How do you make fire magic less stupid?

How do you make fire magic less stupid?

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>How do you make fire magic less stupid?

What exactly do you think is stupid about it, user?

Elaborate.

>other elements can do tons of cool shit
>fire burns, burns some more and burns with chance of extra burning
>despite all that, it's much shittier at destruction than other three element

Seeing how fire is dependent on what it is being fed, maybe fire magic could just be a subset of manipulation of other things? Magic over chemicals that maybe in a fantasy setting, would be unfathomable, could be the direction you ought to go to give fire magic more depth. At least this way you can justify lighting some precious lake or fountain on fire and defying the normal assumptions of fire. As for making corporeal and physical bodies out of fire? I'd how that would work. Imo fire objects are dumb and hard to even justify as physical objects can pass through fire and for people who've done that trick where you quickly run your hand through a fire or candle, fire doesn't immediately burn when those kicks of flame graze or pass by the object

1.Blacksmithing
2.Opening things-like melting the hinges of a chest to open
3.Cooking
4.Sealing up a wound
5.Bathing-Heating up water, cleaning hands
6.Light-Makeing a Campfire/Bonfire
7.Killing things
8.Setting things on fire-Like setting the forest on fire cause your cold and you need to see.
9.Arson-For Fun
10.Storming a castle with Fire
11.Putting Dog shit in a Burlap Bag and setting it on fire, then knocking on the door, then running away giggling.

Heck if you make fire magic a discipline of controlling unseen chemicals, you could make it more valuable and much less accessible to the public within your world. It would be a more complex and elite kind of magic that would mark a great sorcerer (seeing they would have to go through tenuous studies of actual science alongs idea studying how to manipulate said science with innate magic capabilities)

Fire is largely self-propagating and has a large number of non-combat uses. It's really not in a bad spot, there aren't many problems you can't solve with More Fire.

Fire is the exothermic reaction to oxydation.
This means that you could use low-level fire magic to consume all the oxygen in a room or specific spot. You could also use it to creates mirages, like you'd see in on a hot summer road. Pls you could cause metal to rust, if you want something else than melting things.
You could use fire as a mustard gas to burn the inside of your enemies lungs as a debuff or whatever.

Fire magic is used for cooking, forging steel without an elaborate setup, heating weapons to disarm foe, creating light for exploration, warmth for shelter, water purification, and drying wet surfaces for... sophistication.

If you allow more whimsical usage...
Can confuse foes by flashing buring images around them.
Dark Souls has a spell called flash sweat which... well, drenches you in sweat to protect you from fire to a degree. I imagine it would also give you a splitting headache from the dehydration, and make it slick to walk... so I'd be pointing that spell outwards.
If can get you laid... by putting a girl in heat... that might be a bit of a stretch.
It can be used for locomotion by focusing it in one direction more powerfully, like a rocket... or by capturing it in a large cloth, like a hot air balloon.
It might allow you to see heat signatures allowing one to see in the dark... oh wait...
It can melt locks and door hinges allowing quiet(ish) burglary. It can also blow up walls for very loud burglary.

But mostly you can throw fireballs at things.

Fire also allows you to fuck with infrared/nightvision. Maybe spread ash to reveal invisible foes.

You could also do endothermic fires if you want pseudo-ice.

Apologies for typos. My fucking tablet insists on auto correcting whatever I type.

Just of that note, I could see fire being a dubious but lucrative career to get into as the power and knowledge could lead to jobs paralleling engineering and chemistry. Would make your fire caster characters more knowledgeable in science the group would otherwise not be familiar with. Even fire casting npcs would have an edge of intellectualism, less with the fireball antics and more with situations like
>BBEG at a council of nations has secretly been filling the council member''s lungs with oxygen and a flammable undetectable gas. Then somehow explodes everyone there from the inside out

Of course you should fight fire with fire. You should fight everything with fire.

Just an ability to percieve the temperature of a flame would make you a better smith than most. The ability to control the temperature would make you a god amongst smiths.

Nigga, Sun Tzu didn't write chapters on water, earth, and wind. He wrote chapters on FIYAH

Fire magic is just the easier to comprehend name of a deeper underlying concept, namely heat magic / Calormancy. Fire is the most widespread and iconic form of heat, and so some scholars believe the name to be a fitting compromise.

Geomancy, Aquamancy and Aeromancy are magical principles through which specific items can be altered while within solid, liquid or gaseous state. Calormancy is the principle by which items can be controlled to change their state from one to the other, thus allowing a Calormancer to melt rocks before solidifying them back into a rearranged shape or to turn a body of water to ice before liquifying it back.

On top of that, heat is a form of energy much more delicate than mechanical force, such as created by falling rocks, water- and aircurrents. While controlling water may help to accelerate the natural healing of a body, heat may be used to spark a recently deceased body back into life, and also to re-energise an exhausted lifeform.

In a way, Calormancy may copy the other three sorcerous schools, although not with the same precision. A Geomancy may take a diamond and change the crystalline structure within to create a beautiful effigy of the elven queen, while the Calormancer has to melt the diamond into a sludge and cumbersomely shape it like a glass blower before solidifying it, again. An Aquamancer may create a current of water to accelerate a ship, while the Firewizard must heat up the water behind the ship to create an expansion that pushes it forward.

As such, the ability to spark fire from thin air is actually a plasmatic discharge of flammable gases being ignited and the explosion directed at a specific target.

Maybe fire magic has a unique connection with the soul?

>This shit again

let's not forget cauterizing wounds if nothing better can be done.

Here's one: stop calling it Pyromancy. Pyromancy means divination by fire. It doesn't mean tossing fireballs around everywhere.

>ITT: plebs will defend getting it wrong

>It can be used for locomotion by focusing it in one direction more powerfully, like a rocket

You would need heat on par with a nuclear weapon to achieve locomotion that way. Assuming you didn't just instantly incinerate yourself, the resulting wind would be so chaotic and intense that it would probably do more harm than good.

Fire is radical change, the destruction and rebuilding of the self into a new form. It transforms everything it touches, heat is essential in a lot of chemical reactions. It's the element of phoenix, and also of sacrificial offerings.

I imagine you could have fire magic do a lot to transform both your surroundings and yourself. You could have low-level spells turn objects into something more useful, generate controlled chemical reactions, etc...

At higher levels fire magic would have an high cost, high reward aspect. Make your flesh burn things on contact, providing a potent defense mechanism at the cost of losing the possibility of normal contact. A need to consume, a shorter lifespan ("the life that burns twice as bright..."), that kind of things. A proper fire mage would be someone willing to sacrifice anything in the pursuit of a particular change.

>despite all that, it's much shittier at destruction than other three element
That's partially because popular culture depicts fire as less dangerous than it is. Convection or inhaling smoke can fuck you up, nevermind actual contact.

Thank you for clarification fampai.

Was it ever stupid? Did I miss something?

I defend getting it wrong on the grounds that it makes spergs like you angry.

>fire burns
that's the fucking point
youtube.com/watch?v=yQEP5s6iZik

that said, i have played pyromancers that focus more on purification, cleansing illness and poison

you are forgetting the terror factor. the fear of fire is primal.

Metaphorical fire.
Encourage
Enrage
Etc

take it a step further, and unlock the secrets of Plasma. you've just upgraded your walking artillery piece to a weapon of MASS destruction.

have fun waging war against a crusade single handedly.

If you can't come up with creative uses of the basis of all technological civilization, then you don't deserve to use it.