/swg/ Star Wars General

Corellian Men Can't Jump Edition

Previous thread: Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB (embed)

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6 (embed)
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG (embed)

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN (embed)

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ (embed)

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin (embed)

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png (embed)

Writefaggotry
>pastebin.com/cJY5FK9T (embed)

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>dockingbay416.com/campaign

What do your characters do for fun?

Other urls found in this thread:

swgalaxymap.com/
swrpg.viluppo.net/
geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!0:49,-1,2:-1:20:;82:170,193,69:-1:20:;84:34,163:-1:20:&sn=jub jub commander
badtranslator.xyz
youtube.com/watch?v=1C-mdFXKyBU
twitter.com/AnonBabble

Hammer
Saber
Vandal
Voodoo

Does anyone have the Soldier duties that were added in Forged in Battle? All the scans seem to be missing that page for some reason.

>What do your characters do for fun?
Alcohol, dick jokes, gravball, combat jacks, shitposting on the holonet, playing starfighter miniature games, singing girly pop music in unison, watching strong pornography, and fucking around with surplus supplies.

You know, your average space military PC party.

>(embed)
SINGULAR TASK OP

SINGULAR TASK

>What do your characters do for fun?
Crokinole, which is a thing that exists in canon

My bad, I just copied from the last thread without looking it all over.

>What do your characters do for fun?

More gambling than is either sane or healthy.

My first X-Wing tournament since January is in a week. There are three lists I'm considering running, which one sounds the best?

1.
>Rey
>>Determination
>>Finn
>>Kanan Jarrus
>>New Falcon title
>>Smuggling Compartment
>>Inertial Dampeners
>>Countermeasures

>Norra Wexley
>>Expertise
>>Tail Gunner
>>R2-D2
>>Alliance Overhaul
>>Vectored Thrusters

2.
>Wedge Antilles
>>Swarm Tactics
>>R2 Astromech
>>Integrated Astromech

>Biggs Darklighter
>>R4-D6
>>Integrated Astromech

>Captain Rex
>>No upgrades

>Jess Pava
>>R2-D6
>>Swarm Tactics
>>Integrated Astromech

3.
>Biggs Darklighter
>>R4-D6
>>Integrated Astromech

>Captain Rex
>>No upgrades

>Jess Pava
>>M9-G8
>>Integrated Astromech

>Braylen Stramm
>>R3-A2
>>Gunner
>>Alliance Overhaul

Could you have written this in a way that takes up more room?

Wedge, not out of any sort of optimality, but because he's Wedge. Do it for him, user.

Yes, I could have put more spaces between the lines.
I almost did well with that list the last time I used it (which was also the first). I made the mistake of not shooting the Starkiller Base Pilot with the title (but not Kylo himself) first.

Hey guys, first time user for SW here. I'm gonna be doing my first session today or tomorrow and I'm still figuring things. Any tips on things that first-time GMs often miss or forget? I'm reading over the rulebook again now.

I'll dump some pics I've been collecting for inspiration, in recompense!

First-time GM, sorry!

Which system?

Which system?

Buh, my bad! I let my players pick between all three books. So one is a Mirialan Artisan, another is a Human Bodyguard, and the third is a Droid Thief. The Artisan is using Morality and Obligation rules, while the other two are just using Obligation.

Might be a little complicated but it just made sense given the characters people wanted to be.

Er, to more clearly answer your question - technically it's a mix between Force and Destiny and Edge of the Empire. No Age of Rebellion elements.

Sorry for all the mistakes!

So it's FFG Star Wars, then, as opposed to the older d20/d6 ones.

Avoid RAW starfighter combat if you can. Without houserules and squadron rules, it's ridiculously lethal, even compared to the films.

Yes. Sorry. I didn't realize there were older systems until I checked the OP so I thought you were asking about which book.

Luckily they don't have a starfighter to begin with, so that's likely to be their first quest! They've been using ferries or whatever to get around.

...

It depends on what you're more comfortable flying. If there's a list there that you've flown more often than the others, then take that list. Familiarity with your list is more important than the raw power of your list.

Assuming you're equally experienced piloting all three, list one looks the most competitive, but list two looks like the most fun. It's a tournament, and all the other guys will be bringing out their most bullshit meta-net crap to try and win, so don't feel bad about optomising the shit out of your list.

How fucking new are you? This is the standard way that lists have been formatted on Veeky Forums since day dot. I can't imagine how badly your autism would have been triggered if he'd included the point costs too.

For my first character so far, I wanted to make a Commando Droid Commando that disguised itself as an organic.

However, considering the other players seem to want to use very exotic species, and the GM's told us that we'll be interacting with the Empire a fair bit, I feel tempted to use something more normal, namely a Pantoran because I really like Pantorans. Thoughts?
The other two players will be using that one bird-man species, and depending on if we're going "Bounty Hunter" or "Space Truckers", either a Talz or a Dug.

I mean, I'm not a fan of the whole X-Wing thing in general. I get that it's a game and truly belongs here, but discussing lists and dials and whatever detracts from the regular SW RPG discussion.

So my autism is like 11/10. Anyway, carry on.

Is X-wing Writefag around?

Nice digits. Are you a first-time GM in general or just for this system? If it's the latter then here's my EotE advice:
Make sure you can find ways to use advantage and threat creatively, it's one of the biggest strengths of the system but it's also one of the hardest elements for people new to the system. You'll also want to keep in mind that Obligation should be fluid; the players will want to get their obligation as low as possible unless they're murder-hobos and you should let them lower it, but you should also put them in situations which will lead to their obligation going up as well.

Just for this system. I'm pretty experienced when it comes to GMing in general, despite what it may think from that comedy of errors.

Yeah, I'm SUPER excited to get my hands on the advantage and threat system. I've basically been playing that way for years, it's nice to have a system that codifies it.

Forgot my picture.

Speaking of Rogue Leader, what upgrades work best for him? I've had some interesting results with Expertise/R2 Astromech/Vectored Thrusters, but I'm uncertain if that's his best option.

That's good, this system could be tricky for people who aren't used to DMing or who think everything should have a binary succeed/fail result. Some advice for your specific party composition: the bodyguard is a pretty combat-heavy spec but artisan and thief have no combat skills and both generally emphasize stealth. This can be tricky, since when faced with a "shoot it or find another solution" situation, the bodyguard will want to shoot and the others will want to not shoot. There's no one way to work around this but I'd generally advise you to design encounters that need both combat and non-combat methods to be resolved.

Right. The bodyguard is specifically in the party for when things go south. He's got a few skills outside of combat - Negotiation and Cool, since he serves as the Artisan's "agent" for getting gigs - but is basically their muscle. The character is being roleplayed as 'compassionate' though so I don't think he'll end up being a shoot-first kinda character.

As a GM, I generally present scenarios as "roleplay, with action as consequence or shortcut". (Action not necessarily being combat.) If the players fuck up roleplay, or decide to not opt for it, then the action begins.

I also will probably emphasize more multilayered / complicated fight scenes such that Stealth and other Skills remain important. Stuff like chase scenes, fighting over a mcguffin, a fight in a factory where the controls let someone control the machinery, etc.

Yes. I've been posting as an user these past few weeks due to a lack of actual writefaggotry.

I personally prefer R2 Astro + EU + Predator/PtL. Simple and reliable.

Gosh dang I wish the planets in the book had actual coordinates listed. The map has a coordinate grid. Why not include coordinates?

Does anyone know where the heck Florrum is on the map? Been looking for ages. The book says it's Outer Rim but I can't find it. And the coordinates on Wookieepedia don't line up with the book.

Wherever the hell it needs to be, Star Wars is better without maps anyway.

Yeah, I've honestly been considering just skipping out on the map. Problem is I don't want to contradict myself, and a map is a simple way to not have that happen. It also means my players can reference it.

There's one map I've found that I like, I honestly hate it when maps have to be spaced over a whole galaxy. Damn writers not having a sense of scale and Lucas being himself.

Ah, this is much easier to read. Thank you.

For what it's worth, I've located Socorro (Q-17) and Bogden (M-08) on the FFG map if anyone else is looking for those.

I don't have the FFG map handy, but for reference, Florrum is not far off the Perlemian Trade Route.

On this guy's map, it's about dead center in R-5, or it would be if it were labeled.

Check out swgalaxymap.com/ for one that's really detailed and can be zoomed in and out and has links to the Wook for sectors, planets and hyperspace routes.

Thank you SO much! I was wondering why I couldn't find it! Geez! It's just literally not labelled!? Geez...

Make sure you involve the PC's more than say you would in other systems, have them describe their success, you mostly arbitrate their failures and other complications.
As an EotE GM you are something of a storyteller/difficulty setter, rather rules lawyer and enforcer- so the PC's get a roll, tell you what they where trying to do and if it 'suits' the story and dice result, then fuck it- run with it and have fun.

There's a good online version here-
swgalaxymap.com/

Also links (for better or worse) to wookipedia, I find it really handy

Oh no worries on that, I've played systems where that's the norm. (PBTA systems) I'm super pleased that this system carries over the player agency!

I think it carries the 'fast' movement of the films fairly well as an RPG, maybe not enough granularity for people being weaned off D20 systems and it doesn't do ship combat as well as it could (fixes in the OP's links to house rules)
But, it does the force, light/darkside thing actually the best out of all the previous systems.

Oh, a 'where the fuck is what' link too-
swrpg.viluppo.net/

FFG RPG dice are probably one of the best "ah fuck it" mechanics I've ever seen, it does help with a pulpy, half improvised feel like you're scribbling that space action serial script on some coffeeshop napkins, and sometimes the actors have to just make shit up because they can't read what you wrote.

You can transition from like "oh, you just have a pleasant ninja like walk in the woods" to "it's fucking pouring with rain and there's a space bear trap wrapped around your leg and angry space rednecks coming at you" with some rolls.

As a GM, I personally enjoy the difficulty of "triumph, but despair".

>"triumph, but despair".

Yes, you are mighty and murder ALL of the stormtroopers with your big gun, they are dead and bleeding!
Oh, and they've called for backup because someone murdered all the stormtroopers...
>clank

Oh, excellent. Thank you so much!

Yeah! The dice mechanic is what totally sold me on this system. It's ingenious.

Also, mind if I ask for some more help on choosing the starting planet for my crew? A bit of background: the Artisan has a training saber and a goal of restoring it to a lightsaber, as well as collecting Jedi artifacts and lore; and the Bodyguard is an outcast Antarian Ranger, who realized the Artisan was hiding Force powers and thinks she's her ticket to being accepted back into the Rangers. (They aren't doing well.)

If things go according to what I expect, I think their eventual goal is to reach Antar 4 (N-12). So I was thinking of starting them relatively far from Antar 4 on Florrum (R-5), since it has the whole thing with the downed Jedi training ship (cool) and its a desert planet (neat homage to the movies) while still having a distinct difference from the movies.

On the other hand, it might be too convenient for them to start on a planet with a downed Jedi training ship, and it's a desert planet, which could feel repetitious. I was also considering Bogden (M-8) since it has the really cool worldbuilding detail of all the moons in close proximity, and it seems like a good place to do mechanics work and not go unnoticed. It's in the Inner Rim, but it's pretty lawless. However, it's also quite close to Antar-4 (which means less side-adventures in-between the two, which isn't necessarily a bad thing).

Any opinions? Or even alternate suggestions on what would make a good starting planet for a mechanic and her crew who don't want to be recognized?

>"Well, you've killed all the thugs Garbo the Hutt sent after you... Unfortunately they were standing in front of the bar. Which is now on fire. Because you set all the alcohol on fire. The bartender would be asking you to leave, but he is also on fire. You could call a fire brigade to be here soon, but they probably work for Garbo. And if you don't deal with this situation soon, you will be on fire."

I mean, I love Bounty Hunter so my first instinct is Bogden, because who knows if there are some left over Bando Gora rolling around and that's a GREAT way to tempt your players and throw them into the possible contact with the Dark Side in a classic adventure fashion.

>"Oh sure, there was an evil cult up on that there grave moon. Think they were led by a witch or something."

If your Artisan player is anything like my first artisan player, the chance for force paperweights will be too great to resist, spooks be damned. (This guy picked up a holocron and a creepy bird mask of a TOR-era Sith corpse once and still kept it in his back pocket after it was obvious that her unquiet spirit was hitching a ride in it)

Even with averaged hyperspace time, and lanes, etc, you can still hand waggle that a lot in that area as GM, especially if they have to rely on NPCs to navigate and transport them, so do what you feel is more interesting. Both options can work, and if you can waggle them to both work in the same campaign, that's great too.

Oh yeah, they will be in the same campaign. The Artisan's explicit goal is to collect Force artifacts and history, to know as much as she can. So Florrum's rumors of a downed Jedi ship will be a good plot hook later on.

The Atarian Ranger background for the Bodyguard ties into that - the Rangers not only seek out Jedi, but also need to preserve Jedi teachings and history for the new generation. The Bodyguard plans to sell the Artisan on the importance of visiting Antar 4 by mentioning they know many things about Jedi ruins and sites... and even the means to making the Artisan's training saber into a full-fledged lightsaber...

The Droid Thief is the Artisan's childhood droid / accomplice who wants to live a life full of heists again. (They used to steal to survive.) So the mission of recovering Jedi history will appeal to the droid.

I didn't know about Bando Gora though. Thats perfect!

I might also just present my players with the choice of where to start, too. Inform them of Jedi ship / Bando Gora, and their locations, and see which they pick.

My plan is also to have their job on the planet get complicated, entangling someone's Obligation, and push the Artisan into having to reveal her Force abilities. So if anyone has any ideas of how to turn a mechanics job into an adventure, I'd love to hear it.

I was thinking sabotage by means of murdering the mechanic, where the client's rival gang or bounty hunter or something intends to hinder the client by killing anyone repairing their ship.

Interesting artists take on the B-wing

...

armoured shuttle

If it had a second S-foil on the same side as the one already present, you'd have a decent K-wing.

yeah that would work, symmetry isn't a big thing for some SW ships though

Anything new on the horizon or have you been hit with the Writers Block sledge?

I've always wondered if there was a good way of making Outmanouver work on him, but the T-65 just doesn't have that kind of manouverability to make it work.
Maybe if you paired it up with a targeting astromech?

This works: geordanr.github.io/xwing/?f=Rebel Alliance&d=v4!s!0:49,-1,2:-1:20:;82:170,193,69:-1:20:;84:34,163:-1:20:&sn=jub jub commander

Mechanic secretly uses their ship as a drug mule and builds in a smuggling compartment he doesn't tell them about.
It's full of glitterstim when they're stopped by a rival gang/clan who were tipped off.
Now they have angry criminals on board, a stolen cache of what looks like glitterstim, and the proximity alarms say an Imperial patrol ship just dropped out of hyper

Indefinite hiatus due to other matters. Haven't had the time to write and unsure if I'll have any time to write in the near future.

As someone trying desperately to write their own shit, I feel that.
It's a shit time.

I hope things settle down for you man.

Likewise. No worries, I fully intend to continue writing once I'm less busy.

Nice.

Kinda funny really, the thing im trying to write is actually a sci-fi novel highly inspired by the fact that Wraith Squadron are non-canon and Allston isnt around to write more. I need my piss-taking space hot shots.

>piss-taking space hot shots
Go on.

Well it's about a squadron of 'elite' fighter pilot/commandos thrown into something they're 100% unprepared for and trying to come out on top and alive.
If I ever finish it and somehow get it published, I'll shitpost it here.

Godspeed, user. Hope it pulls through, and if it's for the Star Wars IP, hope legal bullshit doesn't fuck you over.

Oh nah, it's a homegrown semi-hard sci-fi universe.

I'd love to write an official Star Wars story, obviously about X-wing jockeys, but I feel the chances of that are minimal.

Then again if someone who writes as badly as Wendig can get in, the sky's the limit.
I just need to befriend half of Disney's story team and I'm in with a shot!

>writes as badly as Wendig

Back in my day, young-uns got beaten with a cane if they wrote like that!
Wendig would have been dead by primary school

I fucking wish.
I work as a proofreader and editor and holy shit even reading excerpts of his novels makes me cry piss and piss tears.

Literally the only SW novel I've ever put down and not bothered reading the rest of it and I've chewed through some real shit sandwiches of SW literature over the years.
Simple fact is, its not english as we know it. I don't know what it is, but no sir I don't like it.

Exactly.
It's got Wedge goddamn Antilles as a primary character in it and I still can't bring myself to read it, even for him.

I liken it to something being not broken, then trying to fix it when no one really asked for it in the first place. Shit even the most bored writers and linguists will go out and make up a fictional language if they're really desperate for something to do.

Maybe if its been released in other languages, we can get those and re-translate it back into non-gibberish English?

First, you'd have to find a translator who wouldn't commit suicide after laying eyes on that literary abomination.

It's just a weird experimental style.
Which is totally fine with me.

It's just that Star Wars has always had a sort of 'set' house style, even if it wasnt actually an official one.
So suddenly we have this massively important series of books which deal with one of the biggest events of the new canon (the utter destruction of the empire in less than fifteen minutes, retarded though it is), and it's given to a guy who writes it like I wrote essays when I was 7.

Like, what the fuck is that. Who DOES that?
His best friends on the disney story team, that's who.
It is genuinely depression how often it comes down to who you know.

Just watched the new Rebels episode. Damn old Obi-Wan knows some moves. I like how they made his Soresu style very Kendo-ish with his whole " the least possible amount of moves to end a combat" thing. The really managed to capture the old ANH Obi-Wan.

Surely we have the technology to automatically translate text to different languages?

Its ok, Rogue One is released on DVD & Blue ray, soak up some of the pretty things that you missed in the cinema and forget where the bad man touched your brain.
Like Jyn's blaster pistol she 'found' and how its a P08 with some kind of big arse aluminium suppressor

At first I was surprised that the fight was that short, but when you really look at what happens, it's really well done: Obi-Wan switches to Qui-Gon's stance to bait Maul into using the same move he used on Qui-Gon: force the opponent to lower his saber, then hit him in the head with the hilt. Kenobi probably saw that move thousands of times in his mind and thought of a way to counter it, and even used this as a weakness.

I'm also really impressed with the Alec Guinness voice impression, it's so spot on it's almost disturbing.

My god I fuckinh LOVE her blaster pistol.

It's the only thing I use in Battlefront when I forget how disappointing it is and try it again

I ran pic related through badtranslator.xyz and got

"Tie wibbles, swaying in the air, scattered in the world, hunter-ceiling - zigzag pattern of the nozzle herkily accounts"

forgot my damn pic like a scrub

And a couple of more times for good measure. It almost becomes readable after a while.

"Fig. wibbles, waving them in the air, spread all over the world, Hunters in the store, zig-zag, Price accessories herkily"

We're getting there.

Sadly don't have time to play any type of computer games.
Though, watching through and these glorious bastards covering their sectors on egress without having to be told, makes me tear up a little.

Could someone post the good cop and bad cop talents? I don't have my books on me atm.

...

Thanks m8. Have to work on my detective character.

No probs, I'm so fucking sleep deprived right now. Surprised I managed to remember which book it was in.
>Only a few more months and I'm convinced my kid will sleep through an entire night...

Does anyone have any ideas for callsigns for a scum/rebel pilot? I was thinking "Hot Jizz" for my hotac character

Maverick
Goose
Iceman
Viper
Jester
Vagabond
Vaquero
Fruity Rudy
Animal Mother
Pappy
Blondie
Tuco
Angel Eyes
Cipher
Blaze
Pixy

>Fruity Rudy
>Animal Mother
>Pappy
All Generation Kill, i like

WHOPPER JUNIOR
WHOPPER JUNIOR

Go mindlink with someone and call yourselves Mugsy and Bugsy

So how're the new books Catalyst and Rogue One prose-wise? Are they pretty good, or similar to a high schooler trying to reach the page requirements?

Or Pinky and the Brain.

>Pixy

He made it through a fight in a Headhunter, few years back. TIE laser fire blew his starboard wing right off, took out the engine too.
He made it through the dogfight, into hyperspace and back to Yavin IV all with only one wing.

Man's a legend.

Four gamorreans named after the teletubbies and only distinguishable by the crude shapes carved in their helmets and the colored wrappings on their axes

A couple actual nicknames of guys I knew that might be good if you have the right sense of humor
>Pegboard
>Cock Warrior
>Double Dog
>Ahab

Aside from jizz wailing, what would be the standard go-to music that would exist in the Star Wars Universe? I'm thinking either 50s rock (for Prequel era) and 80s pop (OT) more than modern music.

Depends on the planet, people, and occasion, I'd say. Wes would have a playlist composed of nothing but Ewok festival music. Tycho would go for classy and classical. Cartann's national anthem would be "Danger Zone." U-wing gunners would croon "IT AIN'T ME" 24/7.

Baron Fel would regularly announce his entrances with this:
youtube.com/watch?v=1C-mdFXKyBU

Post-avant jazzcore and progressive dreamfunk