> "Ah-ha! That greatsword +2 was actually a cursed item, greatsword of ineffectual wussness! From now on, the fighter must fight with a shitty weapon that he can't drop!"
> Fine, I cast Remove Curse. Thank god it's a low level spell.
> "Uh... Well... Yeah! Do you really think that you can beat a powerful curse with simply a low level spell? It doesn't work!"
Then why does this spell exist, you fucking jackass?
ITT things that tick you off
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>d20srd.org
>Certain special curses may not be countered by this spell or may be countered only by a caster of a certain level or higher.
And your GM is a jackass.
Also
>Expecting D&D to have a magic system consistent with any setting not specifically designed to play D&D in
Chop off the fighters hands
Ugh, I know, right? How do so many GM's fail to grasp that not all difficulties classify as a valiant struggle. Just because the GM makes your life hard, doesn't mean it's an inherently good thing for the game. Too many of them get trapped in a juvenile headspace of "I can make this so COOL by fucking with them!" And it's 99% not fun zone
I feel like OP didn't bother to read the rules before deciding to make up a story about a thing that might happen in a D&D game.
The whole "you can't take off the cursed item" always seemed a bit dumb to me.
How about instead making cursed shit more powerful than non-cursed shit, but with heavy drawbacks.
Like a Greatsword that strikes true (+x to hit and damage), but every person you kill with it reduces your strength by one, permanently.
Though I can think of a few ways to game that mechanic, it is just an example.
Hell, maybe it's a good thing that curses have loopholes, to reward the players for being smart?
>Midway through campaign
>Playing bard
>Party has to help a giant win a duel against another giant without interfering mid-duel.
Tell the group OOC that my bard still knows vicious mockery and even though it's 1d4 it'll at least help out a tiny bit
>"No user! We can't cast spells!"
>"But it's verbal only. And there's a crowd of rowdy onlookers. Of course people are going to be screaming stuff"
>"The giant would know you're casting magic dumb ass! He's taking damage!"
>"It's 1d4 damage from words. I don't think he'd notice that over our giant trying to punch him in the face to death"
>Entire group jumps down my throat
It was just a passing idea and I didn't care too much one way or the other but it baffled me that they all thought it was a bad idea
>How about instead making cursed shit more powerful than non-cursed shit, but with heavy drawbacks.
Can we make the thread about this now?
>Cast vicious mockery anyways
>Giant immediately stops fighting and picks you out of the crowd and crushes you instantly.
>I'm going to get stoned before going to the game session/class/work/church/grandma's/place-where-it's-socially-unacceptable!
>No user, don't. It's a bad idea.
>It's fine. Nobody will know, because reasons!
Just because you have a totally legit reason to think you will won't get caught, doesn't mean anything.
Ask every criminal ever filmed on a Dumbest Criminals show.
You have to weigh the benefits versus the risk.
Violating the rules of a fight between giants that's important enough for you to want to cheat vs. 1d4 damage to a giant
Your party was right.