How does one run MotBM? There's no empty rooms, no corridors, mostly no doors...?
Am I supposed to inject 'normal' stuff in between?
Can it be run with a small 1st level group using B/X? Because it looks plain impossible for BX characters, in general.
And random 'encounters' HAPPEN each turn, it's not a 1/6 chance... it's more like a 50%...
/osrg/ OSR General
>There's no empty rooms, no corridors, mostly no doors...?
Well, that's kind of the definition of a maze. Just describe the room they're in and the exits. If they come closer to an exit, they can peak and see parts of what's inside. This may actually help with informed decision making.
There are some corridors here and there, but it's kind of expected that rooms are corridors in their own right.
>Can it be run with a small 1st level group using B/X? Because it looks plain impossible for BX characters, in general.
4th level and beyond would be rather safe. If going in with lower levels, expect a LOT of caution. I ran it with 1st level characters, and it worked. They just need to know what they're in for. The context of this place being magical and otherworldly helps them enter that mindset though.
>random encounters
The chances aren't that big actually.
best method to kick off an osr campaign?
a) Party meets in a roadside tavern with a handful of hooks to choose from.
b) Party is shipwrecked.
c) Party arrives at the borderlands of the new frontier with the goal of exploring uncharted lands and making it safe for colonisation.
d) Party is at the entrance to a dungeon. Go.
e) Players are given a brief overview of the world and a handful of starting regions to choose from. They decide where the campaign begins.
Party is already inside of the dungeon, middle of 1st level, room with no (visible) exits. Go.
Also, they don't know about this place or how to exit, and need to figure out everything by poking around / reading / bribing / interrogation -- makes up for good osr playstyle, and you can put clues for what's coming in the campaign, knowing they will look for any info they can get.
how do I stop fiddling with my houserules and actually start a campaign?
so I'm doing a thing in the apocalypse and I'd like loot tables. I got something for trash.
anyone have any post apocalyptic/scifi/modern loot tables?
...
For the math savvy-
What's the difference between 3d6 and d6+d4+d8?
Play B/X, or better, black box. Unless it's something vital, make houserules as you play only, with the players' input.
$ odds 3d6
3 0.004629629629629629
4 0.013888888888888888
5 0.027777777777777776
6 0.046296296296296294
7 0.06944444444444445
8 0.09722222222222224
9 0.11574074074074074
10 0.125
11 0.125
12 0.11574074074074073
13 0.09722222222222222
14 0.06944444444444445
15 0.046296296296296294
16 0.027777777777777776
17 0.013888888888888888
18 0.004629629629629629
$ odds d4+d6+d8
3 0.005208333333333333
4 0.015625
5 0.031249999999999997
6 0.05208333333333333
7 0.07291666666666667
8 0.09374999999999999
9 0.10937499999999999
10 0.11979166666666666
11 0.11979166666666666
12 0.109375
13 0.09374999999999999
14 0.07291666666666666
15 0.05208333333333333
16 0.03125
17 0.015625
18 0.005208333333333333
So, simply a bit more weighted towards the extremes? A slightly 'softer' bell curve?
If so, why isn't more used for chargen? It seems to inflate the +2 and -2 chances a bit, without affecting the averages or extremes too much...