Space Marine chapter creation thread

>What is your Duty? To serve Emperor's Will.

>What is Emperor's Will? That we fight and die.

>What is Death? It is our duty.

>What is your Duty? ...

Your duty today is to make a Chapter of the Emperors own Space Marines. May the Emperor bless your dices, ave Imperiator.

First roll: Why Was The Chapter Founded? (d10)

Other urls found in this thread:

youtube.com/watch?v=ZQoJvI8XUa0
en.wikipedia.org/wiki/Shura
twitter.com/NSFWRedditGif

Rolled 5 (1d10)

Counter - "There are Orks over here! Found a Chapter!" "But it'll take 50 ye-" "Do it!"

Pretty good first roll, now onto the next one: When Was The Chapter Founded? (d100)

Rolled 70 (1d100)

Rolling!

39th Millenium

39th, not bad.

Who was the Chapter's Progenitor? (d100)

Rolled 14 (1d100)

Ultramarines, what a suprise!

Gene-seed purity (d10)

Could we swap these rolls? Would really make things more interesting.

We'll see in the end. And if everyone agrees then I say we could do it, but for now let's continue

Rolled 10 (1d10)

Flawed - Chapter's gene-seed is flawed and sets them apart from their progenitor

Whelp, looks like we are a flawed bunch of Marines

Next roll: Chapter Demeanour (d10)

Rolled 10 (1d10)

Uphold the Honour of the Emperor - Performing unheroic acts? *BLAM* No

Honour is our life, and our life is honour!

If they have one, what mutation do they have? (d10)

Rolled 2 (1d10)

Fugg.

Oversensitive Occulobe - "I'm in the dark and I can see perfectly! How usefuAAAAH THE SUN'S COMING UP HOLY EMPEROR MY EYES"

Ok time for our flaw (d10)

Hold up, don't we have to roll on chances of mutation? Mutation is separate from flaws.

Ok, my bad.

Anyone still here?

Rolled 6 (1d10)

Okay, flaw rolling.

Faith in Suspicion - The Chapter particularly hates a single Imperial institution, and refuses to work with them.

Oh, good one. But why do we hate that institution?

Next roll: Figure of Legend (d100)

Rolled 80 (1d100)

I agree with the other user

Company Captain (roll d10 to determine which company)

Rolled 4 (1d10)

Ok, so a company captain from the 4th Company was our Figure of Legend, but what did he do? (d100)

Rolled 46 (1d100)

The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince.

Sounds badass to me

Chapter homeworld (d100)

Rolled 66 (1d100)

Medieval World

Terrain (d100)

Rolled 75 (1d100)

Wasteland

So our chapter homeworld is a feudal wasteland. I wonder how that came to be.

Next roll: Rule of homeworld (d10)

Rolled 10 (1d10)

Distant rule - "You see that castle up there? It's inhabited by the mighty sky-warriors of Emp-rar. Sometimes they come and steal our children."

Ok, so we rule fro afar

Moving on: Chapter organisation (d10)

Rolled 2 (1d10)

Unique organization get! Deviance, ho! Let us shame the smurfs!

Rolled 3 (1d10)

...except I ROLL this time!

If we swap these two rolls it'd be divergent, but we're codex adherent otherwise

Codex-adherent

Combat doctrine (d10)

Rolled 8 (1d10)

Siege

"Brother Gustavus! Bring out the Space trebuchet! We need to seige the Space Fortress!"

What form do the Chapters' beliefs take? (d100)

Rolled 27 (1d100)

Revere the Primarch - "Our Spiritual Liege is better than yours!"

At what strength is the Chapter? (d10)

Rolled 10 (1d10)

Makes sense if we're smurfs

Over Strength: Some Chapters maintain more than the prescribed ten companies, though it is rare for more than a handful more to be fielded and even then only temporarily. It may be that the Emperor’s Tarot has predicted terrible losses ahead, or that the Chapter simply regards its numbers as optimal and cares little for the dictates of the Codex Astartes

WE STRONK!!!

Who are your Chapter friendly with? (d100)

Rolled 11 (1d100)

Adeptus Arbites


Enemies (d100)

Rolled 13 (1d100)

Nice, space cops

Orks

That's the entire table, now let's fluff them out, give them a name, etc.

Well, recap them so we have a neat post from which to reference them. Without that, we'd have to scroll through the entire thread to figure out who they are.

Not OP, but here's a recap.

>Purpose:
Counter
>Founding:
39th Millenium
>Progenitor:
Ultramarines
>Purity:
Flawed
>Demeanor:
Uphold the Honor of the Emperor
>Flaw:
Faith in Suspicion
>Hero:
4th Company Captain
>Deed:
Enemy of Chaos, slew a demon Prince
>Home World:
Medieval World
>Terrain:
Wasteland
>Rule Type:
Distant Rule
>Organization:
Codex Adherent
>Doctrine:
Siege
>Number:
Over Strength
>Friend:
Adeptus Arbites
>Enemy:
Orks

Let me know if I cocked anything up.

So it's an Ultramarines successor that sees Uriel ventris as an example to follow?

Did we ever establish who these guys don't like, in particular? You know, for Faith in Suspicion?

Hmm. Okay, so the "Honor of the Emperor", "Distant Rule", "Medieval" and "Wasteland" parts are kind of giving me a "Crusaders in the Holy Land" vibe. A decent "direction" might be a shithole planet where the planet's youth who succeed in their pilgrimages to Catholic-flavored-Astartes-Mecca are accepted into their ranks? Dunno, just spitballing.

...though, thinkin' about it, we could just go full-on Muslim Marines. Why not? The Templars already have "Crusade flavor" locked down.

The crusaders vibe fits with being siege warriors. Not to my knowledge. Ecclesiarchy? Mechanicum? Inquisition? Who else could we have cause to beef with, lads?

. . . actually yeah. It's a niche I don't think has been filled by an Astartes chapter yet. Might be work it.

>Uphold the honor of the Emperor
>Faith in Suspicion
>Slew a Demon Prince
>Over Strength
Okay, who spiked our Geneseed with Black Templar?

Heh, so, what, these guys are gonna be reverse Crusaders? Striking out from the Space Holy Land to kill the infidel heretics in Space Europe?

What should we name them?

>Space Saracens
>Don't like a specific institution
So we don't like the Ecclesiarchy, they're not teaching the Proper Word of the Emperor handed down by the Prophet Guilliman

Should they have some chaplain that they rally around, who is the foundation of their teachings, solidifying the chapter morally?

Oh my god A++

Yeah man! Or maybe we're fortification-based because we've fortified all our planets against the orks we were send to fend off, and the crusades in this instance are actually just WAAAAGHs.

Star Dervishes? Warriors of the Faith?

>Ecclesiarchy

Always makes for fun times. If you're going full Allahu Akbar, then they also worship the God-Emperor as divine; the Ecclesiarchy is just the WRONG way of worshiping him.

Maybe it's not a chaplain, but the teachings of their heroic captain, because muslims don't necessarily into an ordained priesthood? Mohammad was a prophet and general both remember.

No, our 4th company captain who is a glorious martyr in the name of the Prophet as demonstrated by his deeds
>inb4 he blew himself up to stop the Daemon prince

>The Primarchs, and other Imperial saints, haven't actually been touched by the Emperor's light -- the likes of Guilliman are mere prophets.

Swords of Ishmael? (Fun with biblical genealogy!)

youtube.com/watch?v=ZQoJvI8XUa0

Ok, so I like Star Dervishes,

We should also call either our Captains or our Chaplains "Clerics" and have a council of them choose our chapter master

Any reason we couldn't have chaplains and captains be merged as an institution?

We're codex-compliant I thought

The letter, but not the spirit of it? Maybe our Clerics could be the really holders of power and authority in the chapter and the captains are more like administrative functionaries.

Having the warleader and the spiritual leader be separate makes sense. The council of clerics can simply be a powerful voice in chapter governance.

The issue is that our 4th captain is a hero of the chapter.

It would be nice and fluffy to do away with the codex-compliant roll and combine Chaplains and Captains, but idk how other anons feel about it

Wouldn't it be better just to change the hero?

Maybe the clerics evaluate who's worthy to be a captain, and the chapter master is elected by a consultation of all marines in the chapter?

en.wikipedia.org/wiki/Shura

I thought we already had that the chapter master was elected by the Clerical Council, because if so I would say the true power of the chapter should by the Master of Sanctity and the Chapter master would be a figurehead leader

Could work either way, like the battle brothers appoint their own clerics from the wisest and most holy among them (with the approval of the other clerics, of course).

Maybe the Chapter Master is essentially the "head general", but the Master of Sancticity holds the most clout on the Chapter Council?
I like this one. Maybe the Chapter insignia could be the crossed swords of the Muslim Brotherhood, with a skull or a star or something?

Star makes the most sense if we're going with Star Dervishes. Also surprisingly underutilised in a game about space marines.

Either name works for me, I like the logo idea

Sorry, I misread which post that guy was replying to. Swords of Ishmael works great for me, too. Maybe we could use the term Dervish or some other Islamic warrior term for a specialised unit within the chapter?

>mfw we have a codex-violatingly large rabble of scouts and serfs supporting us called the mujahideen

>Oversized chapter
>maintains large pool of skirmish-fighter scouts with little-to-no oversight from chapter authority.

I shiggy diggy user, minimum 2 companies of Mujahideen it is. High mortality rates among them and survivors inducted into the chapter

I like this vibe, I think if we're going for this sort of inspo we should be rigidly dogmatic to the letter of the codex but have our own weird twist on the spirit of it that sets us apart from the infidels

They fight with almost suicidal bravery because if they prove themselves worthy their bodies and souls will be infused with the Emperor's physical blessing and they will rise to the ranks of his angels.

maybe also if there's a vague distinction between the actual scouts and the mobs of serfs and faithful zealots who just kinda follow the chapter around

Maybe we can 'grant them passage' aboard our vessels as 'pilgrims' and not-so-subtly deploy them en masse against the enemy

For either name, I like this minus the writing, change the emblem to a four-pointed star.

And so it takes shape. Good suggestions all around

>Swords of Ishmael works great for me, too. Maybe we could use the term Dervish or some other Islamic warrior term for a specialised unit within the chapter?
Loving it.

Mocked up some potential color schemes.

I want to go with green, black and white (with red for vets, or something), but I'm not sure about the best arrangement.

What if we just pick and choose the parts of the Codex we like?

Like we could justify the Mujahideen as part of the codex sections on scouting and emphasize the idea of "loyalty" found in the codex as spiritual and religious

Maybe try reversing the black/green sections? What does that look like?

>Islam came into being after Mohammed "clarified" the Torah/Bible
What if the titular Ishmael was a "prophet" who "clarified" the Codex? So they're adherent to the Codex Ishmael, not the Codex Astartes.
Naturally, this causes friction with the Ultramarines.

This is baller, and pretty much what I was thinking (green, white, black). Maybe the amount of black on their armour signifies their sanctity until they're wearing full black chaplain gear?

The Swords of Fish, is a superior name.

Oh I love this

The white helmets I dig because it sort of evokes chaplains.

They're codex compliant, they're just not Imperial Cult compliant. This may manifest in some of their stranger practices and behaviors (like their chaplaincy effectively electing their leadership), but on the surface they look, act, and organize like a Space Marine chapter.