/btg/ Battletech General!

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Buy your techs donuts every once in a while, edition

The /btg/ is dead - long live the /btg/!

Old thread: =================================

BattleTech video-game pre-alpha gameplay
youtube.com/watch?v=FjEeDz51pHE

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>BattleTech Introductory Info and PDFs
bg.battletech.com/?page_id=400

>Overview of the major factions?
bg.battletech.com/universe/great-houses/
bg.battletech.com/universe/the-clans/
bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
solarisskunkwerks.com/
>MegaMek Lab
megamek.info/
github.com/MegaMek

>/btg/ does a TRO:
builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
pastebin.com/pE2f7TR5

2017-03-03 – UPDATED (Against the Bot)
mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
zeemaps.com/map?group=1116217&add=1

>Rookie guides
pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
mediafire.com/folder/sdckg6j645z4j/Battletech
mediafire.com/folder/cj0tjpn9b3n1i/Battletech
mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-02-13 - Still getting worked on & now has 11079 pics!)
bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-17!
pastebin.com/uFwvhVhE

ha, butte hold

Anyone tried the new simplified fire and smoke rules in the Battlemech Manual yet? Or was TW right to get rid of it and no one actually plays with that stuff? I don't here much about it ever, but I see it in all my old rulebooks.

I have a need, a need for Grasshopper Variants.

An IIC version is good to.

Ha ha, I believe in Devlin Stone

Just be wary of what dropships you choose. Leopards, Mules, DroST IIs (my personal favorite) are all fine because there a a ton of junkers out there and they all have quirks about them that make them sub-optimal.

Some shit just has to happen in-game for things to make sense. Mercs having at least one dropper goes a long way to making them play better, because what employer would risk their own droppers on expendable assets, and what merc dropper crew wouldn't just sign on with mercs permanently anyway due to ease of finding work and protection for their asset. Same reason it's not out of bounds to give a decently sized pirate band a jumpship as well as a dropper; they kind of need it to function. Just pick a shitty or junky common model and roll with it.

>believing in a murderous Blood Spirit/Blakist/Cameron sleeper agent with Tharkadian fish DNA

Holy fucking shit, fucking kill yourself you degenerate cuck.

Smoke is best left to MegaMek for most people, since they don't want to deal with it spreading and all that. I don't mind it in campaign play (you know, during that blue moon...)

I got you famalam. One of my favorite 'Mechs and one of my favorite pieces of art for it too. I'll make something new, so gimme a sec.

I think we all know a Relaser variant is optimal.

haha brenda bakke

I did, but well, I tested it.

How many? I've got 32 of them. Have a "IIC" ish one though.

>There will never be a grasshopper resculpt that looks this good
End me

Oh wait, the rear CT doesn't have 10 points of armor. I HAVE FAILED THE BASICS OF MECH BUILDING! SOMEONE KILL ME!

Fuck off medron

Like the other user said, I don't mind it in megamek but in regular play it's more record keeping, more dice rolling, and more hassle. There's a certain level of verisimilitude past which I'm just willing to handwave things. Also I think the rules just aid jump-pulsers by hampering them relatively less than other stuff (even other good stuff like Gauss walls and TAG+Arrow swarms).

You will never be a master of hyper entrpic warfare now.

Or this one, which is the scout the Lyrans deserve, but can't have.

Well at least you remembered not have 14 point of armor, that would be suboptimal :^)

Whatever you feel like posting is good with me

>An IIC version is good to.

why is ssw so weirdly slow saving a dang text file

Stormfury pls go

And here we go. It's kinda lame but I mainly just wanted to mount an LPPC in the head for some reason as an LRM5 replacement.

Nice try, Akalabeth.

Posted last thread

I like kicking

SLS Memetic Trigger
RWS Forced Discharge

OFS Insolent Kouhai

I know its stupid but sometimes I wish we could have a weekly /btg/ megamek/mekwars match

Probably because I'm trapped in the North-East

I've suggested this a few times no one responds :(

scheduling is always a pain.
Keep trying, user!

Where in the NE? I have a group that meets 1/month for real life sessions.

CT
>inb4 "connecticucked"

The Daneis/trojan is also a good one for smaller units, especially periphery ones

Lucky. Every time I try to get Battletech anything going it dies off because some circumstance or another prevents us from getting together after the 3rd time or so. Or I stupidly try doing things online with people and they're even less reliable. Wish I could be less bitter about how cursed I am regarding this damn game, even though I really enjoy it.

Yeah, i'm in VT, so that's a bit far out of the way.

Oh hey, I totally missed these. Nice catch. Are there any functional differences between the Danei and the Trojan? I assume weapons?

The only person who played with me is my g/f and she's terrible and gets upset because she loses badly.
Now she doesn't even want to play.
inb4, least you have a gf.

Just the weapons, and the danais being like ~30 million cheaper because it isn't buying weapons at a 28x markup
Did you know that the canon price of a leopard in "can't fly right now, but can with some work" condition was once only 12 million? And a Buccaneer (which should also be on the list) in similar condition was only 20?
Using those prices makes them a lot more reasonable for mercs, doesn't it?

>Using those prices makes them a lot more reasonable for mercs, doesn't it?
The 'four assholes and a leopard' style certainly does when the leopard is only about ~50℅ of the unit's total value rather than 90+

>>Four assholes and a leopard.

Mine is willing but she has terrible dice luck so I don't ask her to play at all because I don't want her to get frustrated with it. I feel like anyone who does offer to play with me at this point is just doing pity party shit, and so I don't even bother trying to play with anyone anymore.

Yeah costs on dropships and whatnot have always been insane. It's funny how nobody has ever made an effort to try and normalize the economy in the game. It's like an in-joke at this point.

Spaceship costs should be insane. The most expensive part of a battlemech is the fusion engine and Dropships got ones that make mech engines look like two stroke lawnmowers.

Shut up, it makes a good IIC design

Not THIs insane. I'm pretty sure we've seen math that says most actual fleets are completely unsustainable by the in-game economy, and military operations would bankrupt any and everyone, even the Star League. I got no screen shots to back that up, so take it with a grain of salt, but I know the numbers are batshit.

The head looks pretty cool, anyone know any ideas how to kitbash something like it?

The problems is that under the current pricing structure, fusion engines aren't actually expensive, a replacement only costs a couple million, and so-called civilian cargo ships are flat-out commercially unviable unless you got them for 20% of list price or less without shit like eighty-year mortgages at 0% interest
Under the original prices they were viable if not extraordinary profitable, which is how they should be, but a 4x increase in ship prices without a corresponding 4x increase in cargo prices (which would make mercs who don't own their own even more hopelessly unviable then they already are), they get fucked

...

Bonus, it's an Urbie.

Made this a while ago

>Null Signature System
Nice

How would you recommend starting collecting the table top minis? I have a ton of the rulebooks on PDF (Actually decided to purchase them form DriveThruRpg), but I haven't got any minis yet. I've considered doing some trial runs on Roll20 or TableTop Simulator.

Have you tried MegaMek yet? If so, then the Introductory Box Set is your best bet if you can get it at MSRP. Or, wait for the Alpha Strike box LOL. The Lance Packs are also cheap on Amazon sometimes, and also VERY cheap at FRP Games (when they are in stock).

The plastic lance packs. Check out gamenerdz.com, they have em for 10 bucks a pack, and you get a discount the more of em you buy at once.

If you look up Battletech Lance packs on ebay you'll also find gamenerdz selling them for $11 a pop and 10% off if you buy three. There is also another seller who sells at $10 with $3 off if you buy two. Both have free shipping.

I don't know if it really counts as a Grasshopper anymore, but when you salvage one plus a couple of Hetzer Assault Guns in an AtB mission and your pilot just happens to have Jumping Jack and enough XP to buy a weapon specialization...

Marauders

>ammo in the head
I know this mechanically isn't a huge deal but if I were a pilot I'd rather be Dispossessed. A 'Hopper with an AC/20 or any ballistic weapon at all is certain different, that's for sure.

Not too bad, but I'm a bit of a freak in that I like the Reseen MAD and am not really that keen on the MWO one. Shimmy's isn't too bad, but it really kinda feels like with a lot of his stuff he did that "change it 10% so it's considered non-infringing" thing whereas Alex's stuff is mostly completely re-imagined, and that's one reason I prefer the latter to the former with regards to the Unseen. Check TRO 3028 for Alex's Wasp and Stinger; the Stinger especially is awesome. It's a baby MWO PHX-1.

>Marauders

We're all MAD here!

nice get

GODDAMN.

If the defining feature of a Hopper is the head-mounted weapon, you could probably drop the LL for a head-mounted SRM4 and put the remainder into ammo/sinks/MLs, giving up standoff capability for crit-seeking ability to go with the big gun; although I guess it's still more of a Super Hunchback.

Super 'MECHNAME isn't always a bad thing though. It's a bit jarring when you do it on a chassis known for being a mostly-zombie when the result is strapping the grand daddy of ballistic weapons on it, but "fat 'MECHNAME" is something that, especially in Introtech, gets repeated a lot.

You kinda need to say Phoenix or Project Phoenix when referring to the old reseens; since the new shimmyseens are the canon reseens now. Or something. And both 1 and 3 are Shimmrauders, with 1 being the self c&d and 3 being the new reseen, which I haven't quite nailed yet. 4 is gonna be the sprite for the Marauder II, hence the girth.

not gonna do a total redraw atm, but have a head redraw G

>Based spriteanon does it again
Blake bless you

Sorry, still stuck on calling them "Shimmyseen" but I guess you're right.

Not that it matters; Battletech is basically dead to me now. I guess that's what happens when you look in the mirror and realize the only thing every collapsed group and failed foray into a community has in common is you. Finding out you're the That Guy when you spent your gaming life hating them is not a good pain.

its okay user,
just play clanner or fedrat or capcon and no one will expect anything less.

This made me try to think of any other jumping heavies that mount an AC20, but I can't think of any in the 3025-3049 period. The Victor has both but at 80 tons it's just in the Assault category - are there any heavies that combine big ballistics with jump capability?

It should just be announced several times say this week what day and time.Also announce what kind of game and force allocation. Say Saturday 8pm EST as an examole. Then on Sat anoounce it in thread a bit. About an hour or two ahead of time give the connection information. ???. Profit.

That's a great idea, I'd be happy. I love this game more than I should and would alter my week to play with you all.

Axman.

Addendum. Also announce what version of Megamek is to be used. That will avoid the I can't connect ass pain that sometimes occurs.

I've never heard anyone ask for this before. I can host one. If you're not demanding consistency of players, it's definitely a thing that can happen.

One of my players is close by to you. They exist.

you just described my AToW campaign

this is now /madg/, Marauder General

Different user here. I would love a weekly or bi-weekly TG game. Although we might want to come up with some scenario based play if it becomes a thing. General melees get boring after a while.

Make a time and night. I'll play. Thanks for offer. I'm open for antics of all sorts be brawls to long stories etc.

Yeah, my current campaign we decided to just handwave transportation. We did a couple of test battles of aerospace and quickly came to two conclusions. The first conclusion was that by dint of us having dropships and the OPFOR not having dropships, the OPFOR would always have a massive numerical superiority of fightercraft, allowing them to guarentee the win against air own aerospace fighters and then just pick apart the dropships at their own leisure.

The second conclusion was that the campaign could end in a single battle or on a single bad roll if the Union failed its lawndart check, and thus we no longer have any of our mechs or pilots.

Based on those two factors and that one plays rather heavily into the other, we decided to forgo ASF and transportation.

This so much, my brother never upgrades and then we spend 20 minutes moving assets to the new install and getting re-setup.

Marauder Affective Disorder General.
not sure if the C-Bills will be legible once camo is on but whatevs.

and the side torso Cs are backwards.

>ultra heretical flat top

Gonna poke the bro I've got hosting the server to update it to 0.43.0, just to keep it reasonably current. Saturdays will likely be the good evenings; FFAs, team battles, and scenarios can definitely be run. All I ask is that you poke me on the IRC: #battletech on irc.rizon.net - not gonna give IPs and shit out here, and I don't feel like being a namefag much.

Is that server you and Muninn and CA play on available to anyone who wants to play with a friend?

I have some old ass comp in my work room I dunno if I can. But I'll try. I'm hyped on idea.

I will get in touch with you on IRC tommorow. Saturday evenings work great for me. Thank you for offering to organize this, ought to be a blast wrecking mechs with anons.

So give the OPFOR a Leopard CV. Leo and six pack vs. Union and two escorts isn't too horrible.

Overall, it's generally running, but uptime is not guaranteed (read: it's not monitored much except for certain times or if issues arise), and the admin password will not be given out. I'll see if another general use server can't be setup for /btg/ stuff.

Shouldn't be too bad if it can run java alright. Unless you're the type of individual that plays the bot on postage stamps and loses.

Sounds good; I can't guarantee quick response, as I'm kinda busy as shit during the week, but I'll get back to you as soon as I can.

Well, I wish I were kidding or it was a lighthearted matter, but thanks for the jokes anyway, user. Your intentions were good.

just come play MM with us; we can haze you into the right path if you inadvertently channel adolf shitler

>playing with /btg/
Yeah that hasn't worked out either. I dunno what it is about me but I guess I'm just an unlikable person. Probably because I'm too negative. Oh well.

>adolf shitler
You actually managed to elicit a grin. Well done.

Some simple and scaleable scenarios would be a King of the Hill style match or a team-based attack/defend style mission (convoy escort, base assaults, etc.).

I'd advise against convoy escorts unless the vehicles are really tough to kill. And even then, armor doesn't prevent vees from being mobility killed.

armored motive systems + TacOps rules makes it legit

TacOps helps but yeah you'd really need to use AMSs. I dunno why the TacOps stuff isn't just made the baseline. It doesn't really make them that much better. Other combat vehicle types can be decent without throwing shade over the Battlemech parade.

(2:18:00 AM) CampaignAnon: call him a negative nancy and to get in here birdman

That's about as good of a demand as any. Drop your cock, grab your socks, and get the fuck in here for some giant robits you nerd.

It doesn't necessarily have to be a convoy in the "unarmoured supply truck column" sense - any sort of unit that could be controlled or played by one player and designated as a VIP/commander in Megamek could work, whether it be a Rattler Mobile Fortress or a Spider.

Another would be Urbie Derby/Urbanmech Racing, although that requires a fair bit of self-enforcement.

That's true. Another interesting idea for an escort would be a force that included an "instructor" that's an Elite (2/3) pilot, maybe two depending on the size of the game, and a bunch of 5/6 green recruits in trainers (Chameleon/Watchman/Pixie/etc). The trainees outnumber the attackers but obviously the attackers would all be 4/5 with maybe a single Veteran of their own.

"Stay on my wing and you'll stay alive, nuggets!"

Awesome gets its 2017 redraw

...that's literally Warrior: En Garde's beginning. Justin Xiang Allard and his training batallion of mostly Stingers attacked by a Capellan regular company of Cicadas.

Only one heavier machine on each side; the commanders/instructors Allard in a Valkyrie and Gray Noton in his Rifleman.

Repostan for Muninn and Anons to look at and give feedback on. A few people said the current /btg/RO look was too plain so I added a few elements to make it more like the frame of a tablet.

NEA or dude who knows NEA - tell him to answer his email at least.

It's definitely a military fiction staple, that's for sure.

and so do all the MONgeeses