Finger of Death at will

Cast True Renaming at will

Oy vey!
+5 resistance to Jedi mind tricks

It could easily be made in newer editions of D&D by making it a Warlock with a pact for a being that really likes wealth but thinks it's too good for theft or other underhanded tactics (Its definition of underhanded probably not including ruthless business tactics, but hey). Money goes in, goods and/or services come out, warlock gets a steadier drip of magical power.