/5eg/ Fifth Edition General

Brapposting.

Before it came out.

Snake
Extreme pain
Never

I was actually interested in running Ebberon for my campaign but I have no clue on how it would be done.

When they released the phb with no original setting just rules and suggestions for established settings

>When the mage and cleric blow all their spell slots on the first hard encounter
>They slowly realize that was just the warm up

I'm not sure I get what you mean. Forgotten Realms is as fun as you want it to be. As for new... I haven't felt it yet, wish they came up with completely new ideas instead of hashing out old stuff, but it seems like that's gonna be the case until they release 5.5e.

Make uncommon magic items buyable in the larger cities based on the DMG prices. If the party is interested, throw in some homebrew crafting rules for magic items (DMG crafting rules are shit). Give artificers some leeway in that department.

It's honestly not super difficult and my players love it.

The problem with Forgotten Realms is it's very, very standard fantasy. I can't name a single small gimicky thing it has that people look at and find interesting, aside from the amount of people who overshadow the PC's in every way.

They seem pretty stupid for a mage and cleric then.