Okay, gonna give this a shot. I haven't reviewed a wall of cards in a while, let alone a bunch of them. Also good to see you again Timeanon, how's things?
>UW01
Good use of Ambush here. I feel like I'd rather it be a more aggressive body though; gonna get back on your case about the big butts and slow draft environments.
>UW02
Ew, Absorb 1. I suppose it's fine as a one-off critter, but I've never been a fan. Bit concerned about how easily a W or GW deck could drop this though.
>UW03
Spellshaper without the creature type? You're breakin' my heart here.
>UW05
I kinda wish this had flash and was 1WW.
>UW06
First strike on creatures with T>P bugs me so goddamn much. Double strike makes sense, but...
>UW11
This feels really weak because it does nothing on its own. I'd redo it so you get a static bonus, then get something extra when you cast the fat spells.
>CW04
About as good as a one-drop can get. Drafting will tell you if you've overstepped here.
>CW11
This steps on Rally Resistance's toes a bit. I'd change one of them to work a bit differently.
>CU01
Bit of a disconnect here between flavor and function. One would expect a flier, or haste, but gets neither. It does mesh well with the Evoke part though. I guess that's the "haste" bit? Still comes off as strange.
>CU04
Love this.
>CU05
Good GU card.
>CU06
Feels on the cusp of uncommon. I think I've said this before. I like it though.
>CU10
I'd make this -4/-0 myself.
Most of this seems close to what I recall of your black commons from before, so I don't have much more to say. Black being one of the colors that likes Indestructible is a bit odd, but it's paired with green and white in this set so a little bleed is okay, because it's gotten it conditionally before. I might reduce the flavor text on CB02 by a line though.
>CR10
Not sure about topdeck theft at common. If WotC has done it before, that's fine.
>CR13
I'll take a playset. I love it.