/gurpsgen/ GURPS general thread

Shitty maps and Trolling edition

What's your favorite hack for the game?
Recently one of my players listed, on his roll20 shotgun attack macro, the standard RoF bonus from his shot, alongside the roll. End of the day it was just "subtract range negative" to determine his tohit. I found that super neat

Based on "Striking Surface" from power-ups 2: Perks, would a counterpart Perk that requires DR 2 on hands/feet, and makes it so you never take damage from striking things with your hands, be fair?

Alright GURPS gen, stat a "shitposter."

Sure; once you've reached that much DR investment that seems like a great use of perks.

Intolerance(games I don't like)

Just got my Low-tech book. Is there any reason not to use the Bladed Hand if available to you when you use karate or Brawling?

While you do have to ready it, it doesn't come with all the disadvantages of barehanded combat and deals way better damage. Am I missing something?

Handshakes become compliclated

If you're shelling out for a weapon, why not a real one instead of an expensive thrust-only dagger with less utility?

It has imp and cut damage, and you get all the benefits of using karate including the damage increase. The only thing a dagger is better in is that you can throw it.

Oh derp my bad. Don't know how I confused that.

My favorite hack is the fact that the Winchester 1887 10 ga can fire HEAT rounds so I can hunt tanks with a gun that predates the car.

Nope! Weapons are overpowered, especially ones that use a particular style.

Holy balls. That's gotta be bad for the barrel or something

Trying again in the new thread

Any reactions/hatred/comments for Grimwyrd?

Imagine there's two valleys running west to east, rolling down to the fertile grasslands and lake in the Northeast, slamming into an escarpment

Also, there are cottages and estates all up and down the roads on the farmable lands(the cities are the Big Towns)

Not really since as long as you don't have a big boo boo it should be just fine. Only issue is that you can't use choke since it's a slug.

Trickster disadvantage, and whatever other stat represents not actually caring about anything they post save for their own entertainment and expressing themselves with more freedom from usual restraint.

It turns all your attacks lethal. Which is a drawback in some instances.

But if you're in the type of game where blade hands are a good idea I think that's not an issue for you.

Looks good to me.

Which is the more logical choice of computer system/computer model/type of computer for running complexity 7 mind emulations in terms of achieving the highest overall population while avoiding too high of a financial cost? This will be using the "Thinking Machines" alternate complexity rules (which have mind emulations at complexity seven and give new complexity levels for computers) from "GURPS: Tech and Toys II" page 16. The setting will be at Tech Level eleven.

Also, do you guys have any thematic advice for running a setting where easily 80% of the population are mind emulations running on computers; who interact with others and the environments throughout the solar system through a combination of virtual reality, augmented reality, and remote operated robots? The players will be Mind Emulations. This is a TL 11 setting which takes place thousands of years into the future.

STR 9, DEX 9, INT 8, HT 10

Disadvs
Odious Personal Habit [Shitposting] (-15)
Addiction [Shitposting] (-5)
Delusion [GURPS requires complex math] (-5)
Obsession [Shitposting in GURPSGEN] (-10)
Intolerance [GURPS] (-10)
Compulsive Lying (-15)
probably also Innumerate (-5) and Unfit (-5)

Advs
Ambidexterity (5) for faster shitposting
Cultural familiarity [GURPSGEN] (1)
Duplication (35)
Hard to Subdue 5 (10)
Reputation 2 (10)
Talent: Shitposting (Small) (5) with skills related with using PC, Paint and typing

Skills
Archeology: 8
Computer Operation (TL8): 12
Forgery: 11
Hidden Lore (Obscure GURPS tables): 15
Hobby - Mental (Shitposting): 17
Propaganda (TL8): 10
Survival (Veeky Forums): 12
Tactics: 8
Traps (TL8): 9
Typing: 14

Oh, and that Talent also covers propaganda and forgery

>Suspiciously problem free

JFC, savage

Sorry, but going below 5 will turn him into a non-sapient creature, while 8 is still within average human being. Just low on that average.

>Int 8
>GURPSfag

>"GURPS is like super hard!"
>"muh complicated math!"

>"only dumb people play it"
Make up your mind.

>since he know that GURPS it's shit.
Hate to break it to you, user

>Still trying

And all of you - stop feeding the fucking troll, for fucks sake. I went to sleep, came back and the thread went from 220 posts to 400+ and was already archived, with 200 posts of pure cancer in it.

>Comes to GURPSGEN
>"No one wants you here"
Oh the irony...

Just report dem posts, friendos.

Someone please save it as a pasta or caption for future threads, I'm on phone till weekend

Another question:

What type of government is a solar system spanning (including a small Dyson bubble) country of mind emulations likely to have?

How to manage encounters in generic wasteland?
Like hey it's WASTELAND there pretty flat landscape and little anything exept thin tiny shrubs, so there is easy to see someone at long distances, even at night.

Literally ANY form of government fits. It depends on countless factors, so it can be anything from complete post-apocalyptic anarchy (or utopian anarchy communes) to oppressive totalitarian techno-backed theocracy

You can make an ambush in completely flat area without any landmarks whatsoever. It's all about taking proper care about camo

Also, you can snipe out people from a distance that exceeds unaided human eyesight, so they won't even know from where they were hit for first few shots.
But I dobut you want to know how to TPK your players

I suggest direct democracy. I'd imagine there is already a hive consciousness of general societal input. Anything requiring a binary vote can be submitted with less than a thought

Vary your desolate terrain dawg
Gulley's, ditches, hillsides, mountains, foothills, plains and valleys can all be desolate.

Watch mad Max:fury road, for both inspiration and suggestions

How wastelandish is it?
There's bound to still be some rubble here and there or a building still standing once in a while, or at least walls. Or dead trees, come on.

Unless your players are like walking through a desert that wasn't even inhabited before the end, in that case, what the fuck? Still, rolling hills and dunes can hide stuff from view, or sandstorms.
No place is really absolutely flat in all directions.

In it's most basic sense, a government is a structure that:
>safeguards citizens from internal and external threats
>provides the basic needs for citizens to survive and/or flourish (the definition of "basic needs" varies by culture)
>enables citizens to co-operate on large scales
>makes decisions that affect all citizens

In a mostly-digital society, these are still important. The structures that contain the computers people are run on need protection (e.g. a military force). The computers need resources of some kind, probably energy, though in such a technologically advanced society this might be totally automated, and the resources are much more simple than in a meat society. Organisation and co-operation is facilitated by the fact that every citizen is, by definition, hooked into the global communications network.

For decision making, you need a system for the citizens to decide on either a) how the society is run, or b) who the task of running it is delegated to. In such a connected society, a direct democracy is the most obvious setup: each person gets to vote on every single issue, instantly. If time dilation is a thing, you might even have a consensus democracy, where all matters are debated until every citizen agrees on a single course of action, though if the minds were once human that's unlikely to be quick.

For an analogue in existing media, my vote would be the Culture from the novels by Iain M Banks. They're hedonistic, individualistic, and carefree because all basic needs are provided for them and they can afford to just do whatever the fuck they want, whenever they want. Their "government" is run by superintelligent AIs who genuinely have everyone's best interests at heart, so while citizens *can* vote, most don't because nothing important needs deciding.

Consider this:
There is a monotous, flat and remarkless landscape in every single direction. It's mind-numbingly blind.
This by default makes it a perfect for laying an ambush, because your brain no longer registers half of the shit around due to "nah, it's just flat arid place around"

Also, unless you are having a setting placed on, say, Alderson disk and the area in question was smoothed and levelled, you can't see properly further than about 3-5 km, depending on fuckload of other factors. So even without an ambush someone can quickly close in to you without much effort.

*bland, not blind

>Which is the more logical choice of computer system/computer model/type of computer for running complexity 7 mind emulations in terms of achieving the highest overall population while avoiding too high of a financial cost?

Probably a large number of computers with Complexity 8 plus the Dedicated option (which is +1 Complexity for one type of program). The cost grows exponentially with size, so if you just want to run lots and lots of Complexity 7 programs instead of a few Complexity 12 programs, it's best to go for millions of slightly more powerful computers instead of one ridonkulously powerful Jupiter brain or something.

I'll do that then, thanks.

I'm going to be running a Fallout campaign for some friends and I think it would be easiest if I cut down on the number of skills by introducing the Fallout skills.

I was thinking that they would be priced as VH skills, but you can tag them to get +1 and reduce the pricing from VH to H. Players would get three free tags and a future tag would cost 15-20 points.

I decided against treating them like wildcard skills because wildcard skills get stupid expensive and I couldn't imagine making a character using *only* wildcard skills.

Thoughts? Should I decrease the "difficulty" of some skills like Lockpick to reflect the inclusion of only two skills? Should I just create skill templates?

Question related with languages and reading ability. Do you seriously need a specified reading proficiency in given language to... you know, read it? Assuming it's using the same alphabet as your native one AND you are familiar with the SPOKEN version, it shouldn't be much problem to read it.
Does it pass under the rules or not and you need a full-blown proficiency?

Also, semi-related: are there any skills that can be attributed for a character that is supposed to be linguist? Skills, not advantages

Now, how do I best go about finding conflict & drama sufficient to run a game in such a setting? My default plan is to go with a mystery game which is intensive on social interactions, hacking, and cryptography.

Also, if I want to add some more traditional scifi biological aliens to interact with this "Solarian" (i.e. they are long past being Earth focused) post-human civilization in a "Galactic federation" how likely would said mixing turn out?

I think you'd have an even easier time if you used After the End and its templates.

You're probably right.

There are a few articles that handle language in a more in-depth way for games that want that. "Colorless Ideas Sleep Furiously" is one, and there's another in (I think) the historical exploration issue of Pyramid.

So the best and easiest way to make mecha is by making it as a character?
I'm guessing IQ 0, compartmentalized mind, and payload are needed. Anything else to look out for besides the obvious?

Size? I mean it IS obvious, but people tend to forget about it. And if it's carrying an AI, then stuff related with it, too

Nah you've got it down. Don't forget the Machine Body meta-trait if it's a standard robot mech.

Two quick questions

1) Is there finally Swashbucklers for 4E or at least plans for making one?
2) If it's only 3E, anyone has any conversion tables for naval combat?

It looks like a nice little area, towns and farms either follow the road or a water source, with all but one being adjacent or very close to both. Same as lumber yards, which is logical. The roads follow the best geographic areas, and forts are in logical places in relation to what I assume to be problem areas.

The swamp looks like a swamp.

>The swamp looks like a swamp.
OH GODS WHAT HAVE I DONE
*TEARS UP PAPERS*

Teach me, senpai. How the fuck you get this good with Hexographer?

1) No, and no
2) Were there any ever made?

What are possible factors, modifiers or tools you can use to affect Prospecting roll? I'm not talking about directly panning the sand at the river's bottom, but a situation when players enter new valley and just look around for potential sites that even could be used for prospecting further.
I know absolutely nothing about this IRL, the Basic Set is so vague about use and using of Prospecting it could be just magic and yet my players are currently on charting expedition and they all agreed in the very last moment it would be twice as good (and made some extra profit on side) if they will drag a prospector with them. Obviously, I wasn't prepared for that and now I'm out of the depth.

If it helps, it's a TL5 "Map Peruvian Andes" game.

>Chomsky
No thanks

That thing the bottom right isn't a swamp?

Why is the north river uninhabited compared to the south river valley?

What is the scale? Are the valleys separated by mountains or hills?

Other then that this looks good.

I've read that already and all it does by the end is converting Language from being an Advantage to being a skill, still focusing entirely on practical side of the whole thing, but not language theory as such. I mean - what skill should I even pick? Research? Literature? Writing?

Original user asking for advice here and this is my message for you:
Fuck off
Also, it's an official GURPS article, sharing only the title with Syntactic Structures' content. If you are too thick to grasp Chomsky - fuck off even more. If you have a problem with researcher, because /pol/ convined you it's all Jew Science - go fucking kill yourself instead.

tracing overlays
I started with this

nuclear/thaumatological wastes

You also have some strange things going on with the drainage basin in the south. Is the swamp feeding into a coastal delta or something off-map or is it an endorheic basin?

Red line traces high ground, based on the pattern of rivers. This makes for some oddness with the map, mostly in the hilly forest.

So it's basically a fuckload of hard work anyway and not just developing skills over time?
This is my biggest problem with Hexographer - it's a tedious work, tile-by-tile, with not exactly most ergonomic interface. And it's still the most user-friendly hexgrid map-maker, unless I want to just put a grid over bland picture in GIMP (which I usually end up doing due to much less time needed)

>Why is the north river uninhabited compared to the south river valley?
rocky frontiersland, such as the Canadian far north Hudsons bay
Also monsters.

>Are the valleys separated by mountains or hills?
mountainous foothills, sharp and steep cliffs

theres a large tool too, 7 hexes at a time
>options - [] draw large are terrain

Ocean in the SW dumps rain North Easterly. So it rolls back into that swamp

Don't be one of those "get out of my Veeky Forums faggots". Just fucking explain to the idiot he isn't reading a Chomsky work and just a GURPS book. And don't accuse anyone who dislikes the that sanctimonious faggot of being either /pol/ or stupid. Though I can see where you got the idea, considering his arguments usually involve calling someone who is less socialist than him a fascist.

Get out of my Veeky Forums

Get out of my Veeky Forums

I literally couldn't care less about his politics. I need his linguistics.
So like one of the guys already told you - get out of my Veeky Forums. There is a board designed precisely for crying about politics you don't like.

How can I best emulate a Skitarii soldier in GURPS?

>Skitarii soldier
>"Skitarii" are armies of specially augmented cybernetic warriors sworn to a specific Forge World and serve alongside the Collegia Titanica and Taghmata Omnissiah as the military forces of the Mechanicum

Liberal and excessive use of the cybernetic limitation template, as well as Ultratech rules and gadgets

Relatively simple.
Whats their relative power level? To say, an Imperial Guardsman?

A Guardsman would just be a normal human with 100 points, that flexweave/reflex armor, a TL 9 helmet and a TL 9 laser rifle. The Skitarii get a mix of high grade/potent TL 10 gear and cybernetics (plus at least one TL 11 thing).

I'm thinking of giving the Skitarii 800 character points (with the bulk of that going into Admech themed advantages and cybernetics).

...

>800 character points

Consider there is alien with two pairs of eyes with different properties
1st pair: colorblind, tunnel vision, anti-flare
2nd pair: nearsighted
What the best way to stat this?

Attempt one (total is -8):
Bad Sight (Nearsighted) [-25]
Acute Vision 5 (Only to compensate glare and haze, -50%; TD, Colorblindness, -10%; TD, Tunnel Vision, -30%) [2]
No Bad Sight (TD, Colorblindness, -10%; TD, Tunnel Vision, -30%) [15]

Attempt two (total is -7):
Meta-trait X [-40] (for simplicity)
Colorblindness [-10], Tunnel Vision [-30]
Acute Vision 5 (Only to compensate glare and haze, -50%) [5]
No X (TD, Nearsighted, -25%; TD, No acute vision, -5%) [28]

Attempt three (total is -19):
Bad Sight (Nearsighted) [-25]
Colorblindness [-10]
Tunnel Vision [-30]
Alternative Abilities:
1) No Bad Sight [25], Acute Vision 5 (Only to compensate glare and haze, -50%) [5]
2) No Colorblindness [10], No Tunnel Vision [30]
Total 40+30/5=16

Attempt four (total is -8):
aka Homebrew Mess of Alternative Disadvantages
1) Bad Sight (Nearsighted) [-25]
2) Colorblindness [-10], Tunnel Vision [-30], Acute Vision 5 (Only to compensate glare and haze, -50%) [5]
Then calculate it as if it was alternative limitations: 0.25 x 0.35 = 0.0875, for a total of -8 points

That's probably about right. They wouldn't be too different from the TL 10-11 Combat Android in UT, just with a few lingering fleshy imperfections.

Sci-fi robots are very expensive.

>Typing: 14

Let's hope to God that the trolls never read Pyramid issue 65

You can look at reign of steel: will to live for some additional ideas

Very cool. I'll indeed mine for Skitarii ideas, perhaps also ideas for making Necrons for them to fight.

I will also use this as a goldmine for my "transhumanist version of Terminator" style game. In place of Skynet is a literal small country of Mind Emulations who worship a God-Machine. Said country was peaceful until June of 2567 where almost every other nation declared war on it--for being a "bunch of mechanical abominations." The war where said small nation utterly obliterated its invaders lasted six days. The players will be mind emulation soldiers working in the aftermath.

Don't forget that you can take it as Signature Gear for the same cost as an Ally with the same point total that appears on a 9 or less.

They'd have to be some pretty shitty tanks though, HEAT rounds only do 1d damage.

Technically 10 gauge +P HEAT slugs are (maybe) legal, as a 10 gauge can take a 20mm projectile.

In that case, you'd have 8d(10) with 1d(?) cr explosion linked and the capacity to knock out LAVs and early tanks.

12 gauge HEAT is anemic as hell. Generally unless you want to try and put a little damage though DR 50 plate you are better off with APDS.

That said without a GM that was in on the joke I wouldn't try it.

>Sci-fi robots are very expensive.
Not him and not THAT expensive

To help with scale, a Space Marine has about 3000 points.

>get out of my Veeky Forums

I'm not the one crying about people in my secret clubhouse. And I don't really care about politics, just felt like reminding you that you are a colossal faggot along with anyone who pulls the 'get out' shit. Also Chomsky's entire linguistic theory was beaten by an ape we taught sign language.

There is no way. Do you have one statted out or are you just spitballing? I refuse to accept this as reality.

It scares me.

You know that the Ape was a scams. There is not enough proof that Coco can really speak.

Of course you can't teach a gorilla to actually understand and communicate as we do with sign language, I'm just pissing at him because he annoys me and I'm petty.

Which books are Gorillas in btw? My group is going to stranglethorn vale and I want to throw a couple of great apes at them.

Bestiary. Good look getting that.

Eh. I'll just use the basic set one.

ST 15; DX 12; IQ 6; HT 12.
Will 10; Per 10; Speed 6; Dodge 9;
Move 7.
SM +1; 400 lbs.

Traits: Arm ST +3; Bad Grip 2;
Brachiator; DR 1; Sharp Teeth;
Wild Animal.

Skills: Climbing-14.

I should add brawling. Because as it stands a black bear will beat the shit out of a gorilla because it trained harder.

How would you best represent a Suplex? I'm thinking a Technique that's basically "sacrifice throw for damage, with +2 damage or +1 per die" and it defaults to Sacrifice Throw at -2, stacking with the -1 to throw for damage?

>Seriously trying this hard so many hours later

It's not about being petty. It's just sheer stupidity

Suplex = sacrifice throw by "official" version.
Or any throw when you go down with enemy by technical grappling "official" version.

When I do it I get -36

Everything is slapped with -40% One Set of Eyes Only.

Restricted Vision (Tunnel) [-18]
Colorblindness [-8]
Protected Sense (Vision) [3]
Badsight (Near Sighted) [-15]

You could throw acute vision on top of it. I'd be tempted to make you pay full price for the advantages as it would be on your tunnel eyes, and those gain full benefit for aiming and stuff.

How do I make a knockback attack with which I can choose the attack vector or rather in which direction they go flying?
I assume with a regular innate attack it's always away from you, the source.
I guess guided may cut it.

Amen.

Any thoughts regarding these questions?