The 40k format where you play with a few small squads of dudesmen and individual models. Post lists, talk shop, and don't be a faggot. GW official and HoR welcome, though it's polite clarify which one you're talking about.
Just did a Tau v. SM game with 2 different lists. Won 1 Lost 1. 11 Drones and 5 Strikers went fairly well. 5 PF, 5 Strikers, and Stealth team went horribly awry.
Cooper Torres
Tell me about your campaigns, Veeky Forums. What forces were involved? What were their goals? Was there a storyline or did you just want to roll some dice?
Jonathan Jones
How do you use 11/11/10 2HP killakan without it exploding? Is it a beefy gun platform and thats it? WS2 melee is like a mockery.
I tried playing it and it just explodes to a single plasma marine that came out from outflanking. Gay. After seeing admech walker's +3` movement I'm officially jelly.
Gavin Morales
Not so much a campaign, but I ll talk a bit about my last HoR game.
It was 1v1v1 on a map with Space Hulk tiles. The objective was simple - recover the relic and take it to the exit. Said relic happened to be Trazyn, but nevermind that.
So obviously, one faction was necrons. They started from the far end of the map (closer to the heart of the hulk) and were closest to the relic, desperately trying to recover their lost leader. The second faction was Dark Angels, with several Deathwing terminators supported by plasma tacticals, and they started from the entrance/exit (so even if the necrons got to the relic first, they would have to fight their way through). Last was me, playing dark eldar. A succubus heard of the relic and sent an incubus team in under the guidance of a single trusted wych, because necron trinkets are best trinkets. I started near the middle, but furthest from the relic (which was in a corner between DA and necrons).
For me, the game went poorly but it was exceptional fun. Despite being furthest, I had a single beastmaster with dogs and he claimed the relic first. From there, everything fell apart as the necrons then caught up and trapped me, and I escaped them only to end up in the killzone of the plasma marines, who had the whole exit corridor fortified. I also made the fatal error of forgetting incubus Punisher halberds were only AP3 when I ambushed the deathwing termies in a pincer attack. 3 of them were ripped to shreds instantly by one termy.
But I said it was fun. The highlight was the deathwing teleporter that takes the user 2D6" in any direction. That worked amazingly on the spacehulk map and led to a lot of fun moments - including the eventual claiming of the relic and teleporting past the necron blockade directly into the room that opens the exit door. Also, despite my heavy losses, incubi gonna incubi as they passed 5 (F I V E) rout tests in a row. Yet the SM player, with the relic AT THE DOOR, failed his first rout test.
Leo Green
Working on my Skitaari team, almost done with the basecoating for my Acolyte Dominus. Gonna try to get him done before the weekend. I got a game on saturday against 'nids and maybe another against Orks.
I'd really like to get some more heavy shit into my team but all the skitaari heavy minis cost an arm and a leg and I'm a poorfag. Gonna have to make do with rangers.
Julian Long
What kind of twisted heresy is this?
Power armor torsos and heads with terminator arms and legs? The mechanicus will have a word with you, son...
Kevin Garcia
Vehicles will always be vulnerable to high power weapons. Yeah, you want that kan as a gun platform rather than a melee machine.
A way you might allow it to survive better is to bubblewrap it with boys so anyone going after it has to contend with being counter-charged or has to get through the cover save the boys might provide the walker. Basically, form a perimeter and keep infiltrators/outflankers off the heavy.
Tyler Ortiz
Current planned primary list is:
>Skitarii [200] Leader [50] >Sicaran Infiltrator Princeps (45) >Refractor Field (5) Troops [90] >Skitarii Vanguard x5 (45) >Skitarii Vanguard x5 (45) Special [60] >Secutarii Peltast x5 (60)
I know it's better to have some Plasma Calivers in the Vanguard groups, but I like Peltasts and their own weapons seem to make up for the lack of special weapons on the team. Still, If I want neat guns I'd have to drop basically all of them and use those points for special guns, limiting the number of wounds I can put on the field.
Well, I could also downgrade the Infiltrator to a cheap Alpha, but I love the look of the Infiltrator and want a scary melee monster that can swoop in and assassinate specific enemy models or present a big hazard to anything that wants to mix it up with my troops.
Grayson Evans
>He doesn't model his artificer armor with grey knight bling