>No matter the game, everything must be the same or I will cry like little baby
In a dwarven underground city
>dm pulls out his dick and starts jerking of
The standard thing here in Veeky Forums is to think and operate on the assumption that the game is standard D&D
The only inclination that it might have been the case was that the goblins threw dwarf heads at us but i rolled to see if i reconized them at all and i had never seen them before so we assumed they were from previous attacks.
>dm explains that we werent supposed to go down we were supposed to help in the upper levels
This is where he fucked up. He shouldn't have said anything and just given you breadcrumbs to the rest of the goblin warband so you could kill them for revenge.
Your party made a mistake, and the DM should have rolled with it instead of forcing you down a certain path without you even knowing it.
No we pretty much ended seeing the sight of the town destroyed
>Your party made a mistake
No they didn't. According to OP, they saw dorfs heading into battle and heroically joined them, and then later the DM decided that everyone died because they picked Door #2 and not Door #1.
>dm tells you the problem exists in the lower levels
>you go into the lower levels to combat the problem
>lol nerds, it was a ruse, the real way to win this quest was to sit in the upper levels and ignore the problem! The city is entirely dead now!
Tell him to stop running a session on 1990's adventure game logic.
Ok, this is where you pull the GM aside and ask him if he wants some feedback for the session you just played.
And if he is a sensible and mature human being, he will agree to taking some good feedback to improve the game. And that's when you tell him
>"I don't mind that you give actions consequences: if I do something stupid like jump off a speeding cart to stand my ground and fight the oncoming horde, I am okay with my character getting killed by said horde. But this session was a let down for me because you told us out-of-character, that it was our fault that the town was destroyed. I would prefer it if you could keep OoC commentary to a minimum and also if you could not tell us what our characters could/should have done to continue on a set path. I think that it is much more fun if we, as a group, hadn't known about the attack in the city, had investigated and then found out about the goblin army, before setting off to destroy them for glory and swag."
Try to keep calm and be assertive at the same time when you explain your feedback to the GM, in order that he understand what exactly you mean with what you disliked so that he can then make sure that the same mistake won't happen during the next session.
I second. The DM was being a goof.