Pathfinder General /pfg/

Pathfinder General /pfg/

Bloodforge: Infusions update!
How do you feel about the new, really strong catfolk subraces?
How do you feel about ANYONE becoming a catgirl/catboy with Adopted + Bakeneko, even a kitsune or a blinkling?
How do you feel about the other new races/subraces, like tanuki and elf-drow?

Unified /pfg/ link repository: pastebin.com/hAfKSnWW

Avowed Playtest 1: drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing

Spheres of Might previews:
Part 1: docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3: docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit

Bloodforge Infusions updated playtest: docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit#

Old Thread:

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Forget that shit, here comes the Strange Aeons dump! Starting with the player's guide from last thread.

sendspace.com/file/cjd0h9

You are trying really fucking hard to start shit ain'tcha?

I am posting this again near the beginning of the thread for more coverage. I talked before about the conceptual design of a new class, the Bound. After doing so I looked into the Avowed as a lot of people say it had similar flavor. I have seen that this is true, that they seem to be sort of two branches of the same original concept. In Forrest's idea it is forging a connection between the PC and an external force, in mine it is the PC having an external force trapped inside them.

After thinking on it I have refined portions of the design, and would like to talk about them at least a bit. First I will talk about the three core concepts of the class:
>Bound entity
The bound entity is what you have had put inside you. This was a main topic of discussion last time to refine the possible list, and I got a number of fantastic suggestion that got the sparks going. Bound entity effect what sort of powers one can receive, both Stable and Unstable releases.
>Binding Location
The binding location is where the entity was put inside of you. This modifies what sort of powers one can receive. Binding location, unlike entity, only effects one's Stable releases. I have played with the idea that certain entities only have certain compatible bound locations.
>Origin
The origin, unlike the other two, does not effect what powers you get. Instead it gives you minor Ex utility abilities and class skills, basically to let you have some abilities pertaining to how you received your entity.

Tell me about that character you're making.

Yeah, it occurred to me I should wait on the dump in case this gets deleted.

FotJR update:

We found our first magic item!
We then found out everyone in the party with detect magic forgot to train in spellcraft, and everyone with good spellcraft has no detect magic.

Mistakes have been made.

As one can see this class is highly supernatural, but not a spell caster. Instead many of its abilities will mimic spells. At the moment it is working on the assumption of being 3/4 BaB with 2 good saves. One's 2 good saves will be decided by their bound entity. At the moment I am also working under the assumption of a d10 hit dice, making this class rather odd with a 3/4 BaB and d10 hit dice pairing.

Now let's talk about some things I mentioned in these three concepts:
>Stable Release
Stable releases follow the same vein as rogue talents, rage powers, and alchemist discoveries. The class has a long list of them for the character to choose from every other level. However which ones you qualify for is determined by your bound entity and binding location. Let us say for instance your binding location is your eye, and your bound entity is a fiend. Eye qualifies you for stable releases such as Dark Vision, Aura Sight, True Seeings, etc. Fiend qualifies you for such abilities as fire resistance, tongues, bonuses to diplomacy, etc. Most stable releases have multiple prerequisites that can qualify you for it. An example would be the aforementioned Tongues. One can qualify for Tongues with both a Fiend entity or the Stomach binding location. This means if you chose both then there would be overlap between the two, and indeed you will likely have some overlap somewhere between your qualifications. I have worked out conceptually that if you double qualify it will likely lower the level requirement of the stable release and increase the DC of ones that have DCs, giving incentive to some overlap. Such abilities would be in theme for such a bound.

>Unstable release
Unstable releases is something I am currently struggling with design-wise. I am torn between two ideas. Either something akin to how Sorcerer bloodlines work, meaning that at preprescribed levels you receive a feature from your bound entity. Currently this is the less likely of the two. The other idea is more like that of an Oracle Mystery. You have a short list to choose from at prescribed levels. This much choice, along with stable releases makes the class highly modular. Unstable releases would be powerful, but invoke another portion of the class. Right now I am working on a system similar to ego. Using unstable releases will force the character to try and restrain their entity. The idea is if one is only using one unstable release the worst that can happen is they compelled to a task, similar to that of an ego check. However using multiple simultaneous both ups the DC and the stakes, to the point a character can, if they are reckless and use all of them simultaneously they may release the entity entirely.

Now for the current working lists of each:
>Bound entity
Parasite, Spirit, Plague, Fiend, Spell, Twin, Breach, Curse
>Bound Location
Eye, Heart, Arm, Legs, Stomach, Mind
>Origins
At birth, punishment, inherited, accident, chosen, tricked

I may combine Curse and Spell into one, but at the moment they are different. For the spell I conceptually draw inspiriation from Rincewind in Discworld. For curse I am more thinking of something the classic Kodoku curse infesting someone. As well I have thought of possibly separating out different fiends into Daemon, Demon, and Devil may become important as they are so different thematically.

Another concept I have played with is each bound location having a distinct form of offense that it gets and advances throughout its levels, independent of releases.

What's a good strategy to promote harmony amongst crazy people that really shouldn't get along? I need to make sure the party sticks together forever.

Common enemy, it's the only way.

Are you another player, or the DM?

She's a sexy Tiefling pole dancer that venerates Kurgess!

Another player, the ever-Helpful cleric

So is this Granblue game you guys keep touting any good? I'm normally not a fan of Mobile games, especially ones that require you to be online (one of the reasons why I stopped playing Final Fantasy Record Keeper). What does Granblue have to offer me as a mobile game aside from sexy shortstacks?

I have in the past had a party that straddled every portion of the alignment chart that worked together surprisingly well. We indeed had the following alignments in the party: LG, LE, CE, LN, NG, CG. However in the end things ended rather well. I agree with that a common enemy helps.

Some of the characters have becoming surprisingly good friends, including the CE hobgoblin fighter and the LN kobold bard. Really in the end we somehow all ended up agreeing that the LN kobold not only held the party together, but was the only one we all agreed could be the party's leader if push came to shove, much to the surprise of the player.

That sexy Tiefling pole dancer better get posted for Wrath of the Raunchy or Taldor Ascendant! She could really come into her own in a level 8 gestalt campaign!

I'm like 85% sure you want me to explain, in some great detail, how the best way you can instill party unity is letting everyone have a go at one of your holes.

Frag it, the dump continues! Book 1, In Search of Sanity, something that could easily be a standalone module and what I call most threads.

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Depends on the type of Cleric you are, of course.

Clerics to Erastil would try to put a good healthy sense of community in the group, while Abadar would be all about dat profit if they worked together.

>One's 2 good saves will be decided by their bound entity.
That seems needlessly complicated.

Common enemy is an evil cult and possibly their dark Master.

No, that would be impure. Only one may have a go at any holes.

I'm working on the apps. Out of town this weekend, but I'm hoping to get something posted next week.

>Only one may have a go at any holes.

One... At a time?

Cleric of Iomedae

One for life, friend

You may be right. It would make things too overbearing. I realized when I listed them out most of the list was Fort/Will anyway.

She'd try to get the lads united by their sense of camaraderie and brotherhood, possibly by doing everything together and generally feeling comfortable in the other's presence no matter the situation.

That's cute.

Are you immature morons seriously posting porn again? Fucking why?

Maybe give some option of getting fast reflex as well, for certain entities? Not like three good saves is unheard of.

Common goal, common enemy, no method of escape, general camaraderie forged through dangerous situations, flexibility in alignment expression.

Post more butts.

Because some chucklefucks think that's a "better" discussion topic than the stuff we were discussing last thread.

Which was, all things considered, very productive.

I have high hopes for that game, a good metroidvania with alchemical roots in its story.

On that note, quit it with the barely sfw stuff, please.

Fire forged friendships. Everyone in the group knowing that although they might strike at each other from time to time, it will never be a true strike, and when an outside force dares to raise its head they will all turn to present a unified front.

Rate my fighter pi-ef-jee
>Dwarf Fighter
>STR 17 DEX 14 CON 16 INT 12 WIS 14 CHA 6
>Uses dwarven longhammer and dwarven boulder helmet
>Traits: Glory of the Old, Defender of the Society
>Feats: 1 - Steel Soul, Power Attack (bonus), Combat Stamina (bonus)
>2 - Combat Reflexes
>3 - Barbarian VMC: Rage
>4 - Raging Vitality
>5 - Advanced Weapon Training: Warrior Spirit
>6 - Barroom Brawler
>7 - Barbarian VMC: Uncanny Dodge, Advanced Armor Training: Armored Juggernaut (bonus)
>8 - Lunge
>9 - Weapon Mastery: Difficult Swings, Advanced Weapon Training: Abundant Tactics: Barroom Brawler (bonus)
>10 - Advanced Weapon Training: Armed Bravery
>11 - Barbarian VMC: Rage Power: Superstitious, Advanced Armor Training: Armor Specialization (bonus)
>12 - Raging Brutality

Howdy samefag.

There's discussion alongside the butts, which you would have noticed if you weren't just looking to be offended/get some (You)s.

Does anyone actually care that I'm posting these? I'm already in too deep, so I guess I'll keep going.

Book 2, The Thrushmoor Terror, the only book that actually seems to have anything to do with Thrushmoor, seeing as it's a major town listed in the player's guide that it wants the players to be invested in and all, but, eh.

sendspace.com/file/qdaqi9

Good idea. I'll try more teamwork-building, maybe more meals and bathing together, maybe some exercise too.

Flexibility of alignment expression is easy to say, but how do you cope with Chaotic dummies that are teamwork-averse?

I'm downloading them at least, for archiving purposes.

I care, but I'm going to playing in it soon so I'm trying not to spoil myself.

So, teamwork feats.

>Chaotic dummies that are teamwork-averse
Prove to them that NOBODY else is going to have their backs, and that they need to reciprocate or end up worse than the bandit they raped with a spear the other week.

First, why are you setting half your feats on fire for VMC Barbarian if you're a single classed Fighter? You can go Viking Archetype.

Second, most of your feats are going into Rage stuff, so why aren't you a Barbarian in the first place? Just fishing for Warrior Spirit? AAT/AWT is nice and all, but if that's where you want to go, why put so much into the Rage side? Especially trying to do the Tome Fighter/Iron Caster I have All The Feats gimmick with Combat Stamina + Barroom Brawler/Abundant Tactics.

You're a Dorf, but you don't take any of the Cleave+ feats which is the reason to be a Dorf Fighter instead of a Dorf anything else with Steel Soul + Glory of Old.

Honestly, I'm not sure what you're trying to *do* here, character wise. Are you looking for extra attacks? Big PA damage? A large zone of control? Using Rage and cynical Weapon Training bonuses to make TWF a thing? It looks like you're just picking things randoms on the Internet say are good without any sort of build cohesion.

Fair enough, user. I shall cease! I appreciate all of the advice. Hopefully I can bring all these rogue and witch types in line with teamwork and camaraderie.

BETRAYAL FEATS

>viking archetype
it's shit
>half your feats
fighters get 21, 5 is not half of them

Sounds serviceable. What's his or her story?

Also, party composition?

Well I got a Curse of the Crimson Throne campaign starting soon, trying to decide between an intimidation rogue, a crossbow warpriest using my GM's crossbow rules, or a TWF Urban Ranger.

I want a fighter, and not a barbarian or a viking, so i can have weapon training AND rage for high hit and damage and adv. weapon and armor training.
My goal is to able to be able to grab all the combat feats I want while putting my main feats into: a) being resistant to magic and generally really tough, and b) making a huge fuck-zone with the hammer that nothing will want to go through while having the helmet for when things get close.
And I'm going with dorf for the magic resistances and the weapon proficiencies. I was thinking about the cleave feats, but it wouldn't leave me enough room to do the other stuff I wanted.

TWF Intimidation Slayer, dualwielding crossbows.

Escape Route and Lookout

VMC Barbarian is much better than the Viking archetype for fighters for a similar result.

Ally Shield and Charnel Soldiers a best.

Alright /pfg/, lets talk about Theurges.
What are your two favorite caster types/spell lists to combine? Have you ever built or played a Theurge? Is the PrC worth it, or are there better options instead?
Am I bad for wanting to play as a Witch/Druid (Nature Priest)/Mystic Theurge?

You're my favorite deputy.

Allright, on to book three, Dreams of the Yellow King, aka, "Trippin' Balls on a River Cruise"

sendspace.com/file/cbfilz

What's the largest explosive spell or ability a wizard can cast?

Pushing right along, book four is The Whisper out of Time, a name I actually had to look up because this book is so jarring and out of place, I couldn't be arsed to remember it. I'd just been calling it "Suddenly, Gnolls!", as that's pretty much all it is. Maybe the deviants here will get something out of it.

sendspace.com/file/rasyua

Friends, I'm tired.

Tired of always needing to get spiffy spells on my weapons. Tired of always needing a shoulder garment that raises my nebulous "don't die" meter. Tired of wearing belts.

What are some items I could get with a 25k budget that are both useful for a party while being somewhat flavorful?

When you explode inside someone.

Finally, book 5, What Grows Within, where we get to learn about Xhamen-Dor, a manasaputra actually gets used in a book, and we meet the most adorable trash dog NPC merchant.

sendspace.com/file/bjs6wt

Note: Book 6 is legit not out yet. Leak/ShareAnon will probably throw up some screenshots first when it does, but I will try to grab it when it goes public, along with a real pdf of Psychic Anthology and whatever else at the end of the month.

Now, back to your regularly scheduled shit posting!

thanks lad, downloaded

Are these all cleaned and ready for the trove?

Wait a minute...

>this thread starts with a bakeneko

>this is the thread where Bloodforge: Infusions comes out to introduce bakeneko

Was it fate?

It was a conspiracy.

bakaneko was an inside job!!!

>Bakaneko
>Dumb cat

I get it!

>tfw almost none of the Druid archetyes stack since they almost all replace/alter either Nature's Bond or Resit Nature's Lure
>tfw nothing stacks with Nature Priest
>tfw the new alternative nature's bond option won't work either with most archetypes
DAMN YOU PAIZURI!

>Fluffy Tails 2 is dead

I called it.

easier to grab here than our own fucking website
tyty

We all did, user.

We all did.

Would you play her as a bard?

Catfolk make fantastic bards, user.

+2 Dex +2 Cha?

Have kitsune been BTFO forevermore?

What's next?

No, they're too retarded to ever learn a lesson permanently.

What's the general advice for optimizing kingdom building?

>Bakeneko (Race, Catfolk): You gain the beastblood subtype. In addition, you gain the ability to shapeshift between two forms—your natural form becomes a single specific feline of any size between your natural size and Tiny; while in this form you gain the benefits of the beast shape I spell (except that you do not gain any of the ability score increases normally associated with the spell, and you may also choose to have their natural form be a Tiny feline), though they must take the same form each time. If you possesses any extraordinary claw or bite natural weapons, then you maintain up to 2 claw attacks and 1 bite attack while in this form, though they deal damage as appropriate for their new size. Antimagic fields and effects that return you to their natural form revert them to their cat form, and effects that pierce through magical disguises (such as true seeing) reveal your true form. In addition, as a standard action, you may assume the appearance of a specific single human form of the same sex. In this form, you lose all benefits of the beast shape I effect granted by your natural form. Because of telltale catlike features (such as a poorly concealed tail or sharp fangs), you only gain a +5 bonus on Disguise checks to appear fully human when in your human form. However, you gain a +20 bonus on Disguise checks to appear as a normal cat when in your natural form, and you do not take the normal penalty for disguising as a smaller creature when doing so. You can speak and cast spells in your cat form, and have access to any material and focus components that are melded to your form when you transform back into a cat (though expending them will cause them to be used when you transform into a human again). Transforming into a human otherwise functions as alter self, except your ability scores do not change.

A vital fact to note about Bakeneko is that it overrides your race's usual appearance.

A tengu Bakeneko is either a human or a cat.

How can this be used?

> More softcore porn

>butt is 2 different sizes at once

Poor girl. Is she a follower of Lamashtu? Is that how this happened?

Got them all from the cleaners three doors down, so I'd be really surprised if they weren't clean.

Happy to be of help. Which site, if it isn't too much trouble to ask?

>softcore porn
>complaining on fucking Veeky Forums of all places
Here newfag, a (You), specially tailored for you

>Do a dungeon with two L3s since I needed money and loot in a campaign
>Face an encounter vs 4 mooks
>Had to retreat because of extremely statistically improbable sets of rolls that led to my characters getting critted and almost dying to four mooks who are a lot inferior to my PCs

...This is just one of those days for me isnt it?

...

Gold is a very soft metal, so if you can heat it up enough, you should be able to tear it up with normal tools with crowbars and take it out piece by piece.

Wouldn't a faithful to Lamashtu have a well-proportioned, large and very shapely rump?

Good thing I never finished my sheet.

What's a class that you want to see, but that doesn't exist in PF?

Step #1: Keep your entire kingdom in a single hex. Yes, this means depriving yourself of XP rewards, but your kingdom will be more prosperous for it.

Step #2: Assign leadership positions, set edicts, and construct initial buildings and features in such a way that you succeed on Loyalty and Stability checks on a natural 2+.

Step #3: Build nothing but banks to raise Economy and base value, or possibly libraries, mills, and smithies if your Loyalty or Stability needs shoring up.

That is all there is to it. The most optimal possible kingdom is a city-state filled with almost nothing but banks, and perhaps some libraries, mills, and smithies.

Blame Paizo.

The kingdom-building rules have an absolutely pathetic band-aid against this sort of optimization:
>If you get overzealous in constructing a particular type of building in a settlement, the GM should feel free to add events to discourage this practice. For example, a settlement with too many Dumps is prone to otyugh and wererat attacks, and a settlement with too many Graveyards tends to have frequent undead attacks. This should not occur, however, if you build too many Houses, Parks, Tenements, or Waterways.
Which amounts to "We could not balance this, so it is up to the GM to balance it."

I highly get the impression they were playing the long con troll given how closely they mirrored the words of the GM of fluffy tails 1 when they deserted their game before that.

Also, was in the thread Fluffy 2 started in, fucking called it from day 0.

A class that eliminates other classes from existence

Pathfinder has at least 40 too many

Honestly I just want an official Paizo class that actually incorporates Scarlet Throne Style and Strength of Arms.

What the crap is a blinkling?

Wide hips, certainly. But don't forget she's also a goddess of abominations, aberrations, and mutations.

Also, this means that something like a balor or a pit fiend could take Additional Traits, choose Bakeneko as one of those traits, and then forevermore change their appearance to "cat" or "human with feline features."

A kingdom with too many banks is bound for a takeover by the Abadar mafia!

>Childbirth Goddess is evil

What did Paizo mean by this

I disagree.

>More t1/2 beatsticks.
>t4/5 casters

Either that, or many class archetypes that stack with *everything*, designed to move each class available into each tier it is not in.

>Wide hips, certainly.

Well of course, that goes without saying, but I'm just figuring (spoilering for obvious reasons) a goddess that wants her faithful to get mounted by monsters will have something the beast identifies as "prime breeding bitch" material, which in most species is a large, shapely rear. Having it all uneven sends the wrong message.

what are the most interesting /pfg/ homebrew races? I don't care about fetishes I am looking for things with cool stories or mechanics.

I don't know the rest of the party yet, except one who is definitely playing a wizard.
His story is that he's an old vet that's become disillusioned with the dwarf role in golarion society and wants, together with his clan, to bring the scattered dwarf clans together to form a new dwarf kingdom with the territory and money he'll gain from expanding the humble mercenary company that his grandfather runs eventually into a city-state

>INT-based divine caster

A 9-level alchemy class