I'm thinking of running a near-future cyberpunk-lite game wherein the players are all part of a city police force. What are some fun or interesting situations that could occur in the neon-lit cities? As well as some important things to remember.
Cyberpunk Law Enforcement
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Take a look at Judge Dress for ideas. Alien smuggling, sabotage from other city states, gang warfare, block wars, illegal mutants, rogue officers, corporate war, rogue robots. They have it all.
Looking at your image i can only say. Fuck the Police.
Nice name placement.
One direction of cyberpunk is "yeah, future technology shit" a la , but that post also touches on the other half of cyberpunk, which is the oppressive social aspect of it.
Challenging that social order is tough enough in our modern day society. Whistleblowing and internal dissent have never been less tolerated in the government; corporations regularly pay zero dollars in taxes and dip into public funds for pork barrel projects while polluting other neighborhoods (hell, they do it to other countries e.g. Ghana's toxic waste problem); even investigating any aspect of the agricultural system in the US is illegal.
Make your characters pay for trying to be good in a world that is increasingly efficient at punishing those who resist. Threaten their family members, have members of their own departments call them rats and give them compelling reasons to have internal doubts.
Citywide universal surveillance might help your police force, but it might also help the police chief get information on the political enemies of his buddy the mayor and oppress the concept of democracy.
To ramp things up, have them get promoted from precinct streetwalkers to task forces into internal affairs and corruption. Then make things get ugly, and make them wish they were back on foot patrol.
Tank police.
>Half the population with permanent AR due to internet implants, half the population refusing and being the "punk" side, living in a world that looks grim and bleak without the enhancements
>EMP bombs being treated like dirty bombs
>BBEG is essentially the Riddler and players have to play classic video games like Pong to disarm traps (a la Ready Player One)
Personal favourite:
>BBEG is mysteriously able to be in several places at once or move instantly from one place to another, escape from dead ends, etc.
>BBEG is a virus but players don't realise until late game that BBEG isn't physically there because of AR manipulation
EMP bombs being the new dirty bomb is a great idea. They're way easier to manufacture, and there's this whole dilemma that players have to face with how much they want to live life "in the system" versus out of it.
It would also be a societal battle of what that "punk" side might be arguing; that living in the grid is what you do when you have awesome hardware and neural growth factor packages that let you keep up to date. Meanwhile the police are spending all their time chasing terrorists who strike at the digital societal system, which the punks may have something to do with, or the punks might be getting blamed for. Meanwhile, the police (and maybe the players) are focusing on the digital crimes, but in real life, things are going more and more to shit, and maybe as the players look up from their latest accomplishment of thwarting an attack on a server for upper-middle class technizens to exchange commerce BS, in real life, the city is burning.
Nice, and some of the more radical punks could be something like pic related, wanting to destroy the system so that the people can be free.