Siege Mage
Pathfinder General /pfg/
Dirty fighting is a must considering feat tax.
Well I'm sorry, but by the description you gave, Mageknight fits it great.
You wanna be more specific or what?
APs are traditionally played with 4 players.
No way, it's not dangling nearly enough bait to be a trap game. Leadership only attracts normals not worth catching.
Another fix option is:
Burn becomes a pool much like Ki
>Everything that adds burn decreases the pool.
>Gather Power/Supercharge lower the cost
>Infusion specialization/Composite specialization/Metakinesis master all lower cost
>Internal buffer is a pool that allows you to bypass your turn by turn spending limit
>Elemental Overflow kicks in when you spend points ie. spend 3 points at level 6 for the lowest form to spend 7 points to gain highest benefits
This completely removes the non-lethal issue and can keep Con mod as the stat for the pool's modifier. This also opens up easy ports to feats like Extra Ki to increase the Burn pool and eases the mechanical aspect of archetype design (rendering Monk, Unchained Monk, and Ninja as immediate options - but with a little tweaking could easily do a Swashbuckler/Samurai based on Kinetic Blade, a Gunslinger that shoots elemental bullets).
What two classes, in your opinion, best encapsulate a mighty Sidhe warrior operating on his own people's (very byzantine) customs and values?
Dex-based Warlord + Avowed?
>Burn becomes a pool much like Ki
user, STAMINA. Not only is it *also* a con-based score that can recharge over time, but it allows the Kineticist to actually benefit more from having combat feats since the feats that currently exist for the class are pretty fucking terrible. It even boosts their attack roll, since their 3/4 BAB could use some help sometimes.
What's a good age for a character's (human) little sister such that she's probably not married, but old enough to be readily thought of as sexually vulnerable and thus sympathetic to audiences as a potential victim of mischief?
Fifteen and an early bloomer.