>that feel when you can only play 1.5x/year because getting 6-7-8 players is nigh impossible because of gf,job,kids,etc.
Feels bad man.
Ian Nguyen
How about what's the worst board game related present you've ever received?
My mother got me Game of Thrones monopoly for Christmas. She meant well, but man I eBay'd that sucker immediately.
John Cruz
>How about what's the worst board game related present you've ever received? That's actually a good one, have to remember it next time I'm brain dead and don't have a topic starter for new thread. No one really buys me games without asking specifically what to grab, or checking an amazon list anymore, but my brother and I got a copy of pic related when we were kids because they figured we played Stratego a lot so we'd like it. Not really a great game for kids under the age of 10 who'd never played real games.
Joshua Rodriguez
desu betrayal and the expansion like i enjoy the game but if im gonna play a semi co-op/co-op I'll bust out ghost stories or something
John Evans
I'm actually tempted to turn Scythe into a hidden orders game, with everyone choosing their turns action together, which are the played out in turn order. I think it could add a great element to a sometimes sluggish game.
Also general question for the thread, I need more quick easy games like code names. Does anyone have any recommendations?
Jack Myers
Hanabi, Tsuro, Blokus, Zombie Dice, Mars Attacks the dice game, and Onitama are a few I like or my friends have enjoyed. Some warnings though: Onitamta is a two player game and Blokus has a two or four player version. Both versions of Blokus work well but if you get the four player version, it's horribly unbalanced if you only have three players. It forces you to have four people playing (it also supports two players)
In other news...user who was talking about Epic last thread, you convinced me to try it out. I just ordered the starter pack
Noah Baker
>horribly unbalanced if you only have three This is why we have Gemblo (which is 2-6 but unbalanced at 5) or Blokus Trigon (but that's not great at 2)
Bentley Lewis
I had never heard of Gemblo, that's really interesting. I also completely forgot about Blokus Trigon, I've seen it once or twice but never got it. Thanks
Benjamin Wilson
I just want to know why there's a catapult AND a German Tiger Tank on that TI3 board...
Grayson Hernandez
That's why you don't play with 6+. And because it makes the game take way longer. And because at 6+ there are other people on the board that you'll have very little interaction with.
Daniel Morales
Are the mini-expansions worth it/needed for Millennium Blades?
Levi Scott
>hidden orders I dig it, though you'd need a priority system for resolving actions I bet, since predicting other people's moves wrongly could be disastrous. I wonder if you can ask Steigmaier's input on it too since he would have the data from playtesting to figure out which action should resolve before the other.
William Roberts
Assauslt on Doomrock. Any opinions?
Ryan Richardson
1) Adds 9 Promo Packs (3 Bronze, 4 Silver, 2 Gold) based on past Level 99 games. 2) Adds 7 Promo Packs (2 Bronze, 3 Silver, 2 Gold) and 6 core deck cards based on games from other publishers. 3) Adds 2 new characters, Pro player cards for them, 2 promo packs (Bronze and Silver [Note that all of the cards in the these promo packs are accessories]) and 12 deck boxes for the core deck. 4) Adds 4 Master level sets themed around the boss characters in Set Rotation, and 6 accessories for the core deck. 5) Adds 9 Promo Packs (3 each of Bronze, Silver, and Gold) based on future Level 99 games.
I would absolutely suggest getting Pack #3 for Rarriti and Shaffile, but the others are kinda hit or miss. The base game + Set Rotation already have more than enough Promo Packs to last a while in my opinion. The boss decks are good if you really want different Master Sets.
You should probably get 3 and 4, and then just one out of 1 2 or 5. If you like whats in the promo packs or just want a LOT of variety, then get the other two later, but that should hold you for a while.
Luis Carter
Someone mentioned dungeon degenerates in the last thread and looking it up got me a bit excited. All in all i decided it wasnt worth a purchase for me, but im looking for something to get that itch now. Basically something beautiful, something very artst but in the same vein as dungeon degenerates. A good example would be epic wizard battle at skull mountain (or whatever the funk its called), except hopefully something a bit better gameplay wise. What comes to mind in terms of art style is something like super jail, a bit adult with a lot of detail and color and a lot generally going on within a given frame.
Suggestions?
Gavin King
Doesnt wonder about the pink penis straw in the middle of everything
Jonathan Russell
are there any good commerce based strategy games, similar to the era of gold in rivals for catan?
Anthony Williams
Cheers Thanks for the help.
Tyler Thompson
Any suggestions for a minisized boardgame with 4x elements? Ive been thinking about either Tiny Epic Galaxies with the expansion or Small Space Empires
Justin Rogers
pocket imperium does that and its really easy to teach
Jeremiah King
PPPPFFFFTTT!!! People get dicked over in that game all the time.
Connor Smith
you do know you could play kingdom death during the kickstarter right?
plenty of people tried it out on table top sim.
Oliver Bailey
is millennium blades available in Europe?
Jackson Long
I'm picking up Empires at Sea! I'll let you guys know how it tumbles out, first game and all that razzmatazz. It doesn't look too simple or too complex so I'm sort of worried about getting it but what the hell.
Nolan Ward
Got to try a few classics I'd never played before recently, what is the best version of Tsuro? I think it'd be a good game for me and my gf.
Aiden Sanchez
Red pill me on Inis, did it live up to the hype, or was it just good publicity and art that pulled people in?
I was contemplating buying the game, especially since I love Kemet.
Brayden Parker
It's a lot less aggressive than Kemet, combat is very expensive to most participants, and the drafting mechanic really does drive the game, similarly to blood Rage. But I like it a lot more than blood Rage, the win conditions and their resolution is enormously more satisfying than BR's point salad, makes the game feel much more like a tactical puzzle.
Gabriel Powell
My vote is for the original. I have that one and even though it's incredibly basic I still enjoy it and it's one of the most visually appealing games I own. I've never played the second one (Tsuro of the sea or whatever it's called) but I remember quite some time ago there were people in this thread who said they didn't really care for the second one.
Levi Sanders
>tactical puzzle. This, and tug of war, are the best two descriptors I could give to it. You might be 5/6 on a couple different win conditions, but the minute you get them to be 6/6 you lose somewhere else in the round and are right back to 5s while the other players at the table are doing the exact same thing.
Leo Lewis
>Inis >Mare Nostrum: Empires >Rising Sun >Scythe
Which one to get, Veeky Forums? Which one to get...
I like area control, combat, tactical planning, maybe some politics, some randomness, different player powers would also be cool, perhaps some resource management but that's not a must... stuff like that. Which one would you recommend?
Cameron Wright
No one's played Rising Sun, but operating from the assumption that it's mostly a slightly more interesting blood rage with more politics, I'd go with Mare Nostrum, But it also has the weakest art of those if that's a problem for you.
Asher Lewis
I keep waiting for CSI to get the expansion for Mare Nostrum in stock so my 'completeness compulsion' will stop bugging me... ;) I also can't decide if I want to introduce Mare Nostrum or Archipelago to my gaming group first.
Matthew Russell
Archipelago sounds really cool. How do you like it? What's the gameplay like? Playing time says it's up to 240 minutes. Is is that big and epic? Do you feel engaged in that time or is there a lot of down time? Because if you are engaged I don't mind playing 4 hours but if not it's hell. Is it more about exploring or resources or fighting?
David Foster
My Old man's favourite movie of all time is Dr.Strangelove.So I hope to spend some quality time with my dad this weekend playing Twilight Struggle.
Also; Other games that grumpy old men can play that's not Monopoly?
Cameron Thompson
Thinking about pulling the trigger on Cry Havoc, but never played it before. Is it worth $38?
Parker Lopez
Pretty good price. It's not popular around here because of the massive overhype around release but it's a decent game if you can get it cheap.
Eli Lee
I really like it. Great if you enjoy aggressive games with asymmetric player factions. Just be wary it can seem unbalanced at first if you play your faction inefficiently.
Joshua Turner
...
Jordan Reyes
How complex can he go? Is he into chess or does he like more theme? More than 2 players?
Splendor is a simple but deep set collecting engine builder. Onitama is a light chesslike with nice strategic depth. I can not understate my love for Targi. A most excellent worker placement 2p euro. Jaipur is another light 2p set collector, very pretty and fun. Deckbuilders are good, he may like Dominion.
Kevin Nguyen
Another Vote for Mare Nostrum.
John Kelly
Hi, Just purchased Saboteur Duel 'cuz I'm not sure I'll be able to play the original game at all. Should be fun.
Landon Ward
Check your eyes user. That's a pink penis pencil
Wyatt Moore
I bow to your superior pink penis paraphernalia expertise.
Nicholas Evans
Jaipur: great 2 player game or the greatest 2 player game?
Cooper Mitchell
There's a really good mod for it on Tabletop Simulator if you don't mind the Shattered Ascension fanmade variant.
David Davis
Seconded. The stamina that those guys have for multiple online games a week is incredible.
Daniel Martin
>Archipelago sounds really cool. How do you like it?
I really like it - it ticks a lot of my check boxes when it comes to longer board games including:
Exploration Resource exploitation Hidden Information (resources) Variable hidden end-game goals Negotiation / Betrayal Player vs Player AND Player vs Game (rebelling natives cause everyone to lose - exception being a possible 'separatist' who if present that game is the only winner under those conditions.)
>What's the gameplay like? Playing time says it's up to 240 minutes.
It actually has 3 different objective sets - the easier objectives play out in more like an hour and 1/2 to 2 hours. The medium and hard objectives increase game time. So, players can choose between a longer or shorter game. (I'd recommend starting with the shorter game objectives to get the hang of game play.)
>Do you feel engaged in that time or is there a lot of down time?
It will depend on your players. If they're experienced with board games with a bit of complexity, then they will not likely have a problem with this one. The other issue with games that offer a lot of options is the player issue of 'analysis paralysis' - but that's a player issue and not a design flaw. That said, with this board game, you really *WANT* to pay attention to other player's turns. You want to figure out their hidden objectives (so you can either make more victory points for yourself off of their actions - or slow them down, like flooding the market with a particular good to lower the value of their resources that turn).
>Is it more about exploring or resources or fighting?
It is all about exploring the Archipelago to find resources and gain advantage. You keep your current resource levels and wealth hidden from other players. After that it's about building an economic engine, deal making, and deception to achieve your victory points.
Jonathan Sullivan
There's so many good 2p out there I'm not sure it's even in my top 5.
Wyatt Torres
My point was more the pricepoint user so thanks for just ignoring that
Cooper Lopez
So is the Dark Souls game actually getting released or what?
The rules actually look quite fun. I like the Dancer but everyone seems to be complaining about it. What's wrong with it?
Colton James
Cool. Thanks for your response. I'll look more into it. :)
Angel Cooper
2006 FFG remake of Warrior Knights or no? This is for a group that loves Twilight Imperium and other such strategy games. We typically dislike random combat though, or super easy to solve games.
Jose Diaz
Thanks a lot. Can you tell me more about the unbalanced issues? I only play board games with my gf so I wanna make that first play enjoyable.
Parker Davis
Mare Nostrum.
Man, that games creates a fun environment of interconnected mechanics and win cons
Jason Taylor
I know - I just wish the expansion would come out soon. Anyone tried the extra creature cards from Board Game Geek with M.N.?
Gabriel Cruz
How did you guys find your groups? There's a game night at a pretty good LGS near me and I'm thinking about going one night.
James Parker
This. I got Jaipur after all the buzz I'd heard and after playing it a couple times I felt like maybe I had missed something, and maybe after a few more games It'd suddenly click and I'd be flabbergasted at its greatness. A couple plays after that, I realized there will be no such epiphany and I won't be losing any sleep over it, because the game is OK. Mind not blown.
Xavier Walker
Oh don't get me wrong I do think it's a wonderful game, but there's a serious glut of good 2p games. TS could be the greatest 2p ever (and mechanics + theme it prolly is) but it just doesn't do it for me like say LotR: The Confrontation.
Adrian Butler
Cry Havoc has been reviewed into the ground. I would say the best one is this:
Accurately described as "choking". The number of actions in a given game is just over a dozen, which is abysmal given how the game wants to be. The oh-so-innovative combat system just isn't, since it rarely results in the kind of cleverness that was intended. Basically, you don't do a lot in this game and it's just a Kickstarter plastic pusher as usual.
Blake Cooper
>it's just a Kickstarter plastic pusher as usual It's not a KS game.
Matthew Garcia
I absolutely hate the Cold War theme of Twilight Struggle, in fact I generally tend to hate any realistic historical war themes as of the gunpowder age (and immediately fall asleep when I look at them).
That having been said, I don't want to miss out. Is TS a game that can supercede its own theme? This is coming from someone who really loves the mechanics of Tide of Iron but falls asleep every time it gets set up.
David Wright
That's meant to be descriptive not proscriptive. "A KS plastic pusher" is just an expression for any overly produced toyfest with no substance.
Xavier Brown
I would so back GKR if the combat wasn't actually shit
Bentley Sanchez
>Is TS a game that can supercede its own theme? Yes, but the theme informs the mechanics.
Jace Taylor
Can you describe the ways in which the gameplay would warrant getting the game even if someone were to have a copy that's just, say, plain text cards and a white map with black boxes for locations? Because that's my best case scenario for my brain, with the worst case actively sabotaging my fun.
Camden Torres
>historical theme triggers you this much just play a different game
Bentley Roberts
Don't be such a faggot. Some people just don't jive with certain things, man. I'm making an effort to branch out.
On this note, why is it historicalfags that get the most uppity when someone finds the theme boring? In every thread, if someone says they find a historical theme boring or even implies it, someone replies with buttmad like this.
Ethan Wilson
Because you're retarded and being all "this thematic game would be great if it wasn't' for the theme"
Blake Peterson
I'm not buttmad at all you spacker, I've played TS 1 time and it was "ok". Didn't blow me away, but I'd play it again.
We live in the golden age of board games at the moment, if you have to reprint a game as a connection of points connected by lines arbitrarily changing numbers based on cards that have no flavour at all maybe you should just play one of the many other great games that exist.
A huge part of twilight struggle is the idea of sudden nuclear suicide and the background of the cold war, most of the game is played at defcon 2, and playing it without any of that context is likely to leave the game hollow, no matter how good the mechanics. You would inevitably find it passable but bland, because the mechanics work without the theme but will feel completely arbitrary.
PS. hating all games with historical themes from "the gunpowder age" as a blanket statement is kinda retarded.
Aiden Cook
How long do you plan to continue this line of unproductive horse shittery? Absolutely nowhere did I say that about TS. I asked the question as to whether the game can transcend its theme with its mechanics. It's called trying something new.
>maybe you should just play one of the many other great games that exist. I've already played a hundred great games now. I've just had this on my wishlist for 2 years now and want to get cracking at finding out whether it's a worthwhile purchase. I've already burned $100 on Tide of Iron, having been lured in by the cool as fuck gameplay.
>PS. hating all games with historical themes from "the gunpowder age" as a blanket statement is kinda retarded. It's not exactly my fault. Call me retarded or a spaz all you want. I have no idea why that theme kills everything for me but say, 13th century knight warfare from Cry Havoc (1981) doesn't. They're both pretty drab, so this isn't an argument or based on logic. It's just a taste.
In spite of yourself, you gave me the exact information I need regarding a purchase. At $40, I'm going to wait and play it on TTS before taking the risk that I hate it in spite of supposed brilliance. I only even wanted to try it because I saw several people who have no interest in war themes love the game.
Austin Rogers
>At $40, I'm going to wait and play it on TTS before taking the risk that I hate it in spite of supposed brilliance. It's a steam game, just pirate it.
Jonathan Cooper
>In spite of yourself, you gave me the exact information I need regarding a purchase. Happy to help.
TS isn't exactly a war game, not really.
Cameron Taylor
Do it. The closest LGS to me is an hour away, I'd kill for one closer
Brandon Thomas
Did two rounds of TS, first for testing then a full round. I think TS is as far he can go into strategy/dept, however he did really enjoy it (mostly because of the theme) and said he would love to play more.
I'll have a look at those games you listed senpai
Gabriel Torres
Lookin for some good conflict-based games. Of these, which 5 would you recommend?
Logan Cooper
>5 I don't think that number means what you think it means
Anyway my vote is for Falling Sky
Isaiah Reyes
Well it's between 4 and 6, right?
Jeremiah Wright
OKcupid, oddly. It's hard finding random lesbians in the midwest so I got a date there and turns out she was a foreverGM. 10/10 was fun to play Dominion with and had like 8 people who intermittently gamed.
Otherwise my gf and I just play 2-player games together.
Speaking of which, anyone got some amazing 2-player games to recommend? We have Patchwork, Star Realms, Aeon's End, Castles of Burgundy, Core Worlds, Dice City, Hero Realms, and Dice Masters as all our games that work well for 2P. The rest of what we own is anywhere from 4 to 8.
Julian Nelson
For some reason, I thought that was a list you were making of what you thought was overhyped garbage until I saw Kemet and knew it couldn't be.
For Kemet is god.
Seriously, get Kemet. And the expansion.
Easton Gonzalez
Exodus is the opposite of a conflict game. The entire game is either killing AI ships, using a tech board, or voting in the senate.
TI3 is far more conflict-based if you map it correctly with only 2 rings and have up to 4 players.
In fact, most of what you listed barring Kemet is conflict-light.
Mason Price
>Archipelago >mahnigga.png Love that game, just got the solo play expansion and might get a chance to try it out tomorrow.
Jonathan White
>Archipelago >Dominant Species >Falling Sky >Mare Nostrum >Robinson Crusoe
Overhyped garbage?
Jason Robinson
Please, my wallet can't take this.
Blake Collins
What is the ultimate economics game? I'm an econ major and constantly see euro games that have economic engine-building in them but I was wondering if there were any that were so either accurate or robust they could be used as a teaching aid?
Michael Moore
For a minute there I thought you were an old tripfag posting without your name, then I saw the games you play and knew I was mistaken.
Jaipur is worth a look, Valley of the Kings is a quick deck builder that works well at 2, and Netrunner is great if you can grok it.
Sebastian Sullivan
We hated Netrunner but I'll look into Valley of the Kings and Jaipur. I hear about Jaipur as a great 2 player game a lot.
Xavier Davis
We're definitely getting Valley of the Kings. Any other good Egyptian themed games? We have Kemet already.
Elijah Lewis
I've heard some people here say they like Imhotep, but I've never played. Which Valley of the Kings are you thinking of? I own all 3 so I can answer any questions you have to the differences between them.
Thomas Green
Oh I thought they were expansions. Well I guess my first question would be what's the difference? Followed by can they be combined?
Do you know any other bang-for-buck games like this? I go absolutely head over heels for little games with a lot of play, as evidenced by Star Realms.
Camden Walker
I heard Container is very realistic. It's near impossible to find for a reasonable prize but it's getting a reprint sometime this year and it's not too hard to print and play.
Genoa and Chinatown are also some good examples of pure trading and negotiation.
Jason Nguyen
There's prolly like 15+ in the KOSMOS 2p line that's worth looking at, top picks from it would be LotR Confrontation (but get the FFG deluxe if you can), Thunder and Lightning reprint by Z-Man, Targi, Odin's Ravens reprint, Lost Cities, Pinata (v2 of Balloon Cup). Pagoda from AEG is also nice, Memoir '44 for playing with lil green army men, 1st & Goal if you're into football, any of the GIPF series (YINSH is my favorite but the upcoming LYNGK looks really good) X-wing if you're a star wars nerd, Neuroshima Hex. Summoner Wars or Mage Wars (Academy) if that's your thing.
>Imhotep It's good, recommended. Also Ra is very good, Khet if you want Stargate style egyptians
Jack Hernandez
>near impossible to find Check the re-launched Boards and Bits, there's a post about them on BGG's discussing retailers and I'm pretty sure I saw someone mention it.
Levi Edwards
Thanks, user.
Carter Hall
Ra is too bidding heavy for our group. Auctions tend to be boring here. I'll check out Imhotep though.
Jaxon Sanchez
>Auctions tend to be boring here I get that, only one that seems to work for me no matter what is For Sale, and I think it's just the Seussical artwork of the Iello edition that does it.
Kayden Russell
They all share the same rules, all that differs is the cards in each set.
Base set is the most antagonistic, it has more "directly annoy your opponent" cards than the other two. Afterlife is the one I generally recommend people get first, it has the most synergy and combo's to discover. Last Rites introduces a new starter deck for everyone, and has the most interesting mechanics out of the 3.
You can combine any of the sets from all 3 games however you wish, there are some recommended combo's in the Last Rites rulebook which was available for free on the publishers website. One day I plan to just play a super game with all the cards, apparently it's quite fun.
Other small games that I personally like are Sushi-Go/Fairy Tale for a drafting game, Coup/Love Letter for a simple card/social game, and Welcome to the Dungeon which is a push-your-luck game.
Adrian Baker
I think I'll get Last Rights and Afterlife. Being annoyed sucks. Thanks, user
Hudson Taylor
Those kind of cards exist in the other sets too, there's just not as many and their effects are less damaging. But with two sets you could probably remove all the cards you didn't like and still have plenty left over.
Glad I could help, hope your group likes it as much as mine.
Josiah Parker
Let me put it this way: we hate Dominion Dark Ages and love Dominion Seaside.