Satisfying PC deaths

>Playing Ravenloft adventure in 5e
>Party consists a Halfling Bard (me), a Human Rogue, an Elven Wizard, a Human Druid, and a Human Ranger.
>Bard is an old archeologist and is hesitant to get involved in anything within the land of Barovia (at first anyways).
>Wizard and Rogue are gung-ho to take back the plane and be heroes.
>Both shit on him for being cautious and trying to look at the whole situation before barreling in.
>Keep in mind, earlier in the campaign, the Rogue almost got killed for trying to kill a priest's vampire spawn son that was chained in a basement under the Wizard's instructions out of fear that the son could get out and cause an epidemic.
>mfw the Rogue got eaten alive by a swarm of vampire spawn for walking into a room with "the talking coffins.
>mfw the Wizard got stabbed and drained by Strahd when he tried walking past him, thinking "there's no way this isn't an illusion."

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>Once had an atheist homosexual human rogue in our group
>Two of those details are unimportant, but it's something he brought up constantly
>Party really doesn't like how much time he wastes asking around if anyone has seen his lost lover and arguing with priests
>Fast forward a few sessions
>He's trying to shimmy across a rope without tying the emergency rope around his waist as we all agreed and already did before him.
>He screams out "Do something!"
>Chaotic Evil Goblin Alchemist picks up a rock and throws it at him
>Everyone stares at Goblin as rouge falls into a pit and gets knocked out
>"What?! ...He said 'do something'..."
>We lower Paladin into pit and pull him back up with rope
>Rogue is on brink of death
>Paladin rolls a natural 20 and prays the atheist back to life
>He's still unconscious
>We find a room full of corpses
>We throw him in a pile of corpses so nobody will notice him and he'll have time to recover
>We leave the room
>Corpses turned out to be zombies laying in wait
>Rogue dies
>Bard takes his cool cloak
>Goblin takes his head and his alchemist dagger
>Bard and Barbarian split gold
>Paladin takes nothing and scolds us for picking his corpse like a bunch of vultures
>DM later admits the corpses weren't zombies until we left him alone in the room

this is one of the stories of my gay half ork Yoq ( sound like york & being gay only came about because i had to make up some secret for him on the fly to get through a portal )

and his Pixie partner ( female bard in battle) named Fi ( also has siblings....fee, foe, fumb, frimp & crumb) who has brought him back to life more often then he would like, every time York dies it is always ether saving his party from the impossible ( Riding a chunk of white ice which was drawn down the spiraling flow of crashing water into the open face of an astral Kraken and then disappearing into the crushing black of its yawning mouth which bought the party enough time to get away from the whirl pool, york while not single handed had stopped the kraken from getting the party) or defying fate and doing the impossible ( rolling insanely well and fucking up any Big Bad that is in front of him) this in our group earned me a postal from gurren loggen in honor of your which reads "A true man NEVER dies even when he is killed"

>Playing Trail of Cthulhu
>Be hard drinking, hard smoking PI
>I know my schooling is starting soon so I RUN THIS CHARACTER INTO THE GROUND as if I as a player knew nothing of the lore.
>character is scarred, and quickly going insane
> I have to leave for school just before the final session of the campaign.
>I shoot my dm a message saying "Look, we have both been DMs, I know how its shitty I gotta go...do whatever you want with my character."
>Final session
>party fails
>party fails hard
>Everyone dies
>except one player. He escapes on a plane.
>like a horror movie, my character pops up behind him and fights him, forcing the plane to crash.
>IRL I was listening to the audio recording of the game afterwards. The biggest smile on my face.

>Running a Fantasy-Horror Pathfinder game
>Let players know at beginning of game that encounters will kill them if they aren't careful or don't plan ahead
>They assure me they understand
>Later in the game, an NPC in the Guild they work for offers them a reasonable discount on preparing Resurrection scrolls "just in case."
>They decide not to accept and use the money to buy an expensive wagon to carry loot instead
>Last session, the party and their dwarven guides are ambushed by cultists of Rovagug while traveling underground
>As the battle progresses, a barbarian cultist takes a full round attack on the party Inquisitor. The first hit crits (x3 dmg from Dwarven Waraxe) bringing him down to 8hp.
>The second attack also crits
>Party watches in horror as the Inquisitor's head is cleaved open and he collapses in a pool of his own blood
>The entire group of dwarves traveling with them were also among the massacred
>The session ends with party is left feeling alone, afraid, guilty over the death of their party member with no way to bring him back, and with the new threat of a vicious, destructive cult looming over them.

Felt kinda bad about it, but the Inquisitor's player was cool and was fine with rolling a new char.

That single death completely changed the tone of the game, there's less joking and the players plan ahead and take encounters MUCH more seriously. If that's not satisfying, I don't know what is.

>tfw you roll in the open as DM
>tfw you accidentally obliterate one of the PCs
woops

>overconfidence is a slow and insidious killer
>you reminded them

Good job, user.

>play D&D 5e
>party has to talk a Medusa into helping us
>get to Medusa
>DM hints at the players, says that there's a petrified dwarf with a mirror in his hand
>dwarven paladin PC says he'd look at the medusa using a mirror
>fails saving throw
>dies

How is your group doing?

>Playing Star Wars
>Pc crew is on Ord Mantell, hired by Jabba the Hutt to bring in some deadbeat smuggler that pissed him off
>They discover its Solo, so they hatch a plan to fake being overpowered by him as not to compromise their Rebel ties
>Everything goes smoothly, and they successfully convince Jabba that we tried, but failed. He's angry but more at Solo than them
>Mission accomplished
>They head back to the hangar and fucking Darth Vader is there with a platoon of troopers waiting to question them
>they know he knows they helped Solo escape
>One players Sullustan decides to do something incredibly stupid
>Vader's about to order them to be captured, player quickly draws his electrostaff and swings at Vader
>Shout for friends to get to the ship as Vader easily deflects the blow with his lightsaber
>He manages to roll well enough to hold Vader's attention while they fight off the troopers and get to the ship, at which point Vader tires of players shit and chokes him
>Crew doesn't want to leave him behind and powers up the ship's guns, firing at Vader
>They fuck up and start bringing the hangar down around them
>Vader stops choking him and uses the force to keep the rubble from crushing him
>Player picks up electrostaff and starts going to town on Vader while he's distracted
>The building collapses around both of them and friends successfully get away

rip

Or so they thought, the Empire managed to salvage players Sullustan, brainwash him, and send him after his friends before they finally killed him

This was already a thread.

>Dwarf cleric breaks his power armor
>Goes to a bar and gets really drunk
>Acts on his irrational racism of elves and smashes one on the head with a bottle
>While the elf is still on the ground screaming, he executes him with a force spell and blows the elf to bits
>Guards come and arrest him and ask him why he killed that poor (noble) man
>Dwarf responds that he hates elfs and that they are gross
>Elf guards take him into prison and kill him in his sleep

This comes form the same guy who sticks his hands into spheres of annihilation and lets us sell his eyeballs to doctors for money

You fucked up, user. In the myths looking at Medusa through a mirror is safe. Your player knew his shit.

>But the Gorgons had heads twined about with the scales of dragons, and great tusks like swine's, and brazen hands, and golden wings, by which they flew; and they turned to stone such as beheld them.
>So Perseus stood over them as they slept, and while Athena guided his hand and he looked with averted gaze on a brazen shield, in which he beheld the image of the Gorgon, he beheaded her.

How the Sullustan player felt after such events?

To be fair, the DM did hint that this shit doesn't work in that case.

>having canon characters in an SW game
>ever

I'm one of the players, user.

The DM either doesn't know his shit, or he is a shit. What about this death was satisfying?

How is it possible to have the exact same thread twice?

There's nothing wrong with a DM screwing around with a monster's stats and abilities. If the dwarf had made some knowledge check to know about Medusas, rolled very well, then been told a mirror would make it safe which turned out to be false, that would be shitty. As is the fact the PETRIFIED dwarf had a mirror was probably meant to be a hint that the mirror wouldn't help. It's satisfying because a PC got his just desserts for metagaming monster info.

i know but it was archived before its time which is why through necromancy i have brought it back from the dead.

see

>Playing Trail of Cthulhu
>Be hard drinking, hard smoking PI
>I know my schooling is starting soon so I RUN THIS CHARACTER INTO THE GROUND as if I as a player knew nothing of the lore.
>character is scarred, and quickly going insane
> I have to leave for school just before the final session of the campaign.
>I shoot my dm a message saying "Look, we have both been DMs, I know how its shitty I gotta go...do whatever you want with my character."
>Final session
>party fails
>party fails hard
>Everyone dies
>except one player. He escapes on a plane.
>like a horror movie, my character pops up behind him and fights him, forcing the plane to crash.
>IRL I was listening to the audio recording of the game afterwards. The biggest smile on my face.

The DM set a trap. Any person familiar with myth (most people that play D&D) would know that Medusa is safe to look at through a mirror. Including a mirror there would lead many players to assume that it was a key to defeating this monster. It was a bait and switch that the DM pulled, and an asshole move, designed to catch a "metagamer" who was trying to use the clues the DM provided.

Original poster here. He didn't set a trap, it was a hint with good intentions but the paladin would not take hints. We even told him multiple times not to use a mirror but he wouldn't listen. He didn't deserve better. It was kind of funny though with everyone else facepalming at the same time.
Oh and the medusa wasn't meant to be defeated, we just needed to woo her.

Yeah we're deviating a bit with monster stats and such. The paladin did roll and it was high enough to ensure correct info.

>Vocal special snowflake
>CE
>Goblin
>Alchemist, so likely Pathfinder
>Sitcom one-liners

Yeah, I remember middle school.

Don't you know? The SW galaxy is about the size of NYC. That's why everything important that's happened in the entire fucking GALAXY in the past 60 in universe years and 7 (soon to be 9) movies has focused on one family.

Honestly, Star Wars is fun, but if you look at it too hard or sneeze near it, the whole thing falls apart. Treat it as an excuse to have space pirates and laser swords, but never take it seriously.

So yeah, fuck it, have Vader show up. Have him riding Boba Fett with the Millennium Falcon shoved up his ass, too.

>That's why everything important that's happened in the entire fucking GALAXY in the past 60 in universe years and 7 (soon to be 9) movies has focused on one family.
Dune managed to pull it off somehow at least.

But Dune don't you feel Dune has a little more thought behind it?

>Atheist character in a setting where there's empirical proof deities exist
Lol, wut?

>Corpses turned out to be zombies laying in wait
Lol, wut? Zombies are automatons. They don't plan or think, they just do.

>DM later admits the corpses weren't zombies until we left him alone in the room
Heh, I thought so. Just killing off a retarded character. Not bad.

>Something stupid happened but it worked out in my favor so it's not stupid.

see

Fantasy setting atheists do not deny the existence of gods, they deny their divinity. They probably believe the gods are just very powerful spirits and worshipping them is as retarded as worshipping an archfey.

>Zombies are automatons. They don't plan or think, they just do.
Depends on the setting, you gigantic retard.

Honestly, some settings even allow for the denial of their actual existence, like Shadows of the Demon Lord.

And with good reason...

>dnd story
>hurr depends on the setting you're dumb
this is why you people are scum and the cancer killing this board, drink bleach

>"It was all very well going on about pure logic and how the universe was ruled by logic and the harmony of numbers, but the plain fact of the matter was that the Disc was manifestly traversing space on the back of a giant turtle and the gods had a habit of going round to atheists' houses and smashing their windows."

Does it count if the character in question is a former PC turned NPC villain?

The zombies weren't zombies when they dumped the athifag in the room.

>"Depends on the setting" is the cancer killing this board
>implying homogenization and strict adherence to RaW is the One True Way
>Implying Veeky Forums isn't still the best board on this site

Go play 4e in traffic, numbskull.

>playing dnd on the regular
nah, sticking to deadlands and shit like that
>depends on setting is the same as RaW
you're projecting

Cool, so you'd be fine with me playing a Warforged in Deadlands, right?

if you got a high enough role as a mad scientist to pull that, yes, but i'm curious as to how you got that conclusion from what i said

No, that sounds like a steampunk automaton, or something. I want to play a Warforged, created by house Cannith using ancient Giant magics from the dark continent of Xen'drik to serve the five nations that formally made up the kingdom of Galifar in the Last War.

Or does that depend on the setting?

ok, so you're either autistic or trying to fuck with me, my initial statement was that the story being told had a game it was being played in, where things act a certain way, and someone went 'zombies don't always do that, depends on the setting' while talking about a setting where they do act like that unless someone houserules them, but then you could just use a different creature, you're response then is that you should be able to play a space marine in NWoD, missing the point like your dad missed your moms snatch and impregnated her asshole

So, what you're saying is, what happens in the game depends on the game's setting?

>D&D only has one setting
>the post in question didn't actually name what system it was being played in

CE goblin rogue with paladins alchemists and bard
>w-we don't know what game is being played, context clues are unknowable
also, i've played most of those settings, base zombies aren't some canny foe that you must outguile

>you're
>hurr durr ur moms snatch
>autistic
>cancer
Yeah, I think you're likely to find that you're the "cancer" that's "killing" Veeky Forums.

However, I think you're more likely to find that Veeky Forums is fine and you're just a moron.

You gotta be 18 to post here.

>thinks that i at all misused 'you're'
no reading comprehension
>calls cancer for using cancer
wat

>you're response
You need to start applying yourself, user. See me after class.

Also, no matter how much of a brain-dead troglodyte you are, "I" is still a proper noun and should be capitalized.

Now would be a good time to say you were just trolling and attempt to save some face.

it isn't always bad
our group 'bumped into' darth vader once, while fooling around on a star destroyer whose admiral we were reasonably friendly with
we were all force sensitive, although only two of us were actual force users, and we had the sense not to show off our powers

anyway, we're leaving the admiral's office and walking through this thing on our way back to our ship, and the doors open at the other end of the hall, and who else steps out other than darth fucking vader, on some inspection or something, whatever vader does on imperial ships - we really didn't ask him.
anyway, all of us immediately went 'OH FUCK' and stepped the hell out of his way.

one of us, however, had an idea. the party scoundrel, in fact.
what he did was reach over and slip a hairbrush into vader's pocket as he passed by, with a fucking incredible sleight of hand roll on his part, and a terrible perception roll on vader's.
he told us he briefly considered dropping a grenade there instead, but took another look at his sheet and noticed the hairbrush. a hairbrush he'd gotten by raiding the private quarters of one of vader's long dead special agents on another ship - the same agent he more or less stole the identity of by using his special agent ID at every opportunity.
we all agreed it was a vastly more hilarious result

vader passed us by without further issue, apparently not caring to speak with or fight a bunch of mercenaries that i imagine, in his eye, were just on the admiral's payroll, and were (seemingly) staying out of his way

apparently vader also had a number of 'gold' coins that thanks to our shenanigans on the other side of the galaxy, each turned into small piles of sand.

>be paladin
>be fucking honorable as shit
>serving king and country the way it should be
>king gets kidnapped by orks somehow
>go off to rescue him, track the orks down to a town
>orks are gathered in the wooden town hall, king is in there with them
>party bursts in, sprint over to the king to stop orks from killing the hostage
>progressively fight our way out
>wizard casts fireball, town hall goes up in flames
>we make a break for the exit, I'm escorting the king
"Okay, as Remius leaves the building Solaire, with the King in tow, notices a burning wooden shaft about to fall, which will destroy the door. You could probably make it if you abandoned the king"
"Could the king make it if I threw him?"
>18 STR by the way
"Uhh, maybe... strength check?"
>nat 20
"Okay, Solaire manages to throw the king ahead of him, shoving the king out of the burning building just before the door collapses, trapping him inside. Solaire dies."
"Don't give a shit, saved the king, died an honourable death, gonna roll up a new character"

>Rolling up a new character, a half-bear barbearian when I hear:
"Yeah, okay, the king's like, insane or something from his time as a hostage, he runs away from you guys screaming about orks"
"But none of us are orks!"
"Yeah, I dunno. Anyway, he gets his leg stuck on a bear trap and bleeds out and dies."
"Can I roll to heal him?"
"No he's dead."
>Could you have fucking told us you were planning on railroading us before you let me kill my character off?

>Playing through the breach
>Play an academic
>I'll spare you the details but I have better pistol modifier than the gunslinger
>Gunslinger throws a bitch fit FM tells him off
>Fast forward to the climax of the campaign
>We're being chased my mafia hitmen from earthside
>they corner the party to an abandoned building in the quarantine zone
>The leader of the mafia only asks for me.
>Obliges him but takes the gunslingers hat
>Long monologue explaining how I killed his son by botching up a surgery
>Interrupt the FM and just shoots the guy
>Mortally wound him
>Shoot out ensues
>Wounded during the shootout but I can still get away
>Leader of the hitmen group laughs and tells me there's more
>Execute the Leader and loot the bodies
>Parties flees, a bit annoyed but understandable
>walk back into the building and await the mafia men
>FM asks me if I'm gonna heal myself up
>Nope
>Mafia walks in to the building
>youtube.com/watch?v=9DGXyhRDzlI&t=10s

Very few PC deaths are satisfying unless:
1) The character sacrificed himself in a heroic manner for the greater cause

2) The player is a cunt who you probably shouldn't be playing with in the first place

This is a That Guy thread in disguise.

That doesn't sound satisfying at all. It sounds like an UNsatisfying PC death.

>starting a fallout game this weekend
>been wondering if I should play it more lighthearted or play up the dangers of the wastes

I think this post made up my mind

Serious question: Why Fallout? Do you really enjoy the nuclear age and old school Americana or is it just a byword for generic post-apocalyptic adventures.

I'm a forever GM so I don't play a lot of characters, but most of my characters from when I used to play more then GM have died in unsatisfying ways. I'll list some.

>final, epic battle of multi-group campaign. I'm making impossible roll after impossible roll to stay alive and keep fighting, when some dickhead from another group teleports into my section of the battle and drops a grenade on my head, which the GM rules I can't avoid, and thus I die.

>My gunslinger is attacked by dogs. I expected the party tank would come to help me, both in character and out of character I call for his help, and he responds with "oh... my characters got his helmet on so he can't hear you", and then he runs off to beat up a mook while I am torn apart by dogs, something he could have easily prevented.

>GM decides to have a "silly episode" in which he throws some random pop-culture thing at us to fight. It's a fucking Darlek. My character has absolutely no way of knowing that you can't fight a darlek with a sword, and since said GM had recently complained at us about meta gaming, I decided to fight the fucking darlek with a sword, and thus I died.

Except in this case you're objectively wrong. How zombies function does, in fact, change based on the setting. He's not saying it should or shouldn't, just that it does.

And in any case you were definitely assuming a LOT. I assume you've never DMed at all?

Plus they were obviously raised after they left him.

what setting doesn't have zombies act like zombies, and i'm not talking about any special kind, base zombies, cause i'm legit curious, and i only assumed it was dnd based off the abundant evidence

A and B really.

I love post apocalyptic settings and fallout was one of my earliest introductions to it when I played the original as a kid. This will actually be my second time running a fallout campaign. I ran the first one way back before 3 came out

Also as far as post apocalyptic settings go fallout Is among the more unique in feel and lore. Even if it's getting all fucked in the newer games

>Playing a homebrewed, at this point fairly high power campaign.
>Had come to the realization that a certain high powered mage and his minions were behind a lot of the crap going on in the area, if not quite everything.
>Looking for weaknesses, contacts, information (hell, it took almost forever just to find out his actual name so we could trace his backstory)
>Meanwhile, one of our party members contracted a horrible wasting curse/disease from a dragon whom we nabbed a certain important magical staff from.
>We could have been searching for a cure, but we focused on tracking the BBEG.
>well, turns out Celene, our dying party member, decided that conversion to Lichedom would be the best way to cheat death.
>Only problem was, in character she didn't know the right magical tecnniques to make the alteration.
>The BBEG did though.
>His help had a price, which was to have her lower the wards and alarms on our fortified manor in exchange for the necessary knowledge and components.
>We had never really felt threatened in our own base; the system allowed for rather enormous advantages on the part of a "defender", there's a lot of really powerful magic you can tie to specific places or do things when you have a lot of time and money to work your effects. While it was theoretically possible to break into our home base, it would have taken a literal siege, and this is a setting where it's hard to quickly travel between places like that.
>Unless of course, you have someone on the inside who can turn them off with a switch.


1/2

>BBEG shows up personally.
>We never saw the stat sheet, but we did in a much later campaign in the same system fight his apprentice* (It's a LONG story) whom our GM assured was roughly as powerful.
>Maybe, just maybe, if the 5 of us were all together, buffed up, armed, with potions and other consumables, we could have taken him. Even then it would be difficult.
>Instead, we have 2 guys asleep, 1 girl a traitor, and the two of us who are awake are in our pajamas and without our best weapons or other gear readily available. Oh, and a few servants who are pretty much useless in a fight, although one did notify us that there was a strange glowing man at the door about 30 seconds before it was blown off its hinges.
>So yeah, utterly hopeless.
>Anyway, Thiss, playing what would roughly be considered a fighter (Classless system), shouts at me to wake up the others and try to flee.
>Tries to tackle our BBEG
>Can't hurt him at all, not with no weapons and past the guy's already raised defensive spells.
>In fact, touching him is burning him, because that glowing shield is dangerous.
>Would be dead about 5 times over if not for abusing a certain ability that lets him cheat death on a not fort save, is sitting there at zero HP for quite a while.
>But just keeps using a grapple action to grab the guy and drag him back down the hallway, buying enough time for me to grab one of our friends and run the fuck away.
>Baddie keeps blasting him, realizes he just won't die despite being literally eviscerated, and eventually just keeps trying to push his way past by main force or waiting for him to finally keel over and die.


it was a bit intense, very emotional session, both in and out of character.

That's cool. I'm glad you actually like it and don't just think it's the only post apoc setting out there. I tried to introduce my group to Degenesis and got three instances of "Oh, so it's basically Fallout then?"

We're just sticking to 5e.

>Lol, wut? Zombies are automatons. They don't plan or think, they just do.

There doesn't have to be any planning or thinking for a bunch of zombies to simply wake up and eat someone.

He was probably even bleeding it makes perfect sense

The "plan" there was "wait until everyone leaves before getting up and eating the lone guy."

>not having fun
>ever

>Sitting in a basement while a 35 year old stoner reads you his SW fan fiction on a friday night
>ever

That sucks man.

I've wanted to run a mad max campaign for a while but I can't think of a good way to keep a entire group vested in something like that.

I thought about rifts but another friend beat me to it. Didn't mind In the end I got to play one of my favorite characters I ever built

>I see what you did there
>ever

wtf were these all the same GM? if so he should be canned.
sorry this happened on your rare moments of actually playing a character

First one was a University club, and the five GM's consisted of a fat neck beard with a ponytail, a fat feminist, an ugly lesbian with an overbite you could open bottles with, an individual whom I honestly couldn't tell if it was a really effeminate man or just na ugly woman, and finally a hyperactive drama student.
The next two were the same GM, who was not any of the individuals mentioned above. Even so, the second occurrence was really more the other player's fault, not the Gm.

I'm gonna throw out a wild guess and say Shepherd University, WV?

Nope, It was a New Zealand university. But it's nice/horrible to see that certain stereotypes are international.

I'll drink to that.

>That user who keeps quoting random Discworld sentences whenever they're remotely relevant

Eat
a
dick
faggot

Not the user you're replying to, but me too. I've personally had
>a fat neck beard with a ponytail,
>a fat feminist, an ugly lesbian with an overbite you could open bottles with,
and
>an individual whom I honestly couldn't tell if it was a really effeminate man or just na ugly woman

I've only had one case.

I was running Delta Dark, and the party was investigating a cult of Hastur.

The case turned out to have sort of a butterfly effect. They were the cause of many deaths, including the whole family of one of the PCs. When they got out of Carcosa, they were back at square one, but with memories intact and sanity lost. Each time they tried to fix everything, they kept fucking up. Bad luck, insanity and me being an unforgiving GM were taking their toll. Eventually one of them snapped and rammed a truck full of explosives into the cult hideout, killing them all at once before they do anything bad, and himself.

I think university clubs attract these people because it's the only place where other people can't just tell them to go away, and thus other people have to interact with them. Of course, what usually happens is that the decent people turn up to the club for a year, just long enough to meet some other decent people, and then they GTFO and go off to form their own groups, leaving the antisocial, ugly, fat, weirdos behind.
It's what happened with me. Stayed long enough to get to know some of the better people in the club, then we all left and haven't been back since.

>CE goblin
>Paladin

nigger what?

Sounds like a classic example of "PCs wrecked my plot, panic, damage-control"

The absence of the King was probably critical to some facet of the story, moving forward.
It's a useful lesson to GMs ; When that happens, always end session in good order -> remould the plot before next session
Don't damage-control on the spot, in a pressed situation. It always comes out as shitty railroading.

Copypasta harder

>played a local woodsman with a silly surname who is good with a crossbow and knows the local forests
>people have gone missing in the woods lately, sometimes mutilated bodies would be found
>joins a team of adventurers tracking some captured locals
>in the woods there is suddenly a rustling in the leaves
>I call out, no response so I fire into the brush
>natural 20, killed one of the capture townsfolk in a spider sac
>paladin rage quits the expedition leaving a small party
>we are ambushed, my woodsman dies to a critical hit from an axe
>rest of the group escapes successfully

first time I've ever done that, but okay.

Stay mad you cunt

Kinda like U.S. Agent or Mr. Terrific.

>Atheist character in a setting where there's empirical proof deities exist
Is there a definite proof that is accessible to a character?
All of divine magic might be just a hoax made by normal magic users that only claim that their magic is of divine origin where in reality it is just normal magic, same as wizards one.

wow, celene is a cunt

>(It's a LONG story)
Well, we've got time.

The point was that it was a 100% satisfying death right up until the DM made my dying action worthless.

Well, essentially we played a big arc of campaigns, often with different characters, separated by years or decades in the same world, with our various characters' actions having important but not earth shattering effects. We were usually local heroes, not world-saving heroes. But for a lot of the campaigns, there was usually some connection to whatever the main threat was to a group of mages up in this northern archipelago. In the campaign I just described that ended with betrayal and death, we never found out exactly who it was who was Behind It All, but we knew some stuff about him, his group's general base area and goals, that kind of thing.

Anyway, we have a new campaign, and in some ways it was a treat, because I was kind of a designated main character for this one; we were supposed to be a band of reasonably powerful adventurers, and the main thing kicks off when my character gets a letter from his brother who is an apprentice to this archmage, asking to come by "just to visit" and "just happen" to offer our help in this really risky strike that they were planning on doing against the BBEG directly. We get there too late, and the bulk of the campaign was trying to figure just what the fuck happened, since of course the letter that gets us into it is missing all the details we really needed to figure out what's going on.
1/2

But the short of it is, this NPC archmage had located a super magic sword, a !not Stormbringer thing, and thought that gave him a chance to take out our BBEG. It wasn't quite good enough, but he was able to wound the guy badly, and the sword's poison/magic interfaced with the guy's own protective magics and turned him into this weird, time/dimension traveling purple blob of intelligent force. (It was cooler than I'm making it sound, I'm a bit hungover) But they did ultimately lose the strike/coup, and while Kalav was out of the picture himself, more or less, his group wasn't. One of the others, Sathon, whom we met in the campaign that was first chronologically when he was a bumbling wizard's apprentice (Think Neville Longbottom in the early Harry Potter books) had, in the 50ish years between that campaign and the "current day" had become quite a badass in his own right, and took over the organization, and in fact moved the saga into its next arc of open war.

About 3 campaigns later, after screwing some shit up tremendously, a completely different party of ours got our asses kicked by him but were able to flee, thanks to the sacrifice of a kind of a dickass NPC that I personally didn't like all that much but was on our side and quite helpful when push came to shove.

It's really weird, come to think of it. Most of our campaigns with Ian as our GM ended in either disaster or a very hollow "victory", but I look back on them as some of the best TTRPG fun I've ever had.

I agree. If they're going to be careless, they should find no clemency.

>Having an NPC kill the BBEG.
What a shit DM.

>Nechronica game has been running almost exactly a year
>Character has, over the course of all of this, been spiraling deeper and deeper into depression and paranoia
>There are just about two things that keep her going at this point: a sheer, unadulterated hatred of pretty much everything that still walks the Earth, and the one human we've managed to both personally save and keep close
>At what might have been her triumphant moment, the great victory to kindle a spark in her otherwise dead heart, another PC uncovers a secret about an NPC among our ranks
>Thinking her discovery quite clever, other PC goes to tell our necromancer, and is basically told, "Exactly right. Well done. I can't let you leave now, so if anything happens, I'll kill that human alright?"
>Where once might have stood hope is now the greatest fall she has experienced among a great many disappointments
>Relations with the rest of our dolls, with the party itself, sour quickly, an already short list of allies shortening ever more by the day
>Our next mission is to go into a swamp where everything rots for existing
>We need piles upon piles of preservatives to not fall apart just by going there, let alone fighting whatever monsters dwell within
>We have a lot of these preservatives
>We will be gone a very long time
>The human has been given up to another necromancer, supposedly for safekeeping, supposedly they are very amenable to the idea of living humans
>But how, so betrayed, should she believe this? It may as well all be lies to keep her placated, keep her doing the necromancer's bidding
>One pillar has fallen
>She does not have her human
>Still, she has fury unrestrained
>She will cut a swathe through this fucking swamp or die trying
>After just one fight in this swamp we're licking our wounds, everyone else wishes to rest until morning and in dawn's light survey the scene from atop the hill we just fought to win
>This will not stand
>We will set out now, or she will set out alone

>No amount of argument will sway her, and everyone knows this, we've had many arguments in the past and she has proven herself beyond stubborn
>In the end, none will support her
>And so she sees
>Even these, her very sisters, who she thought she could trust most
>Even they tire of her, no longer love her, will not stand by her in her time of need
>They will not let her exercise her fury
>The second pillar has fallen
>In her only lucid moment of self-awareness, she sets off by herself, understanding that she is only going to make things worse by staying
>Another PC, at her own lowest moment, agreed to a suicide pact with the PC going off to death
>This she will honor today
>Other PC is welcomed to come along on this journey to death, she has seen the light
>For now, as it never could be before, everything will be alright
>The rest of the party could act
>They could stop this
>They could do something
>They do nothing
>They watch as their sisters walk away into the cold, unforgiving night, to never be seen again
>The pair on a death march could as easily walk into the muck and let themselves rot, but one final middle finger is just right for the spiteful girl
>It's long hours of wandering in the dark, occasionally they nearly fall into a bog that would deny their final “Fuck you”
>But we find our last encounter in the end
>We are well outnumbered
>We have no chance
>Just the way we want it
>The fight that ensues is token, it forces who we've come across to kill us rather than capture us
>If they'd seen that spiteful girl fight before
>If they'd seen her, screaming and flailing, eyes wide with unrepentant fury
>If they'd seen the girl that minced tanks, flayed necromancers that would call themselves God
>They would know they did not get her best, for her best was long behind her, hardly any of that spite that kept her going left to deliver in her final hours
>And so the pair fall, and that spiteful girl can now give up, as she's so long wanted to

That spiteful girl was my PC. I left the game on her death, for a myriad of reasons, but chiefly I was satisfied with that ending; with the story of a girl overwhelmed by the world she found herself in, not strong enough within herself to cope with the horrors she faced. Some may say she fled, that she took the coward's way out. They'd be right. She was never brave, only reckless and determined to deliver ten, a hundred, a thousand times the pain she received. That the dice fled her in that final fight was fully poetic, given I described my generally stellar previous luck as coming from simply tapping into your inner desire to murder. It's a silly way to put it, but that moment lent it some credence.

Rest in peace, Amelia. Whatever happiness you may find in oblivion, you probably didn't deserve it, and your death was a fine one year anniversary present to everyone else.

>Low level party find an odd tunnel in some old ruins that they cleared out of bandits
>After a days travel they make it to a set of goblin infested tunnels
>Party is lost
>Engage guerrilla warfare
>Party low on light sources, no mages took it for some reason, they scavenge what they can from the goblins
>NPC guard is killed by goblin javelins in an ambush
>Characters running low on supplies
>Denied sleep
>Dwarven bard locates ancient storage chamber
>Barrels of gunpower
>They light a fuse and send it rolling down a staircase into the central goblin lair
>Total destruction, cave in happening
>Fleeing goblins turn into a full on manhunt for the party
>Party denied sleep again, lose ranger's animal companion
>Ranger decides to die in revenge and gives the rest of the party the best directions he can guess, then charges down the tunnels
>Rest of the party escapes thanks to the ranger's sacrifice