/epg/ - Eclipse Phase General

"Space is Big" Edition

>>OFFICIAL BOOKS
robboyle.wordpress.com/eclipse-phase-pdfs
>>Transhumanity's FATE (FATE Conversion)
mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf
>>X-Risks and After The Fall
mega.nz/#F!KwcS0bJK!9KLjZegzebaq-mlPUin45Q

PLAY AIDS:
>>the10 things you should know about Eclipse Phase
docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>>Advice for new players and GMs
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>>Eclipse Phase hacking cheet sheet
eclipsephase.com/downloads/voidstate_eclipse_phase_hacking_cheatsheet_v1-1.pdf
>>Online character creator
eclipsephase.next-loop.com/Creator/version4/index.php
/view/?axe1vs35muk4juh
>>Eclipse Phase xls Character sheet
sites.google.com/site/eclipsephases/home/cabinet
>>Downloadable Character Creator
mediafire.com/file/5wr4yo6bdymuijr/Agency.exe
>>Singularity: The Official Character Creator
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COMMUNITY CONTENT:
>>the 3 new adventures for your use in convenient PDF form
awdaberton.wordpress.com/about/
>>Ander's Sandberg's Eclipse Phase fanmade content, including several modules
aleph.se/EclipsePhase/
>>Farcast: An Eclipse Phase yearblog full of items, locations, NPCs, and plot hooks
mediafire.com/download/dhqd1m83xc1wmpj/Farcast_Yearblog_2013.pdf
>>The Ultimate's Guide to Combat
eclipsephase.com/sites/default/files/UltimatesGuideToCombat11a.pdf
>>Seedware: Another Yearblog
dl.dropboxusercontent.com/u/36317552/Seedware Blog.pdf
>>H-Rep: A homebrew blog
ephrep.blogspot.com/

/EPG/ HOMEBREW CONTENT
docs.google.com/document/d/19Gy02gp6-WPQ3SoN_24kLPTUu5EjFO8qh_9pjJSVrrY/edit

Previous Thread:

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ephrep.blogspot.com/2016/11/plasma-moth.html
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How drastically would the setting be affected if one made it a bit more like Altered Carbon, at least in how cortical stacks and death works? In other words, many people only have a single backup and real death is still a distinct possibility if you die AND your cortical stack is destroyed. Unless you have a lot of money or rep, of course.

I kinda feel like there's no real sense of tension or drama to a EP game if immortality is guaranteed for literally everyone except for a handful of people. And I know the main source of tension in the game is cosmic horror or existential dread and yes, loss of continuity means that death is hardly a mental cakewalk, more so if you remember how you died, but there's only so much you can get done with using those.

I mean, you can always decide to increase risk by causing situations which endanger the stack. They aren't invincible though most personnel weapons won't cause them serious harm.

Also, for players, never let them get away with a "free" backup. Unless they say they're going out to spend a couple hours backing up, if they die and their stack can't be recovered (a very real possibility), they go back to how they started the campaign.

You can keep stakes high while still keeping the original tone an intent of the game.

>I kinda feel like there's no real sense of tension or drama to a EP game if immortality is guaranteed for literally everyone except for a handful of people.
You forget that one of the fundamental elements of the setting is things worse than death. Permanent death sounds downright swell in comparison to having your stack stolen by Nine Lives, or being infected by the exsurgent virus.

Death is an outdated concept in EP. Lamenting the lack of it is a lot like complaining that you can't have an alchemist (not chemist) in your sci-fi campaign.

Why'd you take back the lampblack analogy?

Getting shoved back into cold storage is death for most purposes.

an exurgent horror is coming to turn you into meat fractals, roll to see how you fare

>immortality is guaranteed for literally everyone except for a handful of people

But it's not. Immortality requires that someone be willing to retrieve your stack or back you up if you die, both of which are services like any other which cost credits or rep. Then to be re-instantiated you need either a body or server runtime, neither of which are free either. Bodies are the most expensive and desirable commodity in the setting. Immortality is a pipe dream for anyone without the thousands and thousands of credits or the massive popularity necessary to continually resleeve. If you're 'lucky' you might experience immortality stuck in a synth, without skin, organs, genitals or a face. You don't need to make the setting more like Altered Carbon, it already is.

Rolled 1 (1d20)

>roll to see how you fare
Sure, why not?

the habitat is hit by RKVs days after you're painfully transformed into toilet paper-butter golem

There's still much to be lost

Wealth, status, friendships, the wellbeing of others, knowledge, sanity, culture, rights and freedoms, millions of single-copy infugees in cold storage, political relations, home, the balance of power, opportunity

The list goes on.

Okay. Let's do another one then. Which you rather be
>An Infugee slotted into cold-storage, not knowing whether they will ever awaken
or
>Be egocast into a Spare on some backwater hab

Who else is on the hab?

I don't know if I'd call it "outdated", because it still fucking sucks to die, both to remember it if you were the one dying AND to witness it if it wasn't a peaceful death.

Mainly Pods. Some Synths. No organics. No mercurials. It's some sort of Hypercorp colony, through you don't know the specifics.
It seems that you are expected to do work when you get there. Though you don't know what work a Spare could do, and they aren't able to tell you.

But mechanically speaking the player shouldn't care if their cortical stack gets stolen by Nine Lives or they become an exsurgent, they can merely be restored from backup and then boom, blank slate. Any mental stress taken can just be psychology'd away via muse.

I'll do that as long as I don't have to deal with the communists.

Realistically speaking, can a civilization that consists of people that live forever really sustain itself? What's to stop them from becoming stagnant or extremely conservative and then just dying out because they no longer see a point in reproducing (when u can just fork urself lmao!)? We've never had humans live past a certain age, I can't imagine we'd be anything other than jaded, mentally exhausted folks AT BEST at the age of a thousand.

>I don't know if I'd call it "outdated", because it still fucking sucks to die, both to remember it if you were the one dying AND to witness it if it wasn't a peaceful death.
Sure, but it also sucks to be beaten to death by Krampus, and I'd still call that an outdated fear.

>But mechanically speaking the player shouldn't care if their cortical stack gets stolen by Nine Lives or they become an exsurgent, they can merely be restored from backup and then boom, blank slate.
Bullshit. If your ego is stolen, everything you know is potentially stolen as well. They can have anything you remember. Perhaps they'll use that ego to access your bank accounts, tank your rep, or convince your wife to take a trip to Legba.

A stolen ego is anything but minor.

To clarify, by dying out I mean basically going into virtual hibernation and never coming back out, or existing in a state where they're no longer recognizably human or even conscious.

Insufficient data

That would indeed be a very good question. How old is the oldest ego of transhumanity? 100 Years old? Maybe nearer to 200?

>Bullshit. If your ego is stolen, everything you know is potentially stolen as well. They can have anything you remember. Perhaps they'll use that ego to access your bank accounts, tank your rep, or convince your wife to take a trip to Legba.

So? You're still alive. And if your wife takes a trip to Legba and never returns, just restore her from backup. Who gives a fuck what happened to her other alpha ego? And rep and credits can always be replenished. And I'm pretty sure that banks and similar organizations would be aware of how easy it would be for criminals to use stolen IDs to do things and would have some kind of safety net for groups like Nine Lives.

An ego does not cease being an ego.

There now exists two you's. The you that has been restored from back-up. And the you has been stolen. What do you do when the you returns from the void?

Do you merge?

>So? You're still alive.
And your every memory is in the hands of a malicious group. Good fucking luck with that.

You think blackmail is bad now, just wait until someone can steal the shit you KNOW.

>Who gives a fuck what happened to her other alpha ego?
That's some ice-cold shit, yo.

>And rep and credits can always be replenished.
I have a hard time believing you know what it's like to be poor if you believe this.

>And I'm pretty sure that banks and similar organizations would be aware of how easy it would be for criminals to use stolen IDs to do things and would have some kind of safety net for groups like Nine Lives.
It'd be a hard thing to fight. Two people claiming to be the same person, one of whom is brainwashed by Nine Lives. How can you tell which is which?

What about criminals using that ego data to simply take you out, knowing every place you've ever stored an ego backup and where your usual haunts are? They have everything they need to fuck you over a thousand times.

Have you seriously thought this through, or are you just thinking from a gamer's mindset when you first come to "lol infinite lives!"?

Well over a century old, if I'm remembering Sunward correctly.

This is probably my greatest fear about our civilization getting into a similar situation as EP. Who really wants to live forever? How on Earth do we know that we won't just start mentally falling apart at a certain age, and no amount of psychosurgery or mental health sciences can prevent it?

Groups like Firewall and OZMA are thinking too short term. Nothing they do matters, because in a few thousand years, maybe less, transhumanity will either collectively go insane from living for too long, or will decay and rot into permanent stagnation of infinite loops inside virtualties that would make no sense to a more cognitive species. Who needs exsurgents or alien x-risks when the greatest x-risk is just by existing for too long?

I'm not a nihilist by any means but unless I'm edumucated on contrary information or arguments. this is what I honestly think would happen.

>Who really wants to live forever? How on Earth do we know that we won't just start mentally falling apart at a certain age, and no amount of psychosurgery or mental health sciences can prevent it?
Why are you so scared of humans losing their mortality?

I'm honestly trying to argue from the mindset of a player who isn't intimately familiar with the game's setting. Stuff like identity and identification in this kinda setting is one of the biggest things I struggle to wrap my head around as GM, even after scouring Panopticon.

You don't have to be the same person for a thousand years. You could wipe your memories and start over every century if you wanted.

It's like if you died in D&D, but had to wait for a rez in a cold non-existence and not an afterlife, and then bad guys could jack your body and make you a zombie (or already did).

Oh, and when you get rezed, you will always lose levels, or get stuck with nasty debuffs if they go to your original body.

That's how you explain analogies to players if they can't think for enough logical reasons why losing your body, control over your ego, etc is bad.

Step 1( People don't actually technically "live" forever. Theoretically morphs made now should not suffer damage from age to keep functioning by nobody has yet to stay in that morph that long - and even then you have like Elf-rules immortality. You take a knife in the chest, your morph still "dies" which can be all this other stuff with it. Then you as a person can't be stagnant because you need a new morph and all that other shit that goes with it.

Not everyone is ingrained with perfect memory and perfect bodily control - so, y'know, human factors which have persisted for thousands of years will persist a bit longer. Once we properly hit the posthuman stage, it's an up in the air thing, but that's like, a complex evolutionary problem which is way outside of my fucking context.

Transhumanity has projects, goals and aspirations as a whole which will last them hundreds or thousands of years to complete - and people have confidence they may exist still to see them complete. This gives people drive, motivation, basic evolutionary goals in addition to more complex intellectual ones. Transhuman is an ever broadening aspect of humanity, but still human. Why has our species developed all this bullshit which isn't related to eating, fucking and not getting rained on when you sleep?

Mechanically speaking, the player probably shouldn't care about anything.

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I NEED PICTURES, PICTURES OF SPACE STUFF.

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>Stuff like identity and identification in this kinda setting is one of the biggest things I struggle to wrap my head around as GM, even after scouring Panopticon.
In short: identity is the only real marker of ownership left in the universe. Without it, you have nothing: no reputation, no legal recognition, and no resources or assets. Gaining your mind is essentially gaining your everything. Your deepest darkest secrets. Your greatest fears. Your every identifying piece of information, memory-kept.

It's more than losing a replaceable item. It's losing peace of mind that someone out there now doesn't have beyond-intimate knowledge of your every secret and fear. It's knowing that someone out there is probably testing out the limits of your capability to withstand torture, suffer rape, or far far worse. It's knowing that every cubby you keep, and every protected thing you've ever stashed is in danger of being taken.

Tori are aesthetic as fuck.

Yep

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Honestly, this game feels like an episode of Black Mirror to me, and not a happy one either. I just wouldn't be able to handle living among these people, I'd fly off to the Junta first chance I get.

>I'll just go live in dystopialand and let a religiously strongarmed government decide what's best for me (hint: it's not hab maintenance). Then I'll be happy.

Depends on too many factors to list, including odds of reinstantiation and the details of the hab.

Toruses are okay if you're really short on volatiles.

>short on volatiles
Nope. You get much more livable surface area lit by windows in comparison to a traditional O'Neill Cylinder (i.e. one that has windows, not one that's artificially lit via an axial light source). It's more about efficiency of the structural materials.

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No ypu don't. The torus is half floor and half ceiling. So is the O'Neill cylinder, but its floor is normal to spin gravity so you get more floorplan space per unit of floor.

Also, that's a picture of a Bernal sphere

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Alright /epg/, time to get those creative neurons firing.

Give me your best ideas for space diseases. There's already a couple designer virus pathogens in the book, and we know space colds exists, so give me some weird disease ideas, from genehacker pranks to bioterror.

And don't just go Space AIDS or Space Ebola.

Progressivism

No space cancer either.

>bu-but it's relatable and has a designated place for me in society so I never have to learn new social paradigms

Space rabies

I know that's a Bernal Sphere, but those are terrible because artificial gravity varies with distance from the equator. Spheres are fucking terrible for a habitat, unless it's a bolo, in which case it's merely mediocre.

>the torus is half floor and half ceiling
First, the area of the "floor" is 8π r^2 greater than the area of the "ceiling". Second, an even half of an O'Neill cylinder is window. Second, cylinder habs need more structural support, since they don't have spokes.

Space SAIDS

>the area of the "floor" is 8π r^2 greater than the area of the "ceiling

Negligible at reasonable size, and not enough to compensate for the aformentioned curvature inefficiency.

Why can't a cylinder have spokes?

>an even half of an O'Neill cylinder is window

Just like the torus

Space Evola
Psychosurgically alters the infected individual into an approximation of the Italian philosopher Julius Evola.

See, this actually is a scary disease.

A genetically engineered bacteria that breaks down certain polymers. It was originally created to be released in garbage dumps and decompose the plastics, but a strain managed to get out of earth's gravity well and fester somewhere.

Does it do anything to people internally, or just make them naked?

>A virus which triggers automedichine disorders (super MRSA) in certain firmware versions

>a bacterial strain which can cause basic biomods to go rogue through horizontal gene transfer. Symptoms vary but are generally unpleasant and nonfatal.

>Prion diseases caused by faulty settings in poorly maintained healing vats. Neurological degeneration is even worse when your cranial computer thinks it's supposed to be happening.

>Black Lung caused by prolonged exposure to open nanotech such as swarms or open air nanoforges. Also effects poorly sealed synths by abrading moving parts.

>Metal or polymer eating bacteria damaging implants and some nanoware. Larger infestations can damage habs.

>A genetically engineered virus which injects commands into the medical computers in older poorly secured models, allowing for remote control of networked computers.

>"Rogue" medichines which survive by hijacking the implanted hives to make more rogue medichines. Cause all kinds of horrible things while passing through.

>This Disease Makes Faschists

>polymer eating bacteria
>not just making larval stage space moths which consume fibers to metamorphose into the verminous plasma moth, sailing the Outer System

I know you're trying to samefag to get some good ol'fashioned Jovian arguments manifest, but isn't it kinda beating a finely grained dead horse skeleton at this point?

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ephrep.blogspot.com/2016/11/plasma-moth.html

Cyberwear, tools, guns, etc.

That's not going to work fast enough to be scary

Doesn't have to be scary, just has to be a thing.

I'm the second poster. I suppose first and third could be the same, but I assumed 3 was just making fun of 1 with me.

>negligable at a reasonable size
Wrong.

As designed, the Stanford Torus has an outer surface area of 10.4 square miles. The inner surface area is 2.8 square miles.

Compared to an o'neill cylinder, where the inner surface area is a much higher proportion of the outer surface area.

Now you're just being retarded. The outer part of a torus is the livable part and the inner part is the window part. For an O'Neill cylinder, 50% of the cylinder's surface area is window. As I just calculated, 21% of the Stanford torus' surface area is window.

"Inner surface area" means window now?

Most of the surface area of a torus ranges from heavily inclined to upside down, leaving a small region of relatively flat ground. You can make more with terraces, but that's still way less than the interior surface area

You're right, I was

Why are you counting upside-down wall as livable space?

I was talking about surface area, as in the whole structure. It's not like the difference between the spokes+hub and the cylinder's endcaps are going to make up for that 29% difference in livable surface area efficiency.

The canonical Stanford Torus has a major radius of 895 meters and a minor radius of 65 meters. The difference between the surface area less than vertical and the surface area beyond vertical is so small that it's not worth mentioning.

The area of the torus is 2.3 million square meters. The maximum floor area is a hair over 731,000 square meters. That's 32% of the surface area.

The canonical O'Neill Cylinder has a cylindrical section with a 4 km radius and a 32 km length, plus spherical end caps. I'll pretend that the end caps have no usable space and say that the floor space is half the cylinder area.

The total area is 871 million square meters. The underestimated floor space is 402 million square meters. That's 46% of the total area.

I guess I'm just being retarded though.

>minor radius of 65 meters
No. That's the radius of the circle that is rotated about the axis, dingus.

Maybe if you dig that hole a little deeper you'll China

Well fuck. My way is better. It's not paradoxical at times. I acknowledge my mistake, though.

Where are you getting your "maximum floor area" numbers from? I was just using the downward surface area for one and half the surface area of the side of the cylinder for the other.

Floor area for torus is 2*pi*major radius*minor radius. This is a slight underestimate. You could do 2*pi*(major radius+minor radius)*minor radius to get an overestimate.

Floor area for cylinder is pi*radius*length. This assumes that no floor area exists in the end cap areas, which is an assumption I made to make the math easier and counteract the error in the previous calculation.

It's 2Rπ^2*r + 4π*r^2, end of story. You lost a *π in there somewhere. Remember that the total SA is 4π^2*R*r.

How do you even light the caps?

No. Floor area is perpendicular to the axis of rotation because people can't stand sideways or diagonally.

And btw if we drop that assumption it turns into a surface area vs volume problem and the cylinder still wins.

If we're being technical, there's no area that is perpendicular to the axis of rotation. There's only a circle. Right now I'm wishing that I had taken some engineering courses so I could do calculations for the structural requirements.

>surface area vs volume
It was never about that. Most of the volume is atmosphere, after all. It's all about livable area lit by reflected sunlight per kiloton. I was using total surface area as a stand-in for mass, but that was probably a mistake. Unfortunately, most of the studies undertaken use assumptions like using lunar soil for shielding and shit like that.

>If we're being technical, there's no area that is perpendicular to the axis of rotation.
That's why every single piece of art you'll find depicting a Stanford Torus shows it terraced

>It was never about that.
I didn't say it was.

While it would be terraced, it's not like I'm going to pull numbers out of my ass. I have no clue how to go about terracing it, so there's no way for me to come up with a horizontal surface area figure. You know what? Fuck windows. Cylinders with axial artificial light sources for EVERYONE.

Each terrace section is equivalent in floor area to a very thinly sliced cylinder. The maximum area would be achieved by having infinitely thin terraces that stay as close to the surface of the torus as possible. The least would be by simply spanning across the torus at the major axis. The last produces the underestimate of area that I provided. The former is still less area than the overestimate I provided.

I forget how technical some of the people EP attracts are some times. One minute you're talking philosophy or political science like it's the classical era again - the next some nerds are fighting about the surface area inside future spaceman ring-homes.

50% engineers, 50% political scientists

0% people who play the game

/EPG/: You don't need other threads.

Hey now. At least 3% play the game.

Someone post some OC. Fill out a questionnaire or write some smut or something.