What are the essential elements of a cool spaceship?

What are the essential elements of a cool spaceship?

It looks like it has survived a couple wars.

Kinetic energy weapons.

Becoming a cabbit or a girl

The ability to launch fighters.

Snarky AI

Two words.

> Boarding. Hooks.

You're welcome.

...

Sexy female crew members. (Preferably catgirls and/or A.I.)

Visual character. That is, the use of the ship's visual design to tell a story about what it's for and who built it or flies it.

Let's take a couple examples from Star Wars. The Millenium Falcon is a pock marked and carbon scored asymmetrical hunk of space junk with an engine aperture that could almost swallow the whole ship. It looks exactly like what it is, a bizarrely reliable death trap that can haul absolute ass.

Contrast that with your average Imperial Star Destroyer. They're sleek and clean, but hard-edged and imposing, and lacking any distinguishing marks. Even their basic shape is threatening, like a colossal spear point. All of which conveys perfectly what they are; weapons of oppression on a massive scale, which are themselves only small cogs in a greater machine.

TRANSFORMATION

All you need is a cool name. Your ship could look like a giant dildo or a fucking mars bar but if you give it a name like "High Charity" or "Pillar of Autumn" it's a cool ship.

A simple, yet memorable design, something that will strike a cord in people.

This and this

REDIRECT ALL POWER TO ENGINES

>no Star Control ships

*frumple*

An entire community of crew that knows nothing but life on the ship going back at least four generations. The ship is everything.

Why the FUCK is there not more Aisha porn? Or any Outlaw Star porn. Gene was hot as fuck, too.

Sorry, boys. Size does matter.

...

Yep. Memorable shape and name.

symmetry over the y-axis

A design that you can recognize anywhere

It's got to have an obviously functional device. Make sure you can tell from a glance where its main guns, secondary guns, main engines, secondary engines, bridge, and/or fighter bays are.

Being able to build and carry space ships like corvettes, frigates and battleships.

I'm sorry other fictional spaceships, but 40k has fucking nailed it as far as awesome spaceship design goes.

>que autistic star wars screeching

Zuul pls go

First, make it phallic. Second, Name it after a famous/legendary weapon. Finally, Overclock its weapons until it's on the brink of destroying itself and everything around it. Let simmer and serve.

And/or make it capable of sustaining human life for an indeterminate amount of time/Load it with even more weapons than the previous entry. Also stealth angles.

PHALLIC BUT NAME IT AFTER A GIRL

It's an mobile suit in disguise.

You can't really go wrong with Gothic cathedrals in space though.

Kinetic batteries spread across the hull, ready to rain death upon fools. I'm thinking Battlestar Galactica and Stellaris.

In terms of interior, you need a bar if your ship is big enough to warrant one.

Other than those two, I think all the key points were mentioned.

Forgot to mention, Christian iconography is a major bonus most of the time. Not to mention more weapons.

the lexx is objectively the best ship to have a personality.

...

Fair point, grapple hooks are also great. Especially when the launch hundreds of kilometers and spear their foes like fish.

That being said. RAIL GUNS LADS

All their design is shit.

Radiators.
Otherwise it will be a hot spaceship.

...

CHAIRS

>biggest IoM ship is a Gloriana class at ~20km
Wasn't the Vengeful Spirit like 26 km?

The ability to be run by a four person crew.

>RAIL GUNS LADS

This. Kinetic energy transfer is way more efficient than any kind of directed energy weapon.

>not having at least 50000 men as crew
Boring

Names with an appropriately excessive amount of GRAVITAS.

And sound effects. No, I don't care that space is a vacuum. Yes, I realize sound requires a medium to travel through.

The second best thing about Mass Effect was the sound of the Reapers firing. It sounded like reality itself was fraying at the edges.

(The best thing about Mass Effect was the initial conversation with Sovereign. So I guess add "terrifying eternal sentient destructive force" to the list)

Also don't forget WW2 BB aesthetics. Nothing beats those.

Whatever faults you can lay at the feet of Mass Effect, they fucking nailed it with the design and sheer presence of the Reapers.

That first time you see Sovereign coming down onto Eden Prime through a blood red sky, with limbs open wide and lightning playing between them. Looked like the hand of a demon god coming to drag the whole planet into Hell. Now that's how you establish a villain.

Quirks, of course. Ideally, space borrowers inhabiting the ship.

>the main gun only fires if the pantry light is on, due to a fualt nobody has ever found in the hundreds of metres of wiring throughout the ship

Being completely true and accurate to the realities of 21st century physics, space travel and combat within a vacuum, without any handwavium whatsoever.

Like many classes IRL, though Glorianas have a base design the exact specs of any given ship in the class, especially ones that may have rebuilds and that may be customised for their commanders, are going to differ after a while - the Vengeful Spirit was one of the largest of the Glorianas

You called?

It's gotta be fucking massive.

airlock for spacin undesirables

It has to be at the cutting-edge of "testing the waters".

It's got to have a big family.

> The ship's groundcar is an ancient model nobody even remembers
> Any time it needs a spare part, one has to be made for it
> It seldom does, because you can just fix most issues with oil spray and tape and a hammer
> The major issue is that it requires an oxygen atmosphere, or you're stuck on the grafted-on electrics only

And a few distant cousins.

A battering ram.

A sweet paint-job.

Not to mention children.

And the occasional weird relative.

Have you considered fucking off back to /tv/?
Trekkie scum aren't welcome here.

Judging by the /STG/ thread that's been going since sometime last year, I think you're mistaken about that.

...

I spent all that time putting this folder together, might as well use some of it.

>The Ship

One AU

It shouldn't just be a vehicle but a home to its crew. The interior of the ship is just as important as the exterior.

Getting shit done.

>Hitting anything at any meaningful distance in space with kinetic projectiles

Only useful if you're planning to get within spitting distance or exclusively fight things like asteroids than can't change course.

Really depends on how sanic fast your projectiles are. Iirc, ME rail guns accelerated their projectiles to ~1.5% of light speed and ME as a setting is still pretty low-tech

That's your containment thread. Stay in there.

> Shitting on kinetics
I have some 800mm autocannons that disagree with you, user.

All that matters is the difference between how fast an enemy ship can go, and how fast your projectiles can go. 5% of C is still more than good enough to nail the Space Shuttle every time.

If Children of a Dead Earth is anything to go by, everything is going to be missiles at long-range, with autocannons and coilguns at spitting-distances, and lasers for pinpoint component disabling. seriously, fuck that mission with the hostage

Aye, though Mass Effect has the, you know, Mass Effect, which makes accelerating kinetic slugs much easier by lowering their mass in the gun

>though Mass Effect has the, you know, Mass Effect, which makes accelerating kinetic slugs much easier by lowering their mass in the gun
Was it like that? It's been some time, but I still remember that they needed like 800m long rail guns for that.

All spaceships are welcome here.
Someone space this wellwala before he wastes any more air

Aye, I think you're right.
But settings that don't have mass-reducing tech are going to need to have even longer/more powerful railguns

>But settings that don't have mass-reducing tech are going to need to have even longer/more powerful railguns
I really can't see anything wrong with this

YOU CALLED?

CoDE is accurate; but its laser efficiencies are quite outdated. There's a similar paradigm where more efficient lasers dominate long-range combat because no missiles can survive laser PD unless launched point-blank.

Wew

>Was it like that? It's been some time, but I still remember that they needed like 800m long rail guns for that.
Every fun you used in the first game, and 90% in the series, operated on the same principle as the relays, just scaled down

If you look closely at the bottom-left you can actually see the chain-gang who load the gun.

...

>still using newtonian forces for your kinetic weaponry
These ships already come equipped with warp drives; just launch little glass beads at FTL speeds at the other guy, and let them deal with the gravitational/spacetime distortions that'd cause.

>not wanting the biggest, most imposing guns on the block
What are you, gay?

>Kinetic weaponry
>Ability to spam missiles
>Ability to launch fighters
>Spinny bits
>Utilitarian design but aggressive aesthetic
>Point defense guns be they lasers or kinetics
>A badass name

A E S T H E T I C [S]

Form comes from function. If it's a mid-future hard science setting, lasers and missiles and calculating delta-V. If it's farther out and has softer science, think .

What turns me off is violating the form = function equation.

Any 40k Imperial ship ?

Where are the spinny bits user?

>1.5% c
>5% c

I don't think either of you realise how vast space is.

Realistically, most engagements between interplanetary species, if there were any space battles, would occur in ranges of millions of km. Interstellar capable species, you expect to at least be capable of engaging out to multiple AU's.

Light only travels at roughly 300,000km/s. Even lasers wouldn't guarantee a hit against a target that is rapidly adjusting it's direction of travel via thrusters.

>40k ships
>Utilitarian design
>Has fucking stone cathedrals and spires

...

>And no pictures.

...

lol

>Realistically
Get out

this shit is longer than a Death Star