/40krpg/ 40k RPG General

Which DH?

I was thinking 2nd edition.

Make it a thematic team and build their work around it.

For example: I'm playing an assassin who works solo. It's a 1 on 1 campaign with the GM. Another assassin, maybe spec'd for CQC would work very well.
It's a lot of stealth/investigation missions, along the lines of MGS, Splinter Cell, etc.

You could also do stuff like two pilots of an Imperial aircraft, etc. Just build some support NPCs that aren't hands on, but are there to help.

Any implant described as armour stacks with what is worn.
Otherwise, bionic limb or large organ replacement adds to TB

Which system are you using?

In DH2 all augmentations have specific rules. Subskin armour grants +2AP that stacks with Toughness and other armour.

Make a investigation-rich campaing. Allow them to bypass dangerous encounters by being smart and/or subtle; if they screw up and get caught make them fight.

I recommend using the sample campaing found in the DH2 Core Rulebook.

Could go quality over quantity to compensate and give them a bit more exp and slightly better gear or an NPC party member or two.

Is throwing them into combat probably a bad idea? I've heard DH tends to be incredibly lethal. My group, while rp heavy, does tend to enjoy some good combat encounters.

"Large organ replacement"
Like what?

I have two bionic legs, subskin armor, bionic heart, cranial plating and augur array, vox implant, synthmuscle and respiratory filter implant.

DH 1e, though we move around a lot of Rogue Trader and Only War rules.

It can be lethal in larger numbers, but depending on what kind of characters they are, it can be dealt with decently well.

For example, I'm an assassin, so I spend most of combat hidden. But even a good stormtrooper would get cut up by moderate difficulty enemies. Higher level assassins laugh at direct combat. That said, anything I fight can kill me in one round, so I avoid combat if at all possible. I've gone entire runs without any combat.

With only two members, it can get very easy to overwhelm them in normal combat. They'd have to rely on surprise rounds, slowly picking off enemies, and abusing the demolitions special use of Tech-Use.