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>Geek the Mage first
>Always have a Grenade on yourself
>Never deliver your job on Johnson's ground
>Legwork makes the dream work

Unofficial shadowrunning rules
What are some rules you and/or your team follow, no matter what? Any rules about running that are important you feel are not mentioned enough? What would be the most important lesson you could teach yourself if you went back in time?

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First for what are some interesting ideas for a Street Sam that aren't just your generic shit?

My chummer's crashing every time I open the add qualities tab. It never happened before I went to my game like 7 hours ago, it just started. I've deleted the whole thing and used a new nightly build but it still refuses to work. Also just added an exclusion to my antivirus. Any idea what's going on /srg/?

Opti. Yes or butt?

Interesting how, exactly? Builds, ware-combos, backstory...?

Yekka already on it

Hopelessly naive corpkid who wants to be just like the "streetsam" who stars on his favorite tridshow.

Yekka, help plox.
Tried your new version pic rel happens.
Actually, it happens with every version now.


Full problem log:
Problemsignatur:
Problemereignisname: APPCRASH
Anwendungsname: Chummer5.exe
Anwendungsversion: 5.190.91.0
Anwendungszeitstempel: 58a451bb
Fehlermodulname: KERNELBASE.dll
Fehlermodulversion: 6.1.7601.23572
Fehlermodulzeitstempel: 57fd0379
Ausnahmecode: c00000fd
Ausnahmeoffset: 0000c54f
Betriebsystemversion: 6.1.7601.2.1.0.256.48
Gebietsschema-ID: 1031
Zusatzinformation 1: a3e6
Zusatzinformation 2: a3e6c9a08cb28e3614381f0a460d70ea
Zusatzinformation 3: 1689
Zusatzinformation 4: 168949247aebde6e805511fb425ac35e

AI Sam in a S-K Direktionssekretär

Interesting in the way that they aren't boring. Backstory, ability combinations, some sort of build that takes a seldom-used mechanic or thing and makes it worthwhile.

>Most important rule
Never make a deal with a dragon.

So how does nephritic screen work in relation to drug durations.

I know it reduces the duration by its rating in increments relative to the drug. So 12-body hours would reduce it by a further 6 hours. But how does it work with 10 x 1d6 minutes? Does it reduce the duration by 6 minutes or does it reduce it by 60 minutes? I'm confused and it came up.

And my personal rule, Never go in against a dwarf when death is on the line.

What about land wars in asia?

6 Minutes

So a few threads ago we all agreed that I should give the technomancer in my team one more warning not to ever infringe upon my player agency again by putting a sprite into my streetsam and using it as a threat, and then kill the character if they do it again anyways. Game night is tonight, so my question is this: if they do it again, how long should I wait before killing them?

Unit is minutes, so 6 minutes.

You might want to wait until the sprite is gone before going full Commissar on his sorry ass.

A Street doc putting his medical skills and expertise into 'preventative' practice. The sort of dude getting high off their own designer combat drugs and wading into combat with scalpel blades for claws under thick choking clouds of toxins (Hopefully less lethal) that they mixed together. All that anatomical knowledge goes a long way when you know the right way to knick tendons and cut into ware just the right way to render it useless.

Sprite should be gone, and more importantly, prepare some shit that doesn't give him time to react or act against it.

Keep in mind, the Techno might be some kind of fuckface ordering your arm to shoot you in the head after you say this.
So, make it clear to communicate to your GM at the start of the session that the wireless of your limbs an guns is turned offline until you explicitely say you turn it on. Also take a knife with you, so you have an unhackable weapon.

When/if you have to kill him, use something he can't hack.
I'll again propose you use the Ultimax 70. Should be enough to kill him an the basic gun has NO WIRELESS CAPABILITIES so he can't hack it.

Eh, I'll stick with my machete, I've got better DV and AP with it (did I mention the bastard is wearing Executive Suit? I've got 12 bloody armor to work through!). Also, if I can catch him trying to put a sprite in before he actually does it, I think I'll just nail him with my AK-97.

You could always use military-grade explosives. Can't hack a block of explosive plastic.

Or use grenades. I wanna see the chucklefuck try hacking phosphorus grenades flying at him.

Its all fun until he does hack the WP nades flying at him and throws them back.

Sadly, I have no explosives and the only grenades I have on hand are 4 flashbangs and 1 tear gas grenade. Although, the technomancer has a shitty body score, no gas mask or respirator and no means of visual compensation, so watching him choke on tear gas right before I end him might be fun.

To risky, except if you disable the wireless before.

Ah, what a fucker.
Which one of you two has higher Edge?
If you have more than him, use one to go first. Even if he does the same he is one done AND will still have to roll which you should probably win.

Safest route (but expensive) would be Spend 1 Edge to seize the initiative, then burn one point of Edge to get the breaktrough option (4 guaranteed net successes) on an APDS Attack with your AK-97. This should put enough of a dent into him that you can be safe that you should be able to put him down.

Depending on how his standing among your teammates is, you might also want to be carefull with them being around.

Please keep us updated.

Oh, tear gas sounds like an excellent idea. Chuck it into his home at night and ambush him when he comes out.

>then burn one point of Edge to get the breaktrough option (4 guaranteed net successes) on an APDS Attack with your AK-97.
Hardly necessary. I've got enough recoil compensation to fire full-auto all willy-nilly and I somehow doubt he has more than 9 dice to dodge.

user theres no kill like overkill

Yeah, but I've only got 2 edge, I'm not burning one just to put down a snot-nosed technomancer.

my personal rule is that were all family on the run. There will be no arguing, being bitter or going after each other. Blow your heads after the run or papa street sam will lay you down faster than firewatch soldier on a leave would lay down an elven whore with 9 charisma.

Guys.

An Adept with a cyber-deck. Yet or nay?

Yay. Definitely doable.

I just realized I can play a real life cyberdemon if I make an oni street sam.
I think I might have to do this.
Though the rocket launcher arm is going to be a bitch to convince a GM to let me install.

Why is the limit of just one attack per round so retarded in Shadowrun?
>focus on bursting and autoing
>can shoot 10 guys at the same time but not one guy twice
Fucking stupid.

How terrible is it for a mage to burn 1 essence on bioware in 5th edition? Will it make a big impact on casting ability?

I want to get a sleep regulator for fluff reasons, haven't decided what to spend the rest of the essence point on. But I don't want to cripple my casting. Tradition is Shinto if that has any impact on what implants are good.

>How terrible is it for a mage to burn 1 essence on bioware
>for fluff reasons
Don't do it.

Balancing reasons, you crybaby.
Change this and going first (instead of simply looking out for a nice amount of ini passes) becomes the most highly thought thing of all.
Enter the age of M-b-W juicers everywhere.

get yourself a Alphaware Arm of God. 0.1 ESS from the sleep regulator, 0.8 ESS from the arm

And no, 1 point lost means 1 die less on sorcery, and 1 lower threshold for Stun/Physical damage

It already is the most important thing. Besides, you still have to split the dice pool to do some damage and that isn't always the smartest choice.

Hey /srg/, techno here. Tell me, aside from machine sprite spamming, things you wish your matrix specialist would remember to do.

Currently playing a manipulation focused mage in 5e. After this run I should have enough spare karma for maybe 3 or 4 spells. What are some good manipulation ones to increase my helpfulness in combat? Also any other good manipulation spells I should get.
I want them to be Manip because I have 18 dice to them, and 12 to other types of spell.

Current list of manipulation spells is:
>Armor
>Control Actions
>Glue Strip
>Ice Sheet
>Influence
>Levitate
>Physical Barrier
>Rewind

Planning on grabbing Control Thoughts and Control Emotions for some serious psy-ops shit (gonna try turn people into sleeper agents), and Shapechange because it seems super versatile.

>take shapechange
>shapechange into chimpanzee
>all physical stats become 4/7
>distribute hits between stats as you see fit
>learn to use a gun in chimp form
>gorilla warfare

>gorilla warfare
See, that would've been suggested that he turn into a gorilla.

Been funnier if, god damn.

I wish I could've, but if there are stats for a gorilla, I don't know them. I only know about the chimp thanks to Chummer. No idea what book it's in.

IIRC, Gorillas are extinct outside of clones. I have a dream of playing an Awakened Sapient Gorilla Combat Sorcerer.

I hate GM special snowflake characters that can't be harmed for reasons. I sometimes want to punch our GM for being too theatrical and bending the rules so he can put on a pre-planned scene (you got to talk to these other runners to reveal crucial info so the players shouldn't be allowed to actually kill them), because this takes away from the players' autonomy and makes you feel like a puppet in a play. But overall he's a good GM otherwise.

The stats for chimps are in Howling Shadows, and for gorillas, probably the same statline as chimps but with higher Body and Strength.

In the Praxis ending fiction of Artifacts UNbound, Aina brings in a random immortal human with her right before she does that huge blood magic fate bond thing. Any ideas on who? I'm personally guessing it was the last Governor of the Theran Empire, or a member of the Trismagestus without his ears, but I've got no real evidence.

>I have a dream of playing an Awakened Sapient Gorilla Combat Sorcerer.

Can two-player games work? Like a buddy buddy kinda thing?

I'm like 90% sure I've seen rules for an Awakened Gorilla somewhere. Maybe use an Agropelter.

>two physads.jpg

And here I thought bravo was some kinda face

He flirts constantly, but have you ever seen it WORK?

Well, I know what I'm running for my next character. Shapechange or Critter Form into a chimp, quicken the spell with a decent amount of karma (to protect from dispelling), hide the quickening with extended masking (I think), then just go to town. Learn Levitate too so you can do saiyan flight.

It worked every time he didn't want it to. Like clockwork.

Bravo would be the worst face. He has a handsome face, a muscular body and yet he went the entire series without getting any action.

So what you're saying is he has the social equivalent of Gremlins.

>Like clockwork.
Au contraire, flirting NEVER works for Clockwork

Nah, an Agropelter is weaker than a chimp. A Black Annis would be a more accurate statline.

I was just going to use the troll statblock minus dermal armor. And horns.

The bear statblock would work as well, minus sense of smell and claws.

Okay, so how could an adept turn himself into a gorilla so that he can go literally apeshit on his opponents?

I remember someone posted a set of condensed 5e rules that went beyond the quick start rules but wasn't as convoluted as the 5e core rulebook, anyone got that PDF?

I don't want to go through stories and fluff because I already know that shit by heart, but I need a quick and clean way to check out all the rules needed to GM properly.

Currently working on a neat but almost definitely underpowered character idea I had. Basically an aspected magician Alchemist/Rigger that acts as the team's support unit. The idea is to have her use her preperations to heal, armor, and generally support the team while her drones are used to scout and deliver alchemical payloads to ambush and trap enemies. I'm almost certain this will be a terrible build, but fuck it I'm mainly just making this for fun.

Currently I'm trying to find interesting ways to combine the mobility of drones with the versatility of magic. Like having a microdrone deliver a fireball preparation into an enclosed area to assassinate a target, or using levitate to vault a target up into the air then having a drone snatch him and propel him to a retrieval zone.

Any ideas on what kind of weird combinations I could pull with this setup?

yyyes.

...holy shit, that sounds horrifying. I need to build this.

Not entirely true, that deer and the werewolf were all over him. Gives animal magnetism a whole new meaning.

I imagine SR Johnny would be hitting on all kinds of women, but the only ones who would respond would be Changelings, awakened paracritters, and Sasquatches.

Do you mean the superbook? I thought it just listed guns/abilities and shit, but here it is just in case.

They are actually a samurai

Speaking of which, what books contain additional drugs? There are some in the core but surely additional rules have been released right?

Check Chrome Flesh.

This sounds like one of those builds that's going to be underpowered on a pure number basis, but potentially insane if you roleplay it correctly.

Try loading up microdrones with AoE illusion spells like Chaotic World, sneaking them into the building you're infiltrating, and syncing them to activate the illusion simultaneously to either aid in infiltration or exfiltration as needed. Or go full space station 13 and come up with interesting mixes of conventional explosives and whichever elemental attack spell you can find - i'm sure you can think of a way to deliver, say, electrified toxic gas.

Way of the Beast Adept who follows the Bear mentor spirit can perform a ritual to transform into a bear, I think it's locked behind an initiation.

Would a Gorilla Mentor Spirit be more or less just like the Bear Mentor Spirit?

Been flipping through different books to find really situational spells that might have new uses when combined with drones. Recorded room is pretty great. Slip a drone into a building, activate the preparation, get a perfect readout of the entire room that isn't limited by LoS.

Pulse also has neat applications. Slip a drone into a research lab or computer mainframe, then crash all of their expensive shit. If you don't have a hacker and you aren't on a stealth run you could use this to completely destroy their surveillance system by slipping it into the security office.

Yes, but also so fucking slow with updates.

Here's one I just made on a lark. Cyberape.

Potassium Drone, meet Water Drone.

Tell me what porn your runner browses, Veeky Forums
I know you've pondered it

twitter.com/ShadowrunPorn

Lolicon, incest, actual hard candy, etc

Being a decker comes with some unsavoury although delicious as fuck fetishes.

Fuck forgot sheet. I'm a dumb

Never let your kids access hot sim at age 8, senpai
It really fucks them up

I'm fairly certain that hotsimming is illegal for everyone, so letting kids hotsim would be extra illegal. And you'd have to be messed up as fuck yourself to let your children have unfiltered access to the cesspit that's future internet.

Well, except if they're an ork I guess. 8 yo ork is probably all set to fuck.

I also dislike this rule and have allowed my players to attack the same character multiple times provided they target him multiple times paying the normal dice penalty cost for however many times they plan to attack. Of course, the baddies all have the ability to do this also.

Is it possible to jurry-rig up a magical getaway vehicle? Like, cast levitate on a skateboard to make it hover, then attach thrusters and an engine to its underside to make a hoverboard. I can see a magic rigger making impossible vehicles with this idea.

Pic related

Does anybody else find themselves in a rut when making characters? As I try to follow mechanical formulas for making viable characters they seem to lose personality and flavor, or they all just look identical.

I've made nothing but matrix specialists for the entire time I've played SR and can't say that my characters feel identical. They might play that way but you give them personalities that make them feel more unique.

I follow two steps. First I flip through the books to find something I like that I want to build a character around. For , it was Grapple Hands (I may or may not have also been watching Spider-Man 2 at the time). I make sure to get at least 12 dice in whatever gimmick I've picked.

Then I grab one of the big PACKs. Thank goodness Chummer has included some custom PACKs like the Runnerhub one so it's not always the same, but each one has the basic gear to survive, then I feel free to get whatever I want without forgetting anything important.

>it is already the most important thing
Not really
You are fine with a not-so-high ini as long as you have enough passes.
With the changed rules, its all about hardmaxing.

Yes, very badly.

There's really only so many ways you can do priority or distribute skills, and the gear customization isn't as in-depth as it was in SR4, plus there's just not as many interesting or actually viable qualities.

>A well made bondage porno set in space staring a glasses wearing elf wageslave and a bored human decker.

I'd watch it.

I'm running a game in LA, and I want to use the Santa Ana winds as a complication in a mission. What magical effects might the wind spread around?

Can you pay for docwagon monthly instead of having a years contract? I haven't seen it in the CRB but its on chummer

It's a good feeling when your character can both look AND play differently though.

Personally I don't like the fact that I can make an identical character sheet 6 times and it's gonna be 6 almost completely different characters. To me that's just weird.

>entire team consists of streetsams
>they're all mechanically identical, except for 1 difference
>each of them has a different Code of Honor
How stupid/fun an idea is this?

Sounds like a good way for table fights to break out.

It's pretty retarded.

If you don't want to actually play, but want to have in-character metaphysical and moral arguments for 3 hours, it's a great time.

I'd play it for a one-off.