Make a damn setting

Let's have some fun with worldbuilding.

First 16 posts with rolled 1d20 are to choose options from chart. Then we will try to make some sense out of results.

8 = 1d20

let's go with...You are the Sole Survivor from #15

I originally thought about posts rolling in sequence, but I suppose it's okay too.

Start of campaign is claimed.

Rolled 3 (1d20)

Rolled 13 (1d20)

Now we have a world with longer days/nights.

I'll roll one myself to speed up the process.

World is mostly desert.
13 rolls to go.

Rolled 6 (1d20)

Lets have some conceptual pantheism

Rolled 18 (1d20)

Rolled 8 (1d20)

Wheee!!!

Rolled 7 (1d20)

Rolling

Philosophy is conceptual pantheism.
Climate is artificial.
Biology is mostly subsurface.
And there are three civilisations.
Great! 9 to go.

Rolled 19 (1d20)

Oh, I've got two choices for aesthetic.
Let it be post-apocalypse and age of exploration.

Nice.
We're half-way through!

Rolled 1 (1d20)

Dominant race is a human one.
7 to go.

Rolled 1 (1d20)

Main virtue is temperance.
6 to go.

Rolled 7 (1d20)

Am i doing it right ?

Yes. Nothing to worry about.
Economy is based on Academics. Strange one.
Anyway, 5 to go.

Rolled 20 (1d20)

Let's go with the joys of Creation.

For which category?

Rolled 20 (1d20)

Just go in order m8

Well, you have three choices for both government and defining features. You are the one to choose from chart.

Rolled 16 (1d20)

I am first guy, what are my choices ?

Supernatural elements are common, but weak.

They are all in picture in OP.

Rolled 13 (1d20)

Overall theme is Travelling merchants.
Seems good so far. Last one to go for The Enemy.

So I can choose three forms of governements ?
By the way, I am also

Rolled 9 (1d20)

Yes. Three forms of governments and defining features.

The Enemy is Microscopic Disease.
Great!
Let's hear last choices and we're ready to compile the whole thing.

Ok.
Governement : socialism democracy imperial
Defining features : Invention Language Coming-Of-Age Ritual

bump

Here is the result:

BASICS OF THE WORLD
>Astrophysics
Longer days/nights
>Geography
Mostly desert
>Climate
Artificial
>Biology
Mostly subsurface

GENERAL CIVILIZATION
>Number of civilizations
Three
>General aesthetic
Post-apocalypse, Age of exploration
>Dominant race
Human
>Primary values
Temperance

DETAILED CIVILIZATION
>Economy
Academics
>Government
Socialism, Democracy, Imperial
>Philosophy
Conceptual pantheism
>Defining feature
Invention, Language, Coming-of-Age ritual

FINAL DETAILS
>Supernatural elements
Weak, but common
>Overall theme
Travelling merchants
>Start of campaign
"You are the Sole Survivor"
>The Enemy
Microscopic Disease

Great! Here are concepts for our setting. Let's start brainstorming.

For me it looks like sci-fi.
Longer days/nights can mean both: longer cycle in general or longer in comparison to one another (i.e long days, but short nights). Right now I don't know what would fit better.
Climate is artificial, which is easily explainable with post-apocalypse aesthetic. We have a human-made global catastrophe after which planet became desert and most life have gone to subsurface level.
>cont

What are doing here ?
Was our civilization wiped out by he virus ?
Is the overall theme the one of the "campain" or the one of our civilization ?

Looks like a planet that was colonized. An artificial desert with underground life. Possibly it was partially terraformed but then something went out of whack and people and lifestock had to move underground as the surface turned arid

Three civilizations separated by vast seas of sand each have their form of government

We have three civilizations, three defining features and three governments. I think they can be matched with one another.

Overall theme is for campaign, but it fits well with Age of Exploration aesthetic. I don't think that one disease could cause post-apocalypse setup, so it's BBEG or his tool.

I think The Enemy is the main problem of a possible campaign. Some sort of disease that threatens to destroy already vulnerable life on the planet.

>We have three civilizations, three defining features and three governments. I think they can be matched with one another.
?

Civ A - Socialism + Coming-of-Age (equality for those who've proven themselves)
Civ B - Democracy + Language (big on communication with others, weaker militarily)
Civ C - Empire + Invention (conquest through superior technology)

I like it.

I feel that overall concept will be exploration on rusty sand-ships because of combination of desert, Age of Exploration and travelling merchants.
Academics are valuable as they help to regain pre-catastrophe knowledge.
Temperance is a valuable because of rough life in post-apocalypse world.

How knowledge can be prioritized over survival in such setup?

Good one. We have our factions!

>>Supernatural elements
>Weak, but common
This bit sounds like a lot of superstition crossing over into actual supernatural shit. Maybe some sort of psychic disturbance caused by mass deaths during the Apocalypse

Technology is incredibly useful for survival : tools, medicine, agricultural techniques, local faune and flore,ect...

>How knowledge can be prioritized over survival in such setup?
It's not prioritized over, survival is still the ultimate goal. It's just that knowledge is helps survival of many and therefore is more important than survival of few

Seems reasonable.

>Planet was colonized
How about this:
Planet had a giant colony station on its orbit. Terrible accident happened that lead to fall of station on planet. Fall destabilised ecosystem which lead to planet becoming mostly a desert.
Survivors of catastrophe divided because of internal disputes and organized three separate civilizations. They've begun salvaging pieces of station that spread across the planet. Main salvaging force are explorers who travel the desert in search of valuable remains.

k

I'll try to post some art.

...

Pic related could be the type of ships used in travel.

...

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What are the supernatural elements ?

Maybe encounters with remains of civilization that existed long ago on this planet. A "Developed technology is similar to magic" kind of thing.
I think whole colony could be created for the research of such remains.

What kind of remains ? robots ? mutants ? weird remnants of maintenance nanogoo ?

...

Nanogoo with combination of robots made on organic technology.
I think a lot of this stuff could be placed underground.

Any ideas for weird encounters with alien remaints?

Incredibly tall deserted station that travels the surface of planet. It appears as suddenly as it vanishes. Something in a manner of Flying Dutchman.
No expedition to station came back.

Maybe strange artifacts even more conterintuitive for the human survivors than the remains of their ancestors.
Maybe even some small groups of alien survivors, always very alien and based on one or two functional artifacts of their own technology they can barely understand anymore

Sometimes when ships got caught in sandstorm, they see colourful comets dancing far in the walls of sand. Though no one knows who or what they are, they are considered to be a good omen among the free explorers and merchants.

...

Pic related is the same Kepler.

any visual example ?

Sorry, I misspoke. Not the same planet, but Kepler too.

Maybe something like this, but more alien.

Sometimes during long ship travels, people encounter strange crystal spider-like creatures with long thin legs and small round bodies. When they are around, there is always a quiet clicking sound.
After they go away, some of small-sized belongings disappear.

Yowzi-Naka

Maybe something is needed to be written about ships.
For starters:
Ships are constructed from materials that people can salvage from the remains of station. Hull of ships often looks like a quilt of metal because of frequent repairs from encounters with environmental hazards. Interior on contrary is often clean and well organized. Ships are well suited for living in them for a long periods of time.
Some classes of ships:
Personal ships - small individual vehicles
Light ships for 3-5 people used mainly by explorers
Medium ships often used by merchants for their capacity
Heavy ships used specifically for combat

Btw, what about giving station a name? Maybe something from Greek mythology?

Is it suggested name for them or am I missing a reference?

BASICS OF THE WORLD
Astrophysics
>Longer days/nights
Geography
>Mostly desert
Climate
>Artificial
Biology
>Mostly subsurface

Being a desert means even hotter days and even colder nights than we're used to in our own harsh climates, most things now live underground to escape this. The climate being artificial could be an artefact from be fore the fall, it could make things like rainfall be very predictable and also cut down on natural disaster this could be a key component of the recovery of civilisation.

GENERAL CIVILIZATION
Number of civilizations
>Three
General aesthetic
>Post-apocalypse, Age of exploration
Dominant race
>Human
Primary values
>Temperance

Post-apocalypse + Age of exploration screams rebuilding the world many generations on to me, it's been long enough that much has been forgotten and people have recovered enough that they want to go out and relearn it. Temperance fits very well as a core values of a people that have endured the apocalypse, saving store and plan for the worst, indulging is just inviting your own punishment.

DETAILED CIVILIZATION
Economy
>Academics
Government
>Socialism, Democracy, Imperial
Philosophy
>Conceptual pantheism
Defining feature
>Invention, Language, Coming-of-Age ritual

Expanding on the Age of Exploration idea, perhaps material resources are not the main objective of expeditions but the reclamation of lost secrets. Technology, culture and spiritual artefacts lost to time and tragedy. We have three civilisations and three from of government how convenient!
Isolated socialist communes.
A centre-ish democracy economically interested in expansion into unsettled territories while wilder elements brush up to other powers.
An up and coming Empire keen to bring order to a broken world.
Dominant religion seems to be Christianity with a slightly fatalist twist. Maybe leaving your home town and going out into the burning and freezing wilds and trusting your fate to God is a big deal in many place?

Yes, no.

What is the link between conceptual pantheism and christianity ?

Pantheism has Christian roots

So was Numenera rolled up?

The first philosopher described as pantheist was jewish.

Dune + Numenera + Rogue Trader.
Would play, actually.

Yeah the setting sounds cool.

I dunno, would christianism still exist after all this time or be so barely different ? maybe milleniums in the future and after an apocalypse ?
Would be boring to end up with a almost identical, probably super protestant, modern christianism.
I'm not against today religions still be here and important in sci-fi settings, but it's boring if there no some important changes and evolutions.
And the ties to conceptual pantheism are weak, I dunno a truly pantheistic form of christianism could be interresting, some interpretations of the Bible don't even have an actual Heaven* and lot of stuffs like modern views of Hell,ect...have been invented a lot of time after the first christians.
Hell, Catharism still existed pretty late in history and is radically differrent from what most christians believe.

*Nietzsche thought Jesus for all the faults of the christians (in his philosophy) was somewhat of a manchild proto-ubermensch and that the Kingdom of God was just living your life in his exalted way.

But pantheism had a much larger impact upon Christian thought than Jewish thought.

You could have the dominant orthodoxy be something akin to heaven being closed for business, the rapture has happened and we're what's left to wallow in our sin. God still loves you but he's also done with you, you should be good for the sake of it's self because to be otherwise is foul. Life is punishment but death will not set you free, be wonderful in all ways as God is still watching.

Not really ? christian theology was well developed well before the 17th century and Spinoza really don't influenced it and the whole basis of the pantheist philosophies are completly incomptatible with christianism.
Pantheism is basically equating the universe with God but denying it any transcendence or personality; really not comptatible with christianism at all.
Sure technicaly nothing exist outside of God for the christians, but that's a notion christian theologians have come up with well before Spinoza was born.

Rolled 18, 19, 20, 9, 1, 3, 20, 20, 17, 15, 1, 8, 17, 14, 8, 1 = 191 (16d20)

Astrophysics: Creationist Cosmology
Geography: Choose 2. Fully artificial and Earthlike
Climate: Choose 3. Extremely high pollution, Dense Atmosphere, Low Temperature.
Biology: One Predator
Number of civs: One
General Aesthetic: Greco-Roman Classicism
Dominant Race: Chose 3. Hybrid (Infernal-synthetic), Amorphous, Humans
Primary Values: Choose 3. Endurance, Industry, Knowledge
Economy: Luxury Goods
Government: Secret Cabals
Philosophy: Natural monotheism
Defining Feature: Artifact
Supernatural elements: Common, strong supernatural.
Overall Theme: Rebuilding Civilization
Start of Campaign: You are the sole survivors
The enemy: Corrupt government.


I have some very odd ideas, mostly involving horrible synthetic fleshpalaces and a godmachine that stares down angrily at the last surviving humans.

Rolled 16, 20, 2, 19, 14, 18, 18, 18, 13, 14, 13, 14, 11, 14, 13, 3 = 220 (16d20)

Welp, sorry for interfere with Decayed World, I've a setting to roll.

Long time no see, chart. Let's do it, you crazy basterd.