Clowns as a race

Whew

I need a drink and a bullet.

We already have "colored folk" in real life. In the US they used to get their own bathrooms, water fountains, schools, etc...

Now I've lost it

Naw, naw you see. Each fantasy race has their own versions of clowns.

Elves - Harlequins
Dwarves - Fire Eaters
Orcs - Tumblers
Humans - Standard Clown
Goblin - Rascals

And so on and so forth

...

Oh jesus christ I see it

See what? I'm at a loss.

clown bards are cool when they're bards of rage

I'm not gonna disagree with you, but just know that the only reason most of Veeky Forums doesn't constantly Shit on that comic is because Undertale has proved itself to have the louder, more annoyinv fan base at the moment.

Pathfinder statted up an evil clown enemy in its Villain Codex, so there's that.
>Human slayer 8
>CE Medium humanoid (human)
>Init: +7
>Perception: +6
>AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
>HP: 72 (8d10+24)
>Fort +8, Ref +10, Will +4 (+2 vs. mind reading)
>Speed: 30 ft.
>Melee” +1 handaxe +13/+8 (1d6+4/×3)
>Ranged” handaxe +12/+7 (1d6+3/×3)
>Special Attacks: sneak attack +2d6, studied target +2 (2nd, swift action)
>Str 16, Dex 16, Con 12, Int 10, Wis 8, Cha 14
>Base Atk: +8; CMB +11; CMD24
>Feats: Deceitful, Improved Initiative, Iron Will, Toughness, Weapon Focus (handaxe)
>Skills: Acrobatics +14, Bluff +17, Climb +10, Disguise +17, Intimidate +13, Perception +6, Perform (comedy) +10, Stealth +14
>Languages: Common
>SQ: slayer talents (bleeding attack +2, foil scrutiny, slowing strike [DC 14], surprise attacks), stalker, track +4
>Combat Gear: potion of invisibility;
>Other Gear: +1 glamered studded leather, +1 handaxe, handaxes (2), cloak of resistance +1, disguise kit, entertainer’s outfit, 254 gp