Behemoth: The Land of Giants

In an effort to let people get off their holiday hangovers. Development for the game was postponed until the new year.


This is a game where you play a giant sworn to the defense of your home village. Its a game that focuses on preparation, base building, resource management, and titanic battles with titanic creatures.

The last Pastebin of the setting recoverable
pastebin.com/mfbnCw2M

A story that captures the feel of the game
pastebin.com/mfbnCw2M

Other urls found in this thread:

inkarnate.com/
pastebin.com/TEY4PtET
pastebin.com/QWHzDMee
twitter.com/AnonBabble

Current map.

Feel free to ask questions about the setting, and if you don't have anything to contribute you can always post images of Giants.

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It seemed like the idea had lost its steam at the end of the last thread, with the idea more or less solidified into what everyone would agree on.

Although, if people want to continue development of it on here, I think the ideas for the giant types were
>Common
>Earth
>Frost
>Storm
>Fire
>Bestial
>Celestial
>Infernal
A bit more detail on what the different types are like would be good.

It started petering out because we started talking about mechanics. Nobody on Veeky Forums wants to talk about mechanics.

I think there was an idea going around that EVERY giant had some sort of Affinity. Rather than having "Common" giants.

Also Celestial and Infernal giants i personally do not like. The setting in general should feel more naturalistic. Divine or demonic forces shouldn't show up at all.

It's more that plenty of people want to talk about them, and everyone disagrees with everyone else on how they should work. Light-heavy, GNS, modelling size or just handwaving it until it becomes relevant, all of them are questions that people can disagree on. It's probably best to stick to fluff for the threads.

So what happens when you actually get to the point when crunch is called for?