> Tiny civilisation living in the airvents > Stealing bbq sauce from stations > Farming fungus > Fighting a war with the ship's cat
> The warp drive jumps the ship five feet to the left at random intervals > Sometimes your underwear doesn't go with it > The doors are all double-hinged, aside from the ones that aren't > There's no indication on the doors, watch that cargo inspector walk flat into a door and laugh. > Half in inch of ice on every surface in the kitchen if someone leaves the freezer open overnight > Check your pockets before washing your clothes, or you could drown hundreds > Ship's gravity extends outside the ship > For some reason, your ship always gets blocked in when you dock > Security know exactly what you want when you call them up > Have to bribe them with space doughnuts to keep them on your side > All the probes have racy nose art on them, and you can't bear to remove something anyone put so much effort into > Even if they all have green or blue skin > No two clocks show the same time on the ship. Correct one, another drifts. > The ship is wanted by three entirely separate alien races for three separate reasons
the ships pinnace/shuttle is actually a pirate attack craft that the previous owner won in a high stakes card-game.
it was decorated in black and purple spikes and named the Death Reaper by the pirate's 8 year old daughter
Alexander Taylor
> The floor is magnetic, in case the gravity goes out > Anything ferrous you drop is really hard to pick up again
> Some bright spark fitted an overpowered engine > If you accelerate too fast, everything flies to the back of the ship if it's not stuck down > Faster still, and bits fall off the ship > Plus side, the drive is an effective weapon
Tyler Rodriguez
>The new experimental hyperdrive has finally been installed after an unusual number of hang ups and compatibility issues. >We have been warned never to directly touch the internal components or stare directly into the mechanism. >We caught Engineer Parsons staring into the hyperdrive today, he seemed completely transfixed. >Engineer Parsons has recovered from the hyperdrive incident but he seems...wrong, nobody can quite put their finger on it but it's almost as if there's someone else behind his eyes.
Landon Green
>the AI used to be a battleship >before that, it used to be a destroyer >and several cruisers >and a dropship >and a networked fighter swarm >and even a submarine once
Parker Harris
"...And now we're hauling oats... Back in my day..."
"Yes, he's always like this. With any luck he'll pick up some unlogged space junk and "run silent" for the rest of the trip."
Henry Morales
after all of the issues and repairs the ship has had over it's lifetime it now "sings".
the sound is really just the cumulative strain-noises of course-corrections, the gentle rattle of hardware, the base thrumming of slightly out-of-sync electrical systems interfering with each other, the flexion of some decks, odd restrictions in flow through the vents occasionally causes a gentle whistle.
somehow it comes together in a soothing background, like whale-song.
despite his denial, the party is relatively certain the Ships engineer has made these changes intentionally.
Landon Thompson
>the smaller ships aren't shy about catching a ride if you're heading in the same direction >at least if they trust you >it's become a rite of passage among the human crew. You're not part of the family until a Borrower lands on you
Nathan Roberts
This is from an actual game we played awhile back
>Due to space issues, the hyperdrive was mounted sideways. Because of this, the ship will enter, travel through and exit hyperspace at 90 degrees to Port, often knocking everything off the shelves that isn't tied down >As a power saving feature, the inertial dampeners automatically shut down at speeds under mach 2 without warning >All external hull lights use old 20th century style incandescent bulbs that require frequent replacement >Using the oven in the mess hall has a 50% chance of blowing out the lights in the bathroom >The faucets produce only Hot and Warn water >The Computer Core requires a key fob as a security feature else it locks down. >The Fob has a range of 1 meter and eats through batteries at a rate of one per two weeks. >All the software on the computer is century old shareware, nagware, buggy cracked software and release candidate betas >The cargo loading crane has a 2 second delay on manual controls due to software. >The "Space Saver!" powerplant is a first generation and suffers predictable power outages that require the focusing lenses to be manually reset due to "subspace vibrations". Whatever that is. >Working on the ship requires special proprietary tools sold only by the manufacture, who has been out of business (because of this ship class) for 207 years. >As far as anyone can tell, the tools were never actually made and must be specially built as needed by the ship engineer >The Quarantine room's "Emergency Ejection" switch is a standard flip switch on the same panel as the light switch.