Stat me Veeky Forums

Stat me Veeky Forums

>206
>90
>90
>90
>90
>90

:|

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Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —

Athletics: 2
Affection: 2
Skill: 2
Cunning: 2
Luck: 2
Will: 2

Maid Types: Pure x2
Maid Colours: Pink (or purple) uniform, black eyes, transparent hair
Special Qualities: Overactive Imagination, Absurd (Mutant)

Maid Roots: Slave
Stress Explosion: Seclusion
Maid Weapon: Hand-to-Hand

Trauma: Former Prostitute
Complexes: Looks Younger, No Independence
Maid Power: Weapon from Nowhere

Starting Favor: 2
Spirit: 20

My acquaintance of high pigmentation

Shit, I usually respond to these using Risus and I've got nothing.

Size/Type: Large Aberration (Shapechanger)
Hit Dice: 7d8+21 (52 hp)
Initiative: +1
Speed: 10 ft. (2 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 15
Base Attack/Grapple: +5/+13
Attack: Slam +9 melee (1d8+4)
Full Attack: 2 slams +9 melee (1d8+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Adhesive, crush
Special Qualities: Darkvision 60 ft., immunity to acid, mimic shape
Saves: Fort +5, Ref +5, Will +6
Abilities: Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10
Skills: Climb +9, Disguise +13, Listen +8, Spot +8
Feats: Alertness, Lightning Reflexes, Weapon Focus (slam)
Environment: Underground
Organization: Solitary
Challenge Rating: 4
Treasure: 1/10th coins; 50% goods; 50% items
Alignment: Usually neutral
Advancement: 8-10 HD (Large); 11-21 HD (Huge)
Level Adjustment: —

Mimic Shape (Ex)
A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.

Skills
A mimic has a +8 racial bonus on Disguise checks.

PL 6

Strength -4, Stamina 2, Agility 3, Dexterity 0, Fighting 6, Intellect -3, Awareness 0, Presence -2

Skills
Athletics 6 (+2), Expertise: Survival 4 (+1), Intimidation 6 (+2), Perception 3 (+3), Stealth 3 (+10)

Powers
Movement: Movement 3 (Slithering, Sure-footed 1, Wall-crawling 1: -1 speed rank)
Shrinking: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank)
Transform
Mimic: Variable 40 (Linked; Action: move; Limited: Current Opponent Only)
Morph: Morph 4 (Linked; +20 Deception checks to disguise; Any form; Limited: Limited To Current Opponent)

Offense
Initiative +3
Grab, +6 (DC Spec 6)
Throw, +0 (DC 11)
Unarmed, +6 (DC 11)


Languages
Native Language

Defense
Dodge 9, Parry 9, Fortitude 4, Toughness 2, Will 4

Power Points
Abilities 6 + Powers 310 + Advantages 0 + Skills 11 (22 ranks) + Defenses 11 = 338