/pfg/ - Pathfinder General

Pathfinder General /pfg/

Around an Elf, watch yourself Edition
Have you ever played an Elf? Ever built one? What do we know about Golarion Elves and how they fit into the setting? How do you prefer to make your elves in your setting? Aside from chocolate, you perv

>Remember to keep all kitsuneposting, fetishposting, DHB witch hunting, overPoWered shitposting, and other forms of shitposting to a minimum, otherwise you aren't being excellent to each other.

>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!

Unified /pfg/ link repository: pastebin.com/JTj1yEmU

Avowed Playtest 1:
drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing
Malefex Playtest: docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Legendary Kineticists II Playtest: docs.google.com/document/d/11_w1o5dSef2tzu2GDLnJKElHY3uyETzuzFHDAjI6P6k/edit?usp=sharing
Spheres of Might preview: docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/

Old Thread:

Other urls found in this thread:

d20pfsrd.com/magic/all-spells/s/speak-with-dead
paizo.com/threads/rzs2szz4&page=2?Grapple-pin-and-tied-in-one-round
myth-weavers.com/sheet.html#id=1068226
d20pfsrd.com/gamemastering/afflictions/drugs/alcohol
d20pfsrd.com/extras/community-creations/murk-s-lab/drinking-rules
twitter.com/NSFWRedditVideo

My most recent Elf was a Cleric of Desna.
Before that, was an Elven Sandman (Bard) in a Dragon Age / PF campaign.

In previous editions, there was the Drow Cleric of Eilistraee, and the Elven Fighter who was going to become a Bladesinger.

I haven't been following Elves in Golarion.

I am making a monk designed to grapple and pin cute things. What are my best options for limiting the opponents actions on their turn so I can guarantee that I can pin them on the turn after I grapple them?

>chocolate elf shota trap
Behold. The trifecta!

Why not just get Greater Grapple and then pin them on the same turn?

>writing a murder mystery campaign
>Speak with Dead is a third-level spell for Knowledge or Repose divine casters
>Problem solved, series over
All I can think of is making SWD give literal Magic 8-Ball answers, because level 1 PCs would probably just go ask an NPC with that spell and banning divine casters doesn't seem right. Wat do?

Because you can't pin unless you are maintaining a grapple, which doesn't happen until your next round no matter what.

I have improve, greater, and rapid grappeler, as well as dimensional agility to use with abundant step. I also have a CMB and CMD that a cutie will never resist.

Speak with dead necessitates the body or at least the head be in some kind of intact condition.

Just mash the skull and speak with dead doesn't work.

Considering joining the Pendragon game.

Here is the real question. Which of these should I go for?

>Gunsmoke Mystic
>Fiendbound Marauder/Ordained Defender Warder
>Brutal Slayer/Bushi Stalker

Have the soul be unavailable to be spoken with for some reason.

The dead don't actually know who killed them

needs a working jawbone. Taking the jaw and later raising the target as an undead are great ways to keep Resurrection and speak with dead from working.

>Speak with Dead
>"Hey, who killed you?"
>"Dunno, didn't see them."

Speak with dead both needs the body to be in tact and the murdered to know who killed them. Someone wearing a mask or if the murdered didn't see anything the information is useless.

>The corpse's knowledge is limited to what it knew during life, including the languages it spoke. Answers are brief, cryptic, or repetitive, especially if the creature would have opposed you in life.
>f the dead creature's alignment was different from yours, the corpse gets a Will save to resist the spell as if it were alive. If successful, the corpse can refuse to answer your questions or attempt to deceive you, using Bluff. The soul can only speak about what it knew in life. It cannot answer any questions that pertain to events that occurred after its death.
>SCREAMING AND LYING SPIRITS AHOY
>PROBLEM ARISING, SERIES GETS A NEW SEASON

For anybody that missed it last night, here's the details that were provided on Starfinder from yesterday's Paizo stream.

What is your favorite spell, /pfg/? Not necessarily the most useful one, but the one you like the most.

>d20pfsrd.com/magic/all-spells/s/speak-with-dead

>You grant the semblance of life to a corpse, allowing it to answer questions. You may ask one question per two caster levels. The corpse's knowledge is limited to what it knew during life, including the languages it spoke. Answers are brief, cryptic, or repetitive, especially if the creature would have opposed you in life.

>If the dead creature's alignment was different from yours, the corpse gets a Will save to resist the spell as if it were alive. If successful, the corpse can refuse to answer your questions or attempt to deceive you, using Bluff. The soul can only speak about what it knew in life. It cannot answer any questions that pertain to events that occurred after its death.

>If the corpse has been subject to speak with dead within the past week, the new spell fails. You can cast this spell on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all. This spell does not affect a corpse that has been turned into an undead creature.

The corpse might not have seen the murderer, he may not want to answer (especially if its a different alignment), and the murderer could have removed its tongue.

Why would they necessarily know/remember who killed them? Odds are they didn't even see the killer's face.

Fabricate because I hate myself.

>you can't pin unless you are maintaining a grapple, which doesn't happen until your next round no matter what
since when? Greater Grapple reduces the action to maintain a grapple to a move action. Thus, you can initiate a grapple as a standard, and maintain (which lets you damage, move or pin) as a move.

The victim was murdered by blood choke so the killer could resurrect her as his corpse bride. He literally went out of his way to ensure that the body wouldn't be damaged. The alternative I thought of was post-mortem magical tattoos on the corpse to prevent soul communication, but I don't think that's an actual spell outside of DM fiat.

>Pathfinder
>something other than dungeon/hex crawl

Found your problem. If you want to run a murder mystery, you're better off using a game suited for solving mysteries.

>corpse bride
Tim Burton, get out of here!

You don't get to "maintain" a grapple until it is called for. You can't just maintain one if you feel like it.

>Mechanic
Sold!

Have it so the guy didn't show his face when he did it. A mask would work.

Can Mediums work out as casters or are they doomed to channel Champion and go into melee?

>Crafting focused Medium
>Divine and arcane spells for items ahoy

Not going to lie, I'm liking what I'm hearing about this stuff for the most part. I really hope it turns out well.

Because my group is too stubborn/busy to learn a system that doesn't suck. "Have you not tried playing D&D?" doesn't work with them.

Then ditch them.

The first iteration of my favorite character to play was a Grey Elf Spellsword in 3.5e. I played him up as your stereotypical casual, harmless racist.
He said insensitive, dismissive things about the other races; he praised the fighter for being skilled, despite being a half-breed; and just generally doing casually insensitive things. In addition, he was direct, foot-in-mouth, and probably partially autistic now that I think of it. He was fun to play.

Now, I mostly GM, but my current iteration of the character is a Half-Elf. I use him as a decently important NPC from time to time.

go back and read greater grapple again. It specifically says you can make two grapple checks a round.

>Soul Bind (9th level cleric / wizard)
>There's no spirit to ask questions

The book of Artifacts & Legends has neat rituals to destroy each artifact.

Help me come up with a ritual to destroy this lesser artifact from The Midnight Mirror module

Still though, the issue here is there are many ways one can obscure the information. The women both needs to see who killed her, be able to describe him accurately (or name him if she recognized him), have an intact head, have an available soul, and be dead for less than a week old.

you initiate a grapple on the first round. There is nothing to maintain.

Considering she was ambushed and strangled from behind, she wouldn't get a look at the killer. That's actually a good suggestion, thanks user(s).

Yeah, then she knows she was strangled, but anyone who could make a heal check would know. The only information she could give is what she was doing before she was strangled and the fact it was hands vs a garrote (which also could be gleaned with a heal check).

Really you don't get any more information from speak with dead in this case except clarification on what she was doing up until the time of death.

Sure there is. As a move action, you strengthen the grapple you just initiated. You just don't get the +5 bonus until subsequent rounds. Hell, with Rapid Grappler you can do it a total of three times in a round.

Should a paladin/synth summoner take feats for augment summoning and evolution points, or weapon specialization? Assume the eidolon is going to be fighting with a big magic sword not infinite tentacles

Read: paizo.com/threads/rzs2szz4&page=2?Grapple-pin-and-tied-in-one-round

And anyways: lets say it doesnt' mater. For some reason I can't pin them on the first round, what can I do to ensure the cutie doesn't escape so I can pin them on the second?

That thread refers to the Unchained action economy, which is a variant rule system. Even then, it only says you must spend at least one action to maintain the grapple each round, not that you can't spend more actions to grapple them harder.

That said, to minimize the chances of them escaping, you want a high CMD. If they try to escape, it's vs your CMD. If they manage to escape, they have to either 5-foot step (which won't get them far) or make a move action, which lets you trip them as an AoO and spoil their movement. If they want to try and move without provoking, they can attempt to use acrobatics, but again, this is vs. your CMD.

Aquatic.

Thanks! I'm thinking that the cuties might be spellcasters. Are there any special steps I should take to ensure they can't escape bullying?

Friendly reminder that muscles are NOT cute and no self-respecting boy should have them!

Prompto is cute as fuck you liar.

Never talk to me or my swim team ever again.

>Hellknights are still around

Oh shit yeah.

Building a Paladin/Bloodrager for the ROTJR.

Character is a female demon-blooded Tiefling, descended from Succubutts, but only wants to purge all evil from the face of Golarion.

Does an abyssal bloodline work here?

I'm not sure what bloodline to use.

Friendly reminder that you're a faggot

>no self-respecting boy should have them!
That's fine, 'cause I'm no boy
I'm a man!

>descended from Succubutts
Don't fucking do this. Descend from something interesting.

Or heck, do one of the other routes to becoming a tiefling instead of having an ancestor mate with a fiend. Fucking NO ONE ever has the fiendish taint come from a deal with a demon.

Fucking christ.

Just grappling is probably enough. Grappled creatures can't cast -any- spells with somatic components, even with a concentration check. And verbal-only spells still receive a concentration check. Grabbing Style might be worth looking into if you need to grapple two at once, or require a free hand or whatnot.

In all of these scenarios, having reach would be tremendously useful.

I'd recommend Destined Bloodrager because your saves aren't high enough yet.

I had an idea that the character was a crusader transformed into a tiefling by a treacherous Glabrezu, but it seemed a little....

Mary Sue?

IDK.

Seems fine.

Would an angelic bloodline be too much?

Could just be like the Necromongers from Riddick, but more interested in space-law and warfare. Probably still tied to Asmodeus as well. Huge gothic style battleships like 40k. I'm excite.

Prompto is cute, but Gladio is best boy.
He's just so photogenic
No! You can't catch me gay thoughts!

Men are pigs, why would you possibly want to be a man?

Question for all y'all.
There's a wall of force. Players are standing adjacent to it. Can a wizard on the other side of the wall then cast, say, acid pit under the wall and drop them into it?

user here is just butthurt you're making an attractive character, I think a demon-blooded is just fine!

Ooh, what if you went Paladin/Lunar Oracle? Remember there is a huge colony of succubus-descended fiends on the moon that, every New Moon, descend onto Golarion to reap and reave. You might be the daughter of one such half-fiend, and as a result you have an odd connection to the moon and heavens (Heavens Mystery is pretty good, too.)

If it's a conjuration spell, and he's conjuring a pit of acid beneath them, I'd say yes. Unless there's specific ruling that says you can't cast through it.

Something like a cone or ray or line, however, would not be able to pass through the wall of force.

No I'm angry about "descended from succubus". I don't care if he is attractive. Succubus heritage is cancer.

>Breath weapons and spells cannot pass through a wall of force in either direction, although dimension door, teleport, and similar effects can bypass the barrier.
Is the actual text. My first reason for why I thought it might be viable is that its casting UNDER the wall, not through it, and the second reason was that dimensional magic seemed to be an exception, and what's the Create Pit derivatives but just that?

Why? Succubi are the most likely to have kids with a mortal, or taint one with their fiendish essence.

You're butthurt about nothing, let it go.

That being said, considering the nature of succubutts, their tieflings should be the most common, other than maybe incubuses.

Why?

Lunar Oracle.....

I do fucking love that mystery, very tempting

No, you need line of effect and walls block it even if they're transparent force. Least as far as I recall.

Ah, under it kind of. My dm unfortunately ruled against being able to. Said something about needing line of effect to all squares affected. Couldn't tell if he just didn't want me doing it or was his genuine interpretation.

I'm gonna assume that it's because it's cliched and limits the character concept too much.

And really, it's kind of true that succubi are overdone--I've been pining for, just once, the evil manipulator to be a glabrezu tempting people with power instead of sex.

Not any of those anons but I love unusual bloodlines from tieflings. Progeny of the rape from other species. Harvester Devils, Glabrezu, Gelugons, etc

Then make one yourself or give solid reasons why that's better than succubus.

Don't just whine and insult people, bullying is not nice!

Here's the sheet I have so far for the Paladin/Bloodrager/Succubutt-Glabrezu person.

myth-weavers.com/sheet.html#id=1068226

Any thoughts on how to go from here?

What if she's descended from a Misogyny Demon?

Both the cliche and my previous experience with players any time any of them mention succubi

Personal experiences with something is a horrible way to base your opinion, it should be built on expert judgement and what the right and proper thing to do is.

I'm not any of those anons, but for curiosity's sake let's say that you had to make such a character yourself. How would you do it while avoiding all the traditional pitfalls?

Then she's gonna internalize that misogyny.

I've actually made a Glabrezu-descended tiefling before. she was a buff alchemist type.

Decided on Glabrezu treachery/magic as my source of demon blood, for the Paladin.

That doesnt mean it can't be succubus blood.

Also considering making an Orc Alchemist, The Hulk sort of character.

Would that be welcome in ROTJR?

>Orc Alchemist
>Nerdy Orcish man that hulks out

Yes

YES

Maybe he turns normal human colors when hulking out.

Prestige into Master Chymist.

t 12th level, a monk of the four winds can use his ki to slow time or quicken his movements, depending on the observer. As a swift action, the monk can expend 6 ki points to gain three standard actions during his turn instead of just one. The monk can use these actions to do the following: take a melee attack action, use a skill, use an extraordinary ability, or take a move action. The monk cannot use these actions to cast spells or use spell-like abilities, and cannot combine them to take full-attack actions. Any move actions the monk makes this turn do not provoke attacks of opportunity. This ability replaces abundant step.

Think about this for next campaign. Any suggestions on how to make the most of it?

>A melee attack action

Vital Strike?

Is a player allowed to look at how much damage they did on their turn and go "I only want to deal this much, instead of ALL of that"? Mostly asking due to nonlethal. It seems like if I build a nonlethal character, I could quickly become incapable of NOT killing the poor schmucks I'm trying to disable, via just doing way too much nonlethal damage.

Nonlethal doesn't kill..

My DM's giving me a choice between these two for alcohol rules:

d20pfsrd.com/gamemastering/afflictions/drugs/alcohol

d20pfsrd.com/extras/community-creations/murk-s-lab/drinking-rules

Which is better for a Drunken Brute(or Rager) Barbarian dip? The former nets me more rounds for certain while the latter gives me fewer although it gives me a boost to STR/CON after failing a save (after which I probably shouldn't drink more to avoid "Stage 2").

>If a creature's nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage. This does not apply to creatures with regeneration. Such creatures simply accrue additional nonlethal damage, increasing the amount of time they remain unconscious.
It can, if you deal 2*HP+Con.

See If a creature has 30 HP and I hit it with 80 nonlethal somehow, that poor sap is going to straight up die. This gets harder and harder down the line, but it's still something that makes me wonder how to go about this.

Then use other methods, like kraken style or something, to force enemies unconcious.

Slow time for 3 big hits sounds pretty cool

Who in Dragon game has the biggest boobs? Who' got the best booty?

If you're that concerned, there's Golden Legion's Stayed Blade.

It lets you adjust any damage you deal at all ever to only be able to reduce people to a stable -1

Also, you can make attacks in a full attack one at a time and just opt to not take the rest of them once you drop someone.

Can I seriously not just pull my punch/punches once I slap someone unconscious as a general rule? That seems like it'd be a really easy thing to do, but I guess this is pai-"you need four feats to scratch your ass"-zo.

Who else is [HYPE] for RotJR apps closing this weekend?

You can stop hitting people once they're down. Unless you are doing 80 damage in 1 hit, then you just hit them with one or two of your iteratives.

If you're using fireball or something you can just lower the caster level.