So, what are you planning to bring to rookies this season?
Juan Lopez
I'm bringing Maximum Marvelous Maiden to Vets this season, even though I am probably gonna get eviscerated by Quickslithers or something, since I heard they were going to Vets. I also need to go write some more on their page since I have neglected to do that for so long.
Austin Diaz
Rookie lizards for me
Nathan Baker
Not rookies, vets.
Welcome to the suffering in the vets! I'll bring "Gutter go fast!" back for a season up in the high TV matchup.
We'll see if Shedew's sunglasses will break and if Sanic and his friends survive the onslaught of BASH by doing outright skaven bullshit :^)
Also, prepare for memes 'n shit as always
Jordan Stewart
Is there anyone like bigGuy is for khemri? Like bigGuy is the definitive khemri player and writes the best guides to them. Is there anyone who is like this for any other teams?
Ryder King
Hi penis13.
Henry Green
Hi penis13.
Liam Green
เ pǝηƧ1.
Ethan Cox
The fuck is this about?
Hunter Evans
You'll learn with experience.
Luis Nelson
I don't want to, spoonfeed me.
Cooper Torres
Sas is one of the top khemri players
Isaiah Brown
...
Evan Brooks
Was this supposed to make me get it?
Daniel Kelly
...
Carter Rodriguez
Which big guys are actually worth taking? Just had an awful game against a chaos pact team with all three of theirs and got stomped every turn by their minotaur (which I'd initially assumed would be the weak link in team due to AV8 and wild animal), just goring the fuck out of my dudes with blitzes all day long.
Jeremiah Robinson
Stunty teams need their big guys to function, even if they are not that good. Beast of Nurgle, Krox and human Ogre are all decently good and fit the playstyle. Chaos pact is kind of a special case obviously. The ones that are probably not worth are Chaos/Chorf Minotaur and the Tree.
Anthony Carter
Tree makes more sense than the rogre
Rogre costs the same price as 3 line rats has wild animal and only av8
Tree costs only 120 which is less than the price of 2 elves. A little bit more than the price of a blodge elf. Tree has av 10 and st 6 so he is going to significantly reduce the amount of attrition a wood elf team takes on LOS blocks and is the only player on the team who can get grab on a singles for help 1 turning
Jonathan Evans
The tree can also lose you the game by rolling both downs on a 3d block :^)
Gabriel Martin
I legitimately forgot about Rogre. But still - any team that is remotely tryhardy will take neither.
Brody Parker
Tryhards take trees all the time though. Like there is a specific 1 reroll NAF build just to take the tree
Luis Wood
penis13 please.
James Collins
nurgle beast, kroxigor, ogre on human team, on chaos pact you only really want one of them once you're developed. all stunty big guys. warpstone troll, rat ogre is ok in short leagues if you get him break tackle. yeti i'd only get in short leagues.
Oliver King
Wild animal is the best big guy trait, since you don't lose tackle zones.
For everything else, put guard on them, and make them stand around. If you don't move them, they don't lose their tackle zones.
Beast of Nurgle is fantastic because of tentacles. Give them guard and stand firm and they are hell on wheels for the enemy LoS.
Charles Clark
problem with the tree is that take root is the worst negatrait in the game. roll a 1, and he's useless for the rest of the drive unless you push people next to him
Jaxon Carter
>Wild animal is the worst big guy trait,
FTFY
Ryder Taylor
Newbie here. Played some 3rd edition back in middle school like 15 years ago and remember liking Lizardmen best , but haven't played since then and am interested in trying any race until I find the ones I enjoy the most now. Any recommendations for newbie leagues or mentoring programs/leagues? I like Blood Bowl 2, but have no problem using Fumbbl as well.
Caleb Gomez
Lizards are still the most op team
Levi Kelly
Yes, join our league. Get help by playing people in IRC and shit
Isaiah Rodriguez
FUMBBL has a 145 Club that is designed for new coaches if you want.
Jackson Hill
>Wild animal is the best big guy trait, since you don't lose tackle zones.
Yeah, but as soon as you get knocked down you're needing a 4+ to just stand back up unless you waste your blitz on them. Combined with loner that's REALLY bad.
Oliver Barnes
Bonehead ~= Wild Animal > Really Stupid > Take Root If you disagree you are objectively bad at Blood Bowl
Nicholas Reyes
Kroxigors being the same price as Ogres is bullshit. Fuck lizardmen.
In starting up a lizardmen team and I want to have 3 Re rolls.
I liked the full line up of 1 kroxigor, 6 saurus, 4 skinks, and 2 Re rolls. But 2 Re rolls hurts. And losing the skinks is a death sentence.
My other option is 6 saurus, 5 skinks, and 3 Re rolls plus some fan factor or extra gold. That gives me all of the saurus, and a ton of high AV/MA/S but no big guy.
The other option is 4 saurus, a kroxigor, and 6 skinks with 3 re-rolls. I was told by the guy that started our local league that this was more optimal. Keeps a ton of ball running skinks on the field, and has more s4+ on the field than most armies anyways.
I'm just worried about how few saurus I have. Ill have to get the skinks in there to help support blocks and ill be outnumbered with linemen easily.
Luis Nguyen
Use the 2 reroll build
Brody Wright
>losing the skinks is a death sentence. Losing the skinks doesn't matter, you literally get more for free.
Noah Hill
>objectively bad at Blood Bowl
No, I'm not.
You need to blitz (and you rarely can afford losing 1/3 of your blitzes to WA) to reliably even move a WA and standing up can be a nightmare. Keeping tacklezones is the only good thing about WA, otherwise it would be worse than RS, probably even worse than TR.
The real list should look like this:
Bonehead > Wild Animal ~= Really Stupid > Take Root
Jose Peterson
really stupid might as well just be bonehead. if you're so out of position you can't help your troll up you're losing anyway.
Is having only 2 Re rolls not that bad? I assumed since the Re rolls are 160k after team creation that having more at the start is what you should go for, and to build up to the team you want
Connor Peterson
It's worse than not having a krox/sauruses.
Nolan Price
>I assumed since the Re rolls are 160k after team creation
They're 60k at team creation then 120K afterwards.
Blake Ward
Very good point. I'm not sure what team can pull off 7 s4+ players outside of chaos. But chaos gets starting abilities, and linemen that can actually handle the ball.
Colton Wilson
Lizards literally dont need to buy anything else though. Its just buy apo, buy 3rd reroll and then maybe go up to 12 mens
Christian Perry
Chaos gets no starting skills to speak of, and there's no other team that can get more than 6 players with 4+ ST without stat-ups.
Luke Watson
> 1/3 My mistake, that should have been 1/6 (+2). I always get that wrong, but the point stays.
Aiden Gonzalez
>chaos >7 s4+
I think you meant lizards, unless I've missed something important in the past few days.
Henry Kelly
I'm not sure how many chaos warriors you can squeeze in a list, but with higher agility than saurus, and the Blitzer goats can go to S4.
I guess I can be ok with just 4 skinks and 2 Re rolls. An apothecary is the same as a skink, right? 40-60k? So it would be beneficial for the saurus, but the skinks are easily replaceable.
Josiah Scott
Alright guys - what I need to start playing Blood Bowl? I'm totally newbie, know literally nothing about the game. What should I buy to start, what is the cost of average team, is there any way to keep it budget? Also what about Blood Bowl future? Will the game see any AoS-related changes?
Michael Jenkins
Try and split a box of the game (it's £65) with a friend if you can for all the stuff in the box you'll actually need to play (pitch, templates, dice, rules, etc.) as well as the two teams inside (orcs and humans, although both have suboptimal team composition desu). That, or ebay the pitch, etc. separately if you don't plan on playing either team in box.
The teams they've released separately have both been £20, which is really decent pricing by GW standards. Or you can just convert other models into BB teams (GW have actually put out videos of conversion ideas).
League rules (earning XP, long term injuries, etc.) require you to get the Death Zone book on top of that.
The 2016 rules have changed very little from the online Living Rulebook, so you can use that (it's in the OP) to learn the rules.
Camden Williams
The starter set gets you everything you need to play one off games between two teams.
If you want to play other teams, some of them are contained in the Deathzones supplement which you can find in the OP, the others are in the Teams of Legend errata which is free on GW's website I believe. Deathzones also includes rules for extended league play and team progression.
The GW teams are actually the budget-iest out there, $35 USD getting you 12 models, cards, and other bits. Most third party teams are closer to $60 to $70. The caveat here is that so far only one of the GW teams come with everything you'd want for that team (dwarfs) while the rest would either require buying a second team set or hunting down the figures you want second hand. Also given that GW has only recently got back into the business of making BB models, the official selection of teams is a bit sparse right now, but they're putting them out at a decent pace (basically a team every other month so far).
Jace Martin
>emember liking Lizardmen best , but haven't played since then and am interested in trying any race until I find the ones I enjoy the most now. Any recommendations for newbie leagues or mentoring programs/leagues? I like Blood Bowl 2, but have no problem using Fumbbl as well.
Join IRC, several of the regulars are happy to help/
Brody Young
Well, Orks look neat and starter set stuff would be useful so it looks like only reasonable option. What items from starter set are unsplittable? One of the player will need to find an extra rulebook, a card pitch, range ruler, scatter template and throw-in template? I missed something?
Brandon Carter
Yep, you covered it. Rulebook's not much of a problem, it's got a low page count and you can find .pdfs easily enough.
You may need another set of the special play cards, but they're for the most part optional.
Logan Robinson
Just heard the news, legendary edition finally looks to justify the price, so I'll be picking that up. Meanwhile, time to re-learn how to job by joining the rookies league.
Ian Powell
I hope not, not in the close future. They need to flesh properly the original teams that made the charm of blood bowl. THEN, we may speak of Age of Sigmar flavoured teams, thouh stormcasts are just humans beneath the armor so eh... maybe kairic acolytes/tzaangors?
Thomas Miller
What's a good starting line up for Chaos Dwarves? I like their hats and want to give them a go. Is the minotaur worth taking, as I've seen a few people in this thread going on about how bad wild animal is?
Ethan James
Never take Minotaur. Chorfs don't need or want it. 2 Bulls 5 Chorfs 4 Hobgoblins 3 Rerolls Save up for Apo and another Chorf
Landon Foster
Awesome. Thank you.
James Thomas
Ok, so let's say I would pick a starter set and find all these extra tools for human player. What should be our next step? Are these teams in need to be supplemented by second starter set?
Chase Richardson
Well, I wrote a nice post in response but Veeky Forums thinks I'm posting spam. If this reply goes through I'll try again momentarily.
Isaac Morgan
You just need to get the models your team is missing from the starter sets (for instance, humans want 4 blitzers but only get 2 in the box, and they often like to take the Ogre but that hasn't been released yet, though it will be soon). That's it, the game is very low investment unless you want to own a bunch of different teams at once.
For continued play, try experimenting with the rules for perpetual play against your buddy, or try to go the distance and start a small league with a few people who are interested. Even just 4 people can play a short season and get a feel for the team development and matchups.
Lucas Wright
Someone made a Beastmen team that was published in a Games Workshop magazine in the 90's and has updated it for BB 2016, thoughts?
Seems decent, dunno about those prices though. And the access is wonky for being pricey.
Connor Diaz
It is odd that the Gors don't have S access on normal and no mutation for Ungors.
Adam White
Seems like better ball-playing Chorfs who can get M access on their Bull Centaurs.
Carter Adams
But no wall of pain block Dwarves to help them starting out.
John Davis
Chaos with decent movement, nice.
Caleb Lee
You can get a 2 Ungor, 5 Gor, Bestigors and Centigors start with 2 rr and no apo.
Wouldn't be too hard to run, only use the Centigors for your Blitzes as they can Jugger through a bad block roll so long as it's not dubskulls.
Noah Gray
minotaur is hit or miss, wild animal means the mino will always always be blitzing which makes him predictable but chorfs don't really have anything else they want to blitz with
some coaches love minos some hate minos
if you're a cautious player you will probably skip the mino
especially since chorfs are very TV hungry, 70k RRs and dwarf blockers aren't cheap
It's hard to fit a mino with everything else you want
for example if you want a minotaur you have to drop both bull centaurs or drop a lot of dwarf blockers
Justin Diaz
so you mean it's no better than bonehead but in some situations it's objectively worse than bonehead?
Good to know
Oliver Jackson
>waste your blitz with your highest ST piece
you mean use your blitz, right user?
Jaxson Evans
if a pact or an ogre team is hitting on sixes (ie not rolling 1s) they can just blindside even the best coach
each big guy is about as worth it as the coach thinks he is wroth it.
Trolls are theoretically the best big guys because of how cheap they are, they're just not on orc teams because they don't need extra strength due to 4 bobs, ditto for chaos and their minotaur.
Kroxigors happen to be the "best" big guy because they're on a high strength team where you want as many non-skinks on the pitch as possible, so you always have a kroxigor.
The wood elf treeman is another special needs victim where it's the same price as a wardancer except the treeman doesn't have any synergy with the welfs. HOWEVER it's statistically proven through fumbbl's black box data that welfs with treemen take a lot less casualties than normal welfs, so in a league you probably want a tree.
The norse snow troll (yehtee, whatever) is also especially good because it starts with claw which can be absurd in some matchups.
I would probably rate the dwarf deathroller for being the absolute worst big guy because secret weapon can be really really really really bad, especially since 11 dwarves are really strong, and losing even one makes their low MA gameplan much harder to execute.
Khemri mummies are also really good, same with undead mummies
Henry Garcia
Yea people don't typically talk about Mummies and Tomb Guardians in the same breath as the rest of the S5 players due to no "true" negatrait.
Ryan Collins
Really stupid IS objectively worse, than Bonehead.
Really Stupid is like a conditional Bonehead, on the condition that you have a buddy around.
By comparison, Wild Animal always works like unassisted Really Stupid, except for blitzing and blocks, where it's a Bonehead. It would be objectively worse than Really Stupid, if not for the fact that it keeps its tacklezones.
Keeping tacklezones isn't a huge perk, when you can't move (e.g. Take Root) or can't stand up, but under the right circumstances and with proper use (blitzes) Wild Animals can be almost as good as Boneheads, and so can Really Stupid (assists).
Overall, Boneheads are the most reliable big guys. Every other big guy negatrait is either worse or barely equals it, and even then only under the right circumstances.
Kayden Gomez
>your blitz is always best used by your highest strength piece every turn, no exceptions
That aside, if you're having to use your blitz on a knocked down piece just to stand it up, yeah that's pretty wasteful.
Thomas Allen
Decay big guys are easily the most reliable ones You dont have to deal with a dice roll for literally everything they do and the decay never becomes relevant in tournament play
Samuel Jackson
>Vampires will never be a competitive team
Michael Reed
Those are not big guys
Robert Gutierrez
Except Decay players aren't really big guys.
All real big guy players come with 5/5/2/9 (by default), Loner, 1 Negatrait (Bonehead/Wild Animal/Really Stupid/Take Root) and either Mighty Blow or Claw.
ST5 players like Tomb Guardians (which got Decay) and Mummies are in fact +ST blockers.
>but chorfs don't really have anything else they want to blitz with yeah they get cpomb blockers just for fun and have 9 ma st 4 players just to have fun running around the field.
Nathaniel Young
is BT a decent first skill on a bull you intend to run with the ball? Usually in games it seems I'm always forced to make that single dodge with the bull.
Nathan Parker
Break Tackle is alright, you want it first or second. The other skill you want is Block, so it is personal preference, how you play, and the teams you expect to face. I personally would go block since it is safer, but BT can help in different situations.
Carson Morris
Posted in /wip/ yesterday, working on some themed boards and a couple of homebrew rules. Starting with Lustria flat board, 1/2
Jaxson Reed
And as a 3D mock-up showing the tiered outer lanes, 2/2
Sebastian Russell
Beautiful
Blake Jones
l
Owen Clark
>chorfs don't really have anything else they want to blitz with Nigga, they have two pieces with 4STR and essentially 9MA, what are you smoking?
Kevin Murphy
What is the best way to try BB if I'm not having a tabletop game? Which digital version is the best physical game port? Also are there any useful apps and digital tools for physical version?
>What is the best way to try BB fumbbl >Which digital version is the best physical game port? fumbbl > Also are there any useful apps and digital tools for physical version? elyoukey.com/sac/
Robert Perez
>A Vampire that has rolled a 1 on his Blood Lust roll consider his hunger sated if, as a result of a block made by him, an opponent player is set prone on the field or he's removed from the field
or
>After having completed moved or blocked with an hungry vampire, but before passing, handing off or scoring (if this was the action they wanted to use), you can move a thrall so that he enters the tackle zone of the hungry vampire before the Blood Lust skill completes its effect
Would either of this make Vampire a competitive team?