/srg/ - Shadowrun General

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>Welcome back to /srg/, chummer
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>Watch your back
>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Where'd your runner last sleep, /srg/?

In his 'apartment', which is a converted industrial air conditioning unit on top of his building out toward the barrens.

Basically this, but more smog.

>Where'd your runner last sleep, /srg/?
His own bed, in his cramped bottle-strewn apartment.

>real_sleep.BTL
>insomniac using BTLs to simulate sleep
Now that's depressing.

Sort of. I owed the player irl, so I gave him delta cyber at alpha cost at chargen - and while his character is now on his own trying to use his skills and ware to make money (=shadowrunning), Ares still has him by the balls, and he doesnt know that they know hes still alive - and are going to start exerting pressure eventually. Despite that he has lots of conditioning against running against Ares, and thats going to make team dynamics difficult.

Btw, the player did not take any of the really broken shit, stuff to give extra init passes. Mostly because I dont allow those, and I use the 3rd Ed rules for init passes anyway. So even with delta ware, hes not really OP. Most of it is just stat boosting, armor, customized cyber, hydraulic jacks, etc.

I actually rather prefer the 3rd ed init passes rules

I finally learned how technomancers work ffs its just a magician but for the matrix

is summoni- I mean compiling just as broken?

Pretty much. Sprite abuse is what makes a Technomancer different/arguably better than a decker. Also, go read the puppeteer complex form. Shit's good.

>And never, ever cut a deal with a dragon
Not
>And never, ever sleep with a dragon
ONE JOB user

What video games out there feature SR-style cyberspace hacking?

Only one I can think of (that isn't literally a SR game) is System Shock 1.

How much influence does a mentor spirit have on its followers?

Let's say I joined Shark. Would I now want to start killing people? Or would Shark be forcing me?

First one to pop into my mind is Decker, a roguelike hacker game based on SR. It's of . . . dubious quality.

You can go against your mentor spirit, but you won't want to. The disadvantages it brings are things that you should think hard about rolling against - they're often core behaviours it wants you to follow.

>This mentor spirit is much like other spirits in that it has its own personality, but it’s not a spirit in the summon-and-banish sense of the term. It can be seen and heard by those it chooses, and even physically interact with its followers. Your mentor spirit can have signifcant influence over you, giving you benefts when you remain true or punishing you if you go astray (usually with temporary reductions to your Magic rating).

It will try to turn you back to its path when you stray - first with a tap on the shoulder, then a gentle push, and working up to a brick in the face. Some mentor spirits aren't exactly the gentle type, though, and will start with the brick.

The TRON games, maybe

Syndicate?

>I actually rather prefer the 3rd ed init passes rules
How did they work back then?
the shadowrun games

>How did they work back then?

Roll init as normal, and once everyone goes, enemies included, GM subtracts 10 from everyones init - anyone who still has Init left, goes again, in the same order. Keep subtracting until everyone is at zero.

So if you roll really high init, you can go multiple times - but so can everyone else if they roll just as well. Its a bit more fair, and not just "oh the adept and street sam both have 3 init passes, so after everyone goes, they get to go two more times, just them, and kill everyone ever"

With an Init around 6 to 8, its possible to go twice regularly - and with cyberware\powers that used to add init passes, instead adding automatic init roll hits, you might be able to go three times if you roll REALLY well.

Isn't that how it works in 5e?

That's literally how it works in 5e.

Oh thats cool

I really wouldn;t know since I'm still using 4e.

Lemme go look those up

Ok, so I guess the main difference here is that I'm still using the 4th Ed init rules
>Reaction + Intuition = Init Derived Attr
>Roll Init in dice
>Add hits to Init
And in this case, Wired Reflexes work by giving you +1 Reaction and +1 Init Rating. Which rounds out to +2 rolled init dice, and 1 Automatic Init Hit. Per Rating, max 3. The Improved Reflexes Adept Power does the same thing.

Add on top of this, the Init Pass system from 3rd Ed\5th Ed

Adding onto this: mentor spirits tend to have pupils that already hold up their values.

You won't see, say, Dog mentoring a dude who is, and always has been, a disloyal sack of drek at his core

So I need help figuring the maximum amount of damage I can squeeze out of Ares Alpha.
Assuming I have 14 dices and +2 from integrated smart link what would be the best option.
16 dices +1 Take Aim - 4 Called Shot Vitals with pre edging for +3 rerolling 6s or post edging?
Alternative is 17 dices with pre edging or post edging ?

That's kinda like how 5e init works, tho with 5e dice are seperate from your base init, so you got shit like Move By Wire that gives you a base init of 15-20, but almost no extra init dice.

Saint Row: The Third I'm not even kidding
Remember Me, for a boss-fight or two

System Shock 1

Ah...MBW is fun.

I once had a GM that allowed drugs to stack with with it, so a high base Init+a chunk of Init dice=Going Fastest!

Fun times.

Remember that you can take as many Take Aim actions as half your Willpower rounded up, so +2 if you have WIL3 and +3 if you have WIL5 and the time to line the shot.

If my math is correct, we have:
Pre-edging Target Vitals: average 5.57 hits, 19P
Post-edging Target Vitals: average 7.77 hits (limit 7), 20P
Pre-edging normal shot: average 6.78 hits, 18P
Post-edging normal shot: average 9.44 hits (limit 7), 18P

My math is NOT correct, forgot to add your 3 Edge to the pre-edged rolls.
Pre-edging Target Vitals: average 6.78 hits, 20P
Pre-edging normal shot: average 7.96 hits, 19P

What is the safest way to guarantee balance in a 4e game?

Like, what do most groups/GMs do to keep dice bloat to a manageable level?

"Accelerator" explicitely stacks with Cyberware.
It gives +3D6 INI.
(It also makes you bleed out as soon as you take P Damage and reduces your Body by 2 for damage resistance and you are in a paranoid state for hours after the effect wears off).

Took that one with my Move-by-Wire Samura once.
It was glorious while it lasted.

Switch to 5e
If thats not possible:
Don't allow any of the later powercreep splatbooks
Increase the drain of Magic.

Hey thanks chummer.
So post edging is the best option. Our face is walking into a meeting tomorrow that smells like an ambush so me and my sniper buddy were wondering about the most effective way to drop opposition when it shows.

So I want to be a JC Denton nanomachines sekrit spy dude. Is that too speshul snowflake with all the headcase stuff or is it a viable option to being all chromed out?

Ask everyone to adhere to e certain dice pool size.

I build JC in 4e and worked quite well.
Might be a bit more difficult in 5e with the increased costs for ware.
You'd definitely want Plateletes factories (the regeneration Aug), Cybereyes, the Eyelight System, the Flying Eye Drone in one of your Eyeballs, an internal air tank, muscle and strength increasements.
Lockpicking and melee should be doable, but also being a good hacker doesn't really work out anymore i think.

How would you stat a gorgon's snake hair in 5e?

Wait, 5e? When did this happen?

Are you joking?

-6 penalty to Profession: Hairstyling checks

Medusa Extensions drones loaded with narcojet guns

There are rules for those in 5e? I'd only seen them referenced for 4e stuff. Are the rules close enough for a cross over? In either case, subbing those rules in would work. I'm looking to have them as a metagenetic quality.

Cutting Aces, Gear section

Yep, check Cutting Aces its in the trove. There are three new drones for 5e in there: Medusa Extensions, Holo Drone and Spider Armorer

This is going to be an odd question, but, would you ever let your runners fluff having some form of ware or something that represents something they've done in the past, rather than just 'buying ware'?

Example: The Narco Genemod. I was going to play a runner who was a big time drug user, who had Narco (But not nephritic screen), and fluff it that he just 'had the genes' for it, and the essence/nuyen cost are represented as a result of extremely heavy drug use, since it otherwise wouldn't make sense for this guy to be anywhere near a lab to be stuck in a vat in a clean room for any serious amount of time.

A few years before 6th edition.

Ah yes, the holodrone: for when you really don't want to attend a meet in person.

If its not a mechanical difference (eg not using Essence), i don't see why this should be a problem.
IIRC, there is already a rule to change genemods into Qualities somwhere at the end of Chrome Flesh.

or you wanna project barrier and make this side alley look like a wall. After that project hologram of a wall onto a wall and laugh as the HTR team smash their faces.
Its great diversion drone that is not on noizequito pain in the ass level.

I don't know about Genemods, but I did see one for Phenotypes being taken as qualities. I'll double check though.

I'd have to double check too, but IIRC all the phenotypes are ones that occur naturally in the human population so it's reasonable that they could be taken as qualities.

Wait, maybe 5e is the one I played, though I could've sworn it was 4e.

Limits and Accuracy = 5e

>Wednesday night
>go to gameboard cafe for RPG night, as per usual
>Shadowrun GM used to come in and run a game every other week, but real life got in the way and he hasn't been able to make it
>resign myself to just playing Adventure League D&D, which I don't actually dislike or anything, I just like it less than Shadowrun
>suddenly Shadowrun GM shows up, but only three players including myself are present and one of them is busy running an Iron Kingdoms game
>because he's a veteran GM with over a decade of experience, he makes up a side mission session on the fly for the two of us and it's fucking awesome
Who wants to hear about In Town With A Day To Kill?

I haven't heard a good Greentext in a while. Go for it.

Picture two large muscular Latino orks with a cyberarm each and a lot of other cyberware. The one with the gyro mount and Ares Crusader-II implanted in his arm, the HK227 and machete hidden in his armored jacket, the Bliss addiction and the Yucatan War flashbacks is Viper. The one with a code of honor, a lined coat and a Dervish Brand (tm) cyberspur in his cyberarm is Sniktbub. And yes, I do mean THAT Dervish; he based this character off of Dervish from 2D's story, and is currently saving up for a pair of skimmers.

Anyhow, these two badass motherfuckers are in Hong Kong for a job, but it's halfway done and they're lying low, waiting for the heat from the first half to dissipate. But of course, they got bored and decided to wander around town like tourists. After visiting the Jackie Chan memorial, we visited the giant Buddha statue. After a brief exchange about not skipping legday, we opt to take the stairs to the top of the mountain where the statue is. After reaching the top, Sniktbub purchases and burns some incense in some attempt at spirituality.

But Viper? Viper's too busy eyeballing what he thinks are a bunch of triad soldiers discussing business. When he directs the attention of Sniktbub, who knows some Cantonese because he grew up in Redmond, to these thugs, the pair learns which dock this particular triad is shipping drugs, guns and slaves from. Viper smells a potential payday, while Sniktbub is preoccupied with the idea of freeing all the slaves because he's got a mostly functional moral compass. But in the end, they both decided to fuck with their third triad in as many session for, ultimately, giggles and shits.

After going down the stairs (Viper and Sniktbub are serious about leg day), the pair found themselves a rickshaw. After negotiating a "no questions asked" fee, they head back to the hotel to pick up their more serious firepower (carried around in a cheap disposable duffel bag of course), stop for noodles and steamed buns, then in the evening we finally arrive at the docks. We tell the rickshaw to stick around and we head in to check out the docks.

It's worth mentioning that we had no plans beyond "free the slaves for karma" and "make a payday off this somehow", but we were great at improvising. For instance, when we saw there was a line-up of dockworkers who required IDs to get in, we decided to pull a Blazing Saddles stunt. After Sniktbub lured two burly ork dockworkers around a corner with ethnic slurs, he and Viper beat the crap out of them, stripped them of commlinks, IDs and coveralls (which we promptly put on), locked them in a dumpster and took their place in line. The guard gave us a real funny look, but let us pass and told us to go to dock 4.

Thinking our disguise had worked, we happily proceeded to dock 4....until we remembered that 4 is a really unlucky number in Asia because it's a homonym for death in most Asian languages, at which point we ducked into an empty container, ditched the coveralls and took the guns out of the duffel bag. After a cursory inspection, we find that dock 4 was not a killbox as we had feared but just a shitty dock that the racist as fuck Chinamen made the orks and trolls work. Still, we decided to abandon the dockworker disguises.

Using his well-honed tactical acumen, Viper studies the patrol routes of the guards and finds the perfect spot to ambush an unsuspecting dockworker taking his smoke break. He didn't have to wait long in that spot before some poor sap came along, and so Viper and Sniktbub stealthily grabbed him and dragged him into an empty container for interrogation. We ask the dockworker 3 questions, which he answers without any arm-bending; the first and second are "what is the most valuable cargo at this dock" and "where is the most valuable cargo located". The most valuable cargo was on dock 6, and it was a shipment of guns and drugs bound for Seattle (at this, Viper immediately suggests calling their mob contact back home in Seattle) to reinforce the Octagon triad's grip on the area (note: said grip was pretty weak after we'd hit one of their casinos a few weeks earlier). The third question was "where are the slaves"; they were on dock 11, and bound for Rangoon. Satisfied, Sniktbub promptly knocked him out and slips 100 nuyen into his pocket to make it look like he was bribed (or at least that was his line of thinking).

First things first: Viper needs money to Yerz Out his ride, so they started by checking out dock 6. They made a long distance collect call to Antony Gionelli, their mob contact back in Seattle, and negotiated a sweet deal: the two street sams would provide the details on the shipment so that Gionelli could arrange to have the docks staffed by mob workers when it arrived and in return they'd get first pick of the guns when it arrived, plus a little cash bonus.

With a payday secured, the pair headed off to dock 11 find the slaves...only there was one problem. There were hundreds of cargo containers and only two of them, plus security and workers milling about. So Viper got a brilliant idea: swim through the mildly caustic waters of the bay of Hong Kong, climb up the anchor chain onto the boat, then hide for a while until the boat embarks on its voyage. We did precisely that, and when the boat pulled out of the harbor, none of the crew had any idea that two killing machines had snuck aboard and were currently playing Go Fish in the bowels of the ship to pass the time.

Once the boat was sufficiently far out at sea, the two streetsams emerged onto the dock. Sniktbub had somehow gotten this idea into his head that the plan was to locate the slaves with thermal vision and escape with them on lifeboats. However, the containers had all been out in the sun all day so thermal was useless for finding which container had the warm bodies in it. Fortunately, Viper had a superior plan all along: sneak to the helm under the cover of darkness and assume control of the ship at gunpoint. And we did that just that and ordered that they disarm themselves, surrender their commlinks and turn the ship back around for Hong Kong; that's where there was a bit of a lull.

See, like our GM we had really been flying by the seat of our pants this entire time, but unlike our GM we hadn't thought this far ahead; Sniktbub hadn't even expected us to make it this far. The two of us agree that we should definitely bring the crew up to helm in groups to have them "dealt with", dock the boat, free the slaves and sell the boat to a recently acquired local contact. What we disagreed was whether "dealing with" the crew meant just killing the bastards or disarming them and sending them off on lifeboats because of some "code of honor" bullshit. It didn't matter, though; when the first group came up they threw a tear gas grenade in the helm. Apparently, the captain had been alarming the crew with subvocals.

We had gas masks, so the teargas had minimal effect. Viper opened up with APDS suppressive fire through the open doorway with his trusty AK-97, giving Sniktbub the cover he needed to run out through the door and blast flechettes into the fuckers with the underbarrel shotgun of his Nissan Optimum. Seeing that there are still 10 thugs with armored coveralls and submachine guns (we didn't have time to count how many there were to begin with), Sniktbub promptly dove behind a steel door for cover when he heard "WHARRGHARBLWHARRGHARBLGEEKWHARRGHARBLWHARRGHARBLTHEWHARRGHARBLMAGEWHARRGHARBL!" coming from Viper's subvocals, as he had been engulfed by a water spirit. Sniktbub ran out of flechettes and had to resort to actually using the assault rifle function of his gun to put down all the thugs, and almost immediately after the last thug had dropped Viper managed to burst free of the water spirit, which disappeared for the moment.

Between the gunfire, the tear gas and the engulfing his PTSD was getting hella triggered and he had to fight back a flashback as he opened fire on the helm crew in a rage. There were about 50ish crew in all, so we knew that the helm was probably still surrounded and opted to escape by means of using a conveniently placed firehose as a rope. And that's when the spirit started to use the accident power.

While Sniktbub made it safely to the deck below, the firehose moved out of the way when Viper went grab it and he went for a little tumble. Thinking fast, Sniktbub caught him before he crashed into the deck. But he had to go and make things awkward by catching him in the bridal carry, and then not putting him down immediately. The following conversation took place:
>Viper: Aw, gay.
>Sniktbub: Let's hear you say "my hero".
>Viper: Gaaaaaaayyy.
>Sniktbub: Come on, let's hear it.
>Viper: Don't you know we Latinos are supposed to super-macho?
>Sniktbub: I want to hear you say it.
>Viper, tactically rolling out of the bridal carry: GAAAAAAAAAAAYYYY.

In any event, the two street sams were no longer surrounded, but they were still on a ship full of hostiles, one of whom was a mage who had a water spirit kicking around, and now there was a good that either reinforcements were coming to the boat, or there were reinforcements back at the harbor waiting for us. Or both. So, lacking any computer skills of their own, they call the party decker, whose player was conveniently in the shop running an Iron Kingdoms game. Fortunately for us he has a godly dicepool for hacking shit, so in no time at all the triad soldiers waiting for us back at docks had been given an all-clear signal, the lights were turned off, the big doors to the cargo hold were opened the enemy comms were shut down, their last known locations were sent to our comms and then he jacked the fuck out because he'd racked up 30 overwatch.

Would adapsin open essence hole or do nothing if installed after chargen?

As we descended into the cargo hold, the water spirit used Accident again, and as Viper angrily went to retrieve the HK227 that had slipped out of his jacket and fell some distance, he resolved to eliminate the water spirit. Well, it didn't take us to find it; Viper spotted some water that was moving funny, shot it up and when it took a form that was vaguely humanoid Sniktbub leapt at it, cut it in half and made a 3 point landing that would've brought a sparkle of pride to Dervish's cybereyes.

Two thugs heard the gunfire, ran into the room from opposite sides and amusingly only one of them died before they spotted either of the streetsams; while his friend took 10 ADPS rounds to the torso, the one on Sniktbub's side actually managed to dodge the cyberspur once. ONCE. Pity for him that he didn't have the firepower to take down Sniktbub before he could make a second attack.

At this point it was well into the night, and the cold Pacific ocean had allowed the containers to cool off, so Sniktbub was finally able to locate the slaves with thermal. Up until this point I'd assumed that the slaves would be be women, so I was a bit taken aback when it was 30 kids aged 8-13. I guess you really can buy anything in Rangoon. Anyhow, Sniktbub called the Hong Kong police, told them that there was a ship heading towards the Hong Kong docks with 30 kids that the triad HAD been planning on selling into slavery in Rangoon, before something had gone very wrong for them. Then he and Viper handed the 2 oldest kids the submachine guns and (admittedly damaged) armored coveralls we'd pulled off the last 2 chumps and set about setting up a barricade with containers.

I think RAW states that it does nothing. I think it's stupid, so I always rule it as Essence Hole. Speak with your GM. As long as you're not trying to 'get back' free essence, it probably won't be that big a deal.

Now one thing you have to understand is that yes, half the cops in Hong Kong are bought by the triads, but half of them aren't, and they are all in great need of a better PR. So when they got an anonymous tip that they've got a real easy opportunity to take credit for rescuing 30 kids from slavery, some high ranking corrupt official made a phone call to Lung's secretary (as it was the Red Dragon Triad we were fucking with here) and said, in my GM's words, "This is too big for us to turn a blind eye to, clean up your mess."

Lung isn't into this whole triad business for money, he's more of an information and prestige guy, so he wasn't too upset about us putting a dent in his profits, in fact we got some respect from him for being such badasses. The crew, on the other hand.....there were 2 of us, and how many of them?! They fucked up hard, and when you fuck up in the Red Dragons, you literally burn.

So, as we were telling the children shadowrunner stories to pass the time, Viper and Sniktbub heard the remainder of the crew burst into flames and die.

I just stuck with Kamikaze.

The stat boosts were welcome since i didn't have essence for much ware, even bio after the MBW-3.

The PC in question went the whole skilljack, wireless skill package etc route. On the flipside, she had seven edge.

Some time after the crew went up in smoke, we popped out onto the deck to see how close we were to Hong Kong, and holy shit there was more than just cops waiting for us at the dock, there was a whole media circus there. Not wanting to increase our Public Awareness, Viper ran off to find a pair of wetsuits and Sniktbub gave 3 very specific instructions to the kids:
>throw the guns and armored coveralls we gave you over the side
>act really terrified when the cops and media came for them (which would require no 'acting' from most of them)
>if you ever find yourself running the shadows in Seattle, give us a call

You know, that last one might be a cool background for a character; you got rescued by a shadowrunner team as a kid, one of them casually offers to buy you a beer if you ever end up as a runner in the same city, and part of your motivation for going into the shadows was to meet that runner again and get that beer. Perfect set-up for a sensei too, and on the flipside I'd actually love it if that happened to me a few in-game years down the road. Because let me tell you, Viper has quite a few anecdotes about why a 15 year old orc shouldn't get themselves into a violent business at their age.....

But I digress. Viper and Sniktbub made their watery escape unnoticed by the world at large.

Remember to use handloaded EX-Ex rounds for +3DV/-1AP
Using a narrow full burst (In run&gun) gives you +2DV as well which is more than vitals IIRC

Reminder that if your social limit is higher than zero you aren't street samming hard enough.

>if you ever find yourself running the shadows in Seattle, give us a call

That right there is fucking awesome. I do hope you get something out of this in the future

Once they reached the shore and removed their rebreathers, the two streetsams had a brief exchange of words as they walked towards their waiting rickshaw.
>Viper: You know, we didn't make a single nuyen off of that.
>Sniktbub: Oh come on, didn't the look on those kids' faces make you feel good? It was like Christmas morning!
>Viper: Yeah, I guess it does. But good feelings don't put a sweet paintjob on my ride.

As we settled into the rickshaw for the ride back to the hotel, we took out our commlinks to read the news and figure out what exactly that media circus was broadcasting, as if the AR didn't tell us enough. Turns out the ship's autopilot didn't know how to dock, so it had crashed into the harbor and run aground. The kids were unharmed though, and were currently being returned to their parents or put into foster homes as per their situation. The cops, of course, were milking this publicity stunt for all it was worth, claiming that it was all them and not mentioning anything about shadowrunners.

And that was how we picked up a solid 8 karma.

If it doesn't happen in-game, then with /srg/ as my witness I swear that my first character in 6th edition will be a kid from Hong Kong with Viper as a Sensei.

>implying a streetsam doesn't need his social limit to be decent just for intimidating people

Thats what a Ballistic Mask with a Rating 6Voice Modulator is for.

>Rating 6Voice Modulator

Our street sammy in a game was a ridiculously chromed out troll. As in, full-on cyber-psychosis chromed out. It turned out to be hilarious, because he was just this paranoid fuck who looked like he was strung out on nova-coke all the time. The dude also didn't use it as an excuse to not have to roleplay, or to butt out of social encounters. No, he'd be there, unnerving people by staring into the void with unblinking eyes and talking about how his essence had been digitized and would live forever in Cybervana (which our technomancer insisted wasn't a thing).

The Voice Modulator only gives you dice for the Impersonation skill though

Whoops, I meant Voice Warper. I stick it in Ballistic Masks for the anonymity value. I also thought it added Limit based on rating, not just +1.

Shit, I should try that some day.

>* You have 1 new private message: "Can't stay awake"

I have some secret recordings from Brackhaven's office if you need to get woke.

This You don't 'join' Shark. You can't even actively seek out a specific mentor spirit (the closest you can do is going on an intensive metaplanar quest and hoping to find a Daddy to give you manacummies), they choose you. You can say you follow Shark (or more likely, you're part of a religion and you worship a god like Kali) but unless Shark actually decides to form a pact with you than it's just a viewpoint. And Shark is not going to want to form a pact with you if you're not already the kind of guy who is cold enough to kill when it's expedient.

That said, if you do form a pact with Shark, but then have a Lifetime Movie experience and decide to swear off violence, then things can go very poorly. It can't body-puppet you to make you murder, but it can punish you magically for not living up to your end of the bargain.

>get rescued by shadowrunners as a kid
>one of them casually mentions that if you ever end up running the shadows in Seattle he'll meet you in his fixer's pub for a drink
>fast forward to young adulthood
>have to choose one of various questionable careers because reasons
>go with shadowrunning to get that free drink
>go to Seattle and track down old shadowrunner, who has now retired and is living in a luxurious mansion, though still a childless bachelor
>old shadowrunner flips out and yells at you because you're just a kid, you're too young and inexperienced, you don't even have any training blah blah blah
>it's too late for you to get out of the shadows, but conveniently you're suited to being the same archetype as this guy
>feeling somewhat responsible, he takes you in as his protege
>gives you some of his sweet gear and teaches you the various tricks and skills he acquired over the years
>once they think you're ready, he hooks you up with a team and tells you that you have to pay rent for living inside his luxurious mansion and eating his luxurious food
>team consists of you, a bunch of second-generation shadowrunners and one guy who ended up an old shadowrunner's protege like you did except it was more of a Batman Beyond type deal
Would make for an interesting Prime Runner campaign.

Im fairly new to shadowrun and havent had much experience with 5th ed yet beyond messing around with chummer, reading rulebooks and lurking here. Would anyone be as kind as to provide me an example of combat lethality? Like, how much damage can joe average take before he drops, and how easy is it to inflict that amount?

His bed in his townhouse.

In the Barrens. He's got drones keeping guard and he's killed a lot of gangers to remind people to fuck off, and he's also got Yakuza ties.

>Where'd your runner last sleep, /srg/?
In his comfortably plush bed in his condo. He hopes that "being poor" thing works out for you chummers, though.

Do you ever think about what your runner would be like if they ever actually got thar 10 million nuyen and lived a life of luxury until they croaked of old age? Like, just try to picture them as senior citizens living in a rich neighborhood.

Anything good/interesting coming out for Shadowrun in 2017? The Catalyst website is less than helpful.

Pretty sure the technomancer book is supposed to come out this year

>10 million nuyen
That's just more money for upgrades, baby.

Deus Ex: MD, Rifts

>croaked of old age
>not getting leonizations and living ~5-6x your natural lifespan

Step it the fuck up senpai

>5-6x

>letting your life ever end

Sit the fuck down, meatbag. If you're not trying to one-up Roxborough you're not doing it right.

The Mankind Divided hacking game definitely feels like the 5e matrix. You've got the whole stealth hacking element, and once/if you're discovered you fight endless waves of enemies (IC) while finishing the job. Beyond that the abstract design of everything is a good example of what a host can be like.
All you need to do is add asshole technomancers who break the rules and elves.

>Technomancers gain the ability to truly mesh realities, essentially merging the matrix with the real world and introducing complications like daemons running amok
>also they get VR hotsim initiative
Would this make them viable?

The lack of consistent initiative boost is a definite real flaw of Technomancers, so some fix should exist. I'm should not sure if the flavor checks out exactly.
I like the homebrew where the technomamcer can pay karma when having cyberware implanted to keep their RES intact (their ESS is still harmed)

It was a half-joke, half-reference, because Technomancers explicitly have an Echo in 4e called Mesh Realities that does give them VR-to-physical initiative.

Question, /srg/
Can any of you give me an example of Ritual Spellcasting being used in your games?

Might just be my players, as I'm the perma GM of my group, or it could be me, not creating situations in which it's an obvious good choice to make for the players.

In his bed in a quiet suburban apartment that he moved into after the divorce.

Not him, but I can't find Cutting Aces anywhere in the trove.

In his condo in Seattle's Elven District.
Everyone there thinks he's a "Matrix Security and Physical Security Specialist", which I guess he kinda sorta is, just from the other side of the law.
He frequently and without charge helps his neighbors with low-key Matrix security and provides most of the Matrix security for the entire building at a very reasonable cost as a way to ingratiate himself with his neighbors.

>Guy has suspicions about the face
>I can get to him easy
"I break in"
>Roll locksmith
>Guy is awake, so i have to kill him loud and run, cop gets a look at me in my mad dash to escape
>Find out later the DM heard "break in" and instead of asking "how" or listening to what i rolled to do so, assumed i smashed the lock.
>My character got spotted and had a bounty placed on him because DM didnt listen to me

It's there in the 5e rulebook section