Warhammer 40k general /40kg/

Fires of cyraxus when edition?
XV9s are a "hazard" to my points sub-edition

>previous edition
>Dank Dweekend Duncan
youtube.com/watch?v=RutD_HnkZBI

>40k rules reference in wiki format. 204% Organized
sites.google.com/site/wh40000rules/

>Rules and such. Use Readium for epubs. Sorry, it's shit, but it'll read 3s.
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Latest GW teases
warhammer-community.com/warhammer-40000/

>Latest GW attempts to fuck up your list
games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Picturebook List maker
webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>A much better roster making program
battlescribe.net/

>Forge World Book Index:
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Please keep quiest in the library)
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

Other urls found in this thread:

comixcitytoo.com/warhammer-40k-escalation-rules-2016/
youtube.com/watch?v=sq9e7aWO7TQ
twitter.com/SFWRedditVideos

first for kayohs

Help me improve my list please!

TAU SHIT POSTING ENGAGE!

>RIPTIDES=TEQ
>Tau have hardly any ID
>One riptide per 500 points is balanced!
>I2

>tau are a melee race
>BS3

Any opinions on 3ed 40k?
I've got all the books from that edition, and when I compare them to modern 7e, it seems much easier and better balanced.

Also Orks are less shit.
They're still I2, but they're I4 on the charge, and they treat enemy armor saves better than +4 as just being 4+, among many other improvements.

Wasn't 3E so broken they had to release 3.5?

Careful with the CSM book, it is supposed to be the one was the most OP. It's really a different game for the most part though

I WELCOME EIGHTH EDITION/AGE OF THE EMPEROR

NUKE THIS PIECE OF SHIT GAME

Wasn't that just for having extra heavy supports and Imperial Guard artillery for Iron warriors?

That sounds fucking tame compared to today

Are you thinking of D&D?
3e 40k had some armies get second codex editions, but there was only ever 1 rulebook as far as I can tell.

For the Prophet of the God of the Dead!

I'm probably thinking of the 3.5 guard codex.

I know very little about this game in general but can tau pathfinders fire their markerlights and carbines in the same shooting phase or are they purely a target acquisition unit? also what point values are the sunday battles for beginners?

Yeah Death Guard are probably worse than 3.5 Chaos.

Dear Archons (and Taufags I guess),

I bought the SC! Dark Eldar box and my brother bought the SC! Tau box. I won't hold it against him, he genuinely likes them for the fluff and aesthetic and didn't realize they're cheesy.

I have two questions:
1. Do I have any chance?
2. Is there any way to have any chance?

By mutual agreement he said he won't take a Riptide or Stormsurge at any point without permission (he's going to buy the former to paint because he likes the model kek)

Sincerely,
user

PS. If it ever comes back in stock I'm hoping to buy Gangs of Commorragh because not only is one set of Reavers 75% off but the Hellions are free. However, they appear to be total shit. Has anyone ever had any success with them? If not, no worries, I just want to practice painting faces anyway and the models look okay

pathfinders can only shoot one or the other
one of the reasons they suck
also depends on the store youre going to what points they play

So when will GW get around to the Dark Mech codex? I want to ally in some 30k robots to my legion already.

They can only fire one gun, like most infantry. Carbines are only useful if you need to reposition, as you snapshot markerlights while moving.

Poison spam is actually good against suits and fire warriors.

You'll have trouble if he's a fag and brings Stormsurges (maybe Riptides too but I can't remember if they're poison immune).

1.Model can normally fire only a single weapon per shooting phase. It must have a special rule of somekind to fire more than one gun.

2.Anything from 200p kill teams to ~750p normal games.

You might be able to. The biggest thing is that markerlights will ignore cover, which you are very reliant on. You'll have an advantage in speed an melee though, meaning if you can quickly move up and take out his markerlights, he'll have a much harder time.

Hellions aren't that great. You're probably better modeling them as extra kabalites or counting them as Scourges.

tell him to play with less points
alternatively use nothing but infantry, tanks and no suits but stealth suits

Riptides aren't immune to poison, but with a 2+ armor save and FnP it isn't the best option.

True. DE can pump out a LOT of poison though.

they also have blasters, dark lances, rending and MCs of their own

Well, you still need 24 shots to get a single wound on average, and that's without Feel no Pain.

Shooting at Riptides tends to be a bit of a trap though if there's only one. Better to take out the objective holders, markerlights, and other units, then cling to cover against the BS 3 shots and blasts.

>hasn't even started playing yet
>already victimizing himself/whining and complaining about his brother's plastic dudes

By no means am I saying that it's OP compared to modern stuff, just stating that in that edition, Iron Warrior CSMs were considered top dog by a large enough margin that GW put out 3.5. And yah modern death guard is probably worse. But, the worst bit is how much more customizable chaos is as force with upgrades in the 3.0 codex than they are today.

Grab another Start collecting.

Put splinter racks on the Raiders and Splinter cannons on the Warriors, and drown the Crisis suits in poison.
Kit the reavers with caltrops and charge them into the Fire Warriors.

Oh wow, an army having options. That sounds like the worst

What's everyone up to?

Just got done my base coats on this one.

Hydra's are for paupers roll with wyvern's instead. Also take out the conscripts, your army is shooting and sacrificing the BS is just worthless. Pack in a second platoon if you want. Also I'd put the heavy weapons teams in those infantry squads out as their own squad so they can attack other things other than what the infantry is shooting. Also the plasma cannon sponsons will be worthless given ordnance rules if I remember correctly the executioner falls into. If not disregard this part. Consider the eradicator variant if you still want the sponsons.

As for the rest of the list, idk. I like the Scions detachment. The psykers will be good for the most part and Saint Celestine is ok situationally, rather run more tanks than her though.

Looks really good

Thank you, user. I'll keep that advice in mind. I hadn't thought about the whole reliant on markerlights thing.

He mostly wants to run Fire Warriors in those hover transport things with Crisis Suits AFAIK

I was trying to decide between that and just buying Gangs of Commorragh + 2 Venoms + another box of Warriors, which comes out to be $60~ CAD more but would give me more of an MSU sort of deal.

I was asking how hard I'm going to be raped, my blue friend. I've been lurking /40kg/ forever now and I assume all the Tau hate exists for a reason. If I came off as self-victimizing it wasn't intentional. I mostly just want to paint.

Might have misworded the last bit. More sad that as the game has gotten crazier with it's power level, the armies seem more bland and less varied in what players tend to bring. I love the 3.0 codices to bits with the amount of "your dudes" in them, whereas the newer codices do not allow for as much variance in a force. It sucks how little you can really change in a list and still put up enough of a challenge for a decent game

Working on Catachan Conscripts that are painted as Prisoners. Did 4 today.

I swear to all that is holy if the Tau win Fires of Cyraxus I'm burning the book.

>Tau losing
lol

>imperial armour
>xenos having a straight loss

Thanks for your input, do you have any recommendations for a 200pt force? I am not really sure what I am doing and would hate to be a prick without knowing (I am reading the rule book but have no access to the codex for the time being)

>Marine players jelly

Red Guard user, what was your list in that game against Chaos Marines?

I see some Lemans, a Chimera, some kind of makeshift tank.

Please anons I just want a straight Tau loss with no 'it was actually a trick all along and they really won' shit at the end. I'm getting tired of every one of their conflicts just being a redux of the zeist campaign.

If you don't get an answer, try over at . Kill Team General spend a lot of time trying to figure out fun and balanced 200pt teams. It's kind of their dealio.

Dude, EVERYONE pulls the 'was actually tricky win' stuff. That's the only way GW knows how to write a 'thrilling' climax

it'll be like
>the tau were driven back after their assault, as they found the battle evolved into one of attrition and did not believe the war would end in a reasonable period of time, so they launched a last ditch assault in order to steal as many STCs as they can, and after successfully capturing several STCs, have managed to replicate several imperial weapons with technology they had not yet developed. Tau now have grave weapons on the XV9s and a new grav riptide variant is released.

There should be rules for Dark Mech. Currently we have a few generic (Imperial Militia and Warp Cults, Renegades and Heretics) lists but they're pretty underpowered and more flavorful than anything.

Dark Mechanicus should be rightfully frightening. Something much more Cronenberg than the AdMech's raygun gothic aesthetic.

I'd personally just like more ways to kit out vehicles and warpsmiths. The stuff is there, but it all feels too static to get across a dark admech force.

They should have a really body horror thing going on, like an army of obliterator style things. They even have their own big guy, Kelbor Hal, he could just be evil flesh mutant Belisarius Cawl.

This is my 1850 Tau list. It's a Hunter Contingent with an Assigned Air Caste Asset auxiliary option.
Would you play against me?

Thanks mate, glad to see there is a scaled down version as my friends are pretty broke but very interested

The hunt for feedback continues.

Yeah.

You'd imagine they'd be everything the AdMech aren't. They'd probably have a good deal of freaky shit that bends the rules like psi-tech and robotics that go way beyond even the AdMech's affinity for cybernetics. Probably robots meshed with Daemons, and flesh/robotic creatures bred en masse and sent out as cheap cannon fodder.

DAoT shit mixed with daemons.

They'd actually have to make them a full codex first instead of just one or two small mini-dexs.

>There should be rules for Dark Mech.
Guy you responded to here. Yeah there should be heaps of different options/designs and new tech and everything I've ever dreamed about, but its GW.

I really want to be able to field the options we have now, just with my legion. Tak on some renegade Magos already so I can field robots GW.

it's a pretty casual/low tier list. Tau aircraft are the worst flyers in the game when taken without a wing/formation.

They do have some of that already in the form of Daemon engines, and you could probably have Spawn or Possessed as weird robo monstrosities alongside Obliterators and Mutilators. It would just be nice to have more actual units focused on the task, or at least a way of strapping extra guns to things and making them more metal.

>tfw no updated DE models on TTS

RGG, how did Ogryn do for you? I've only fielded Bullgryn, but I haven't used them enough to get a feel for them.

He got memed on too hard by Veeky Forums

Nah senpai I feel you, I don't even play currently but am building up a couple of Kill Teams for the summer. It's a brilliant way to make the hobby more accessible because anything you use in KT can contribute towards the elite core of an army.

Meanwhile Tau finally got the Tiger Shark, so all that's left is the XV109 and the named Ethereals.

How do the improvements look?

>unassembled, unpainted
sasuga

ork player/painter here (mostly painter, if i'm being honest)
i've decided to take a break from da boyz and start a new army for shits and grins
i'm thinking of word bearers just cos i like their scheme, but i dunno. what do you think my next army should be?

Imo, drop the Vets for another Command squad so you can have 4 orders to give all of your heavy weapon squads ignore cover. You can even kit them out the same and lose no points.

>>comixcitytoo.com/warhammer-40k-escalation-rules-2016/

Want to start an Escalation League with my group. How would players who wanted to play Harlequins, Skittles, and Ynnari get into this when there isn't technically a CAD available to them.

The first two not having any HQ units and the latter not having a true CAD available.

Any answers would be appreciated. I would like to play clowns, but can see some snags in the beginning. Same with the Ynnari since there is no CAD units listed. The Reborn Warhost is considered a Decurion correct?

Cheers for any answers.

Sup Veeky Forums. I had my first 30k game today as a sort of test to get my feet wet with the ideas. I brought a proxy-list for what will be Chymeryae Legions, or basically having hideous, disgusting mutants shoved into power armour.

To make things simple, they actually kinda suck. I was underwhelmed by having a playstyle that more or less turns Legionnes Astartes into a baffling impression of Orks. I had 20-man blobs of infantry that had 100 attacks on the charge, but did absolutely terrible in practice.

But regardless, me and the guys have come up with some crazy ideas for Konverzuns. My best idea is actually to make my Marauder squad leaders by taking these Crypt Flayers, and converting them up to be horribly mutated space marine aspirants. I'll use greenstuff and a pin vise to add in plug-sockets all over their bodies, and paint the center torso as a Metallic-black to represent a Black Carapace. Then the entire rest of their body will be painted as having Flayed Skin, exactly like Video Related.

youtube.com/watch?v=sq9e7aWO7TQ

He could always considering turning his allied detachment into a hellrain brigade formation though that requires a Taurox Prime.

I just loaded up the game for the first time in a good while.
DAMN ALL THESE DATACARDS!

does this include the tigershark variants?
grenade launchers in infantry squads are kind of meh.
could do with more non-transport vehicles/flyers. I'd pick up more tanks and/or a valkyrie/vendetta/vulture for more armour. Some anti-air would be nice unless you list tailor.
those scions squads are suicide squads, give the tempestor primes plasma pistol.
Run the Ordo xenos inquisitor as Solomon Lok and slap him in with Celestine for more another Master Crafted power sword if you can.

Did you even read the requirements of Ministorum Delegation?

You don't need it anyway, she can be one of the HQ slots in the CAD you have there.

>does this include the tigershark variants?
Just the AX-1-0, but I don't think anyone would care if you proxied the Fighter-Bomber with it.

if you're going to play a new army, I suggest picking one from the top tiers so that you have 1 army for hobbying and 1 for paying/waacing
I suggest 1 of the following
Eldar (though you are broken cheese)
Eldar corsairs (slightly less broken cheese)
Tau (Cheese in casual and strong in comp, though a bit overstated)
Daemons (Cheese if played right)
Space Marines (Certain formations are cheese)
Imperial Guard (Any flavour of IG is good and while not op, if played well can be. I suggest looking into dkok/elysians if you want some specialisation)
CSM (Some legions are op, some are trash)
Pick your army based on aesthetics and play style, ignore tg memes aside from eldar being op, which they are.

What chapters would be the most canon to ally with a Ynnari army?

the ax-1-0 is the only one worth taking, the other one is kind of useless, even though it is decent value for points. It doesn't even get any better than S7 ap3.

Ultramarines, considering they just fixed up gulliman

Is table top simulator worth it?

Get it when it's on sale. I got it when it was $10.

Thanks

Here's an update. She's more or less finished at this point, but it's too dry atm to fix the small stuff.

Yeah, I imagine that would pretty much solidify an alliance between the Smurfs and Elfs that only the direct command of Big E himself could break. Unless of course Roboute himself is an ungrateful fuck, a possibility with how temperamental the Primarchs can be.

I'm more interested in how the Imperium at large will treat, basically, the second most powerful being in the Imperium to the Emperor and his only remaining heir, who likely has an incredibly different view to what the Imperium should believe about the Corpse Emperor than the one they are fanatic about maintaining. I can see much of the Imperium declaring him a traitor even being who he is, or tainted.

But I can also see the Tau being brought into this alliance of Men and Elves they are creating.

Do you want to play fast, efficient games of 40k at any hour of the day from the comfort of your desk?
Then yeah. Pick it up on sale or from G2A to save up to $10.

>fast and efficient

I dunno dude, the amount of effort you have to put into moving shit takes up just as much time as a real game.

Maybe if it's your first few games. Once you've played enough, even moving through multi-floored ruins takes no time at all. It's a matter of getting used to the controls and how the models react to certain movements.

Played quite a few games, anything over 1000 points is gonna be pretty unplayable and take so much longer than a real game.

Fighter-Bomber is 520 points vs the AX-1's 660 points, and it comes with 14 Gun Drones that you can drop off wherever. That's 196 points of Drones, so you end up with a 324 point version of the old Barracuda that trades all its Burst Cannons for a Markerlight.

Is that casca?

My friend and I got it so we can play more and we've been able to get a game every few weeks or so instead of meeting up once every 2-4 months to get a game in.

1850-point games normally take 2-3 hours for me depending on how competent my opponent is, which I'm pretty sure is how long a normal 1850 game takes. YMMV, I guess.

i like me some csm+daemons (and i already have some plaguebearer models from AoS)
are word bearers dogshit? i've always liked their evil cult schtick along with their color scheme

...

Just built my GSC Scout Sentinels. Tough to give them personality, since it's all in the legs; but posing them like stalking predators a la Tyranids MCs & placing Rippers on the bases goes a long way.

IÄ! IÄ! DÆGONETH! HAIL THE SKY-MOTHER AND UNDER-FATHER!

I suppose with just the base coat, the face is dark enough, though a deldar model might be better for Casca

I ordered a Tau Broadside the other day off Amazon. When I selected the item for purchase the box was the top graphic, but the order shows the box for the bottom graphic

My question is, is there any difference between the two? I'm under the impression that the bottom one was an earlier model and I just want to be sure the newer one isn't better in some way

The kit is the same. They just reboxed it to match the new default color scheme of the actual updated kits

You would know if it's the older Broadside. They look very different.

I think they are identical. The model itself is a relatively new model. Top is just a rebox.