Last Thread, lots of salt about the megas
>Shadow War: Armageddon Free Faction Rules::
games-workshop.com
>Rules Archive:
mega.nz
mega.nz
>77 pages of rule: some pages missing bottom part, check archive.
docs.google.com
Last Thread, lots of salt about the megas
>Shadow War: Armageddon Free Faction Rules::
games-workshop.com
>Rules Archive:
mega.nz
mega.nz
>77 pages of rule: some pages missing bottom part, check archive.
docs.google.com
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youtu.be
youtu.be
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First, for the Greater Good.
I think my kill team might be the most incompetent squad scouts in the entire galaxy.
They've not only lost every mission they've done, but they've also ensured 100% OoA rate as well, and now their leaders gotten captured.
Sounds like a good time to recruit a new unit. Or give them one last chance to redeem themselves!
>Or give them one last chance to redeem themselves!
Oh, I've just accepted it at this point and decided to roll with it. I've named them the Z team, made their theme this:
youtu.be
And fluffed and specialist they bring as "babysitter" the chapter assigns to them.
They won't get a new recruit until they win a game though, because until they prove themselves it makes fuck all sense for the chapter to assign them someone else.
It may screw me over, but hey, it's fluffier, and that's what I care about more
*fluffed every specialist
We played a couple of test games last knight. My friends took some grey knights and tau, I had skitarii.
The GK guy really struggled to lay any hurt down, he was outranged, outgunned and he was really feeling the -1 save mods and pinning.
Part of his problem was he wanted to play fluffy and wade into a storm of fire with with power armour, which never worked. But even without him making these critical errors I am not sure how he was going to get ahead in a campaign. He was a bit disheartened by it.
What do you guys think? What are some common wisdoms to help my buddy get the edge in games with GK?
My Skitarii Alpha for my LGS's campaign that starts tomorrow, really excited to try a campaign and give this sucker the gunslinger skill.
More boyz, less toyz, as they say. Unfortunately for GK it's a huge problem.
Skitarii and tau are both the shoottiest forces of the game, so he's always going to struggle.
SWA plays more realistic combat. Out in the shit, you don't just fucking run towards people when they're shooting you. As soon as you hear that first crack, you get the fuck down. Then your squad lays down covering fire and you move forward.
In my games today, I did better than most folks because, surprisingly, my time as a marine applies extremely well here. The Tau, both fluff wise and rule wise, are the closest force, in both SWA and 40k, to actual combat. You take mofos out at range. I absolutely love how fragile everyone is in this game, and how pinning works. It makes it far more strategic rather than auto wins. And people like your friend, who assume that just because you have power armor you're invincible (except for termies; fuck those guys), are almost always going to lose out to someone who can take advantage of positioning and target prioritization (i.e, pin everyone first).
For advice, all I can say is learn how to use cover. Using the Hide action is going to save your ass more than anything as a melee army. Us tau have 0 blast templates, so we can't do anything, and our initiative is low as fuck too, so we won't see you either unless we get right in your face.
Do you know your friends GK list?